From owner-sonic@sard.mv.net Fri Sep 1 07:11:24 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id GAA24949 for sonic-ll; Fri, 1 Sep 1995 06:55:28 -0400 Received: from Freenet.UCHSC.EDU by sard.mv.net (8.6.10/mv(b)/mem-941101) id GAA24944 for ; Fri, 1 Sep 1995 06:55:25 -0400 Received: (from av643@localhost) by Freenet.UCHSC.EDU (8.6.8/8.6.6) id EAA00883; Fri, 1 Sep 1995 04:55:07 -0600 Date: Fri, 1 Sep 1995 04:55:07 -0600 Message-Id: <199509011055.EAA00883@Freenet.UCHSC.EDU> From: av643@Freenet.HSC.Colorado.EDU (Dan Ramos) To: sonic@sard.mv.net Subject: Re: Furtoonia blocked or network error Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net BJ> I'm having a major trouble with Furtoonia. I've used two BJ> different apps to open a telnet connection and I _can_ get a BJ> brief connect for less than a second (no text/data transfer BJ> either) and then the connection gets drop-kicked. According to a BJ> routetracer, one of red_panda.tbyte.com's routers, specifically BJ> the one that's "pointed" in my direction, is a little screwy or BJ> is rejecting connects from my domain. I've no idea why if it's BJ> the latter. Who can help me with this little conundrum? Might help to know EVERYONE's having problems with SprintNET's connections here and there all over the place. :/ It's usually best later at night around 11pm till 3-4am. -Dan Ramos SONIC @ FurryMUCK SONIC / MILES @ FurTooniaMUCK ", From owner-sonic@sard.mv.net Fri Sep 1 07:26:27 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id GAA24930 for sonic-ll; Fri, 1 Sep 1995 06:53:13 -0400 Received: from Freenet.UCHSC.EDU by sard.mv.net (8.6.10/mv(b)/mem-941101) id GAA24925 for ; Fri, 1 Sep 1995 06:53:09 -0400 Received: (from av643@localhost) by Freenet.UCHSC.EDU (8.6.8/8.6.6) id EAA00525; Fri, 1 Sep 1995 04:52:45 -0600 Date: Fri, 1 Sep 1995 04:52:45 -0600 Message-Id: <199509011052.EAA00525@Freenet.UCHSC.EDU> From: av643@Freenet.HSC.Colorado.EDU (Dan Ramos) To: sonic@sard.mv.net Subject: Re: Sonic on FurryMUCK? Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net AC> Some of you know that I'm now on FurToonia (and that my character AC> has only a minimal connection to Mobius). KEWL! Who's your character, if I can ask here? AC> I tried out FurryMUCK today for the first time, and I also have AC> an idea for an entirely Sonic-based character to develop there. AC> Is Mobius in any way represented on FurryMUCK (like the Great AC> Forest on FurToonia)? Yuppers! From anywhere, enter: NEXUS and then OUT. From the West Corner of the Park (WCotP) enter: CAB In the cab, look at the sign and go to BOINGDRAGON'S GROTTO When you're there...go to the JUMP ROOM. In there you'll find that KNOTHOLE VILLAGE HUB is listed. GO FOR IT! :) FurryMUCK's Mobius isn't too well developed since all the REAL Sonic fans go to FurTooniaMUCK instead of Furry. :) FurTooniaMUCK can be reached via telnet -->tel 198.211.131.13 9999 And to be honest... it's a MUCH better MUCK, less lag, less crashes... and *I'M* always there (the biggest feature of FurToonia) Once you get there, if you wanna get to Knothole...it's REALLY simple... follow these directions: GOTREE OUT AR RING That's it! ...and it's MUCH larger...even The Great Forest is in there. AC> (This thread should be moved to private e-mail or page #mail if AC> it gets too MU*-specific. It can stay here if the focus can AC> remain on Sonic and the other citizens of Mobius.) If you want to send me Email, I would HIGHLY recommend you send it to either framos@k12.ucs.umass.edu or to LBQX87A@Prodigy.com Both of those will be read LONG before THIS address would be. (I frequent those addresses VERY often). My preference is the FRAMOS account. TTFN!! -Dan Ramos SONIC @ FurryMUCK SONIC / MILES @ FurTooniaMUCK ", From owner-sonic@sard.mv.net Fri Sep 1 14:40:49 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA00977 for sonic-ll; Fri, 1 Sep 1995 14:25:00 -0400 Received: from nic.data.net.mx by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA00971 for ; Fri, 1 Sep 1995 14:24:56 -0400 Received: from ts10.data.net.mx (ts10.data.net.mx [200.13.16.49]) by nic.data.net.mx (8.6.12/8.6.9) with SMTP id MAA08933 for ; Fri, 1 Sep 1995 12:22:36 -0600 Date: Fri, 1 Sep 1995 12:22:36 -0600 Message-Id: <199509011822.MAA08933@nic.data.net.mx> X-Sender: alexmon1@mailer.data.net.mx X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: sonic@sard.mv.net From: alexmon1@data.net.mx (ALEXANDRA MONCAYO ORTEGA) Subject: New icons Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Hello Sonicfans! Would you like to change that boring icons on your Windows? What are you waiting for!Go and get those new icons and make of your computer "The Knothole Village".They are now available on the ftp site: ftp://ftp.hff.rat.org/pub/sonic/images/icons/ They are about some Sonic characters.More icons are on the way. I hope that you like them. See you. Your friend Alex Remember:Sonic is number 1!!! From owner-sonic@sard.mv.net Fri Sep 1 16:25:01 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id PAA02501 for sonic-ll; Fri, 1 Sep 1995 15:48:47 -0400 Received: from use.usit.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id PAA02495 for ; Fri, 1 Sep 1995 15:48:44 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id PAA05599; Fri, 1 Sep 1995 15:42:36 -0400 Date: Fri, 1 Sep 1995 15:42:35 -0400 (EDT) From: "Erich Schulman (KTN4CA) -- Team OS/2" To: sonic@sard.mv.net Subject: Re: New icons In-Reply-To: <199509011822.MAA08933@nic.data.net.mx> Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net On Fri, 1 Sep 1995, ALEXANDRA MONCAYO ORTEGA wrote: > Would you like to change that boring icons on your Windows? > What are you waiting for!Go and get those new icons and make of your > computer "The Knothole Village".They are now available on the ftp site: I have converted these icons to OS/2 2.x (and higher) format. If you use OS/2, look in the directory /pub/sonic/os2 at rat.org for these and more icons for the Workplace Shell. I can make OS/2 icons from any .GIF, .JPG, .BMP, .PCX, or .TIF image, as well as from most Windows icons. Erich Schulman (KTN4CA) [Team OS/2] A net.freedom-fighter for Mobius! "Freedom Fighters are #1!" -- Sonic the Hedgehog A! JW2 WAR++ PI0>+ BR+i SL++++i SK+++ RI0>++/++^ RU+ GDF0>+ BU++ MI- MM- KK-- Do $++ E59 Ee5 TRita Ay68 M Mail: acme@use.usit.net | WWW: http://nyx10.cs.du.edu:8001/~eschulma From owner-sonic@sard.mv.net Fri Sep 1 17:10:46 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA03278 for sonic-ll; Fri, 1 Sep 1995 16:23:27 -0400 Received: from ddi2.digital.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA03273 for ; Fri, 1 Sep 1995 16:23:24 -0400 Received: from outdoor.UUCP (uucp@localhost) by ddi2.digital.net (8.6.9/8.6.9) with UUCP id QAA12251 for sonic@sard.mv.net; Fri, 1 Sep 1995 16:19:59 -0500 To: sonic@sard.mv.net Subject: my Sonic Project From: john.mankowski@outdoor.com (JOHN MANKOWSKI) Message-ID: <8B043D3.0001003BAE.uuout@outdoor.com> Date: Fri, 01 Sep 95 16:19:00 -0500 Organization: The Outdoor Sportsman BBS - Cocoa, FL - 1 (407)635-9590 X-Mailreader: PCBoard Version 15.22 X-Mailer: PCBoard/UUOUT Version 1.20 Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Ok I looked around and tryed to see what I could Leagaly change to make an ad-on for L.O.R.D. (Legend of the red dragon) to make it into a sonic like game. All I know of now is just looks and enmies. But I want to change the level masters and stuff like that. but I'll see. What I need from YOU! I don't need to much help. For now all I need is some into ANSIs and a lot of guys to replace the monsters. I could have nothing but SWAT-BOTS but that whould be boring. I wand some minor/major charectors too. I will have Knuckels as one of the villans but he escapes before you kill him. And I hope to add some other carectors such as a villan I was planing for a story and never used. (You'll have to wait to find out). All I need you to do is send me the below info on your villan. Remember he/she/it doesn't have to be a major charector in any storys. It can be someone you made up. Of course I do want premission to use major story charectors as well. There are about 120 enmies in the whole game. Ok here's the form. What I need to know about your charector. There Name: Wepon That they use.: Hit Points: How much gold you get when you win: What it says when you kill them with a power move: And for the ANSIs just send me some good Pictures of any of the charecors (Make sure to hide your name on it somewhere I won't add it) All I will ad is the game title. Thats all I really need. Here Is what the game changes about L.O.R.D. No bard. Insted Sonic and his guitar! No more Violet. Now guys flirt with Sally. Visit Rotor's Wepon Shop. Visit Antone's Armor Shop. Fight in Robotroplis. Now insted of a dragon fight robotnik's machien (*I HOPE*) And the town is Knothole Village. OK That about cover's it. Any questions just ask! This project should be finished near the end of the year. I got to work it into my school day. From owner-sonic@sard.mv.net Fri Sep 1 20:09:08 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id UAA06514 for sonic-ll; Fri, 1 Sep 1995 20:06:23 -0400 Received: from inetgate.prodigy.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id UAA06509 for ; Fri, 1 Sep 1995 20:06:20 -0400 Received: from mail.prodigy.com (mail.prodigy.com [199.4.137.13]) by inetgate.prodigy.com (8.6.10/8.6.9) with SMTP id TAA30079 for ; Fri, 1 Sep 1995 19:33:19 -0400 Date: Fri, 01 Sep 1995 19:33:44 EDT From: ZCSN36B@prodigy.com (MISS LINDSAY L CIBOS) X-Mailer: PRODIGY Services Company Internet mailer [PIM 3.2-342.56] Message-Id: <013.00690651.ZCSN36B@prodigy.com> To: Sonic@sard.mv.net Subject: A sonic game Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Greetings, Sonic fans! I have an idea for a Sonic game, close to my idea for a lion king game that I made. The lion king game was fun, and now its time for me to create a new game! I've already made the pieces, based off of the pop ups from the pocahontas card set, and boy was robotnik hard. Now that I have all the characters, (and have had them for some time) I need character sheets. I need some help designing a board game though. Also the character sheets. This is what I would like on a character: Name: Knuckles Special abilities: Knuckles,bashing walls, and um.... I'm not really sure, but I know i'll need hit points and stuff like that. Please give some suggestions, or i'll never be able to make this game! Thank you, Lindsay From owner-sonic@sard.mv.net Fri Sep 1 22:09:19 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id VAA07439 for sonic-ll; Fri, 1 Sep 1995 21:48:19 -0400 Received: from nic.data.net.mx by sard.mv.net (8.6.10/mv(b)/mem-941101) id VAA07433 for ; Fri, 1 Sep 1995 21:48:06 -0400 Received: from ts24.data.net.mx (ts24.data.net.mx [200.13.16.63]) by nic.data.net.mx (8.6.12/8.6.9) with SMTP id TAA12981 for ; Fri, 1 Sep 1995 19:45:41 -0600 Date: Fri, 1 Sep 1995 19:45:41 -0600 Message-Id: <199509020145.TAA12981@nic.data.net.mx> X-Sender: alexmon1@mailer.data.net.mx X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable To: sonic@sard.mv.net From: alexmon1@data.net.mx (ALEXANDRA MONCAYO ORTEGA) Subject: Re: A sonic game Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net >Greetings, Sonic fans! >I have an idea for a Sonic game, close to my idea for a lion king=20 >game that I made. >The lion king game was fun, and now its time for me to create a new=20 >game! >I've already made the pieces, based off of the pop ups from the=20 >pocahontas card set, >and boy was robotnik hard. >Now that I have all the characters, (and have had them for some time)=20 >I need character sheets. >I need some help designing a board game though. Also the character=20 >sheets. > >This is what I would like on a character: > >Name: Knuckles >Special abilities: Knuckles,bashing walls, and um.... >I'm not really sure, but I know i'll need hit points and stuff like=20 >that. > >Please give some suggestions, or i'll never be able to make this=20 >game! > > > >Thank you, >Lindsay Dear Lindsay=20 I think that I can help you.In the last days I=B4ve created some characters; What do you think about Backles that is Knuckles =B4evil twin created with Knuckles and a bat=B4s DNA.Or what about Psycho a little dog with psyquic power.I=B4ve many ideas.You only ask me,I=B4ve a pussy cat that can get= trans- formed in anything to can help to the freedom fighters. Your friend ALEX P.D I hope that you answer my other messages. From owner-sonic@sard.mv.net Fri Sep 1 22:39:09 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id WAA07833 for sonic-ll; Fri, 1 Sep 1995 22:22:31 -0400 Received: from freenet.calgary.ab.ca by sard.mv.net (8.6.10/mv(b)/mem-941101) id WAA07827 for ; Fri, 1 Sep 1995 22:22:28 -0400 Received: from srv1.freenet.calgary.ab.ca by freenet.calgary.ab.ca (AIX 3.2/UCB 5.64/4.03) id AA37662; Fri, 1 Sep 1995 20:16:56 -0600 Date: Fri, 1 Sep 1995 20:16:56 -0600 (MDT) From: "William T. Graham" To: ALEXANDRA MONCAYO ORTEGA Cc: sonic@sard.mv.net Subject: Re: A sonic game In-Reply-To: <199509020145.TAA12981@nic.data.net.mx> Message-Id: Organization: Calgary Free-Net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net On Fri, 1 Sep 1995, ALEXANDRA MONCAYO ORTEGA wrote: > What do you think about Backles that is Knuckles' evil twin created with > Knuckles and a bat's DNA? I wonder when we'll get to see Anti-Knuckles, and what he'll be like? - William Graham - a net.freedom-fighter for a free Mobius! - From owner-sonic@sard.mv.net Sat Sep 2 01:40:59 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id BAA09729 for sonic-ll; Sat, 2 Sep 1995 01:20:33 -0400 Received: from maily2.prodigy.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id BAA09723 for ; Sat, 2 Sep 1995 01:20:30 -0400 Received: from mail.prodigy.com (mail [199.4.137.13]) by maily2.prodigy.com (8.6.10/8.6.9) with SMTP id AAA33860 for ; Sat, 2 Sep 1995 00:54:17 -0400 Date: Sat, 02 Sep 1995 01:04:33 EDT From: AHVT94B@prodigy.com (MR THADDEUS R BOYD) X-Mailer: PRODIGY Services Company Internet mailer [PIM 3.2-342.56] Message-Id: <013.00704431.AHVT94B@prodigy.com> To: sonic@sard.mv.net Subject: Re: Amy Rose Story Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Well, for one thing, it's not "Twain", it's "Twan". No "i". Other than that, just remember my previous suggestions... >< Any smoothly functioning technology will have the appearance of Magic. - Arthur C. Clarke From owner-sonic@sard.mv.net Sat Sep 2 02:04:38 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id BAA09614 for sonic-ll; Sat, 2 Sep 1995 01:10:24 -0400 Received: from inetgate.prodigy.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id BAA09609 for ; Sat, 2 Sep 1995 01:09:58 -0400 Received: from mail.prodigy.com (mail.prodigy.com [199.4.137.13]) by inetgate.prodigy.com (8.6.10/8.6.9) with SMTP id AAA53000 for ; Sat, 2 Sep 1995 00:54:19 -0400 Date: Sat, 02 Sep 1995 01:04:36 EDT From: AHVT94B@prodigy.com (MR THADDEUS R BOYD) X-Mailer: PRODIGY Services Company Internet mailer [PIM 3.2-342.56] Message-Id: <013.00704433.AHVT94B@prodigy.com> To: sonic@sard.mv.net Subject: Re: Some Sonic Projects Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Ummm, good luck on replacing the defaults...you're going to need it. Far as I know, all you can do with LORD add-ons is add to the original game, not change it. I started working on a Sonic IGM (but, admittedly, haven't gotten very far), and the basic idea is you choose to become good or evil. Good is harder, but pays off better (as in real life...and Usurper too ). As a good character, you start out by choosing what kind of animal you are (each one having different abilities), and as an evil one, you're stuck with a certain kind of robot and are upgraded when you beat a level. Anywayz, your idea sounds good, but it seems too hard to pull off to me...I'd appreciate any help anyone wants to give me. >< C> (A)bort (R)etry (I)nfluence with large hammer From owner-sonic@sard.mv.net Sat Sep 2 08:09:29 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id IAA11553 for sonic-ll; Sat, 2 Sep 1995 08:02:14 -0400 Received: from ddi2.digital.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id IAA11548 for ; Sat, 2 Sep 1995 08:01:57 -0400 Received: from outdoor.UUCP (uucp@localhost) by ddi2.digital.net (8.6.9/8.6.9) with UUCP id HAA28160 for sonic@sard.mv.net; Sat, 2 Sep 1995 07:58:32 -0500 To: sonic@sard.mv.net Subject: Re: Some Sonic Projects From: john.mankowski@outdoor.com (JOHN MANKOWSKI) Message-ID: <8B05199.0001003BE6.uuout@outdoor.com> Date: Sat, 02 Sep 95 06:49:00 -0500 Organization: The Outdoor Sportsman BBS - Cocoa, FL - 1 (407)635-9590 References: <013.00704433.AHVT94B@prodigy.com> X-Mailreader: PCBoard Version 15.22 X-Mailer: PCBoard/UUOUT Version 1.20 Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net -> Ummm, good luck on replacing the defaults...you're going to need it. -> Far as I know, all you can do with LORD add-ons is add to the -> original game, not change it. I started working on a Sonic IGM (but, -> admittedly, haven't gotten very far), and the basic idea is you -> choose to become good or evil. Good is harder, but pays off better -> (as in real life...and Usurper too ). As a good character, you -> start out by choosing what kind of animal you are (each one having -> different abilities), and as an evil one, you're stuck with a certain -> kind of robot and are upgraded when you beat a level. Anywayz, your -> idea sounds good, but it seems too hard to pull off to me...I'd -> appreciate any help anyone wants to give me. Not as hard as it sounds. For one to edit the looks of the game you just change the lordtxt.dat file. and for enmies I got a progame that will help me do that. I also plan on adding goodsay.dat badsay.dat normsay.dat to it as well to have coments that you say when you die. Like say you got killed by knuckels Fox-King was killed by Knuckels "Thats no where near cool!" Fox-King yells as he dies! or something like that anyways it's not to hard to do that. From owner-sonic@sard.mv.net Sat Sep 2 16:39:21 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA15008 for sonic-ll; Sat, 2 Sep 1995 16:27:23 -0400 Received: from maily2.prodigy.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA15003 for ; Sat, 2 Sep 1995 16:27:19 -0400 Received: from mail.prodigy.com (mail [199.4.137.13]) by maily2.prodigy.com (8.6.10/8.6.9) with SMTP id QAA27597 for ; Sat, 2 Sep 1995 16:23:41 -0400 Date: Sat, 02 Sep 1995 16:34:01 EDT From: AHVT94B@prodigy.com (MR THADDEUS R BOYD) X-Mailer: PRODIGY Services Company Internet mailer [PIM 3.2-342.56] Message-Id: <013.00723104.AHVT94B@prodigy.com> To: sonic@sard.mv.net Subject: Re: Some Sonic Projects Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net >For one to edit the looks of the game you just change the lordtxt.dat file True, I had forgotten that fact. However, to my knowledge you'd have to keep the same command letters (i.e. if you changed "King Arthur's Weapons" to "Rotor's Weapons" you'd still have to type the letter "K" to get in). >< Growing old is mandatory. Growing up is optional. From owner-sonic@sard.mv.net Sat Sep 2 17:39:28 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id RAA15586 for sonic-ll; Sat, 2 Sep 1995 17:36:37 -0400 Received: from maily2.prodigy.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id RAA15581 for ; Sat, 2 Sep 1995 17:36:33 -0400 Received: from mail.prodigy.com (mail [199.4.137.13]) by maily2.prodigy.com (8.6.10/8.6.9) with SMTP id RAB11589 for ; Sat, 2 Sep 1995 17:24:10 -0400 Date: Sat, 02 Sep 1995 17:34:29 EDT From: AHVT94B@prodigy.com (MR THADDEUS R BOYD) X-Mailer: PRODIGY Services Company Internet mailer [PIM 3.2-342.56] Message-Id: <013.00724965.AHVT94B@prodigy.com> To: sonic@sard.mv.net Subject: It's finished! Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net I've finally finished my story, Jaded Views...check it out! (I should be putting it at alt.fan.sonic-hedgehog soon...) >< C> (A)bort (R)etry (I)nfluence with large hammer From owner-sonic@sard.mv.net Sat Sep 2 18:09:17 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id SAA15814 for sonic-ll; Sat, 2 Sep 1995 18:06:20 -0400 Received: from maily2.prodigy.