Mortal Kombat 2 FAQ
General Definitions and Moves
General Definitions
While reading through the moves, the + can be substituted by and, and 
the - can be substituted by then.  For example, 'two forward - HIGH 
PUNCH' should be read as 'press the joystick twice towards the opponent 
then press HIGH PUNCH'.  Another example, 'LOW PUNCH + BLOCK' should be 
read as 'press LOW PUNCH and BLOCK at the same time'.  Button names are 
listed in all caps.
- Quarter-Circle Towards  
 - Rotate joystick from the down position to the 
forward position then press the button indicated.  (actual movement is 
down - down to forward - BUTTON)
 - Quarter-Circle Away  
 - Rotate joystick from the down position to the away 
position then press the button indicated.  (actual movement is down - 
down to away - BUTTON)
 - Half-Circle Towards  
 - Rotate joystick from the away/down position to the 
forward/down position then press the button indicated.  (actual movement 
is away/down - away/down to forward/down - BUTTON)
 - Half-Circle Away  
 - Rotate joystick from the forward/down position to the 
away/down position then press the button indicated.  (actual movement is 
forward/down - forward/down to away/down - BUTTON)
 - hold then release  
 - Press and hold the button while your character 
charges.  When finished charging release the button.  Other actions may 
be performed while charging, which is a good way of keeping the move a 
surprise.  You can also charge a move before a round begins.  If you are 
hit by the opponent the charge will still remain intact.  With the 
exception of Mileena, you must be standing on the ground in order for a 
charged move to work.
 - (hold BLOCK)  
 - Block is only used in a move or fatality to stabilize 
your fighter, to keep them from jumping or walking.  It is a good idea 
to release BLOCK before pressing the required button.  You do not need 
to use BLOCK if you can be at the right distance for a fatality.
 - down - up  
 - The teleport can also be down by flicking the joystick down, 
making the joystick spring up and down.  This is applicable to Raiden 
and Kung Lao.
 - Pit/Spikes  
 - This is the fatality where you knock the victim into the 
pit or onto the spikes, either on The Pit II or Kombat Tomb stages.
 - Babality/Friendship  
 - Babalities are moves where instead of finishing 
your opponent you can turn them into a baby.  Friendships are similar, 
only you make friends with your opponent.  In order to do a babality or 
friendship, you can not use either punch button on the winning round.
 
General Moves
| Face Punch |    HIGH PUNCH | 
| Body Punch |    LOW PUNCH | 
| Face Kick |     HIGH KICK | 
| Body Kick |     LOW KICK | 
| Uppercut |      down + HIGH PUNCH | 
| Crouch Punch |  down + LOW PUNCH | 
| Crouch Kick |   down + HIGH KICK | 
| Ankle Kick |    down + LOW KICK | 
| Roundhouse |    back + HIGH KICK | 
| Sweep |         back + LOW KICK | 
| Specialty |     HIGH PUNCH (closest to opponent) | 
| Throw/Flip |    LOW PUNCH (closest to opponent) | 
| Knee |          HIGH KICK or LOW KICK (closest to opponent) | 
Original text form written by Paul McElroy.
HTML conversion (and new stuff) by Daryle Walker.