Re: Yet Another (New?) Theory on Sonic's speed?

From: <BBlaze_at_aol.com>
Date: Fri, 9 Jun 1995 00:18:48 -0400

In a message dated 95-06-08 18:39:49 EDT, cjb_at_brushtail.hna.com.au writes:

>How's this idea rate on a scale of 10?

   Don't know about 1-10, but it's the best idea yet. (I'd give it a 10, but
what if someone else comes up with a better idea?)
   On a tangential note, I got Chaotix today. It's pretty good, except two
slight problems--SONIC AND TAILS!!! Knuckles is the star and he travels with
his four little friends (which are on hff.mv.com). They have some neat
abilities (like Espio who can walk on the ceiling and change colours. Hee,
hee!), but can never substitute for the Happy Fun Fox and his Blue Buddy.

[Excerpt from the manual:]
[The story so far...]
   Tomorrow's the big opening day for Carnival island, a huge amusement
resort with the latest in high-tech rides and games. As guardian of the
island, it's Knuckles' job to make sure nothing goes wrong before the grand
event.
   Unfortunately, the evil Dr. Robotnik has other plans. He needs fuel for
his latest diabolical devices, and the Power Emerald that supplies
electricity to the enitre island [the big green thing in Sonic & Knuckles?]
fits the bill perfectly. His awful new invention, the Combi Confiner, should
help him get rid of that annoying echidna and his friends.
   When Kuckles returns from patrolling the far end of the island, he
discovers that Dr. Robotnik has imprisoned all of his friends--Espio the
Chameleon, Mighty the Armadillo, Vector the Crocodile and Charmy Bee. After
he chases the Doctor off, Knuckles discovers that he can rescue one friend at
a time by using Ring Power... only the power that sparks between the Rings
holds the two partners together like a magical rubber band. Never held back
for long, Knuckles finds that with a little teamwork, he can use the
stretching and snapping action of the Ring Power to double--even triple--the
partners' speed.
   And they need all the speed they can get. As Dr. Robotnik drains the
power from Carnival Island, everything on the island begins to break down!
 Robotnik must be stopped, or by tomorrow morning--the morning of Carnival
Island's big opening day--the grand amusement park will lie in ruins!

[The characters]
   Knuckles the Echidna: Knuckles is the guardian of the island and of the
Emerald Pillar that it conceals. When Dr. Robotnik invades the island, it's
up to the Echidna to set things right.
   Vector the Crocodile: This cool croc loves the rush of running when he
isn't jammin' with his friends, doing fancy footwork to the tunes on his
headset, or investigating the local food courts.
   Mighty the Armadillo: Mighty is just that. He's strong, smart, and
confident, and he can't stand weakness in anything. He's one of Knuckles'
good friends, and is determined to help save the island from Robotnik.
   Charmy Bee: Surprisingly sophisticated for his 16 years, Charmy came to
the island in search of new types of flowers, and found a ton of trouble.
 But he handles things in his usual quick, cool and charming way.
   Espio the Chameleon: This colorful chameleon values his freedom above all
else, and after he was freed from Dr. Robotnik's Combi Machine, he decided he
must stop the evil Doctor at all costs. He has a hot temper and an intense
drive in everything he does, and sometimes his friend Charmy Bee has to
remind him of his manners. Espio is quick and strong, and his whirling
attack is just the thing you need to get out of a tight spot.

   These two robots claim they've escaped from the evil Doctor and want to
help... but could they be part of Robotnik's plot to slow Knuckles and his
friends down?
   Heavy the Robot: Heavy works as Robotnik's chief mechanic. He's just as
his name says--heavy--and slow.
   Bomb: Bomb works as Robotnik's other mechanic. He's not very quick or
strong, and he blows up when things start looking bleak.

[Okay, now it's my turn.]
   The game play is quite interesting since you're connected to somebody else
(either the computer or Player 2) by a giant rubber band. This makes for
some interesting moves, but can get annoying at times. There are two bonus
stages. In one, you are free-falling down a large pit and must get points,
rings, or other items before you hit the exit. The other is like the one in
Sonic 2. It's a big hexagonal tube that you run down with mines, rings and
springs. The object is to get a certian amount of blue spheres before the
you run out of rings. (You begin with 100 and they constantly count down.)
   Overall, it's a pretty good game, but not what I expected.

   -B.B.

   "We apologize for the inconvenience."
   -God's Final Message to His Creation, written in thirty-foot-high letters
of fire on top of the Quentulus Quazgar Mountains in the land of
Sevorbeupstry on the planet Preliumtarn, third out from the sun Zarss in
Galactic Sector QQ7 ActiveJ Gamma and guarded by the Lajestic Vantrashell of
Lob


Received on Fri Jun 09 1995 - 00:38:16 PDT

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