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id SAA15809 for ; Sat, 2 Sep 1995 18:06:15 -0400 Received: from mail.prodigy.com (mail [199.4.137.13]) by maily2.prodigy.com (8.6.10/8.6.9) with SMTP id RAA11587 for ; Sat, 2 Sep 1995 17:24:07 -0400 Date: Sat, 02 Sep 1995 17:32:55 EDT From: AHVT94B@prodigy.com (MR THADDEUS R BOYD) X-Mailer: PRODIGY Services Company Internet mailer [PIM 3.2-342.56] Message-Id: <013.00724906.AHVT94B@prodigy.com> To: sonic@sard.mv.net Subject: Jaded Views (story) Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net JADED VIEWS By Thad "X" Boyd and Steve "Maxl" Tramer FOREWORD AND LEGAL STUFF This work is written by Thaddeus Boyd and Stephen Tramer. If you wish to copy this, fine, but keep it unchanged. If you use it to make a quick buck for yourself, we will hunt you down and garrote you (either that, or prosecute you to the maximum extent of the law). The following work is purely fictitious (and if you didn't figure that out for yourself, you should consult a psychiatrist), except for the fact that a few characters herein ARE comparable to some real people we know (with different names, of course). I'd like to thank anyone and everyone who has ever written a Sonic the Hedgehog story, because I draw many ideas from these. I'd also like to thank the programmers at Square Soft who created FINAL FANTASY 3, since I've made a few jokes in this story about that game, as well as taken a good portion of the opera scene therein. Should anything come up in this story that conflicts with any other Sonic stories -- past, present, or future -- just say that this is an "alternate reality" and that the events here occurred differently for some reason. All characters herein are created by SErvice and GAmes (SEGA), and by Archie Comics, with the following exceptions (alphabetically by character): Amaroq Kapugen - Jesse Rhodes ANT 100 - Anthony Testa Bookshire Draftwood - David Pistone Hedgehog X - Brent Roberts Jade - Thad Boyd & Stephen Tramer Kabuki Ninomiya - Jill Quindiagan Kate Chaos - Stefanie Londo Maxl - Stephen Tramer Mega Man X - Capcom games Mega Man X3 - Glen Swift Packbell - David Pistone Tracker - Stephen Tramer Zero - Capcom CHAPTER 1 ACCESS DENIED CAN'T PROBE TARGET. The disheartening words flashed across Nicole's screen. "Shoot," Kate said, running a hand through her long, brown hair. "Even with both of us hooked up to Nicole, Kabuki is still immune to our scanning." "I know, Sis," Hedgehog X replied. "Of course, keep in mind that we're new to this telepathy thing." "Yeah," the fifteen-year-old human girl replied, "but you'd think that at least MAYBE two of the most powerful entities on the planet would be able to do SOMETHING!" "Don't get down on yuhself, Sugah," Bunnie said to Kate. "Remember, ah friend here," and with this, she pointed at the unconscious Siamese cat with probes on her head, "has had a pretty mysterious past." "Please," HX said, "don't talk about mysterious pasts around me...I might start puking." Hedgehog X wasn't exaggerating much. His past had been a major pain. After the Life Jades had been stolen from the village of Bluebrook by Robotnik, a new Gem Child was needed to take the place of Willind, now called Packbell, who had been the Child of the Jades of Life. Without the Jades, creating a new life-form wasn't easy for the other Power Gems, so the new life-form, who was meant to be a clone of Mobius's champion, Sonic the Hedgehog, came out wrong. He was perpetually eleven years old (the age Sonic had been when he was cloned), as well as being purple and not having Sonic's speed. For these reasons, Xavier -- the name given to the new Child of the Super Emeralds -- was banished and told to stay away from the Knothole Freedom Fighters. However, after he pulled them out of a few scrapes, and was forced to reveal his true identity, the Emeralds cured his speed problem and let him join with the Knothole crowd. To make matters worse, Xavier -- better known as Hedgehog X -- had the mind of two beings. He had once been sent to an odd alternate version of Mobius, a planet called Terra (known to some as Earth), where his mind was mixed with that of a sentient -- albeit deceased -- robot named Zero. With Zero's mind came the ability to become a cyborg -- to be robotic and yet keep his free will -- a design which Uncle Chuck would no doubt follow, once the war was over. "Let's get back to the task at hand, shall we?" asked Mega Man X (more commonly known as just "X"), a sentient robot from Earth who was best friends with Hedgehog X. "Bookshire, Rotor, how long do you think it'll take to work this out?" "Could be hours," the aging raccoon replied. "We could use some help from any of you who know electronics." "That'd be me," said X and HX at the same time. "Me too," Bunnie spoke up. "Ah'm kahnda partial to 'em, if y'all know what Ah mean." Sally agreed to help, too, along with a few others. "Uh, 'scuse me," a voice said, "but don't you think we should search Kabook's room for any clues?" Everyone in the room looked at Sonic the Hedgehog, the one who had spoken, stared for a few seconds, and simultaneously hit themselves in the heads in a "why didn't I think of that?" sort of way. CHAPTER 2 THE LETTER "Kabuki's room is ze peegsty!" came a voice from somewhere under all the junk. "Tell me about it, Ant," Sonic muttered. "Why do I have to do this?" came a third voice. "To find out what's wrong with Kabuki, Rack," Sonic replied to the unmistakable voice. "Not 'Rack'," the voice replied testily, "Amaroq. AM-uh-rack Ka-PYU-jin. Amaroq Kapugen, meaning 'the great wolf'." "Whatever you say, Rack," Sonic replied. The black wolf growled angrily. "Why should we be helping that cat, anyway?" "Any enemy of yours has to be a friend of mine, mon," Knuckles growled from somewhere in the pile. Amaroq had a really weird sense of humor and often insulted his team-members, which made him unpopular with most of the Freedom Fighters. "You are a total...HEY!" "A total HEY?" Tails wondered. "Whuzzap?" Sonic asked. "Find something?" "A letter of some sort," the echidna replied. "Yecch...it's all greasy." "What does it say?" Sonic demanded. "The handwriting's awful, Sonic," Knuckles observed, "but I THINK I can make out what it says: Deer Cabookee, I want you for my bryd. i'm comInG 4 u. Uh-oh! It'z 4 in the Afternon! I don't kno what that meanz, but I guess I'yd better stop writhing this letter! -The WaNDring SyKKo "Either that, or something about rabbits and mosquitoes in the cheese." "Who's this...wandering...what's-his-name?" Tails asked. "You born on a farm, son?" Amaroq asked. "I'm not your son," Tails replied, "and please answer my question." "Uhhhh...I don't know either," Amaroq replied. "I just felt like saying that." "Hey," said Sonic, who was now standing behind Knuckles and reading over his shoulder, "what are those things taped to the letter?" "Hmmmm," the echidna said, "they appear to be tickets to see an opera." "Ze opera?" Antoine asked, clapping his hands. "Magnifique!" "Since when have there been operas on Mobius?" Tails inquired. "Before you were born, mon," Knuckles replied. "Before that ol' Robuttnik took over. The one decent thing he ever did was ban them." "Not too great, eh?" asked Tails, rhetorically. "You got it," said Amaroq. "Sacre bleu!" Antoine cried, outraged. "Ze operas were ze peak of ze entertainment!" "Hey, guys," Sonic said, "what-say we go talk to the others about this?" "Ya, mon," Knuckles said. "They might have gotten some development in Kabuki's condition, too, eh?" CHAPTER 3 DRAWN BLADES The grimy badger, clad in a shirt with a strange design, holey pants, and sandals, kicked the contraption again, then checked his watch. "I been doin' dis fo' ten minutes now!" he griped in a thick New York accent. "Not going too, well, eh ol' buddy?" asked the figure in the dark suit and hood in a similar voice, without the New York accent. "No, it ain't, Tracks," said the badger. "I never did figure out how to woik dis t'ingy." "Maxl," said the hooded figure, "take it from your buddy, Tracker -- you're a total klutz when it comes to machines. Anyways, it's time for your fencing lesson. You're getting better." "Well, okay," said Maxl, kicking the contraption one last time before he went into his house to practice fencing with Tracker. On his way into the house, Maxl looked at his watch, then mumbled something about operas and Jade. Tracker drew his blade. "Wow!" said Maxl, "Dat's a good pictcha!" "Thanks," said Tracker. "Your art lessons really helped." The two friends were sitting on Maxl's green carpet, the only clean thing left in his house. After fencing with Tracker, Maxl had agreed to give him an art lesson. "Well, since you won that last round of fencing, I want to take you on again." said Tracker. "Deal," answered Maxl, "but you pull your Big Blade and I'll take ya outta da picture." "Fine by me, just wait and see...." said Tracker, "Just don't snap your fingers this time, okay?" Maxl nodded. The house floor was all hardwood with no furniture or mats, except for the green carpet. For some reason, Maxl just couldn't stand having any blood on his beautiful carpet. Some might say that was the only sane thing about him. "TO AHMS!" yelled Maxl across his living room to Tracker. Both drew sizable two-foot long daggers. Tracker advanced on Maxl, the thought of spilling blood on his mind. Maxl advanced on Tracker, the thought of meatloaf on his mind. Soon, both were in striking distance of each-other. Maxl decided to try to trick Tracker. "HEY! A big meatloaf's behind ya!" he yelled. "Huh??" asked Tracker, looking over his shoulder. Maxl struck at Tracker, who pivoted and parried. Tracker tried the same trick back on him, which was advantageous. "WAIT!" yelled Tracker, "The meatloaf is behind you now!" "FOOD!" yelled Maxl. He spun around, and was stabbed in the back by Tracker. "QUICK!" yelled Tracker. "Clap your hands!" Maxl did so, and got up off of the floor. He no longer was bleeding, and the hole where he had been stabbed was gone. "Okay," Maxl said, checking his watch. "We've sparred fo' ten minutes. We kin stop now." Meanwhile, a robot was watching everything from the underbrush a few hundred yards away. CHAPTER 4 KABUKI COMES TO ACCESS GRANTED. The Freedom Fighters cheered as they saw the message displayed on the screen. "Now we need to send the necessary stimulation signal," Bookshire said. "Computer, run a low-power electric impulse, similar to brainwaves." Kabuki, lying on the floor, gave a slight twitch, but didn't do anything afterwards. "Great," Sally said. "I guess we've only got one choice left -- shock treatment." Amaroq, who had come in a few minutes before, cracked his knuckles. "This is gonna be FUN!" he proclaimed. Suddenly, there was a high screeching sound -- the sort a cat makes when stepped on -- and Kabuki was up, claws bared. "You just try it, wolf!" she hissed. "I could take you on any day of the week," Amaroq replied. "Break it up," came a voice, "Or you'll be dealing with ME." The voice was exactly the same as X's, but it didn't come from X. "X3!" X shouted. "In the flesh," X3 replied, "or, rather, the silicon skin alloy." Mega Man X3 was an alternate version of X, who had crossed paths with the Freedom Fighters on a distant planet. The fact that he existed in the same reality as X had caused them both to malfunction, so they had worked hard to become different. At this point, the weapon systems were different, and X3 had a strange morphing capability that allowed him to change shape, but their minds and personalities were still about the same. "See anything on your perimeter scan?" Sally asked. "As a matter of fact, yes," the robot replied. "I saw a badger and a -- a something; I couldn't tell what it was because it was dressed in a black hood and cloak -- who were fencing in a rather, um, unique way. They said something about meatloaf." "Get any names?" the princess asked. "Yeah. One of them called himself..." "The Wandering Psycho," Kabuki interrupted. "Uh, actually, the badger called himself something like Maxwell, and the shadowy guy said he was the Tracker." "Shut up," Kabuki commanded. "He sent me a note..." "This?" Knuckles inquired, and showed everyone the message they'd found in the heap of stuff. "Yeah," Kabuki said. "It caused me to lose consciousness." "Because of its utter stupidity?" Amaroq asked. "No," Hedgehog X spoke up. "Because it triggered something in her memory that had been somehow blocked out...right, Kabuki?" "How did you..." "Been there, done that," was the only explanation Hedgehog X gave. "Let's just say it's something that you newbies weren't there for," X said. "Newbies" was the term that he used whenever referring to Freedom Fighters who were new to the business, as opposed to veterans such as Sonic and Kate, who were there from the start. "Nevermind that," Rotor said. "Kabuki, what can you tell us about this Maxwell?" "To tell you the truth," Kabuki said, "I'd rather SHOW you." The jade ring she always wore started glowing, and displayed an image on the wall. It was totally black and green, rather like a Game Boy screen, but no-one seemed to mind. CHAPTER 5 THE KINDNESS OF STRANGERS The vision appeared blurry at first, but then slowly began to resolve, and then sounds started coming up. Soon, even though it was green, the Freedom Fighters watching could make out every color through some enchantment. The picture showed a badger, running into a tree repeatedly. "Fool!" he screamed in a feminine voice. "You're...OOF!...going to get ...OOF!...us all...OOF!...killed!" "Lay off!" he said in another voice, male with a New York accent. "I'm...OOF!...goin' fo' a new...OOF!...record!" He checked his watch. "We've been running...OOF!...into the tree for...OOF!...twenty-five minutes now!" he said triumphantly, this time using the same male voice, only without the accent. "Excellent!" The figure of a Siamese cat approached silently from behind. It was clearly Kabuki. "Ummm...what exactly do you think you're doing?" she inquired. "Making...OOF!...new...OOF!...records!" the New York accent replied. "Stop...OOF!...this at...OOF!...once!" screamed the female voice. "We've...OOF!...already made a new...OOF!...record!" the normal male voice pointed out. "Fine. I'll...OOF!...stop!" The badger stopped abruptly. "I want control of the body next!" the normal male voice said. "No!" the female voice replied. "You'll just do something stupid like Maxl! I should have control!" There was a tremendous argument. "Schizophrenia," Kabuki murmured to herself. "Maybe I should put the poor thing out of its misery..." She drew her katana and got ready to strike, but just before she would have made the killing blow, the ring on her finger started to glow. "What the BLEEP?!" Kabuki gasped (she commonly used the word "BLEEP" when she felt like swearing). "It's that gem the fox gave me! It's...it's POSSESSED!" An eerie green glow emanated from the ring, and shone on the badger. Its eyes grew big, and the green light grew so bright that no-one could see a thing. When their vision was cleared, they saw that there was no longer one badger, but three. One badger looked the same as before, only a bit dirtier, and was wearing weird clothing. "What's goin' on?!" he asked in the New York accent. "I think...we're...finally...free," contemplated a dark-clad badger with a hood hanging down from his outfit, in the unaccented male voice. "Finally," sighed the female badger, who was not only wearing green, but whose fur was green to match. "I've had to put up with running into trees and other stupid stuff of the like for years now!" The green badger contemplated for a moment, then growled, "And it's YOUR FAULT!" She struck at the normally-colored badger. "Maxl! Get down!" shouted the dark-clad badger, and threw himself into Maxl to knock him out of the way. "You'll pay for that, Tracker," hissed the green badger, eyes narrowing. "No prob, Jade," said Maxl. "Will you take cash...OR CREDIT?!" With that, he pulled a credit card out of his pocket, and threw it at Jade, breaking her fingernail. "Don't leave home without it," he said. Jade screamed in outrage. "I'LL DESTROY YOU FOR THAT!!!" she shouted. "Not so fast!" Kabuki said, leaping in Jade's way. "Name's Kabuki Ninomiya. Normally, I'd sympathize with someone who got their fingernail broken, but I'm against the slaughter of dumb animals!" "Yeah!" Maxl chimed in. "Hey, WAIT A MINUTE..." "We're not dumb!" Tracker said. "Listen: Two times three is...umm...six! Four times eighteen is...umm...NOT six! So there!" "GO!" Kabuki commanded. "I'll take care of this BLEEP!" Tracker and Maxl started running. "One good turn equals another!" Tracker said mathematically. "You've saved us...we'll save you some time in the future!" After checking his watch, Maxl shouted, "Kabuki! I'll be back for ya!" and blew her a kiss. For some reason, a lightning bolt appeared a second later. "Hmmmf...must be a storm brewin'," Jade observed. "I HATE storms! They ruin my hair!" Kabuki ran after Jade, but the badger turned around and clicked her tongue. "You will forget about me," she said. "In fact, you will forget about this whole occurrence!" Kabuki's jade ring glowed again, and Kabuki fainted. The vision ended. CHAPTER 6 BADGER HUNTING There was a long period of silence. Tails was the first to break it, with one word: "Whoa." "That about summarizes it," Kabuki said. "I was pretty surprised, too, when I got the letter from one of them." "Hence the catatonic stupor," Bookshire finished. "Y'know what I think?" Sonic asked rhetorically. Just about everyone in the room replied, "Let's go find those badgers!" "Let's set up the away team," Sally said. "We can't have too many gone, but we need a sizable amount, in case of trouble." "I'm going," Kabuki said. "After all, it's MY past." "I'll go," Amaroq said. "Count me in," Knuckles said. "This should be fun!" "In that case, I WON'T go," Amaroq said in disgust. Knuckles was the one Freedom Fighter who he not only needled, but loathed. "I know where they are," X3 said, "so I have to go, too." "I'll go," Hedgehog X said. "After all, I'm a bit of a schizo myself!" "Hey!" came Zero's voice. "Just cuz we've got two minds in one doesn't make us schizo!" "It kinda goes without saying that I'm going," Sonic said. "I think I should go," Sally said. "After all, one level-headed individual -- or two, depending on how you look at it -- isn't enough. HX could use some help in controlling you four. Besides, I'm the only one here who can use Nicole...without messing with it, that is." "Sounds good to me," said Kate. "Have a good time!" X said. The group jumped into one of the Warp Rings that were the exit of the Hidden Palace (where the Freedom Fighters had been living ever since the destruction of their second Knothole), and found themselves a mere mile from where the badgers were living. They came to where X3 had seen Maxl and Tracker. The hut was still there, but the badgers weren't! All they found was a note on the door: Deer Cabookee Im sory if you came by wile i was goNe. i'm at the opra, pleez com joyn me n tRacKer. uSe the tikkets I gave u. Luv, M@)( |_ (the Wandring SyKKo) "Yecch," Kabuki muttered. "Hey, wait," X3 said. "There's another note below that!" Deer Jayd This wasnt riten by Maxl, but an eevil fayk Maxl. Pleas do not pay any attenshin 2 it! PLEAS! Thanx. Sined, Not M@)(|_ "Oh, great," HX muttered. "Looks like we have to go to an opera and stop Jade from killing these guys!" "No big loss if she does," Sonic commented. "C'mon, guys," Kabuki said, "we're going to that opera." "But we don't know where it is!" Sally said. "Maybe the address is on the tickets...get them out!" "Umm...I don't have 'em," Sonic said. "Me neither," said HX. It turned out everyone had forgotten the tickets. "Not to worry," Knuckles said. He looked at his watch. "WHAT DO YOU MEAN, 'NOT TO WORRY'?!" X3 screeched. "YOU'RE ACTING JUST LIKE MAXL!" "No I'm not...it's a wrist communicator, mon!" Knuckles explained. "Knuckles to team! Come in, team!" "What's up?" came a voice through the speaker in his watch. "We need transportation," Knuckles explained. "What's your location?" came the voice. Sally whipped out Nicole and a connector cord, and plugged it into a small socket in Knuckles' watch. "I'm sending you our coordinates," she said. "Vector, take Mighty and Charmee to the Hidden Palace," Knuckles said. "Get ANT 100, and grab those opera tickets! Send Espio to see if he can find any badgers." "Check," the voice replied. "This is Vector, out." Before the signal died, they faintly heard the voice saying, "See, Mighty? I TOLD you my headphones were good for something!" CHAPTER 7 IN THE GREEN Jade glanced at her watch, then looked off the cliff at Mobius' only remaining opera house, which, for some reason, had not been found by Robotnik. So that was where Maxl and that fool Tracker were. As far as she was concerned, the schizophrenic Maxl who had created her could die. It was his fault that Tracker, who would have made a great ally otherwise, was so stupid from banging his head into trees so many times. Jade wondered what would happen to her if she killed Maxl, but she didn't care if she died. She had nothing to live for. "Why did you choose an opera house anyway, you fool?" Jade grumbled to herself. She checked her watch, then walked away from the edge of the cliff, and started on her way down the hill to the opera house. "Found the opera house," came a whispered voice nearby. "Found a green badger, too." It was quiet, but didn't escape Jade's hearing. Jade turned around, but saw nothing. Whoever she had heard had somehow disappeared. "I guess I'm being followed by someone who's pretty good at the biz," she mused. "Well, let's see how they like THIS!" Jade clicked her heels together, and muttered "There's no place like home!" A hideous grin shone on her face, and she disappeared. "She teleported!" Espio gasped into his wrist communicator. "She can't have gotten far," Kabuki's voice replied. "Teleporting takes power," observed X3. "Not to mention the fact that, the farther you teleport, the more your head hurts afterwards!" Hedgehog X put in. "Fine," Espio's voice crackled on Knuckles' watch, "I'll check the perimeter." "Good," Knuckles said. "Knuckles out." "When do you think the others'll show up?" inquired Sonic, impatiently. "Why didn't you just let me run back and get the tickets?" "We're not even on the Floating Island anymore, Sonic," Sally reminded him. "There's no way you could run back. As for the time they're taking, well, you really need to learn some..." "THERE IT IS!" X3 shouted. "ANT 100!" Sure enough, the silver ship was quite close on the horizon. ANT, the Advanced Neurological Test, had been Rotor and Bookshire's first test of high-level artificial intelligence. ANT was created to keep house, but as Rotor and Bookshire learned more advanced programming, they upgraded it more. As ANT went through many changes, and even did some Freedom Fighting, he became dubbed by Sonic "ANT 100", and his latest enhancement allowed him to transform into an aircraft. The silver ship landed in front of the small group of Freedom Fighters, and a door opened. They walked in. "Land about a mile away from the coordinates Espio gave us," Sonic said. "We'll get the jump on 'em." CHAPTER 8 AN EVENING AT THE IMPROV "Well," Maxl stated, as he got into the opera house by picking the lock with one of his credit cards, "I hope Jade was fooled by ah fake note." "Me too," said Tracker. "Even with the Big Blade I'm not ready to cross her path yet...for some reason I wanna go back to that tree where we set our record." "Which one? Da tree that gave us brain damage, or da tree dat got struck by lightnin' foity times?" said Maxl. "Weren't those both the same tree?" asked Tracker. "Wait!" said Maxl, "I hear sometin'!" "Maybe it's the rats....or maybe it's Kabuki.....or maybe it's Jade!" said Tracker. "Nah," said Maxl, "we're too smart fo' her." he yawned, and a tornado swept through the theater, avoiding Maxl and Tracker. "Hey! What was that?!" came a distant voice. "Maxl better not have learned about his magical powers yet!" "It's her!" whispered Maxl to Tracker. But neither saw anyone. "Maybe not," said Tracker, "maybe it was Jade!" "Stop bein' so...so...para...para...paraplegic! No...it's...umm....paranoid! Yeah! Dat's it!" said Maxl. "Wait!" said Tracker, "I see someone, but it's not Jade." "It's her!" squealed Maxl in delight. "C'mon, let's set up!" "Okay, okay," Tracker finally agreed. He went up into the balcony to watch Maxl's performance. Maxl, the only player in the opera, started singing terribly off-key. Tracker clapped his hands over his ears, causing the floor to turn into a 5-foot-thick pile of Jell-O. Maxl, not noticing this development, kept singing. A few minutes later, the group of six Freedom Fighters came through the door. "Tracker!" X3 exclaimed. Tracker nodded his hooded head, then looked at the Siamese cat glaring at him. "Ah! Kabuki! We've been expecting you! Please sit down!" "I'm not about to sit with the likes of..." Tracker belched, causing the entire group of Freedom Fighters to plop down in the seats. Maxl was on a very dramatic scene at this point. Of course, playing all the characters made it seem more humorous than dramatic. Maxl, dressed as a woman, sang "Dra-a-co, I've waited so long. I knew you'd come!" Maxl tossed off the woman's outfit, revealing a masculine outfit underneath. He sang something about marrying Maria. Then came the duel, which was incredibly difficult to be done with one player. He'd toss off one outfit, showing the next underneath, and jump to one side, then strike, then change outfits and jump back. "This is TERRIBLE," remarked Sonic. "Hasn't changed a bit," Sally muttered. Amaroq said nothing, but looked around for an airsickness bag. Suddenly, Tracker screamed. "JADE!" He pointed at the rafters above them. Jade was standing there, about to push a four-ton weight on Maxl's head. CHAPTER 9 A WEIGHTY DECISION Tracker bolted for the door, and before anyone could stop him, he was gone. Jade, meanwhile, looked at her watch. "ARGH!" she said in frustration. "It's gonna take five minutes to drop this thing!" "We've got to stop her!" Kabuki shouted. "I'll go after her!" "I'm comin, too," X3 growled, then turned into a tiger. "Fine," Kabuki said. "Let's go!" They ran into the next room, and tried to enter the door to the rafters, but it was locked. "BLEEP!" she shouted. "X3...can't you do something?" One thing about Kabuki was that she knew absolutely nothing about the capabilities of X and X3. "The unlocking mechanism is probably in another room," X3 observed. "I'll tell the others to check it out." "We can't get through," crackled the voice on Knuckles' watch. "Take the door to your right!" "Check," Sally said. "C'mon." She and the other three ran to the next room. "Four switches...let's each pull one." Knuckles pulled his. The sound of a dog barking was heard. "Wrong switch, mon," he said. Sonic pulled his, and the lights went out. After turning them back on, he said, "Light switch." Hedgehog X pulled his switch. A hole appeared beneath his feet, and he fell onto the stage. "I guess that leaves this one," Sally said. She pulled it. "It should be open," she said into Knuckles' watch. "It is," X3's voice replied. "Let's go!" "We'll be on stage," Sonic said, and the three jumped down the hole. Kabuki and X3 walked on the rafters. Every so often, some small rats would bother them, but were quickly disposed of...remember, Kabuki's a cat, and X3 was in tiger form. Finally, they reached Jade, who grinned, satisfied. "Nice try, but I've already pushed the weight far enough!" It was true...the weight was clearly about to fall. "NOT SO FAST!" shouted a voice. Espio suddenly appeared, and jumped on Jade's head. The chameleon covered Jade's eyes, and while she moved about wildly, Kabuki drew her katana, and threw it at Jade's neck. Espio jumped off Jade's head and clung to the wall. The blade never reached its mark, because suddenly, all the strain on the rafter they were fighting on caused it to give. Everything fell: Jade, Kabuki, X3, the katana...and the weight. "Looks like it's that time again," muttered Hedgehog X, who was always bearing the brunt of attacks. He ran to where the weight was landing, pushed Maxl out of the way, and caught it. The velocity caused him to fall through the Jell-O floor...and several hard-wood floors, too. He ended up in the third basement. Jade looked at her watch. "Five minutes, exactly," she said satisfactorily. Then, she saw Maxl, oblivious to what was going on around him. She caught Kabuki's katana as it fell, and went up behind Maxl. She got into the proper stance to make a killing blow. CHAPTER 10 THE BATTLE BLAM! The opera house wall to Jade's left exploded. A voice shouted, as Jade was beginning the swing, "Maxl! Your shoes are untied!" Maxl bent down to examine his shoes. Jade swung over his head, and the force of the swing caused her to trip over him and land the katana in the wall. Jade glared angrily at the one who had spoken -- Amaroq. "Stupid, interfering wolf!" she said hatefully. "You've just sealed your fate!" Amaroq threw back his head and laughed. "Jade?" Maxl said, and looked up. "How did ya follow me? I'll kill ya...just as soon as I'm done figurin' out how to tie my shoes!" "Whoa," Amaroq said, "what kind of shampoo do you use, Valvoline or Q-Lube?" "Pennzoil," Maxl replied, and looked back down at his sandals. Jade advanced on Amaroq, ready to strike. Suddenly, she was kicked from behind, knocking her down. Kabuki smiled. "Had enough, witch?" she asked. "Not quite," Jade replied. She grinned, and Kabuki's ring started to glow. Kabuki disappeared. "Who's next?" Jade asked. "That would be me," Amaroq replied. He activated his super-powerful Initiation 27 to defeat Jade. However, Jade crossed her eyes and phased, so all the Initiation 27 succeeded in doing was destroying the Jell-O floor, causing everyone to fall to the first basement. "I'll deal with you later," Amaroq growled, "when I regenerate. For now, well..." He whistled, and a bunch of other Freedom Fighters appeared. "What's going on?!" Sonic asked. "We had Dulcy follow ANT 100," Amaroq explained, "A few of us rode her, and the rest followed, some on foot and some in the biplane." While Jade was distracted, X3 attacked her from behind, grabbing her arm in his mouth. X appeared, and powered-up his X-Buster to destroy her. Jade's arm suddenly turned white. It singed X3's mouth, causing him to revert to his normal form. X fired, but Jade dodged. Sonic tried to spin-dash Jade from one end; Knuckles from the other. Jade jumped, and they hit each-other, knocking themselves out. "Hmmm," Maxl said to himself. "Good ting I brought dis duct-tape..." He wrapped the tape around his sandals. "Dat's bettah!" Jade ran, but was tripped by Sally, and flew into Bunnie's arms. Bunnie held Jade, as Rotor appeared with his trusty cattle-prod. "Enough!" Jade shouted. She clicked her heels together, and said, "There's no place like home!" She, Bunnie, and Maxl all disappeared. "They've teleported!" X exclaimed. "Well, then, let's find 'em!" Amaroq growled. "Check," X said. "We'll split into groups of two. I'll go with Tails, and check the surrounding areas." He climbed the wall back up to what used to be the first floor, and went to the opening. "I'll get Dulcy," Sally said. "We'll see if Jade's in any trees." "I'll take you out, Aunt Sally," Tails said. He flew up to the opening, holding Sally's hands. He let her go outside, then followed X. "I'll stay here and tend to the unconscious ones," Rotor said diligently. "I should stay here, too," X3 said. "I'm still in some pain." "Much as I hate to admit it," Amaroq said, "I can't really do much at this point. Using Initiation 27 wore me out." "I weel stay too," Antoine said. "I'll pair up with Xavi..." Kate broke off in the middle of her sentence. "Say...where IS Xavier?" CHAPTER 11 GOING DOWN "I haven't seen him since he left!" Rotor exclaimed. "I'll find him," Kate said. A faint glow surrounded her. Suddenly, she exclaimed, "He went this way!" She dove down the hole Hedgehog X and the weight had made (which had somehow gone unnoticed through the whole battle) head-first. "I'm goin' after her," Amaroq said with determination. With a whoop, he jumped in after her, forgetting that he was supposed to be resting. They fell a few floors, then found their target. Kate, using the power of the Chaos Emeralds, and Amaroq, using the Moon Gems, stopped and floated in mid-air, listening. "Oh, what the who-ha happened?" came a groggy voice. Jade checked her watch. "You've been unconscious for 7 minutes, rabbit," she observed. "I liked you better that way. I don't want to risk having you grab me again, so I guess I'll just put up a barrier around me...and Maxl!" Bunnie, whose head had cleared, rushed toward Jade. She ran to a spot a few feet away from the badgers, and bounced back to her original position. "No use," Kabuki said grimly. "Looks like our only choice is to stand here and watch." "Exactly!" Jade said gleefully. "THAT'S WHAT YOU THINK!" The cry came from three voices: Amaroq and Kate, as well as a hedgehog who had been hidden in the shadows. Using their combined powers, the three sapped away Jade's force-field's energy in a nanosecond. "Jig's up," Amaroq growled. "Give yourself up," Kate said, "if you value your existence." Bunnie opened her mouth to say something, but in a quick movement, Jade reached for her boot. "Maxl! Move it!" Hedgehog X shouted. "She's got a..." "Knife," Jade finished for him, pressing the steel against Maxl's neck. "Now, you shall all watch as I kill him!" "Wait a minute!" Kabuki said. "You, him, and Tracker are all connected...if you kill him, you'll kill yourself!" "That's possible," Jade acknowledged, "but frankly, I just don't care!" She turned to Maxl. "Any last requests, weakling?" "Ummm, yeah," Maxl said. "Got any meatloaf?" "No," Jade replied. "Anything else?" "Well...my allergies have really been botherin' me lately," Maxl said. "Mind if I blow my nose?" "You could use it," Jade acknowledged. "All right, here's a hank -- EWWW!" Maxl had blown his nose all over the sleeve of his dirty shirt. The others in the room were all grimacing. "Why, you disgusting little..." Jade suddenly broke off and started screaming. Her appearance started to distort, so that her face looked like it was being pressed against a glass door, and the rest of her was beginning to dissolve. Within seconds, she wasn't there anymore. For some time, no-one spoke. Finally, Maxl was the one to break the silence. "Whoa," he gasped. "I second that," HX replied. "Looks like my nasal discharge somehow displaced Jade into another dimension," Maxl mused, stroking the hair on his chin tentatively. The others gaped. "How did you suddenly get so SMART?!" Amaroq asked. "And what the who-ha happened to yo' funny accent?" Bunnie wondered. "If I may answer both questions at once," Maxl said, "Jade's very existence in the same world as I am causes me to go berserk. Luckily, now that she's gone, I'm back to my normal self." "Not the comic relief anymore, eh?" came a voice from above. The group looked up through the hole in the ceiling and saw X peering down at them. "Let's get back to the Hidden Palace," he said. CHAPTER 12 HOME AGAIN "Interesting story," Bookshire said. As usual, he had stayed behind and monitored the others. Between his age and his weak right leg, one could say battle was not Bookshire Draftwood's strong suit. "You sound like you would be a very worthy asset," Sally said to Maxl. "Will you join the Freedom Fighters?" "Well," Maxl said, "the thing is, I don't really know how to use my powers all that well. I think it's best that I learn some more about them before I join you for good, so that I don't end up setting any of you on fire or anything." X nodded. "Understandable. However, I'd like to keep in touch, if possible." "Sure," Maxl said. "Uhhh, how?" "Let me see your watch for a bit," Rotor said. "Planning on installing a wrist communicator?" Maxl inquired. "Mmm-hmm," Rotor replied, taking the watch. He grabbed some parts and tinkered with them for a few minutes, and handed Maxl his watch back, this time with a small microphone and speaker installed. "Thanks," Maxl said, grinning. "Also, do you have any clean shirts or shorts?" He pointed down at his garments, which were covered in dust, grime, and all sorts of stuff that I can't describe and you wouldn't want to hear about anyway. "Well," Sally said, "I've got a spare vest..." "Okay," Maxl replied. "I have ze whole wardrobe," Antoine spoke up. "I guess I'll check that out too," Maxl said, trying to be polite. He and Antoine walked off, and Sally went to get her spare vest. Maxl came out a few minutes later in a uniform like Antoine's. "Well, it's an improvement over what I had before," he said. He looked down at the scabbard in the belt Antoine had given him. "Hmmm," he muttered, "I don't have anything to put in here..." "Take a katana," Kabuki said. She handed him the blade she'd been using. "I have others. This should last you until you gain mastery of your powers." "I'll fly you to the Great Forest in ANT 100," X offered. "Thanks," Maxl said. "Thanks, everybody, for all you've done...especially you, Kabuki." X and Maxl headed out, and flew off to the almost-vacant Great Forest. X landed in what looked like a likely spot, then let his passenger go. The two waved goodbye. Smiling, the badger walked off into the forest, thinking of what good friends he'd met. Then, Maxl checked his watch. From owner-sonic@sard.mv.net Sat Sep 2 22:39:36 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id WAA17330 for sonic-ll; Sat, 2 Sep 1995 22:17:33 -0400 Received: from ddi2.digital.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id WAA17325 for ; Sat, 2 Sep 1995 22:17:30 -0400 Received: from outdoor.UUCP (uucp@localhost) by ddi2.digital.net (8.6.9/8.6.9) with UUCP id WAA16833 for sonic@sard.mv.net; Sat, 2 Sep 1995 22:14:04 -0500 To: sonic@sard.mv.net Subject: Re: Some Sonic Projects From: john.mankowski@outdoor.com (JOHN MANKOWSKI) Message-ID: <8B054B5.0001003C2F.uuout@outdoor.com> Date: Sat, 02 Sep 95 20:05:00 -0500 Organization: The Outdoor Sportsman BBS - Cocoa, FL - 1 (407)635-9590 References: <013.00723104.AHVT94B@prodigy.com> X-Mailreader: PCBoard Version 15.22 X-Mailer: PCBoard/UUOUT Version 1.20 Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net -> True, I had forgotten that fact. However, to my knowledge you'd have -> to keep the same command letters (i.e. if you changed "King Arthur's -> Weapons" to "Rotor's Weapons" you'd still have to type the letter "K" -> to get in). True: maby i could say Rotor's (K)ick Butt Wepons :) Also for the flirting with Violet and the bard when I change that to Sally and Sonic I plan on removeing the sex options on them. Like when you flirt with sally the command (c)arry her upstairs will not be on the list and I will attach a note saying that the sysop should turn clan mode ON to stop that. Plus I will use LordEvents to add some stuff to the game. From owner-sonic@sard.mv.net Sun Sep 3 00:09:21 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id XAA17933 for sonic-ll; Sat, 2 Sep 1995 23:45:22 -0400 Received: from maily2.prodigy.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id XAA17928 for ; Sat, 2 Sep 1995 23:45:18 -0400 Received: from mail.prodigy.com (mail [199.4.137.13]) by maily2.prodigy.com (8.6.10/8.6.9) with SMTP id XAA10740 for ; Sat, 2 Sep 1995 23:13:52 -0400 Date: Sat, 02 Sep 1995 23:24:13 EDT From: AHVT94B@prodigy.com (MR THADDEUS R BOYD) X-Mailer: PRODIGY Services Company Internet mailer [PIM 3.2-342.56] Message-Id: <013.00735823.AHVT94B@prodigy.com> To: sonic@sard.mv.net Subject: Re: Jaded Views Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net >I once saw a fragment of a story on the list; it had something to do with >lots of chaos emeralds and Kate Chaos. If you have this story and any >other stories containing the same characters, please send them to me. >Thanx. Oh yeah...Da Story, written by my friend Brent Roberts. I uploaded it UUEncoded and got yelled at. I'll probably put it up on my homepage, the location of which I forget for the moment as soon as Fraudigy gets more organized. >< Just because everything is different doesn't mean anything has changed. From owner-sonic@sard.mv.net Sun Sep 3 00:20:10 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id XAA17989 for sonic-ll; Sat, 2 Sep 1995 23:52:13 -0400 Received: from inetgate.prodigy.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id XAA17984 for ; Sat, 2 Sep 1995 23:52:08 -0400 Received: from mail.prodigy.com (mail.prodigy.com [199.4.137.13]) by inetgate.prodigy.com (8.6.10/8.6.9) with SMTP id XAA13634 for ; Sat, 2 Sep 1995 23:18:19 -0400 Date: Sat, 02 Sep 1995 23:28:39 EDT From: AHVT94B@prodigy.com (MR THADDEUS R BOYD) X-Mailer: PRODIGY Services Company Internet mailer [PIM 3.2-342.56] Message-Id: <013.00735979.AHVT94B@prodigy.com> To: sonic@sard.mv.net Subject: Re: Some Sonic Projects Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net >Also for the flirting with Violet and the bard when I change that to >Sally and Sonic I plan on removeing the sex options on them. Like when >you flirt with sally the command (c)arry her upstairs will not be on the >list and I will attach a note saying that the sysop should turn clan >mode ON to stop that. Or, you could just change what it says, so that rather than "Carry her Upstairs" it says something else...you CAN change the response text, can't you? >< Any smoothly functioning technology will have the appearance of Magic. - Arthur C. Clarke From owner-sonic@sard.mv.net Mon Sep 4 06:10:42 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id FAA03921 for sonic-ll; Mon, 4 Sep 1995 05:55:36 -0400 Received: from inetgate.prodigy.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id FAA03916 for ; Mon, 4 Sep 1995 05:55:31 -0400 Received: from mail.prodigy.com (mail.prodigy.com [199.4.137.13]) by inetgate.prodigy.com (8.6.10/8.6.9) with SMTP id AAC22913 for ; Mon, 4 Sep 1995 00:42:02 -0400 Date: Mon, 04 Sep 1995 00:52:26 EDT From: AHVT94B@prodigy.com (MR THADDEUS R BOYD) X-Mailer: PRODIGY Services Company Internet mailer [PIM 3.2-342.56] Message-Id: <013.00772355.AHVT94B@prodigy.com> To: sonic@sard.mv.net Subject: My WWW site (sorta off-topic) Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net I'd like some help with my Web site, if at all possible...I could just use some info on the basics of HTML programming, such as how to put in new links and have sub-directories for a page (such as the story sub-directory on Bookshire's page). In case you want to check it out and/or add it to the Resource Page, my site's at http://pages.prodigy.com/AZ/x/x.html (don't mind the X's; it's my signature, nothing along the lines of x-rated)... >< C> (A)bort (R)etry (I)nfluence with large hammer From owner-sonic@sard.mv.net Mon Sep 4 11:10:37 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id LAA06196 for sonic-ll; Mon, 4 Sep 1995 11:00:06 -0400 Received: from use.usit.