Re: Re : SK Video Game

From: chance <chance_at_unix.infoserve.net>
Date: Tue, 7 Nov 1995 22:42:55 -0800

>
> I haven't been on this list long, but when I saw this I thought prehaps now
>was as good a time as any to stop lurking...

Too bad it isn't contagious...


> Yep! I write games for Acorn machines (which no-one's ever heard of!), and
>I'm just starting to fiddle about with PC games. I haven't actually seen the
>"official" game (what format is it on? If it's for the SNES, then I should at
>least be able to play it at some point), but the idea of an unofficial one is
>interesting... I dunno how whoever wrote the official one would react
>though - after all, they *paid* for the license (I assume).

The current game is written for the SNES, and should be available in the
UK - I mean, even Canada has it in Toys R Us (for 74.99 though...ouch). If you
go visit rat.org, you'll find some screen grabs of various scenes in the game
courtesy of Brad Clark. I think they're titled "KATSNES1" through 7.
 
individual episodes, with the landscape altering to suit - The (damn can't
>remember the name) episode with Rex Shard in it would be a great excuse to
>put in an entirely crystal level with nice effects like in Donkey Kong
>(glittering crystals with light shining through then and creating rainboms of
>colour).

"Chaos in Crystal" is the Shard ep. I'd like to see the first level be the "simulator"
thing outlined by Kats writer Lance Falk in that "Cold War" script I typed in - you
know, with appearances by all the villains from the first 13 eps. It'd give folks
unfamiliar with the show a preview of coming attractions on higher levels.

1) How do you control 2 characters at once? The best solution would probably
>be to have the other character use some form of AI system, but it would have
>to be damn good to get the right atmosphere.

This would be cool, but would be a heckuva program on its own. Razor or
T-Bone's moves (whichever is the AI character - i.e. not run by the player) would
have to be based on a stunning array of variables. I can't think of a game I'd
rather play though.

>Anyway, a very nice idea - If only we could persuade someone to give us a
>free license... (I wonder - Does the company who have done this other game
>have the console license only, or a license for computer versions, too?)

As far as I know, the licensee, HudsonSoft, has only thought far enough ahead
to produce the SNES version (which itself was _horrendously_ late).

>Well... That was a ridiculously long first message, but I hope at least some
>of it makes sense!

Heck, if it made sense, you'd be in the wrong list...

_____________________________________________________________
 "Sorry for staring...it's just that you looked so much like the 'Cheshire Cat' for a
  minute there, and I was rather hoping bits of you would begin to disappear.."
 (--Me)
_____________________________________________________________

Received on Wed Nov 08 1995 - 02:08:08 PST

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