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Mortal Kombat 2 FAQ

Kombatant Profile: Shang Tsung


After losing control of the Shaolin Tournament, Tsung promises his ruler Shao Kahn to shape events that will lure the earth warriors to compete in his own contest. Convinced of this plan, Shao Kahn restores Tsung's youth and allows him to live.

Moves and Fatalities

Mortal Moves
Forearm HIGH PUNCH (closest to opponent)
Flaming Skulls
  • two back - HIGH PUNCH (one flaming skull)
  • two back - forward - HIGH PUNCH (two skulls)
  • two back - two forward - HIGH PUNCH (three skulls)
Morphs
  • Liu Kang: back - two forward - BLOCK
  • Kung Lao: back - down - back - HIGH KICK
  • Johnny Cage: two back - down - LOW PUNCH
  • Reptile: up - down - HIGH PUNCH (hold BLOCK)
  • Sub-Zero: forward - down - forward - HIGH PUNCH
  • Kitana: tap BLOCK three times
  • Jax: down - forward - back - HIGH KICK
  • Mileena: hold HIGH PUNCH (2 seconds) then release
  • Baraka: two down - LOW KICK
  • Scorpion: two up (hold BLOCK)
  • Raiden: down - back - forward - LOW KICK

Finishing Moves
Pit (Only) two down - up - (release BLOCK) - down
Babality back - forward - down - HIGH KICK
Friendship two back - down - forward - HIGH KICK
Tsung creates a rainbow above his head.
Fatality 1 hold HIGH KICK (2 seconds) then release
Stand just within sweep range.
Shang Tsung turns into a mist and enters the victims body, which explodes.
Fatality 2 up - down - up - LOW KICK (hold BLOCK)
Stand close.
Tsung picks up the victim with one hand, and drains their life force into his other hand.
Fatality 3 hold LOW PUNCH (30 seconds) then release
Stand anywhere within jump range.
Shang Tsung turns into Kintaro, who punches the torso of the victim across the screen. If you hold LOW PUNCH from before the round begins, you do not need to wait the full 30 seconds to do the fatality.

Mortal Move Review

Uppercut: Good
Jump Kick: Awesome
Roundhouse: Weak

The only special move Shang Tsung has is the Fireballs. These take off good damage if they hit, and can be sent out three at a time. When you morph into another fighter, you stay morphed for about 15 seconds, at which point you morph back into Shang Tsung. During the morphing stage you are vulnerable to all hits. His other weapon is his jump kick. It has awesome range and hitting area, as well as being very accurate.


Combos

Flaming Skulls
If you can catch your opponent in the air with the first one, there is a good chance that the other two will hit. Do the three skulls before your opponent jumps towards or away from you. This really isn't a combo but it looks cool.

Jump Kick - Flaming Skull
Jump kick your opponent low and immediately do one flaming skull. Start the two back motion right before you kick, then press HIGH PUNCH. This one is hard as Shang Tsung's fireball travels slow. Two fireballs after the jump kick is possible, and even three skulls is possible, although extremely difficult.

Jump Kick - Slide
Jump kick your opponent low and deep, then quickly morph into Reptile or Sub-Zero. Once morphed, execute the slide.


Ending

Played by: Phillip Ahn, M.D.

Shang Tsung not only turns against and defeats both Kintaro and Shao Kahn, he also takes over their rule of the Outworld. With Shao Kahn's armies at his command, he finally unbalances the Furies, and weakens the dimensional gates between the Outworld and the Earth Realm.

Along with his elite group of sorcerers he uses this weakness to march a never-ending horde of demons onto the earth and doom its inhabitants to eternal darkness. Have a nice day.

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Original text form written by Paul McElroy.
HTML conversion (and new stuff) by Daryle Walker.