Twisted Mettle

From: <MDmitry_at_aol.com>
Date: Thu, 4 Jan 1996 18:51:25 -0500

I called up this game's home page, and got kind of dissapointed. The first
thing that I saw, was (Cool, "saw" spelled backwards!) a sort of a blue-print
for a sonic video game level. That blue-print looked like a typical, SEGA
made Sonic level. I thought you guys were going to use DiC/Archie style for
this game. I mean adding a forrest (Great f.) a dark, poluted, Robotropolis,
and that kind of stuff, not just some obstacle course :'( .

My friend, who is begging me to make up some excuse to let his dad use AOL
for E-mail (That's right, he wants to join), thought up of an idea to use
some small missions, and make the plot desighned by the player (loose this
level, Robotnik captures somebody. Then either replay the level, or keep
playing). I have also thought up of an idea, that you guys might use some 3D
scenes, kind of like special level StH 2, but with way better graphics. My
friend also sujested that tha player migh use some flying vehicle at least
once in a game (in my upcoming story, Sonic knocks off the torso of a
Flight-bot, and then uses the hover section to make his getaway <no more
spoilers>).

Hope that picture was a dud, and my ideas help.

"If it ain't blue, don't get it!" - ME (A rule I try to follow)

                                                Dmitry (Sonic Fan) Murashchik
                                                COLLECTOR/WRITER/SCULPTOR.

Received on Thu Jan 04 1996 - 19:40:44 PST

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