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id LAA06191 for ; Mon, 4 Sep 1995 11:00:04 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id KAA20262; Mon, 4 Sep 1995 10:53:57 -0400 Date: Mon, 4 Sep 1995 10:53:57 -0400 (EDT) From: "Erich Schulman (KTN4CA) -- Team OS/2" To: Post Sonic Subject: Bunnie-isms.... :) (fwd) Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net This is a forwarded message. If you would like to reply to the author directly, please be sure your reply is addressed to quozl@netcom.com. ---------- Forwarded message ---------- Date: Mon, 4 Sep 1995 00:32:03 -0700 (PDT) From: D.M. Quozl Falk To: sonic@sard.mv.net Cc: "D.M. Quozl Falk" Subject: Bunnie-isms.... :) Last night, I was thinking: aside from the small handfull of adult GIFs & JPEGs I carry on my FTP site (ftp:ftp.netcom.com/pub/qu/quozl/TTBS), and two pics in the Amy Rose story, I have not encountered much in the way of Bunnie pics, either adult or" clean", in spite of tonnes of Sonic/Tails/Sally pics... We need more Bunnie! :) Not simply framegrabs/scanned pics from the comics, but fan art... Bunnie is the only cybernetic creature I *like*... :) ....Quozl! (Professional Bunnie Drooler..) -- Presidential Candidate for the Third Millenium! Quozl for Prez in 2000! Dennis M. Falk, aka "Quozl Mephit" : 221 Huntoon St. Eureka, CA 95501-4115 USA Writer, Furry fan, Cartoon fan, Music lover : "A Novel Experience!" Skunks, skunks, skunks! : Tiny Toons forever! : Snapple me! From owner-sonic@sard.mv.net Mon Sep 4 11:31:51 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id KAA06166 for sonic-ll; Mon, 4 Sep 1995 10:58:21 -0400 Received: from use.usit.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id KAA06160 for ; Mon, 4 Sep 1995 10:58:19 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id KAA20207; Mon, 4 Sep 1995 10:52:12 -0400 Date: Mon, 4 Sep 1995 10:52:12 -0400 (EDT) From: "Erich Schulman (KTN4CA) -- Team OS/2" To: Post Sonic Subject: Re: Sonic#28: Sonic Grams-- The Tails miniseries is a go! (fwd) Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net This is a forwarded message. If you want to reply to the author directly, please be sure your reply is addressed to quozl@netcom.com. ---------- Forwarded message ---------- Date: Mon, 4 Sep 1995 00:08:57 -0700 (PDT) From: D.M. Quozl Falk To: sonic@sard.mv.net Cc: "D.M. Quozl Falk" Subject: Re: Sonic#28: Sonic Grams-- The Tails miniseries is a go! Yep, it's time for another response from me... (Just now going through the August archives....) > I hope its not going to be _the_ Duck "Bill" Platypus in the Tails > miniseries. :) Yes, I did a double-take on seing that, too... They need to rename the guy, as (a) this is an already existing character name, and (b), many furryfans don't want to be reminded of one of the worst furry travesties to ever be published... :P > The cover preview for Sonic#29 looks interesting! Sally gets > Roboticized, with Dulcey looking on.. Are there plans for a > `Grand Unification' of the several Sonic storylines in the > cartoons, comics, and games? :) There has been some indication since #22 or 23 about a turn towards the direction of the SatAM cartoon. I have a feeling the "old" comic stories are being quietly faded out and the "new" (SatAM StH) stories are being slowly phased in... The general quality is improving, and many of the commentaries from both this list *and* my newsgroup (specificly my gripse? ;) ) are indeed being heeded to, as noting that a certain CyBunny(ie) is now making appearances in the comic, including last month's Bunnie backup! :) I had a hard time making out the cover preview pic, but the return of Dulcy??? WAHOO!!! :) Looks like the SatAM StH makes a comeback via the comics! **YESSSS!** This should be it for a while from me, 'less I've got something to say whilst I continue through this archive.. :) ....Quozl! -- Presidential Candidate for the Third Millenium! Quozl for Prez in 2000! Dennis M. Falk, aka "Quozl Mephit" : 221 Huntoon St. Eureka, CA 95501-4115 USA Writer, Furry fan, Cartoon fan, Music lover : "A Novel Experience!" Skunks, skunks, skunks! : Tiny Toons forever! : Snapple me! From owner-sonic@sard.mv.net Mon Sep 4 16:09:45 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA08820 for sonic-ll; Mon, 4 Sep 1995 16:02:45 -0400 Received: from huey.csun.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA08815 for ; Mon, 4 Sep 1995 16:02:42 -0400 Received: (vboao0f2@localhost) by huey.csun.edu (8.6.12/8.6.4) id MAA06649; Mon, 4 Sep 1995 12:57:33 -0700 Date: Mon, 4 Sep 1995 12:52:58 +0800 (PST) From: Sonic the Hedgehog Subject: Hello! To: SonicMail Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net >From the Desk of SOnic The Hedgehog, Hello friends! I have returned from my summer vacation at last. I have FINALLY bought myself a Performa 638CDV machine (capable of capturing video) and I am anxious to help the archives build up by buying a couple StH tapes and capturing any frame from them. Let the requests roll in! :^) And now the archives have found a new home on it too and it will be ready by tomorrow (tuesday night Sept 5/95). My new homepage can be found at http://www.grcom.com/sonic4 and my old homepage is still there if you folks want to see extra pictures from the largest archives ever found or existed! 38MB of pictures and building up! Some of my best art can be found on the new page. Check it out Sonic Fans! SONIC-FULLY Yours, Bryant Melesko Sonic The Hedgehog World's Largest Sonic Art Archives OWNER/CURATOR vboao0f2@huey.csun.edu http://www.grcom.com/sonic4 http://www.ysu.edu/~ptighe/sonic.html From owner-sonic@sard.mv.net Mon Sep 4 18:11:04 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id RAA09917 for sonic-ll; Mon, 4 Sep 1995 17:59:57 -0400 Received: from maily2.prodigy.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id RAA09908 for ; Mon, 4 Sep 1995 17:59:54 -0400 Received: from mail.prodigy.com (mail [199.4.137.13]) by maily2.prodigy.com (8.6.10/8.6.9) with SMTP id RAA30784 for ; Mon, 4 Sep 1995 17:23:40 -0400 Date: Mon, 04 Sep 1995 17:33:44 EDT From: AHVT94B@prodigy.com (MR THADDEUS R BOYD) X-Mailer: PRODIGY Services Company Internet mailer [PIM 3.2-342.56] Message-Id: <013.00795832.AHVT94B@prodigy.com> To: sonic@sard.mv.net Subject: Re: Bunnie-isms.... :) (fwd) Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net >I have not encountered much in the way of Bunnie pics, either adult or" >clean", in spite of tonnes of Sonic/Tails/Sally pics... TONS of Sally pix?! I've only seen a couple of her. >Bunnie is the only cybernetic creature I *like*... :) HEY! I resent that! What, perchance, do you have against me and HX, not to mention Kumba, ANT 100, etc.! (If you don't know what I'm talking about, which is an equally heinous crime, you must read Jaded Views...all the aforementioned characters, with the exception of Kumba, appear therein.) >< (one ticked-off sentient robot!) 'Nuff Said. From owner-sonic@sard.mv.net Mon Sep 4 19:52:57 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id TAA10982 for sonic-ll; Mon, 4 Sep 1995 19:30:26 -0400 Received: from mailhost1.primenet.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id TAA10976 for ; Mon, 4 Sep 1995 19:30:20 -0400 Received: from usr4.primenet.com (root@usr4.primenet.com [198.68.32.14]) by mailhost1.primenet.com (8.6.12/8.6.12) with ESMTP id QAA19288 for ; Mon, 4 Sep 1995 16:31:11 GMT Received: (from rotor@localhost) by usr4.primenet.com (8.6.12/8.6.12) id QAA07766; Mon, 4 Sep 1995 16:29:47 -0700 Date: Mon, 4 Sep 1995 16:29:46 -0700 (MST) From: Bookshire Draftwood To: sonic@sard.mv.net Subject: Re: Bunnie-isms.... :) (fwd) In-Reply-To: <013.00795832.AHVT94B@prodigy.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net On Mon, 4 Sep 1995, MR THADDEUS R BOYD wrote: > >Bunnie is the only cybernetic creature I *like*... :) > > HEY! I resent that! What, perchance, do you have against me and HX, not > to mention Kumba, ANT 100, etc.! (If you don't know what I'm talking > about, which is an equally heinous crime, you must read Jaded Views...all > the aforementioned characters, with the exception of Kumba, appear therein.) > Well, If I know Quozl as well as I think, I'd say that anser to that would be...there's one difference between you the above mentioned characters and Bunnie...she's female, and she has one hell of a sexy figure (despite her robotic limbs (or perhaps because of them )) ------------------------------------------------------------------------------+ David M. Pistone | | The 100% Furry and Anime Maniac!!! | The Rat's Nest: | | bookshire@rat.org | WWW: http://www.rat.org/bookshire | | -----------------------------------------+ Glendale Community College: | __ __ ____ ___ ___ ____ | 67116@ef.gc.maricopa.edu | /__)/__) / / / / /_ /\ / /_ / +------------------------------------+ / / \ / / / / /__ / \/ /___ / rotor@primenet.com | ------------------------------------------------------------------------------+ From owner-sonic@sard.mv.net Mon Sep 4 22:11:16 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id WAA12508 for sonic-ll; Mon, 4 Sep 1995 22:07:44 -0400 Received: from ddi2.digital.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id WAA12503 for ; Mon, 4 Sep 1995 22:07:41 -0400 Received: from outdoor.UUCP (uucp@localhost) by ddi2.digital.net (8.6.9/8.6.9) with UUCP id WAA10127 for sonic@sard.mv.net; Mon, 4 Sep 1995 22:04:14 -0500 To: sonic@sard.mv.net Subject: sonic art From: john.mankowski@outdoor.com (JOHN MANKOWSKI) Message-ID: <8B074D0.0001003E52.uuout@outdoor.com> Date: Mon, 04 Sep 95 20:32:00 -0500 Organization: The Outdoor Sportsman BBS - Cocoa, FL - 1 (407)635-9590 X-Mailreader: PCBoard Version 15.22 X-Mailer: PCBoard/UUOUT Version 1.20 Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Ok 2 things 1:Someone on one of the local bbses gave me a picture he had in his sonic collection. It was one of thoes gory PICs. And if you all wanted to know it is the stupedest picture I ever saw. It is only the HFF.GIF file with tails geting stabed and impailed. It's reall cheesy. I am beting that the rest of thoes gore PICs are like that. I really don't care myself. I still have it and might keep it for a bit longer so if you for some reason really want to see it then e-mail me and I can encode it for you and send it to you. I won't send it to the FTP because it's just a waste of disk space. 2.I saw in an earlyer message that someone had 40 megs of pics and all that or something. So Why don't they and hte FTP site put together a CD Rom with all the pictures,Sounds,and Stories. I Think most Collages have a machien that presses CDs form disks. You can bring a box of floppys with all that on it, Press sevral Disks (If they will let you) and sell them. I know if I found a Sonic pic/snd/txt/ CD then I whould buy it. But the only problem is copyright laws. Then again maby that isn't a good idea. Well... It was a good idea when it was flawless. From owner-sonic@sard.mv.net Tue Sep 5 00:41:02 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id AAA14118 for sonic-ll; Tue, 5 Sep 1995 00:28:30 -0400 Received: from dns.mcn.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id AAA14113 for ; Tue, 5 Sep 1995 00:28:27 -0400 Received: from [204.212.170.182] (MCNPPP153.MCN.NET [204.212.170.182]) by dns.mcn.net (8.6.12/8.6.9) with SMTP id WAA04408 for ; Mon, 4 Sep 1995 22:32:58 -0600 X-Sender: bjirish@pop.mcn.net Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Mon, 4 Sep 1995 22:28:26 -0600 To: sonic@sard.mv.net From: bjirish@mcn.net (Brian Irish) Subject: Re: Jaded Views Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net At 11:24 PM 09/02/1995, MR THADDEUS R BOYD wrote: >Oh yeah...Da Story, written by my friend Brent Roberts. I uploaded it >UUEncoded and got yelled at. I'll probably put it up on my homepage, the >location of which I forget for the moment as soon as Fraudigy gets more >organized. Oh yes, I remember that! Is Da Story the first part, that is, if I read it, will all characters/plots be understood? Can you/he email it to me? From owner-sonic@sard.mv.net Tue Sep 5 01:00:36 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id AAA13975 for sonic-ll; Tue, 5 Sep 1995 00:13:43 -0400 Received: from huey.csun.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id AAA13970 for ; Tue, 5 Sep 1995 00:13:40 -0400 Received: (vboao0f2@localhost) by huey.csun.edu (8.6.12/8.6.4) id VAA17565; Mon, 4 Sep 1995 21:08:36 -0700 Date: Mon, 4 Sep 1995 21:03:51 +0800 (PST) From: Sonic the Hedgehog Subject: Re: sonic art To: sonic@sard.mv.net In-Reply-To: <8B074D0.0001003E52.uuout@outdoor.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net On Mon, 4 Sep 1995, JOHN MANKOWSKI wrote: > 2.I saw in an earlyer message that someone had 40 megs of pics and all > that or something. So Why don't they and hte FTP site put together a CD > Rom with all the pictures,Sounds,and Stories. I Think most Collages have > a machien that presses CDs form disks. You can bring a box of floppys > with all that on it, Press sevral Disks (If they will let you) and sell > them. I know if I found a Sonic pic/snd/txt/ CD then I whould buy it. > But the only problem is copyright laws. Then again maby that isn't a > good idea. Well... It was a good idea when it > was flawless. That is me! I am the one with the largest Sonic Art archives around -- 38 megs of SOnic art and getting ready to capture video clips from the weekday STH cartoon and from the weekend cartoon provided I get a VCR so I can hook it up to my Performa 638CDV and do vid captures from it. Its never a problem. As for the CD's I am currently considering putting this collection on CD Rom but the problem lies in the copyright issue. I could never sell for profit since that would be like saying "heyya Sega, I got a collection and I'm profitting off of it" and its not right. But for private usage of CD Rom I am considering this route. Sonic-Fully Yours, Sonic The Hedgehog Bryant Melesko World's Largest Sonic Art Archives Curator/Owner vboao0f2@huey.csun.edu http://www.ysu.edu/~ptighe/sonic.html http://www.grcom.com/sonic4 From owner-sonic@sard.mv.net Tue Sep 5 09:43:00 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA19000 for sonic-ll; Tue, 5 Sep 1995 09:31:41 -0400 Received: from peter.cs.andrews.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA18979 for ; Tue, 5 Sep 1995 09:30:34 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA26992; Tue, 5 Sep 1995 09:29:04 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA18688; Tue, 5 Sep 1995 09:28:37 -0400 Message-Id: <9509051328.AA18688@edmund> Subject: To: Alex M. Orgeta; Re: Western Union To: alexmon1@data.net.mx (ALEXANDRA MONCAYO ORTEGA) Date: Tue, 5 Sep 1995 09:28:37 -0400 (EDT) Cc: sonic@sard.mv.net In-Reply-To: <199509012000.OAA09831@nic.data.net.mx> from "ALEXANDRA MONCAYO ORTEGA" at Sep 1, 95 02:00:29 pm X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net > > Hello palsy! > I was thinking about a thing easy for both us.Can I send you the money by > Western Union? In this way you can receive my $20 and you would can send > me faster the comic.But you know where=B4s a Western Union branch on your > state?If not let me know about that and I=B4ll locate your Western Union=20 > branch that correspond to your state. > > See you! > > Your Mexican friend > > Alex > Alex, That's not really necessary. Archie Comics would still need a couple weeks to process the order. The time difference between Western Union and surface mail would not make that much difference. And why incur an unnecessary expense. Regular mail will be just fine? Dan From owner-sonic@sard.mv.net Tue Sep 5 17:15:43 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA25670 for sonic-ll; Tue, 5 Sep 1995 16:50:43 -0400 Received: from nic.data.net.mx by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA25665 for ; Tue, 5 Sep 1995 16:50:39 -0400 Received: from ts29.data.net.mx (ts29.data.net.mx [200.13.16.68]) by nic.data.net.mx (8.6.12/8.6.9) with SMTP id OAA01957 for ; Tue, 5 Sep 1995 14:48:19 -0600 Date: Tue, 5 Sep 1995 14:48:19 -0600 Message-Id: <199509052048.OAA01957@nic.data.net.mx> X-Sender: alexmon1@mailer.data.net.mx X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable To: sonic@sard.mv.net From: alexmon1@data.net.mx (ALEXANDRA MONCAYO ORTEGA) Subject: My new icons Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net HELLO THERE! This is your friend Alex and I want you to have a happy computer. How can I do this?-All you say Easy,only go to the Sonic ftp site and get the Chaotix and Sonic friends icon set.Now you computer will have the most interesting programs.I=B4ve made these icons specially for the Sonic lists.See you next time. And be prepared for the frightest story in "Batckles".Knuckles=B4s evil twin Coming soon on your Internet! Your friend ALEX From owner-sonic@sard.mv.net Tue Sep 5 21:40:12 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id VAA00464 for sonic-ll; Tue, 5 Sep 1995 21:11:40 -0400 Received: from rachael.franken.de by sard.mv.net (8.6.10/mv(b)/mem-941101) id VAA00459 for ; Tue, 5 Sep 1995 21:11:36 -0400 Received: from by rachael.franken.de with cbsmtp (Smail3.1.28.1 #14) id m0sq8uM-000oLRC; Wed, 6 Sep 95 03:04 MET DST Received: from deco.franken.de by hub-n.franken.de with uucp (Smail3.1.28.1 #12) id m0sq6Pe-00007jC; Wed, 6 Sep 95 00:24 WET DST Received: by deco.franken.de (CrossPoint v3.02); 06 Sep 1995 00:13:49 +0100 Date: 05 Sep 1995 23:03:00 +0100 From: sonicgroup@deco.franken.de (Alessandro Sanasi) To: sonic@sard.mv.net Message-ID: <5tGJLhHPgzB@deco.franken.de> Subject: Help! Need Sonic cartoons on video X-Mailer: XP v3.02 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Hi again. I'm still looking for someone who could send me videotapes of first and mainly the second season of the SatAM Sonic The Hedgehog cartoon. Anyone who can help me, but didn't already send me a reply, please send e-mail to sanasi@deco.franken.de to discuss the details. If you are willing to help, please tell me the following details: How are the episodes recorded (S-VHS/VHS, stereo/mono, slow play/long play, picture quality...) Are the recordings with or without commercials? If they are with commercials, can you cut them out when you duplicate the tapes? How long would it take you to send me the tapes and how much money would you want in return? Thanks in advance & sorry for sending all this to the mailing list, but it's the only chance I have to get those episodes. Bye Alessandro --- You get what anyone gets. You get a lifetime. From owner-sonic@sard.mv.net Tue Sep 5 22:10:10 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id WAA01358 for sonic-ll; Tue, 5 Sep 1995 22:04:52 -0400 Received: from nic.data.net.mx by sard.mv.net (8.6.10/mv(b)/mem-941101) id WAA01352 for ; Tue, 5 Sep 1995 22:04:49 -0400 Received: from ts1.data.net.mx (ts1.data.net.mx [200.13.16.40]) by nic.data.net.mx (8.6.12/8.6.9) with SMTP id UAA05938 for ; Tue, 5 Sep 1995 20:02:27 -0600 Date: Tue, 5 Sep 1995 20:02:27 -0600 Message-Id: <199509060202.UAA05938@nic.data.net.mx> X-Sender: alexmon1@mailer.data.net.mx X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable To: sonic@sard.mv.net From: alexmon1@data.net.mx (ALEXANDRA MONCAYO ORTEGA) Subject: My new icons Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net >To: SONIC MAILING LISTS >From: alexmon1@data.net.mx (ALEXANDRA MONCAYO ORTEGA) >Subject: My new icons >Cc:=20 >Bcc:=20 >X-Attachments:=20 > > HELLO THERE! >This is your friend Alex and I want you to have a happy computer. >How can I do this?-All you say >Easy,only go to the Sonic ftp site and get the Chaotix and Sonic friends >icon set.Now you computer will have the most interesting programs.I=B4ve >made these icons specially for the Sonic lists.See you next time. >And be prepared for the frightest story in "Batckles".Knuckles=B4s evil= twin >Coming soon on your Internet! > >Your friend >ALEX > From owner-sonic@sard.mv.net Wed Sep 6 00:45:02 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id AAA03860 for sonic-ll; Wed, 6 Sep 1995 00:29:45 -0400 Received: from casper.cwo.com. by sard.mv.net (8.6.10/mv(b)/mem-941101) id AAA03855 for ; Wed, 6 Sep 1995 00:29:41 -0400 Received: from cwo.com.cwo.com (pm12.cwo.com [205.162.123.42]) by casper.cwo.com. (8.6.11/8.6.9) with SMTP id VAA11509 for ; Tue, 5 Sep 1995 21:28:10 -0700 Date: Tue, 5 Sep 1995 21:28:10 -0700 Message-Id: <199509060428.VAA11509@casper.cwo.com.> X-Sender: ranunez@cwo.com X-Mailer: Windows Eudora Version 1.4.3 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: sonic@sard.mv.net From: ranunez@cwo.com (Richard A. Nunez) Subject: Re: Help! Need Sonic cartoons on video Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net unsubcribe From owner-sonic@sard.mv.net Wed Sep 6 01:40:02 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id BAA04560 for sonic-ll; Wed, 6 Sep 1995 01:27:57 -0400 Received: from emout04.mail.aol.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id BAA04555 for ; Wed, 6 Sep 1995 01:27:53 -0400 From: BBlaze@aol.com Received: by emout04.mail.aol.com (8.6.12/8.6.12) id BAA15664 for sonic@sard.mv.net; Wed, 6 Sep 1995 01:23:15 -0400 Date: Wed, 6 Sep 1995 01:23:15 -0400 Message-ID: <950906011325_92172163@emout04.mail.aol.com> To: sonic@sard.mv.net Subject: Re: My WWW site (sorta off-topic) Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net In a message dated 95-09-04 06:14:12 EDT, AHVT94B@prodigy.com (MR THADDEUS R BOYD) writes: >I'd like some help with my Web site, if at all possible...I >could just use some info on the basics of HTML >programming, such as how to put in new links and >have sub-directories for a page (such as the story >sub-directory on Bookshire's page). Take a look at: http://www.ncsa.uiuc.edu/General/Internet/WWW/HTMLPrimer.html It gives a list of a lot of commands and how to use them. (I'm not sure if it lists all commands, but there are quite a bit.) It definitely covers the basics such as inplementing graphics and links. -B.B. "I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams From owner-sonic@sard.mv.net Wed Sep 6 14:43:05 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA14355 for sonic-ll; Wed, 6 Sep 1995 14:21:36 -0400 Received: from use.usit.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA14349 for ; Wed, 6 Sep 1995 14:21:33 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id OAA18096; Wed, 6 Sep 1995 14:15:22 -0400 Date: Wed, 6 Sep 1995 14:15:22 -0400 (EDT) From: "Erich Schulman (KTN4CA) -- Team OS/2" To: Post Sonic Subject: Re: Bunnie! (fwd) Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net This is a forwarded message. If you want to reply to its author directly, please be sure your reply is addressed to bauerle@erie.ge.com. ---------- Forwarded message ---------- Date: Tue, 5 Sep 1995 22:27:58 -0400 From: Ron Bauerle To: sonic@sard.mv.net Newgroups: alt.fan.sonic-hedgehog Subject: Re: Bunnie! In article , quozl@netcom.com (D.M. "Quozl" Falk) writes: >Now, to the question of fan art: most of these are (ahem) adult in >nature, but I've only seen a total of 7... There are more Sally fan art >than of Bunnie, but I *know* I'm not the only Bunnie fan, and I don't >mind anything from G-X, just as long as it's a decent Bunnie fan pic... :) I assume that total of 7 includes "whatsup" by Bill Fortier. I'd rate it PG-13, but it was a bit strong for my taste, thus I didn't keep it. Bunny was a little too old, too stacked, and too unclothed for my taste... RDB From owner-sonic@sard.mv.net Wed Sep 6 17:10:11 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA17827 for sonic-ll; Wed, 6 Sep 1995 16:59:13 -0400 Received: from indy.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA17818 for ; Wed, 6 Sep 1995 16:59:07 -0400 Received: from indy2.indy.net by indy.net with SMTP id AA11236 (5.67b/IDA-1.5 for ); Wed, 6 Sep 1995 15:57:45 -0500 Received: by indy2.indy.net (8.6.12/Damon-0.1) id PAA15131; Wed, 6 Sep 1995 15:57:20 -0500 Date: Wed, 6 Sep 1995 15:57:19 -0500 (EST) From: William Fields Subject: Re: sonic art To: sonic@sard.mv.net In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net > That is me! I am the one with the largest Sonic Art archives > around -- 38 megs of SOnic art and getting ready to capture video clips > from the weekday STH cartoon and from the weekend cartoon provided I get a > VCR so I can hook it up to my Performa 638CDV and do vid captures from it. > Its never a problem. As for the CD's I am currently considering putting > this collection on CD Rom but the problem lies in the copyright issue. I > could never sell for profit since that would be like saying "heyya Sega, I > got a collection and I'm profitting off of it" and its not right. But for > private usage of CD Rom I am considering this route. > You might be able to distribute it if you just charge the cost of the CD and the cost (if any) for putting the stuff on the CD. From owner-sonic@sard.mv.net Wed Sep 6 21:40:19 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id VAA21473 for sonic-ll; Wed, 6 Sep 1995 21:17:43 -0400 Received: from use.usit.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id VAA21468 for ; Wed, 6 Sep 1995 21:17:39 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id VAA17127; Wed, 6 Sep 1995 21:11:29 -0400 Date: Wed, 6 Sep 1995 21:11:26 -0400 (EDT) From: "Erich Schulman (KTN4CA) -- Team OS/2" To: Post Sonic Subject: Sega Web Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net If you've not been to the Sega Web lately, now's the time to have a look. It's been totally re-done bearing almost no resemblence to its old self. You'll find it at http://www.segaoa.com/ . Erich Schulman (KTN4CA) [Team OS/2] A net.freedom-fighter for Mobius! "Freedom Fighters are #1!" -- Sonic the Hedgehog A! JW2 WAR++ PI0>+ BR+i SL++++i SK+++ RI0>++/++^ RU+ GDF0>+ BU++ MI- MM- KK-- Do $++ E59 Ee5 TRita Ay68 M Mail: acme@use.usit.net | WWW: http://nyx10.cs.du.edu:8001/~eschulma From owner-sonic@sard.mv.net Wed Sep 6 23:11:38 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id WAA22810 for sonic-ll; Wed, 6 Sep 1995 22:56:19 -0400 Received: from tibalt.supernet.ab.ca by sard.mv.net (8.6.10/mv(b)/mem-941101) id WAA22804 for ; Wed, 6 Sep 1995 22:56:16 -0400 Received: from [204.209.1.51] (rd-p19.supernet.ab.ca) by tibalt.supernet.ab.ca with SMTP (1.37.109.16/16.2) id AA206882554; Wed, 6 Sep 1995 20:55:54 -0600 X-Sender: sologar@mailhost.supernet.ab.ca (Unverified) Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Wed, 6 Sep 1995 21:00:21 +0100 To: sonic@sard.mv.net From: sologar@tibalt.supernet.ab.ca (Nomad) Subject: RE:my sonic project Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net You want villans? I can provide villans! (Even though I haven't played the game your altering) Crystal Spiders Claws lets say....15 6gp "You can never win!" Tell me what you think ok? Tarl (aka Nomad) PS: if you need more enemies, I can provide an variaty of them. From owner-sonic@sard.mv.net Thu Sep 7 14:10:41 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA03167 for sonic-ll; Thu, 7 Sep 1995 14:05:19 -0400 Received: from use.usit.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA03161 for ; Thu, 7 Sep 1995 14:05:16 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id NAA09527; Thu, 7 Sep 1995 13:59:10 -0400 Date: Thu, 7 Sep 1995 13:59:09 -0400 (EDT) From: "Erich Schulman (KTN4CA) -- Team OS/2" To: Post Sonic Subject: Sonic Merchandise List v3.0.0a Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net SONIC THE HEDGEHOG MERCHANDISE LIST v3.0.0a (7 September 1995) Compiled by Erich Schulman (KTN4CA) This is the plain ASCII version of the Sonic Merchandise List. A hypertext version can be viewed on the World Wide Web (WWW) at http://rat.org/sonic. The WWW version does contains some information not in this plain text version, but all products appear in both versions. Send submissions and corrections to sonic@rat.org. All information on Sega products was cut and pasted from a session log on CompuServe. Some information was cut and pasted from Sonic mailing list postings and from personal e-mail. Contributors: Alessandro Sanasi, Dan Drazen, Chris Baird, David M. Pistone, Dan Ramos, Fred Sloniker, Robin Hood (Kris Kelley), James Firmiss, Jan Barrows, Cameron Bennett, Brad Clark, Paul Castiglia, William T. Graham, Jane Bright Merchandise Categories ====================== Section 10: Games Section 11: Toys (non-game) Section 20: Food Section 30: Apparel Section 40: Cards and collectibles Section 50: Publications Section 60: Video and audio Section 90: Miscellaneous What's New In This Version ========================== Revised Listings: 50-04, 50-05, 50-06, 50-07, 50-08, 50-09, 50-10 New Listings: 11-11, 11-12, 40-04, 50-12, 50-13, 50-14, 50-15, 50-16, 50-17, 50-18, 50-19, 50-20, 50-21, 50-22, 50-23, 50-24, 50-25, 50-26, 50-27, 50-28, 50-29, 50-30, 50-31, 50-32, 50-33. 50-34, 50-35, 50-36, 50-37, 50-38, 50-39, 50-40, 50-41, 50-42, 50-43, 50-44, 50-45, 50-46, 50-47, 90-06 Section 10: GAMES ================= 10-01: Sonic the Hedgehog 3 LCD Game from Tiger Electronics. 10-02: Sonic the Hedgehog LCD Wrist Game from Tiger Electronics. This was offered in conjunction with some of the video cassettes. 10-03: Amazing Sonic the Hedgehog Pocket Arcade from Sega. The diaboloicol Dr. Robotnik has created a robot factory and it's up to Sonic to stop the mass production of metal mutants! Sonic works his way through the maze-like rooms in an effort to find and remove the Emeralds, the factory's only power source. 10-04: Game Gear Sonic 2 System from Sega. 10-05: Genesis Sonic 2 System from Sega. 10-06: Sonic CD from Sega. Sonic goes head to head with The Metal Sonic, Dr. Robotnik's head with The Metal Sonic, Dr. Robotnik's evil Hedgehog creation! Sonic discovers Robotnik wants all of the Time Stones from The Little Planet so he can bend time and rule the world! The CD contains 34 audio selections which can be played on a regular CD player. 10-07: Sonic Chaos for Game Gear from Sega. Sonic The Hedgehog and his feisty friend Tails blast into hyperspeed to save the Chaos Emeralds. If evil Dr. Robotnik snatches the Emeralds first, he'll make a Super Bomb! 10-08: Sonic the Hedgehog 2 LCD Game from Tiger Electronics. Section 11: TOYS (NON-GAME) =========================== 11-01: Sonic plush toy, about 12" from Caltoy. 11-02: Tails plush toy, about 12" from Caltoy. McDonald's Happy Meal toys, 1st promotion (11-03, 11-04, 11-05, 11-06) 11-03: The Sonic toy had Sonic on a fireball and you could launch him off from it. 11-04: The Tails toy was a simple handheld launcher with a flat picture of Tails on a rotary (though four-tailed) tail shaped helicopter thing. 11-05: The Knuckles toy was a whirlwind toy you pushed/pulled along a tabletop and watched Knuckles spin as you moved it. 11-06: Robotnik: This toy looked exactly like the weekday syndicated Robotnik on his hover thingy. When it moved, it would move all over the place bumping into walls. 11-07: McDonald's Happy Meal toy, 2nd promotion. One of 12 different toys, but only 1 of those 12 related to Sonic. The toy looks like a purple/pink TV with a dark purple back. On the top is a black Sega Genesis console with a 3-button controller. 11-08: Sonic radio-controlled car by Nikko 11-09: Rubber ball in the shape of Sonic (curled up).. with spines. Manufacturer name not available. 11-10: Sonic figure. Plastic, 3.5" tall. The arms move, but not independently. Manufacturer name not available. 11-11: Kids Go HoJo FunPak. Paperboard, opens at sides. One side shows a Sega Game Gear with the "Kids Go HoJo with SEGA" logo on the display. The other side is for Ecco the Dolphin. Contains several Ecco items, a "Sega Visions" offer, and 3 crayons. All but the crayons have the "Kids Go HoJo" logo. From Howard Johnson. 11-12: Kids Go HoJo FunPak. Plastic bag. One side shows a boy holding a Sega Game Gear with the "Kids Go HoJo with SEGA" logo on the display. The other side is for Tempo Jr. Contains a Ristar post card, a Tempo Jr. post card, a Ristar and Tempo Jr. activity book, and 4 crayons. The crayons are in a box with the "Kids Go HoJo" logo, but the crayons themselves do not have the logo. All other items have the logo. From Howard Johnson. Section 20: FOOD ================ 20-01: Fanta (Coca-Cola product) can from England with Sonic on it and the text "Orange Zone - Sonic cool can - the drink with attitude". 20-02: Fruit Roll-Ups by Betty Crocker (General Mills). 20-03: Sonic the Hedgehog Bubblegum in a 1.05oz/30g Game Gear-shaped container distributed by Amurol Confections. Has 5 bubblegum pieces and 5 Sonic Game Gear trading cards. Section 30: APPAREL =================== 30-01: Boys' briefs from Fruit of the Loom. 30-02: Sleeveless Sonic and Knuckles denim jacket from Sega. 30-03: Sonic and Knuckles "2nd to None" T-Shirt from Sega. 30-04: Sonic and Knuckles low-crown cap from Sega. 30-05: Sonic and Knuckles moving disc watch from Sega. 30-06: Sonic the Hedgehog "relaxed" cap from Sega. T-Shirts, sizes M to L, full colour, cotton (30-07, 30-08, 30-09, 30-10, 30-11, 30-12) 30-07: Front: Large portrait of Sonic doing that "standard" pointing pose, with the rest of the black cotton shirt covered (all over) in a dark yellow collage of scenes from the original(?) video game. Back: cheesy rear view of same. Size M; Mnf. by "Top Heavy". 30-08: A black cotton T-Shirt -- small picture of Sonic "in action" over the pocket area with "Sonic" banner underneath. Mnf. Acme. (Btw, this and the rest of the shirts are from Acme's "SEGA Mega Wear" line.) 30-09: Black cotton shirt with warm yellow and orange picture of a combat troll(?) poking his head out from a tank on the front. Large banner with "Pretend its a Game" in faux-bitmap text on back. Mnf. by Acme. 30-10: Black cotton shirt with several faux-bitmapped Sonics to show him running about (the final and largest pic with his arms folded) with the banner "Think Fast". Manufacturer name not available. 30-11: Black or white cotton shirt with the canonical "Sonic 2" portrait (with Tails) and S2 banner. Manufacturer name not available. 30-12: Black cotton shirt with a "television's eye view" of Sonic frantically playing with a game controller. Exaggerated comic-eqsue line work by "Brad". Manufacturer name not available. 30-13: Sonic sneakers. Manufacturer name not available. 30-14: Sonic silk necktie. Shows Sonic and various robot things on a solid black background. Adult size. From The Tie Rack. 30-15: Sonic and Tails necktie in adult size. Manufacturer name not available. Section 40: CARDS AND COLLECTIBLES ================================== Sonic Game Gear trading cards -- see Sonic the Hedgehog Bubblegum entry under Food (Section 20). 40-01: Valentine's Day cards. Manufacturer name not available. 40-02: Collector cards from Topps (from 1993). 33 sticker cards, 33 game tips cards and 6 (very rare) prism cards. 40-03: Official SEGA sticker album from Panini. 228 stickers showing scenes from the games and the weekday Sonic cartoon. Available at least in England and Germany. 40-04: Button. "Kids Go HoJo with SEGA" logo with Sonic in the center of red, purple, and light blue concentric circles and the text "The Official Hotel for SEGA Video Game Fun!" at the bottom in purple. Logo and text on a white background. About 3" diameter. From Howard Johnson. Section 50: PUBLICATIONS ======================== 50-01: "Sonic Strategy Guide" from Sega. 50-02: "Sonic the Hedgehog" comic, issued monthly plus occasional special editions. From Archie Comics. 50-03: "Sonic the Comic" comic, issued fortnightly. From Fleetway Publications. 50-04: "Sonic the Hedgehog" (1993) By Michael Teitelbaum. From Troll Associates. ISBN 0-8167-3199-3. Ages 4-8. 50-05: "Sonic the Hedgehog: Robotnik's Revenge" (1994) By Michael Teitelbaum. From Troll Associates. ISBN 0-8167-3438-0. Ages 9-12. 50-06: "Sonic the Hedgehog: Fortress of Fear (1994) By Michael Teitelbaum. From Troll Associates. ISBN 0-8167-3582-4. Ages 4-8. 50-07: "Sonic the Hedgehog and the Silicon Warriors" (1993) By Martin Adams. From Virgin Books, London. ISBN 0-426-20403-4. 50-08: "Sonic the Hedgehog in the Fourth Dimension" (1993) By Martin Adams. From Virgin Books, London. ISBN 0-426-20402-6. 50-09: "Sonic the Hedgehog in Robotnik's Laboratory" (1993) By Martin Adams. From Virgin Books, London. ISBN 0-426-20401-8. 50-10: "Sonic the Hedgehog in Castle Robotnik" (1994). By Martin Adams. From Virgin Books, London. ISBN 0-426-20405-0. 50-11: "Sonic the Hedgehog" Look and Find Book from Publications International. Artwork by Archie Comics. 50-12: "Sonic the Hedgehog: Friend or Foe?" (1995) By Michael Teitelbaum. From Troll Associates. ISBN 0-8167-3672-3. Ages 4-8. 50-13: "Sonic and Knuckles" (1995) By Michael Teitelbaum. From Troll Associates. ISBN 0-8167-3781-9. Ages 4-8. 50-14: "Sonic the Hedgehog Activity Book" (1995) By Michael Teitelbaum. From Troll Associates. ISBN 0-8167-3787-8. Ages 4-8. 50-15: "Sonic: The Story" (10/1994) From Ladybird Books Ltd. ISBN 0-7214-3439-8. 50-16: "Sonic the Hedgehog Storybook 01 Invisible Robotnik" (10/1994) From Ladybird Books Ltd. ISBN 0-7214-1739-6. 50-17: "Sonic the Hedgehog Storybook 02 Robotnik's Oil" (10/1994) From Ladybird Books Ltd. ISBN 0-7214-1740-X. 50-18: "Sonic the Hedgehog - Joke Book" (1995) From Ladybird Books Ltd. ISBN 0-7214-3481-9. 50-19: "Sonic the Hedgehog (Adventure Gamebooks v.1)" (10/1994) From Ladybird Books Ltd. ISBN 0-7214-3432-0. 50-20: "Sonic the Hedgehog (Adventure Gamebooks v.2)" (10/1994) From Ladybird Books Ltd. ISBN 0-7214-3433-9. 50-21: "Sonic the Hedgehog (Adventure Gamebooks v.3)" (1995) From Ladybird Books Ltd. ISBN 0-7214-3494-0. 50-22: "Sonic the Hedgehog (Adventure Gamebooks v.4)" (1995) From Ladybird Books Ltd. ISBN 0-7214-3495-9. 50-23: "Sonic (Puzzle Gamebook, v.1)" (10/1994) From Ladybird Books Ltd. ISBN 0-7214-3434-7. 50-24: "Sonic (Puzzle Gamebook, v.2)" (10/1994) From Ladybird Books Ltd. ISBN 0-7214-3435-5. 50-25: "Where's Sonic? (Search Books, v.1)" (10/1994) From Ladybird Books Ltd. ISBN 0-7214-3436-3. 50-26: "Sonic the Hedgehog (Poster Colouring S., v.1)" (1994) From Ladybird Books Ltd. ISBN 0-7214-3437-1. 50-27: "Stay Sonic" (1993) By Pattenden M. From Penguin Books Ltd. ISBN 0-14-090390-9. 50-28: "Sonic Adventure Gamebook Vol. Bk. 1 Metal City Mayhem" (08/1993) By James Wallis. From Penguin Books Ltd. ISBN 0-14-090391-7, ISBN 0-14-037629-1 (1995). 50-29: "Sonic Adventure Gamebook Vol. Bk. 2 Zone Rangers" (06/1993) By James Wallis. From Penguin Books Ltd. ISBN 0-14-090392-5, ISBN 0-14-037630-5 (1995) 50-30: "Sonic Adventure Gamebook Vol. Bk. 3 Sonic versus Zonik" (04/1994) By Nigel Gross & Jon Suitherland. From Penguin Books Ltd. ISBN 0-14-090406-9, ISBN 0-14-037631-3 (1995) 50-31: "Sonic Adventure Gamebook Vol. Bk. 4 The Zone-Zapper" (04/1994) By Nigel Gross & Jon Suitherland. From Penguin Books Ltd. ISBN 0-14-090407-7, ISBN 0-14-037632-1 (1995) 50-32: "Sonic the Hedgehog Album No. 1 Beats the Badniks" (02/1994) From Ravette Books Ltd. ISBN 1-85304-256-0. 50-33: "Sonic the Hedgehog Album No. 2 Spin Attack" (02/1994) From Ravette Books Ltd. ISBN 1-85304-259-5. 50-34: "Sonic Hedgehog" (1994) From Golden Books. ISBN 0-307-75401-4. 50-35: "Power Cheats Guide to Sonic 1 & 2: The Complete Solutions Vol., Sega Megadrive and Master System Versions" (02/1993) By David Gibbon. From Kumba Books Ltd. ISBN 0-7457-0085-3. 50-36: "Sonic & Hedgehog Golden Mini Play Lights" (09/1993) From Golden Books. ISBN 0-307-75401-4. 50-37: "Sonic the Hedgehog: An official Guide" (02/1994) By Crey Sandler. From Brady Computer Books. ISBN 1-56686-146-2. 50-38: "An Official Player's Guide to Sonic the Hedgehog: An authorized Guide" (1994) By Jason R. Rich. From Compute Publications Int. Ltd. ISBN 0-87455-283-4. 50-39: "Official Player's Guide to Sonic the Hedgehog" (1994) By Jason R. Rich. From Compute Publications Int. Ltd. ISBN 0-87455-299-0. 50-40: "SEGA Genesis Complete Sonic Play Guide" (03/1994) By Eddie McKendrick. From Prima Publishing. ISBN 1-55958-536-6. 50-41: "Official Sega Mega Drive Sonic 3 Play Guide" (06/1994) From Titan Books Ltd. ISBN 1-85286-567-9. 50-42: "Winning Tips for Sonic Hedgehog" (04/1994) By Nal Dutton, Consumer Guide Staff. From Signet Books. ISBN 0-451-82285-4. 50-43: "Sonic Collection" (07/1994) By Russel Demaria. From Prima Publishing. ISBN 1-55958-524-2. 50-44: "Sonic & Knuckles" (10/1994) From Brady Robert J. & Sams. ISBN 1-56686-218-3. 50-45: "Master Games: Sonic the Hedgehog" (1993) By T. Takoushi. Manufacturer name not available. ISBN 0-590-55377-1. 50-46: "Sonic the Hedgehog" comic, Issue 1/2. From Archie Comics. /* Issue number is read "one-half". This comic included with "Sega Visions" and was also distributed by Howard Johnson. It contains the first 6-8 pages of regular Issue 0. */ 50-47: Advertising supplement (7 pages) in "Disney Adventures" magazine (November 1991). From Disney Adventures. Section 60: VIDEO AND AUDIO ============================ All video listings are VHS cassettes. All tapes marked (A) are the "Adventures of Sonic the Hedgehog" weekday series, and those marked (S) are part of the Saturday morning series. Sonic CD (audio selections) -- See Games (Section 10) 60-01: (S) Super Sonic (Buena Vista 2850) Episodes: "Super Sonic", "Sonic and Sally" 60-02: (S) Hooked On Sonics (Buena Vista 2849) Episodes: "Hooked On Sonics", "Warp Sonic" 60-03: (S) Sonic Racer (Buena Vista 2851) Episodes: "Sonic Racer", "Sonic Boom" 60-04: (A) Grounder the Genius (Buena Vista 2380) Episodes: "Grounder The Genius", "Black Headed Eagle" 60-05: (A) Road Hog (Buena Vista 2381) Episodes: "Road Hog", "Tails In Charge" 60-06: (A) Robotnik Express (Buena Vista 2382) Episodes: "Robotnik Express", "Tails' New Home" 60-07: (A) Slowww Going (Buena Vista 2383) Episodes: "Slowww Going", "Over the Hill" 60-08: (A) Sonic's Song (Buena Vista 2379) Episodes: "Sonic's Song", "Best Hedgehog" 60-09: (A) Super Special Sonic Search Squad (Buena Vista 2385) Episodes: "Sonic Underground", "Lovesick Sonic" 60-10: Audio CD "Sonic Boom" Label and number not available. Section 90: MISCELLANEOUS ========================= 90-01: Drink bottles (attach-to-bicycle-frame) -- robust-looking plastic moulding printed with a STH banner and 2 pictures of Sonic -- one a typical running pose, the other of him reclining in a sun chair wearing dark glasses. Manufacturer name not available; made in Australia. 90-02: Bike helmets -- made from expanded polystyrene and a thin plastic shell covered with multiple pictures of Sonic lifting weights. Available in sizes SM/M and with a black or white background. Mnf. by Headstart. 90-03: Sewing pattern, manufacturer name not available. Sonic appears to be running alongside a body of water. There are 4 power rings behind him. A Sonic logo and a star in a circle are at the top. 90-04: Sega Forum on CompuServe (GO SEGA). Message and file sections for all Sega games. 90-05: Lunch kit showing Sonic from Aladdin. 90-06: Sonic and Knuckles sports drink bottle. White plastic with Sonic and Knuckles logo in red, black, blue, and white, the text "SONIC & KNUCKLES" in white with a black outline and the text "SEGA PRO" in red with a black outline. Included with the Dec. 1994 issue of "Sega Pro". From Dalatek Ltd. SUPPLIERS ========= Acme Aladdin 703 Murfreesboro Rd Nashville, TN 37210 Amurol Confections Co. Yorkville, IL 60560 Archie Comics 325 Fayette Ave. Mamaroneck, NY 10543 Brady Computer Books Brady Robert J. & Sams Buena Vista Home Video Burbank, CA 91521 Caltoy, a division of C&H Toy of America Inc. La Palma, CA Coca-Cola Co. One Coca-Cola Plaza N.W. Atlanta, GA 30313 CompuServe Information Service P.O. Box 20212 5000 Arlington Centre Blvd. Columbus, OH 43220 (telnet://compuserve.com/) Compute Publications Int. Ltd. Dalatek Ltd. Notts, NG17 5G5 United Kingdom Disney Adventures -- Subscriptions P.O. Box 420200 Palm Coast, FL 32142-0200 Advertising Editorial P.O. Box 861 New York, NY 10113-0861 (mailto:DAZip@AOL.COM) Fleetway Editions Ltd. 25/31 Tavistock Place London WC1H 9SU United Kingdom Tel. 071 344-6400 Fruit of the Loom 6300 Sears Tower Chicago, IL 60606 General Mills One General Mills Blvd. Minneapolis, MN 55426 Golden Books - New York Western Publishing Co., Inc. Racine, WI 53404 Headstart Howard Johnson Franchise Systems, Inc. 339 Jefferson Rd. Parsippany, NJ 07054 Kumba Books Ltd. Ladybird Books Ltd. Nikko McDonald's Corp. McDonald's Plaza Oak Brook, IL 60521 Panini -- PANINI PUBLISHING LTD Tunbridge Wells 2TN2 5TT United Kingdom Distribution in Germany: ASV Vertriebs GmbH Suederstrasse 77 20097 Hamburg Distribution in Austria: Pressegrossvertrieb Salzburg Niederalm 300 5081 Salzburg Penguin Books Ltd. Prima Publishing Publications International Ravette Books Ltd. Sega of America 255 Shoreline Dr. Redwood City, CA 94065 Signet Books (Back issues of "Sonic the Comic") SONIC BACK ISSUE ZONE Aim Ltd. PO Box 10 Sunderland, SR4 6SN United Kingdom The Tie Rack Tiger Electronics Inc. 980 Woodlands Parkway Vernon Hills, IL 60061 Titan Books Ltd. Top Heavy Sydney, Australia The Topps Company Inc. Duryea, PA 18642 Troll Associates Mahwah, NJ Virgin Books, London Western Publishing Co., Inc. RETAILERS ========= Video Express (VOX) 5339 Prospect Road #336 San Jose, CA 95129 (telnet://videoexpress.com/) Whole Toon Catalog P.O. Box 369 Issaquah, WA 98027 Erich Schulman (KTN4CA) [Team OS/2] A net.freedom-fighter for Mobius! "Freedom Fighters are #1!" -- Sonic the Hedgehog A! JW2 WAR++ PI0>+ BR+i SL++++i SK+++ RI0>++/++^ RU+ GDF0>+ BU++ MI- MM- KK-- Do $++ E59 Ee5 TRita Ay68 M Mail: acme@use.usit.net | WWW: http://nyx10.cs.du.edu:8001/~eschulma From owner-sonic@sard.mv.net Thu Sep 7 14:40:31 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA03328 for sonic-ll; Thu, 7 Sep 1995 14:13:13 -0400 Received: from use.usit.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA03322 for ; Thu, 7 Sep 1995 14:13:10 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id OAA09873; Thu, 7 Sep 1995 14:07:04 -0400 Date: Thu, 7 Sep 1995 14:07:03 -0400 (EDT) From: "Erich Schulman (KTN4CA) -- Team OS/2" To: Post Sonic Subject: Re: sonic art (fwd) Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net This is a forwarded message. If you would like to reply to its author directly, please be sure your reply is addressed to cjb@brushtail.hna.com.au. ---------- Forwarded message ---------- Date: Thu, 7 Sep 1995 13:42:41 +1000 From: Chris Baird To: sonic@sard.mv.net Subject: Re: sonic art [..] I am currently considering putting this collection on CD Rom [...] Could you handle requests for distribution on quarter-inch or DAT tapes? (The recipient then has to take care of all the media costs, ie we send you the tape. :) -- Chris,, From owner-sonic@sard.mv.net Thu Sep 7 16:14:17 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA05450 for sonic-ll; Thu, 7 Sep 1995 16:04:22 -0400 Received: from ddi2.digital.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA05445 for ; Thu, 7 Sep 1995 16:04:19 -0400 Received: from outdoor.UUCP (uucp@localhost) by ddi2.digital.net (8.6.9/8.6.9) with UUCP id QAA19595 for sonic@sard.mv.net; Thu, 7 Sep 1995 16:00:51 -0500 To: sonic@sard.mv.net Subject: Re: RE:my sonic project From: john.mankowski@outdoor.com (JOHN MANKOWSKI) Message-ID: <8B0A3B8.0001004036.uuout@outdoor.com> Date: Thu, 07 Sep 95 15:52:00 -0500 Organization: The Outdoor Sportsman BBS - Cocoa, FL - 1 (407)635-9590 References: X-Mailreader: PCBoard Version 15.22 X-Mailer: PCBoard/UUOUT Version 1.20 Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Cool. I will use that one I saved it to disk. I need alot more although i can cheat and use like Class 1 SWAT-BOT and have another c1 only with a difrent wepon. Thanks for the help. Infact I plan on makeing a start up ansi with all the credits on it that apperas onece in a while. From owner-sonic@sard.mv.net Thu Sep 7 18:41:43 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id SAA08875 for sonic-ll; Thu, 7 Sep 1995 18:25:43 -0400 Received: from rgfn.epcc.Edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id SAA08868 for ; Thu, 7 Sep 1995 18:25:39 -0400 Received: by rgfn.epcc.Edu (4.1/SMI-4.1) id AA16423; Thu, 7 Sep 95 16:25:36 MDT Date: Thu, 7 Sep 95 16:25:36 MDT Message-Id: <9509072225.AA16423@rgfn.epcc.Edu> From: ab360@rgfn.epcc.edu (John W. Johnston) To: sonic@sard.mv.net Subject: Sonic Comic Back-issues Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net I was browsing through my local Toys `R Us, and I discovered a plethera (a whole bunch of) Archie Sonic the Hedgehog Comics at the checkouts. They are sold in two packs. I've seen many different issues, including the Princess Sally Mini-Series. If you missed these issues at the store, and do not wish to order them through Archie Comics, here is your chance. Good Hunting! -- ab360@rgfn.epcc.edu| "They call him, | "Well, he ceratinly has John W. Johnston | 'the man with | courage." "It won't do Jedi Knight | no personality." | him any good if he gets Freelance | - Animaniacs. | himself killed." Star Wars From owner-sonic@sard.mv.net Thu Sep 7 20:11:55 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id TAA10206 for sonic-ll; Thu, 7 Sep 1995 19:41:06 -0400 Received: from ns2.ac.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id TAA10201 for ; Thu, 7 Sep 1995 19:41:02 -0400 Received: from jaguar.ac.edu by ns2.ac.edu (4.1/SMI-4.1) id AA01311; Thu, 7 Sep 95 19:45:38 EDT Received: by jaguar.ac.edu (wcGATE v4) id 36669W Thu, 7 Sep 1995 23:36:42 GMT From: rhaynie@jaguar.ac.edu (Robert Haynie) Subject: How rabbot is Bunnie? Date: Thu, 7 Sep 1995 23:11:58 GMT Message-Id: <9509071936426387@jaguar.ac.edu> Organization: Augusta College, Augusta GA To: sonic@sard.mv.net Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net I seem to remember while gophering the usenet that somepne poineted out something I've also noticed.. To wit-- In the SatSonic, Bunnie Rabbot has a robot arm and legs, but her... um... "naughty bits", in Pythonesque terms, are apparently flesh (she wears a leotard to cover those as well). But in the comic, Bunnie is apparently robot from teh waist down. There goes one more piece of continuity, crashing down in flames... Rob From owner-sonic@sard.mv.net Thu Sep 7 21:11:28 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id UAA11227 for sonic-ll; Thu, 7 Sep 1995 20:42:48 -0400 Received: from granite.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id UAA11217 for ; Thu, 7 Sep 1995 20:42:46 -0400 Received: by granite.mv.net (8.6.10/mv(b)/mem-941101) id UAA12123; Thu, 7 Sep 1995 20:42:45 -0400 Date: Thu, 7 Sep 1995 20:42:45 -0400 (EDT) From: Paul Hurley To: sonic@sard.mv.net Subject: Re: How rabbot is Bunnie? In-Reply-To: <9509071936426387@jaguar.ac.edu> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net On Thu, 7 Sep 1995, Robert Haynie wrote: > I seem to remember while gophering the usenet that somepne poineted > out something I've also noticed.. To wit-- > In the SatSonic, Bunnie Rabbot has a robot arm and legs, but her... > um... "naughty bits", in Pythonesque terms, are apparently flesh (she > wears a leotard to cover those as well). But in the comic, Bunnie is > apparently robot from teh waist down. > There goes one more piece of continuity, crashing down in flames... Yes, in the comic, #28, page 5, bottom-middle panel, there is a very clear shot of that. I remember noting that to myself. Oh well, shame on us for even thinking about that! :-) ------------------------------------------------------------------------- WWW : http://rat.org | FTP : ftp://rat.org/pub ------------------------------------------------------------------------- From owner-sonic@sard.mv.net Thu Sep 7 21:30:28 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id UAA11185 for sonic-ll; Thu, 7 Sep 1995 20:41:03 -0400 Received: from use.usit.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id UAA11180 for ; Thu, 7 Sep 1995 20:41:00 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id UAA25552; Thu, 7 Sep 1995 20:34:56 -0400 Date: Thu, 7 Sep 1995 20:34:55 -0400 (EDT) From: "Erich Schulman (KTN4CA) -- Team OS/2" To: Post Sonic Subject: Fleetway comics scans uploaded Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Two images from the Fleetway Publications (UK) comic are now available on the ftp site (rat.org). The filenames are fleetw01.jpg and fleetw02.jpg in the /pub/sonic/images/comic directory. For those of you using the Web, the URL's are: ftp://rat.org/pub/sonic/images/comic/fleetw01.jpg ftp://rat.org/pub/sonic/images/comic/fleetw02.jpg If you have never before seen the Fleetway comics, do take a few moments to d/l these images. Many other way past cool files are on the ftp site too. If you haven't logged on lately, take another look now. Erich Schulman (KTN4CA) [Team OS/2] A net.freedom-fighter for Mobius! "Freedom Fighters are #1!" -- Sonic the Hedgehog A! JW2 WAR++ PI0>+ BR+i SL++++i SK+++ RI0>++/++^ RU+ GDF0>+ BU++ MI- MM- KK-- Do $++ E59 Ee5 TRita Ay68 M Mail: acme@use.usit.net | WWW: http://nyx10.cs.du.edu:8001/~eschulma From owner-sonic@sard.mv.net Thu Sep 7 22:05:05 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id VAA11828 for sonic-ll; Thu, 7 Sep 1995 21:32:50 -0400 Received: from granite.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id VAA11823; Thu, 7 Sep 1995 21:32:47 -0400 Received: by granite.mv.net (8.6.10/mv(b)/mem-941101) id VAA13190; Thu, 7 Sep 1995 21:32:47 -0400 Date: Thu, 7 Sep 1995 21:32:47 -0400 (EDT) From: Paul Hurley To: kats@sard.mv.net, sonic@sard.mv.net Subject: important note about rat.org Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net On October 1st, I'll be removing all the domains that point to rat.org. The following will be invalid: hff.rat.org ftp.hff.rat.org www.hff.rat.org pumadyne.rat.org ftp.pumadyne.rat.org www.pumadyne.rat.org ftp.rat.org www.rat.org Just use plain old "rat.org" Thanks. I woudl recommend start doing this now, so you won't have to remember later. I just picked October 1st as a date that is far enough away that people will have time to update their stuff. ------------------------------------------------------------------------- WWW : http://rat.org | FTP : ftp://rat.org/pub ------------------------------------------------------------------------- From owner-sonic@sard.mv.net Fri Sep 8 03:40:25 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id DAA16345 for sonic-ll; Fri, 8 Sep 1995 03:39:07 -0400 Received: from seagoon.newcastle.edu.au by sard.mv.net (8.6.10/mv(b)/mem-941101) id DAA16328 for ; Fri, 8 Sep 1995 03:38:12 -0400 Received: (from uucp@localhost) by seagoon.newcastle.edu.au (8.6.12/8.6.12) with UUCP id RAA13769 for sonic@sard.mv.net; Fri, 8 Sep 1995 17:37:42 +1000 Received: (from cjb@localhost) by brushtail.hna.com.au (8.6.12/8.6.12) id OAA18840; Fri, 8 Sep 1995 14:43:32 +1000 Date: Fri, 8 Sep 1995 14:43:32 +1000 Message-Id: <199509080443.OAA18840@brushtail.hna.com.au> To: sonic@sard.mv.net From: list-brush-sonic@brushtail.hna.com.au In-reply-to: rhaynie@jaguar.ac.edu's message of 8 Sep 1995 11:56:18 +1000 Subject: Re: How rabbot is Bunnie? References: <9509071936426387@jaguar.ac.edu> Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Robert Haynie : > I seem to remember while gophering the usenet that somepne > poineted out something I've also noticed.. To wit-- In the > SatSonic, Bunnie Rabbot has a robot arm and legs, but her... > um... "naughty bits", in Pythonesque terms, are apparently flesh > (she wears a leotard to cover those as well). But in the comic, > Bunnie is apparently robot from teh waist down. [...] That subject line reminds me I've always wanted to start up a really okatu-tangential-useless-futile discussion about Bunnie's bio-cybernetic systems. Feel free to hit `n' if you can't stand wild speculations from someone who sits at a console all day. :) ... With so much of her physiology being replaced (the bone marrow in the legs produce nearly all the body's blood cells, for example), the bionics would certainly be involved to some [major] degree with supporting her organic systems.. A rather impressive feat, considering that they're continuing to function successfully on an unanticipated case (ie: half-robotised); this shows a substantial amount of intelligence on behalf of the maintenance nanites (or whatever). If she has an intelligent cybernetically augmented immune&etc system, has her healing rate and other bodily production and replacement functions improved or depreciated? Is she effectively immortal now? (Insert a thousand story ideas here. :) Do the limbs have their own power supply (feel free to guess wildly what it could be) or do they draw power from the organics? If the limbs do have their own source of energy, can this be used to replenish organic energy systems like the ATP/ADP cycle? (Rather simple to do, if the nanites can handle the endocrines) ...so does Bunnie need to eat? (What /does/ she eat? :) How are wastes taken care of? (Absorption by the nans, I'd think. How else here has read "Blood Music", by Greg Bear? :) >From the loads she's placed on it, I would say that her skeleton (at least the spine, collar bones and hips) is probably all synthetic now. It would be most interesting to see an X-Ray of her... (Is she just like a Terminator with only a skin-deep cute and fluffy exterior? :) -- Chris,, (It's not real life, it's just a cartoon.. It's not real life, it's just a cartoon.. It's not real life, it's just a cartoon.. Damn) From owner-sonic@sard.mv.net Fri Sep 8 09:40:29 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA19015 for sonic-ll; Fri, 8 Sep 1995 09:25:21 -0400 Received: from granite.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA19009 for ; Fri, 8 Sep 1995 09:25:19 -0400 Received: by granite.mv.net (8.6.10/mv(b)/mem-941101) id JAA22527; Fri, 8 Sep 1995 09:25:19 -0400 Date: Fri, 8 Sep 1995 09:25:18 -0400 (EDT) From: Ratman To: sonic@sard.mv.net Subject: Re: How rabbot is Bunnie? Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Mailing list server acting up again. It messed up internally, so Erich never got a copy. Replies should go to the author, not me. ------------------------------------------------------------------------- WWW : http://rat.org | FTP : ftp://rat.org/pub ------------------------------------------------------------------------- Date: Fri, 8 Sep 1995 08:29:01 -0400 (EDT) From: Dan Drazen To: sonic@sard.mv.net Subject: Re: How rabbot is Bunnie? Chris, Sounds like you've thought this through ;-) . For my part, I got no further than the problem of how a living organism handles the byproducts of mechanical systems. My short answer: it can't; over time, being roboticized will kill you. That's one of the subplots I worked into my story, "Bloodlines." As for being deroboticized, it would probably take far longer than simple roboticization. The latter simply requires that robotic elements attach to a biological host; in order to deroboticize, you have to remove the robotics while making sure you don't damage the host any more than it has already been. Proof once again of Drazen's Law of Restitution: the time it takes to correct a situation is inversely proportional to the time it took to do the damage [e.g., it takes longer to lose x number of pounds than it did to gain x number of pounds]. ================================================================ || ___------__ || || |\__-- /\ _- || Daniel J. Drazen || | / __ _ || drazen@andrews.edu || //\ / \ /__ || || | o| 0|__ --_ || Custodian of one of the Sonic || \\____-- __ \ ___ - || the Hedgehog FAQ Files || (@@ __/ / /_ || || -_____--- --_ || ASCII Sonic by Han J. Lee ================================================================ From owner-sonic@sard.mv.net Fri Sep 8 15:10:38 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA25096 for sonic-ll; Fri, 8 Sep 1995 14:48:09 -0400 Received: from mail02.mail.aol.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA25091 for ; Fri, 8 Sep 1995 14:48:04 -0400 From: BBlaze@aol.com Received: by mail02.mail.aol.com (8.6.12/8.6.12) id OAA05085 for sonic@sard.mv.net; Fri, 8 Sep 1995 14:47:33 -0400 Date: Fri, 8 Sep 1995 14:47:33 -0400 Message-ID: <950908144732_94462671@mail02.mail.aol.com> To: sonic@sard.mv.net Subject: Re: How rabbot is Bunnie? Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net In a message dated 95-09-08 03:42:45 EDT, list-brush-sonic@brushtail.hna.com.au writes: >If she has an intelligent cybernetically augmented immune&etc >system, has her healing rate and other bodily production and >replacement functions improved or depreciated? Is she effectively >immortal now? (Insert a thousand story ideas here. :) The point of roboticzation was to turn someone into a robot. The systems were not designed to cooperate with the organic parts of the body, they were designed to completely replace them. So, her body's immune system would stay the same, but her limbs' immune system is now much better. The organic part of her is not immortal, but the robotic part is. (It was never "alive" in the first place, though.) If her head exploded, I'm sure she'd die. If her arm exploded, she could replace it. >Do the limbs have their own power supply (feel free to guess wildly >what it could be) or do they draw power from the organics? If the >limbs do have their own source of energy, can this be used to >replenish organic energy systems like the ATP/ADP cycle? (Rather >simple to do, if the nanites can handle the endocrines) ...so does >Bunnie need to eat? (What /does/ she eat? :) How are wastes >taken care of? (Absorption by the nans, I'd think. How else here >has read "Blood Music", by Greg Bear? :) Something has to power the limbs. But, as I said above, they weren't designed to draw power from the organic parts of the body. So, they must have their own power supply. The power could be used to replenish the organic systems, but would have to be reconfigured somehow. An arm and two legs isn't much power. If their power is being used both to walk and to give Bunnie energy, she isn't getting much energy. So she probably still has to eat something. If her stomach and digestive system are still organic, she can eat anything she normally would. If not, (since Unlce Chuck can eat a chili dog) there's some kind of stomach-thing that can store food until it's used for energy. After it's used, the waste could either be excreted by normal means or taken away more subtly by the nanites. >From the loads she's placed on it, I would say that her skeleton >(at least the spine, collar bones and hips) is probably all >synthetic now. It would be most interesting to see an X-Ray of >her... (Is she just like a Terminator with only a skin-deep cute >and fluffy exterior? :) Probably right. -B.B. "Simple, just change the gravitational constant of the universe." -Q, Star Trek: The Next Generation From owner-sonic@sard.mv.net Fri Sep 8 16:41:45 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA27159 for sonic-ll; Fri, 8 Sep 1995 16:24:55 -0400 Received: from maily2.prodigy.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA27154 for ; Fri, 8 Sep 1995 16:24:52 -0400 Received: from mail.prodigy.com (mail [199.4.137.13]) by maily2.prodigy.com (8.6.10/8.6.9) with SMTP id PAA11804 for ; Fri, 8 Sep 1995 15:40:41 -0400 Date: Fri, 08 Sep 1995 15:53:06 EDT From: ZCSN36B@prodigy.com (MISS LINDSAY L CIBOS) X-Mailer: PRODIGY Services Company Internet mailer [PIM 3.2-342.56] Message-Id: <013.01000893.ZCSN36B@prodigy.com> To: Sonic@sard.mv.net Subject: Antoine... Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Not that any of you guys probally care, but the new Pumbaa and Timon show featured a squirrel voiced by Rob Paulsen. It was kinda cool because this guy also voiced Antoine. Just thought ya-all might want to know. Lindsay A.k.a Bunnie Rabbot- Prez of S0NIC CLUB on prodigy From owner-sonic@sard.mv.net Fri Sep 8 19:41:46 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id TAA00428 for sonic-ll; Fri, 8 Sep 1995 19:31:00 -0400 Received: from use.usit.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id TAA00421 for ; Fri, 8 Sep 1995 19:30:56 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id TAA09275; Fri, 8 Sep 1995 19:24:51 -0400 Date: Fri, 8 Sep 1995 19:24:50 -0400 (EDT) From: "Erich Schulman (KTN4CA) -- Team OS/2" To: Post Sonic Subject: Re: ANT!? (fwd) Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net This is a forwarded message. If you would like to reply to its author directly, please be sure your reply is addressed to bauerle@erie.ge.com. ---------- Forwarded message ---------- Date: Fri, 8 Sep 1995 17:35:05 -0400 From: Ron Bauerle To: sonic@sard.mv.net Newgroups: alt.fan.sonic-hedgehog Subject: Re: ANT!? In article <42q311$49d@news.iii.net>, summer@warm.iii.net (Nicole Peters) writes: > > Oh No! Antoine appered in the corner box before BUNNIE!AHHHH! Now I'm >even more worried Antoine will get a COMIC BOOK before her! Well, I don't know if that would make Jim Walt happy or not (his .sig reads Defender du Antoine - fanboy of Bunnie Rabbot) :^) RDB From owner-sonic@sard.mv.net Fri Sep 8 22:42:04 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id WAA02397 for sonic-ll; Fri, 8 Sep 1995 22:17:04 -0400 Received: from nic.data.net.mx by sard.mv.net (8.6.10/mv(b)/mem-941101) id WAA02392 for ; Fri, 8 Sep 1995 22:17:00 -0400 Received: from ts20.data.net.mx (ts20.data.net.mx [200.13.16.59]) by nic.data.net.mx (8.6.12/8.6.9) with SMTP id UAA01508 for ; Fri, 8 Sep 1995 20:14:37 -0600 Date: Fri, 8 Sep 1995 20:14:37 -0600 Message-Id: <199509090214.UAA01508@nic.data.net.mx> X-Sender: alexmon1@mailer.data.net.mx X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable To: sonic@sard.mv.net From: alexmon1@data.net.mx (ALEXANDRA MONCAYO ORTEGA) Subject: The fleetway images are cool!!! Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net HELLO someone!!! Are you the guy who sent the fleetway images?They are cool as the self= Sonic. I=B4m Alex that Mexican girl that isn=B4t able to get the Sonic comic.I like= more the Sonic Fleetway than the Archie comic,by the images that I=B4ve seen in= the ftp site.If this doesn=B4t bother you.Can you scan more pages of this comic? See you and congratulations by scan the images!!! ALEX From owner-sonic@sard.mv.net Fri Sep 8 23:41:43 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id XAA03362 for sonic-ll; Fri, 8 Sep 1995 23:21:22 -0400 Received: from mailhost1.primenet.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id XAA03356 for ; Fri, 8 Sep 1995 23:21:17 -0400 Received: from usr3.primenet.com (root@usr3.primenet.com [198.68.32.13]) by mailhost1.primenet.com (8.6.12/8.6.12) with ESMTP id UAA02639 for ; Fri, 8 Sep 1995 20:22:21 GMT Received: (from rotor@localhost) by usr3.primenet.com (8.6.12/8.6.12) id UAA20235; Fri, 8 Sep 1995 20:21:08 -0700 Date: Fri, 8 Sep 1995 20:21:06 -0700 (MST) From: Bookshire Draftwood To: sonic@sard.mv.net Subject: ABC Saturday Morning Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Now, some may say this is off topic, but I just thought I'd share my views about the stuff they replaced Sonic with on ABC having just finished watching the Preview tonight: "Madeline": Hmmm...if there's one show in the lineup that won't last til the end of the season, it's this one. It vaguely resembles a VERY poor attempt to force kids to learn friendship, and kindness and give them the facade of what a wonderful place the world is. Now, while I have no objection to such programming, a network saturday morning linup is NOT the place for it. I mean, you'd expect to see somthing like that on PBS, but certainly not here! "Free Willy": This won out and Sonic did not. As I said to myself at the beginning of the last season, this show isn't worth the money they put into it. The movies were fairly good, but this cartoon adaption is nowhere near that good and is, in my opinion, filled to the brim with bad acting. "Dumb and Dumber": Well...that certainly describes the idea to make a cartoon like this. The show makes absolutely no sense. And, while that may be the point, I think they made a big mistake in this case due to the fact that they're trying to make money off slap-stick anttics of two characters in a movie who really can't be duplicated. I saw a preview of "The Mask" on CBS a few weeks ago, and that guy was nowhere near as good as Jim Carrey himself. I fear such will be the case here...an uninteristing show about poor copies of two fine comedians. "Bump in the NIght": Finally!! A show that makes it worth turning on the TV every week. If this season is anything like the last, it'll be just as good. The combination of the unpredictable Mr. Bumpy, the timid, practical Squishington, and Molly the comfort doll, make for wonderful entertainment. Then, at the end, we get a trip to the Kareoke Cafe, which also proves to be worth not changing the channel. Indeed, a truely unique and entertaining show. :) "Fudge": Well...I never really watched an episode of this, however, knowing the book, it's not something I'd enjoy. Besides, I think a RL sitcom has NO place on a Saturday Morning show. "Reboot": Excellent!! The second reason to turn on the TV tomarrow. This is a wonderful example of the way in which ALL cartoon will be made in the future. reboot is groundbreaking, in-your-face computer animation which leaves that lame 'Incredible Crash dummies' short to shame, both in plot and fluid, yet quick movement of animation. Reboot is truely a show worth watching if for no other reason than seeing the cool animation. Most people who do this stuff concentrate so much on the tech stuff that they forget about good plot lines. Not so here, Reboot is a superb combination of computer animation and wonderful, involving plots. "What a Mess": A story about a dog named 'What a Mess' who spend most of his time making a mess...is that it? If so, we got the makings for yet aANOTHER show that won't last the season...even if it does it won't last to a second season. The animation is poor quality, even though that was probably the animators' intent, and I honestly don't see much potential for story lines here if they don't get off the idea of simply a dog making a mess. "Bugs Bummy and Tweety": Well, this stuff has been on Saturday mornings as long as I can remember, and it's good stuff. It obviously had to be to last as long as it has (I think bugs is up to about 56 years now) I won't talk too much about this since just about ervybody already has an opinion on these cartoons. Well...that's it. the ABC Saterday morning special is missing from the lineup this year, so I suspect it's finially outlived it's popularity even though it's been on for over 15 years. some will miss it, other won't. Other than that, I say that 'Bump in the Night" and "Reboot" are the ONLY good cartoons on ABC this season, and I really think it's sad that Sonic was cancelled to make room for uninteresting, and 'non-fun' show like these new one being introduced. In fact, this is the FIRST season in my life as long as I can remember that I've been so completely turned off by the lineup available. Hopefully it'll get better next season and none of this stuff (with those two exceptions) will be renewed. Anyway, those are just my thoughts on what the idiots at ABC replaced our favorite Hedgehog with. Long live Sonic, and may Madeline and company all get cancelled!!!! ------------------------------------------------------------------------------+ David M. Pistone | | The 100% Furry and Anime Maniac!!! | The Rat's Nest: | | bookshire@rat.org | WWW: http://www.rat.org/bookshire | | -----------------------------------------+ Glendale Community College: | __ __ ____ ___ ___ ____ | 67116@ef.gc.maricopa.edu | /__)/__) / / / / /_ /\ / /_ / +------------------------------------+ / / \ / / / / /__ / \/ /___ / rotor@primenet.com | ------------------------------------------------------------------------------+ From owner-sonic@sard.mv.net Sat Sep 9 00:11:49 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id AAA04047 for sonic-ll; Sat, 9 Sep 1995 00:07:33 -0400 Received: from maily2.prodigy.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id AAA04042 for ; Sat, 9 Sep 1995 00:07:30 -0400 Received: from mail.prodigy.com (mail [199.4.137.13]) by maily2.prodigy.com (8.6.10/8.6.9) with SMTP id XAA33230 for ; Fri, 8 Sep 1995 23:32:11 -0400 Date: Fri, 08 Sep 1995 23:44:35 EDT From: AHVT94B@prodigy.com (MR THADDEUS R BOYD) X-Mailer: PRODIGY Services Company Internet mailer [PIM 3.2-342.56] Message-Id: <013.01023028.AHVT94B@prodigy.com> To: sonic@sard.mv.net Subject: Re: WWW site Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net >Once you understand the basics of HTML all you have to do is go to a page >you like and select 'View Source' [exactly how you do this varies with >your browser... the one I use has a pull-down menu labled 'View' with a >selection labeled 'Source'.] Yeah, I heard somewhere else that I should do that...trouble is, the Fraudigy Web Browser doesn't seem to have that capability. >This will tell (smarter) browsers exactly how big the image is so it can >format the text of your page quicker and insert images later. You can >also use this feature to resize your image. I must not have explained myself very well...the reason I'm not including images is not that I don't know how, but that Prodigy can't do that yet. >PS.. I read your Jaded Views story... Its pretty good except you seemed >to have added so many new characters that the 'main' characters have >fallen into the background. I kept asking myself... "Where did all these >guys come from? Is this still a 'Sonic the Hedgehog' story?" I mentioned that beforehand, remember? If you don't, oh well. >You also mentioned how they're living somewhere else because their >'second' Knothole Village was destroyed... What? that's news to me! It >sounds like I've missed a few stories here :-) According to my reckoning, the underground Knothole (in the first few issues of the comic) was the first; the one used on the cartoon and in current comics is the second. >< Just because everything is different doesn't mean anything has changed. From owner-sonic@sard.mv.net Sat Sep 9 01:14:10 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id BAA04562 for sonic-ll; Sat, 9 Sep 1995 01:06:44 -0400 Received: from inetgate.prodigy.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id BAA04557 for ; Sat, 9 Sep 1995 01:06:41 -0400 Received: from mail.prodigy.com (mail.prodigy.com [199.4.137.13]) by inetgate.prodigy.com (8.6.10/8.6.9) with SMTP id AAA14699 for ; Sat, 9 Sep 1995 00:34:32 -0400 Date: Sat, 09 Sep 1995 00:46:56 EDT From: AHVT94B@prodigy.com (MR THADDEUS R BOYD) X-Mailer: PRODIGY Services Company Internet mailer [PIM 3.2-342.56] Message-Id: <013.01025628.AHVT94B@prodigy.com> To: sonic@sard.mv.net Subject: Re: WWW site Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net >Once you understand the basics of HTML all you have to do is go to a page >you like and select 'View Source' [exactly how you do this varies with >your browser... the one I use has a pull-down menu labled 'View' with a >selection labeled 'Source'.] Yeah, I heard somewhere else that I should do that...trouble is, the Fraudigy Web Browser doesn't seem to have that capability. >This will tell (smarter) browsers exactly how big the image is so it can >format the text of your page quicker and insert images later. You can >also use this feature to resize your image. I must not have explained myself very well...the reason I'm not including images is not that I don't know how, but that Prodigy can't do that yet. >PS.. I read your Jaded Views story... Its pretty good except you seemed >to have added so many new characters that the 'main' characters have >fallen into the background. I kept asking myself... "Where did all these >guys come from? Is this still a 'Sonic the Hedgehog' story?" I mentioned that beforehand, remember? If you don't, oh well. >You also mentioned how they're living somewhere else because their >'second' Knothole Village was destroyed... What? that's news to me! It >sounds like I've missed a few stories here :-) According to my reckoning, the underground Knothole (in the first few issues of the comic) was the first; the one used on the cartoon and in current comics is the second. >< Just because everything is different doesn't mean anything has changed. From owner-sonic@sard.mv.net Sat Sep 9 12:41:09 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id MAA08588 for sonic-ll; Sat, 9 Sep 1995 12:14:04 -0400 Received: from ddi2.digital.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id MAA08582 for ; Sat, 9 Sep 1995 12:14:00 -0400 Received: from outdoor.UUCP (uucp@localhost) by ddi2.digital.net (8.6.9/8.6.9) with UUCP id MAA22669 for sonic@sard.mv.net; Sat, 9 Sep 1995 12:10:30 -0500 To: sonic@sard.mv.net Subject: Re: WWW site From: john.mankowski@outdoor.com (JOHN MANKOWSKI) Message-ID: <8B0C240.0001004090.uuout@outdoor.com> Date: Sat, 09 Sep 95 09:36:00 -0500 Organization: The Outdoor Sportsman BBS - Cocoa, FL - 1 (407)635-9590 References: <013.01023028.AHVT94B@prodigy.com> X-Mailreader: PCBoard Version 15.22 X-Mailer: PCBoard/UUOUT Version 1.20 Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Well umm an idea I had. Can you learn a simaler lang. to HTML called VRML. If you did that you could have a VR Sonic world on the web page. There are VR readers for all systems Quicktimes VR. for Mac ,WebFX for Netscape all that. Also is it posable for someone out there to hook there computer up to a VCR and get Quicktimes Movies off of the sonic tapes or do you need special equipment to record .MOV files. From owner-sonic@sard.mv.net Sat Sep 9 13:10:39 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id MAA08968 for sonic-ll; Sat, 9 Sep 1995 12:55:43 -0400 Received: from bort.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id MAA08963 for ; Sat, 9 Sep 1995 12:55:41 -0400 Received: from mv.mv.com by bort.mv.net (8.6.10/mv(b)/mem-941101) id MAA06577 for ; Sat, 9 Sep 1995 12:53:55 -0400 Date: Sat, 9 Sep 1995 12:55:36 -0400 (EDT) From: White Trash To: sonic@sard.mv.net Subject: Re: WWW site In-Reply-To: <8B0C240.0001004090.uuout@outdoor.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net On Sat, 9 Sep 1995, JOHN MANKOWSKI wrote: > Well umm an idea I had. Can you learn a simaler lang. to HTML called > VRML. If you did that you could have a VR Sonic world on the web page. > There are VR readers for all systems Quicktimes VR. for Mac ,WebFX for > Netscape all that. > > > Also is it posable for someone out there to hook there computer up to a > VCR and get Quicktimes Movies off of the sonic tapes or do you need > special equipment to record .MOV files. > Special equipment, but anyone with a Mac and the appropriate hardware (Sonic?) or an Amiga with a VLab Motion or similar card should be able to do it... .-------------------------------------------------------------------------. | Mike Dugas, aka WhiteTrsh - - mad@mv.mv.com | |-------------------------------------------------------------------------| | "Hey you! With your ear against the wall, waiting for someone to | | call out, would you touch me?" -Pink Floyd | `-------------------------------------------------------------------------' From owner-sonic@sard.mv.net Sat Sep 9 20:12:11 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id TAA13017 for sonic-ll; Sat, 9 Sep 1995 19:41:41 -0400 Received: from use.usit.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id TAA13011 for ; Sat, 9 Sep 1995 19:41:37 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id TAA07885; Sat, 9 Sep 1995 19:35:30 -0400 Date: Sat, 9 Sep 1995 19:35:29 -0400 (EDT) From: "Erich Schulman (KTN4CA) Team OS/2" To: sonic@sard.mv.net Subject: Re: WWW site In-Reply-To: <8B0C240.0001004090.uuout@outdoor.com> Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net On Sat, 9 Sep 1995, JOHN MANKOWSKI wrote: > Also is it posable for someone out there to hook there computer up to a > VCR and get Quicktimes Movies off of the sonic tapes or do you need > special equipment to record .MOV files. If anyone does make a .MOV file, please make a .AVI conversion too. I can play .AVI files but I cannot play .MOV files. Erich Schulman (KTN4CA) [Team OS/2] A net.freedom-fighter for Mobius! "Freedom Fighters are #1!" -- Sonic the Hedgehog A! JW2 WAR++ PI0>+ BR+i SL++++i SK+++ RI0>++/++^ RU+ GDF0>+ BU++ MI- MM- KK-- Do $++ E59 Ee5 TRita Ay68 M Mail: acme@use.usit.net | WWW: http://nyx10.cs.du.edu:8001/~eschulma From owner-sonic@sard.mv.net Sun Sep 10 12:10:56 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id MAA22137 for sonic-ll; Sun, 10 Sep 1995 12:06:28 -0400 Received: from peter.cs.andrews.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id MAA22132 for ; Sun, 10 Sep 1995 12:06:23 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA04943; Sun, 10 Sep 1995 12:06:19 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA19163; Sun, 10 Sep 1995 12:06:20 -0400 Message-Id: <9509101606.AA19163@edmund> Subject: U. S. Blues To: sonic@sard.mv.net Date: Sun, 10 Sep 1995 12:06:19 -0400 (EDT) X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Actually, the Subject line should read "U.S.[A. Network carrying the] Blue [Dude], but I wanted to drop the title of a Grateful Dead tune in somewhere. It's official: the blue dude with the attitute has jumped to USA. The Adventures of Sonic the Hedgehog will be shown M-F, at 8:30 am Eastern, 7:30 Central, as part of the Cartoon Express package. Consult your local listings, program your VCRs and order cable if you don't have it. But don't rely on the series for anything canonical; you gotta draw the line SOMEwhere! BTW: who else thinks that the Fleetway comics art is awe-inspiring? ================================================================ || ___------__ || || |\__-- /\ _- || Daniel J. Drazen || | / __ _ || drazen@andrews.edu || //\ / \ /__ || || | o| 0|__ --_ || Custodian of one of the Sonic || \\____-- __ \ ___ - || the Hedgehog FAQ Files || (@@ __/ / /_ || || -_____--- --_ || ASCII Sonic by Han J. Lee ================================================================ From owner-sonic@sard.mv.net Sun Sep 10 14:10:48 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA22914 for sonic-ll; Sun, 10 Sep 1995 14:06:16 -0400 Received: from granite.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA22909 for ; Sun, 10 Sep 1995 14:06:08 -0400 Received: by granite.mv.net (8.6.10/mv(b)/mem-941101) id OAA07095; Sun, 10 Sep 1995 14:06:08 -0400 Date: Sun, 10 Sep 1995 14:06:08 -0400 (EDT) From: Ratman To: sonic@sard.mv.net Subject: Re: U. S. Blues In-Reply-To: <9509101606.AA19163@edmund> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net On Sun, 10 Sep 1995, Dan Drazen wrote: > It's official: the blue dude with the attitute has jumped to USA. The > Adventures of Sonic the Hedgehog will be shown M-F, at 8:30 am Eastern, > 7:30 Central, as part of the Cartoon Express package. Consult your > local listings, program your VCRs and order cable if you don't have it. The TV Guide here says "Cartoon Express [2 hours]" and that's it. I'll have to find out exactly when it's on. "The Adventures of Sonic the Hedgehog"... Isn't that the crappy one everyone always complains about being shit compared to the Sat AM. version? OH well, I think I'll watch it. Poor quality sonic is better than no sonic! Tails is in it, right? :-) ------------------------------------------------------------------------- WWW : http://rat.org | FTP : ftp://rat.org/pub ------------------------------------------------------------------------- From owner-sonic@sard.mv.net Sun Sep 10 14:40:39 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA23175 for sonic-ll; Sun, 10 Sep 1995 14:25:13 -0400 Received: from use.usit.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA23169 for ; Sun, 10 Sep 1995 14:25:07 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id OAA19940; Sun, 10 Sep 1995 14:19:04 -0400 Date: Sun, 10 Sep 1995 14:19:03 -0400 (EDT) From: "Erich Schulman (KTN4CA) Team OS/2" To: Post Sonic Subject: New sounds on ftp site Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net I have placed two new sounds on the ftp site. cronhurl.zip Antoine: I think I will croon. Sonic: I think I will hurl. shtyrmth.zip Sally: Shut your mouth, hedgehog! Both are 8-bit mono .WAV files at 22kHz recorded on a SB16 card under Warp 3 MMOS/2. Erich Schulman (KTN4CA) [Team OS/2] A net.freedom-fighter for Mobius! "Freedom Fighters are #1!" -- Sonic the Hedgehog A! JW2 WAR++ PI0>+ BR+i SL++++i SK+++ RI0>++/++^ RU+ GDF0>+ BU++ MI- MM- KK-- Do $++ E59 Ee5 TRita Ay68 M Mail: acme@use.usit.net | WWW: http://nyx10.cs.du.edu:8001/~eschulma From owner-sonic@sard.mv.net Sun Sep 10 14:52:00 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA23279 for sonic-ll; Sun, 10 Sep 1995 14:34:09 -0400 Received: from bort.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA23273 for ; Sun, 10 Sep 1995 14:34:07 -0400 Received: from mv.mv.com by bort.mv.net (8.6.10/mv(b)/mem-941101) id OAA07198 for ; Sun, 10 Sep 1995 14:32:19 -0400 Date: Sun, 10 Sep 1995 14:34:05 -0400 (EDT) From: White Trash To: sonic@sard.mv.net Subject: Re: U. S. Blues In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net On Sun, 10 Sep 1995, Ratman wrote: > On Sun, 10 Sep 1995, Dan Drazen wrote: > > > It's official: the blue dude with the attitute has jumped to USA. The > > Adventures of Sonic the Hedgehog will be shown M-F, at 8:30 am Eastern, > > 7:30 Central, as part of the Cartoon Express package. Consult your > > local listings, program your VCRs and order cable if you don't have it. > > The TV Guide here says "Cartoon Express [2 hours]" and that's it. I'll have > to find out exactly when it's on. > "The Adventures of Sonic the Hedgehog"... Isn't that the crappy one everyone > always complains about being shit compared to the Sat AM. version? OH well, I > think I'll watch it. Poor quality sonic is better than no sonic! Tails is in > it, right? :-) > If that's the one I've seen (about 7:30AM M-F on Ch. 56 in the NH/MA area), it doesn't look too bad, but then again, I'm not in a place to make a comparison, as I've never watched the Sat. AM version. .-------------------------------------------------------------------------. | Mike Dugas, aka WhiteTrsh - - mad@mv.mv.com | |-------------------------------------------------------------------------| | "Hey you! With your ear against the wall, waiting for someone to | | call out, would you touch me?" -Pink Floyd | `-------------------------------------------------------------------------' From owner-sonic@sard.mv.net Sun Sep 10 15:42:07 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id PAA23632 for sonic-ll; Sun, 10 Sep 1995 15:14:37 -0400 Received: from dns.mcn.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id PAA23627 for ; Sun, 10 Sep 1995 15:14:34 -0400 Received: from [204.212.170.186] (MCNPPP144.MCN.NET [204.212.170.173]) by dns.mcn.net (8.6.12/8.6.9) with SMTP id NAA08319 for ; Sun, 10 Sep 1995 13:19:19 -0600 X-Sender: bjirish@pop.mcn.net Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" X-Mailer: Eudora 1.5.3 Date: Sun, 10 Sep 1995 13:14:27 -0700 To: sonic@sard.mv.net From: bjirish@mcn.net (Brian Irish) Subject: Re: New sounds on ftp site Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net At 2:19 PM 09/10/1995, Erich Schulman (KTN4CA) Team OS/2 wrote: >I have placed two new sounds on the ftp site. > >cronhurl.zip Antoine: I think I will croon. > Sonic: I think I will hurl. >shtyrmth.zip Sally: Shut your mouth, hedgehog! > >Both are 8-bit mono .WAV files at 22kHz recorded on a SB16 card under >Warp 3 MMOS/2. Hey, these sounds are great quality! I especially love the croon/hurl one! What eps are these from? I'm not sure, but is shtyrmth.zip from the Lezar ep? Brian From owner-sonic@sard.mv.net Sun Sep 10 16:12:12 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id PAA23978 for sonic-ll; Sun, 10 Sep 1995 15:53:19 -0400 Received: from casper.cwo.com. by sard.mv.net (8.6.10/mv(b)/mem-941101) id PAA23972 for ; Sun, 10 Sep 1995 15:53:16 -0400 Received: from cwo.com.cwo.com (pm8.cwo.com [205.162.123.38]) by casper.cwo.com. (8.6.11/8.6.9) with SMTP id MAA13851 for ; Sun, 10 Sep 1995 12:50:13 -0700 Date: Sun, 10 Sep 1995 12:50:13 -0700 Message-Id: <199509101950.MAA13851@casper.cwo.com.> X-Sender: ranunez@cwo.com X-Mailer: Windows Eudora Version 2.1.1 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: sonic@sard.mv.net From: Richard Nunez Subject: unsubcribe Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net unsubscribe srnunez.cwo From owner-sonic@sard.mv.net Sun Sep 10 16:21:41 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id PAA23968 for sonic-ll; Sun, 10 Sep 1995 15:52:48 -0400 Received: from casper.cwo.com. by sard.mv.net (8.6.10/mv(b)/mem-941101) id PAA23963 for ; Sun, 10 Sep 1995 15:52:45 -0400 Received: from cwo.com.cwo.com (pm8.cwo.com [205.162.123.38]) by casper.cwo.com. (8.6.11/8.6.9) with SMTP id MAA13846 for ; Sun, 10 Sep 1995 12:49:40 -0700 Date: Sun, 10 Sep 1995 12:49:40 -0700 Message-Id: <199509101949.MAA13846@casper.cwo.com.> X-Sender: ranunez@cwo.com X-Mailer: Windows Eudora Version 2.1.1 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: sonic@sard.mv.net From: Richard Nunez Subject: unsubcribe Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net unsubscribe srnunez@cwp.com From owner-sonic@sard.mv.net Sun Sep 10 16:41:55 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA24637 for sonic-ll; Sun, 10 Sep 1995 16:36:43 -0400 Received: from bort.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA24632 for ; Sun, 10 Sep 1995 16:36:41 -0400 Received: from mv.mv.com by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA07275 for ; Sun, 10 Sep 1995 16:34:53 -0400 Date: Sun, 10 Sep 1995 16:36:40 -0400 (EDT) From: White Trash To: sonic@sard.mv.net Subject: Re: unsubcribe In-Reply-To: <199509101949.MAA13846@casper.cwo.com.> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net On Sun, 10 Sep 1995, Richard Nunez wrote: > unsubscribe srnunez@cwp.com > > Aggh, I dunno about some of you people... Richard, this message should be sent to lists@sard.mv.net, NOT the mailing list. Thanks, Mike .-------------------------------------------------------------------------. | Mike Dugas, aka WhiteTrsh - - mad@mv.mv.com | |-------------------------------------------------------------------------| | "Hey you! With your ear against the wall, waiting for someone to | | call out, would you touch me?" -Pink Floyd | `-------------------------------------------------------------------------' From owner-sonic@sard.mv.net Sun Sep 10 18:40:54 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id SAA25583 for sonic-ll; Sun, 10 Sep 1995 18:23:02 -0400 Received: from use.usit.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id SAA25578 for ; Sun, 10 Sep 1995 18:22:59 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id SAA29873; Sun, 10 Sep 1995 18:16:56 -0400 Date: Sun, 10 Sep 1995 18:16:55 -0400 (EDT) From: "Erich Schulman (KTN4CA) Team OS/2" To: sonic@sard.mv.net Subject: Re: New sounds on ftp site In-Reply-To: Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net On Sun, 10 Sep 1995, Brian Irish wrote: > What eps are these from? I'm not sure, but is shtyrmth.zip from the Lezar ep? Correct; croon/hurl is from "Spyhog". I forgot who asked for these sounds, but I finally got around to digitizing them. I will accept more requests (if you're not in a hurry (g)) for sounds. I have 6 Saturday first season episodes, all Saturday second season episodes, and 0 weekday episodes. Erich Schulman (KTN4CA) [Team OS/2] A net.freedom-fighter for Mobius! "Freedom Fighters are #1!" -- Sonic the Hedgehog A! JW2 WAR++ PI0>+ BR+i SL++++i SK+++ RI0>++/++^ RU+ GDF0>+ BU++ MI- MM- KK-- Do $++ E59 Ee5 TRita Ay68 M Mail: acme@use.usit.net | WWW: http://nyx10.cs.du.edu:8001/~eschulma From owner-sonic@sard.mv.net Mon Sep 11 09:41:53 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA03415 for sonic-ll; Mon, 11 Sep 1995 09:25:21 -0400 Received: from peter.cs.andrews.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA03409 for ; Mon, 11 Sep 1995 09:25:17 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA19284; Mon, 11 Sep 1995 09:25:08 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA20036; Mon, 11 Sep 1995 09:25:10 -0400 Message-Id: <9509111325.AA20036@edmund> Subject: Re: U. S. Blues To: sonic@sard.mv.net Date: Mon, 11 Sep 1995 09:25:09 -0400 (EDT) In-Reply-To: from "Ratman" at Sep 10, 95 02:06:08 pm X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net > > "The Adventures of Sonic the Hedgehog"... Isn't that the crappy one everyone > always complains about being shit compared to the Sat AM. version? OH well, I > think I'll watch it. Poor quality sonic is better than no sonic! Tails is in > it, right? :-) > > ------------------------------------------------------------------------- > WWW : http://rat.org | FTP : ftp://rat.org/pub > ------------------------------------------------------------------------- > With regard to the Sonic Canon (sounds like a weapon, no?), the Adventures of is the least coherent and least consistent compared with the SatAM show. Still, it appears to be the only game in town. Sorta like if the comic only had artwork by Manak. Until the SatAM version is resurrected, it'll have to do. Yes, the HFF is very much a part of the show, but none of the other SatAM characters are in it. ================================================================ || ___------__ || || |\__-- /\ _- || Daniel J. Drazen || | / __ _ || drazen@andrews.edu || //\ / \ /__ || || | o| 0|__ --_ || Custodian of one of the Sonic || \\____-- __ \ ___ - || the Hedgehog FAQ Files || (@@ __/ / /_ || || -_____--- --_ || ASCII Sonic by Han J. Lee ================================================================ From owner-sonic@sard.mv.net Mon Sep 11 10:38:30 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id KAA04409 for sonic-ll; Mon, 11 Sep 1995 10:27:01 -0400 Received: from seagoon.newcastle.edu.au by sard.mv.net (8.6.10/mv(b)/mem-941101) id KAA04402 for ; Mon, 11 Sep 1995 10:26:56 -0400 Received: (from uucp@localhost) by seagoon.newcastle.edu.au (8.6.12/8.6.12) with UUCP id AAA15956 for sonic@sard.mv.net; Tue, 12 Sep 1995 00:26:33 +1000 Received: (from cjb@localhost) by brushtail.hna.com.au (8.6.12/8.6.12) id XAA22113; Mon, 11 Sep 1995 23:02:55 +1000 Date: Mon, 11 Sep 1995 23:02:55 +1000 Message-Id: <199509111302.XAA22113@brushtail.hna.com.au> To: sonic@sard.mv.net From: list-brush-sonic@brushtail.hna.com.au In-reply-to: BBlaze@aol.com's message of 9 Sep 1995 06:08:29 +1000 Subject: Re: How rabbot is Bunnie? References: <950908144732_94462671@mail02.mail.aol.com> Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net BBlaze, > If her stomach and digestive system are still organic, she can > eat anything she normally would. A cybernetically augmented digestive system (with the nanites destroying anything toxic) could mean she can try a few other things as well. :) > After it's used, the waste could either be excreted by normal > means or taken away more subtly by the nanites. Both the Archie and cartoon designs have let her keep her tail, so I guess her anus, intestines, and all that, might still be original. (The `Archie Bunnie' might just have metal pants-- that area was about to be robotised from the outside-in when she managed to escape..) -- Chris,, From owner-sonic@sard.mv.net Mon Sep 11 11:01:22 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id KAA04401 for sonic-ll; Mon, 11 Sep 1995 10:26:55 -0400 Received: from seagoon.newcastle.edu.au by sard.mv.net (8.6.10/mv(b)/mem-941101) id KAA04394 for ; Mon, 11 Sep 1995 10:26:50 -0400 Received: (from uucp@localhost) by seagoon.newcastle.edu.au (8.6.12/8.6.12) with UUCP id AAA15953 for sonic@sard.mv.net; Tue, 12 Sep 1995 00:26:33 +1000 Received: (from cjb@localhost) by brushtail.hna.com.au (8.6.12/8.6.12) id WAA21995; Mon, 11 Sep 1995 22:45:51 +1000 Date: Mon, 11 Sep 1995 22:45:51 +1000 Message-Id: <199509111245.WAA21995@brushtail.hna.com.au> To: sonic@sard.mv.net From: list-brush-sonic@brushtail.hna.com.au In-reply-to: rat@granite.mv.net's message of 9 Sep 1995 00:45:18 +1000 Subject: Re: How rabbot is Bunnie? References: Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Draz, > As for being deroboticized, it would probably take far longer > than simple roboticization. The latter simply requires that > robotic elements attach to a biological host; in order to > deroboticize, you have to remove the robotics while making sure > you don't damage the host any more than it has already been. The derobotosation procedure I thought up for the intelligent nanites idea would involve convincing the little cybers to refer to the host's DNA instead of their ROMs. :) (The 2nd season StHs have yet to show in Australia, but I'd like to suggest thats what they tried on Bunnie in "Sonic Conversion". Afterwards the nanites regained their original programming and they rebuilt the bionics again..) -- Chris,, From owner-sonic@sard.mv.net Mon Sep 11 17:38:34 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id RAA07640 for sonic-ll; Mon, 11 Sep 1995 17:34:58 -0400 Received: from granite.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id RAA07635 for ; Mon, 11 Sep 1995 17:34:55 -0400 Received: by granite.mv.net (8.6.10/mv(b)/mem-941101) id RAA05121; Mon, 11 Sep 1995 17:34:54 -0400 Date: Mon, 11 Sep 1995 17:34:54 -0400 (EDT) From: Ratman To: sonic@sard.mv.net Subject: More Fleetway images Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net ftp: rat.org /pub/sonic/images/comic/ Before there was just fleetw01.jpg and fleetw02.jpg. There are now 6 of them total. Still B+W. :-( Is the comic even in color? ------------------------------------------------------------------------- WWW : http://rat.org | FTP : ftp://rat.org/pub ------------------------------------------------------------------------- From owner-sonic@sard.mv.net Mon Sep 11 19:38:40 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id TAA09043 for sonic-ll; Mon, 11 Sep 1995 19:13:56 -0400 Received: from tibalt.supernet.ab.ca by sard.mv.net (8.6.10/mv(b)/mem-941101) id TAA09037 for ; Mon, 11 Sep 1995 19:13:52 -0400 Received: from [204.209.1.45] (rd-p13.supernet.ab.ca) by tibalt.supernet.ab.ca with SMTP (1.37.109.16/16.2) id AA135101215; Mon, 11 Sep 1995 17:13:35 -0600 X-Sender: sologar@mailhost.supernet.ab.ca Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Mon, 11 Sep 1995 17:18:06 +0100 To: sonic@sard.mv.net From: sologar@tibalt.supernet.ab.ca (Nomad) Subject: Switching Sides Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Alas, after seeing Sonic #28, I have somthing to say. Looking through "Growing Pains", I saw a cartoon, female fox. This made me loose all hope that Sally is a fox. I'm sure I'll go into denial, but I'll pull through. Thanks, Tarl From owner-sonic@sard.mv.net Mon Sep 11 21:17:24 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id VAA10180 for sonic-ll; Mon, 11 Sep 1995 21:01:51 -0400 Received: from rachael.franken.de by sard.mv.net (8.6.10/mv(b)/mem-941101) id VAA10174 for ; Mon, 11 Sep 1995 21:01:46 -0400 Received: from by rachael.franken.de with cbsmtp (Smail3.1.28.1 #14) id m0ssJgi-000oJnC; Tue, 12 Sep 95 02:59 MET DST Received: from deco.franken.de by hub-n.franken.de with uucp (Smail3.1.28.1 #12) id m0ssHS0-00007SC; Tue, 12 Sep 95 00:35 WET DST Received: by deco.franken.de (CrossPoint v3.02); 12 Sep 1995 00:22:52 +0100 Date: 11 Sep 1995 21:21:00 +0100 From: sonicgroup@deco.franken.de (Alessandro Sanasi) To: sonic@sard.mv.net Message-ID: <5tdYKafPgzB@deco.franken.de> Subject: Fleetway comic scans X-Mailer: XP v3.02 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Hello once again. I've just uploaded another four scans of the Fleetway Sonic comic from England to rat's FTP site (rat.org). Look for them in the /pub/sonic/ images/comic directory. Sorry that they are only black & white, but I still don't know anyone who has a color scanner. Here is a brief description: FLEETW01.JPG is a page from the story 'The Sonic Terminator', printed in issue #24 - #28 (adaption of the 'Sonic CD' game). It shows Sonic fighting against Metal Sonic on the Miracle Planet. FLEETW02.JPG is a page from the story 'Total Chaotix', printed in issue #53 - #58 (adaption of the 'Knuckles Chaotix game). It shows the Chaotix team entering Robotnik's abandoned Egg Fortress that has been taken over by the Brotherhood Of Metallix. FLEETW03.JPG is a page from the story 'Disaster!', printed in issue #51 - #53 (adaption of the 'Sonic & Knuckles game). It shows Sonic retrieving the Master Emerald after the final destruction of Robotnik's Death Egg. FLEETW04 JPG and FLEETW05.JPG are two pages from the story 'Pirates Of The Mystic Cave', printed in issue #23. It shows Sonic & Tails searching for Amy Rose in the Mystic Caves. FLEETW06.JPG is a page from the story 'Power Of The Chaos Emeralds', printed in issue #35 - #36. It shows Knuckles defeating Robotnik after Robotnik has absorbed the Chaos Emerald energy to become invincible. Hope you like them Alessandro --- You get what anyone gets. You get a lifetime. From owner-sonic@sard.mv.net Tue Sep 12 01:39:46 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id BAA12846 for sonic-ll; Tue, 12 Sep 1995 01:34:57 -0400 Received: from ns2.ac.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id BAA12840 for ; Tue, 12 Sep 1995 01:34:53 -0400 Received: from jaguar.ac.edu by ns2.ac.edu (4.1/SMI-4.1) id AA28797; Tue, 12 Sep 95 01:40:22 EDT Received: by jaguar.ac.edu (wcGATE v4) id 35212W Tue, 12 Sep 1995 05:31:31 GMT From: rhaynie@jaguar.ac.edu (Robert Haynie) Subject: Switching Sides Date: Tue, 12 Sep 1995 04:38:50 GMT Message-Id: <9509120131317996@jaguar.ac.edu> Organization: Augusta College, Augusta GA To: sonic@sard.mv.net Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net -> From: sologar@tibalt.supernet.ab.ca (Nomad) -> To: sard.mv.net!sonic -> Date: Mon, 11 Sep 1995 17:18:06 +0100 -> Subject: Switching Sides -> -> Alas, after seeing Sonic #28, I have somthing to say. Lookin -> through "Growing Pains", I saw a cartoon, female fox. This made me lo -> all hope that Sally is a fox. I'm sure I'll go into denial, but I'll -> through. -> -> Thanks, -> Tarl -> -> Tarl-- At the risk of sounding like a petty, childish fool-- WE TOLD YOU SO!!! (dances like the absolute lunatic he is!) rob From owner-sonic@sard.mv.net Tue Sep 12 17:08:57 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id RAA24649 for sonic-ll; Tue, 12 Sep 1995 17:03:34 -0400 Received: from serv0.cae.wisc.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id RAA24640 for ; Tue, 12 Sep 1995 17:03:26 -0400 Received: from hp-11.cae.wisc.edu (firmiss@hp-11.cae.wisc.edu [144.92.4.42]) by serv0.cae.wisc.edu (8.6.12 CAE/8.6.10) with ESMTP id QAA10292 for ; Tue, 12 Sep 1995 16:03:14 -0500 From: James Firmiss Received: (firmiss@localhost) by hp-11.cae.wisc.edu (8.6.10 CAE/8.6.9) id QAA26279 for sonic@sard.mv.net; Tue, 12 Sep 1995 16:03:15 -0500 Message-Id: <199509122103.QAA26279@hp-11.cae.wisc.edu> Subject: Re: How rabbot is Bunnie? To: sonic@sard.mv.net Date: Tue, 12 Sep 1995 16:03:15 CDT In-Reply-To: <9509071936426387@jaguar.ac.edu>; from "Robert Haynie" at Sep 7, 95 11:11 pm X-Mailer: Elm [revision: 109.14] Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net > > I seem to remember while gophering the usenet that somepne poineted > out something I've also noticed.. To wit-- > In the SatSonic, Bunnie Rabbot has a robot arm and legs, but her... > um... "naughty bits", in Pythonesque terms, are apparently flesh (she > wears a leotard to cover those as well). But in the comic, Bunnie is > apparently robot from teh waist down. > There goes one more piece of continuity, crashing down in flames... > Rob > Wait a sec... where in SatSonic did you get to see her "naughty bits"? The only bit of info I've seen here is in a Doug Winger drawing. By the way... I like alot of his drawings... however I could do without most of the bad captions. [he also draws ugly squirrel heads] My answer to the question: Does Bunnie have naughty bits under her dress? It doesn't matter if that part is roboticized or not... The answer is still 'No'... why? She's a toon! Toon's don't have naughty bits! I guess this is also the answer to a recent alt.fan.sonic-hedgehog post from a guy asking if Tails the two-tailed fox also had two err.. um.. [cover your eyes minors...] two buttholes. Following the above logic the answer is no.. he has zero. Okay... so sue me for not treating this subject seriously :-) -- firmiss@cae.wisc.edu James Firmiss From owner-sonic@sard.mv.net Tue Sep 12 20:08:43 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id TAA27744 for sonic-ll; Tue, 12 Sep 1995 19:53:39 -0400 Received: from frog.thpl.lib.fl.us by sard.mv.net (8.6.10/mv(b)/mem-941101) id TAA27739 for ; Tue, 12 Sep 1995 19:53:31 -0400 Received: (from sfstbr@localhost) by frog.thpl.lib.fl.us (8.6.11/8.6.9) id TAA09024; Tue, 12 Sep 1995 19:49:30 -0400 Date: Tue, 12 Sep 1995 19:49:29 -0400 (EDT) From: James Walt X-Sender: sfstbr@frog To: Sonic@sard.mv.net Subject: Re: How rabbot is Bunnie? In-Reply-To: <199509122103.QAA26279@hp-11.cae.wisc.edu> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net On Tue, 12 Sep 1995, James Firmiss wrote: > > > > I seem to remember while gophering the usenet that somepne poineted > > out something I've also noticed.. To wit-- > > In the SatSonic, