>I could have sworn I heard someone say that the StH game will be made in
>Pascall. I thought that the best graphics and SFX could only be produced=
with
>Assembly! How come you guy are using Pascall?
But the life long question.. Pascal will be used for memory
allocation/control routines, while assembly for the DigtalPlayer/paralax FX
and sprite routines.
I know.. I just wrote about 300lines of asm..
*-------------------------------------------------*-----------------------*
| Oo OoOoO. O Oo OoO.OoO OoOo OoOo | What was and what will|
| O o o O o O o O O O o | be.. are never mine to|
|OoOoOo OoOoO· O OoOoOo o oOoO oOoOo· | grasp or see. =
|
|o O o O o o O O O O O | |
|O o oOoOo. ·oOoO O o o OoOo o o | -- Jonathan Righter =
|
*-------------------------------------------------*-----------------------*
Received on Tue Jan 02 1996 - 20:08:12 PST
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: Thu Mar 19 2015 - 12:17:03 PDT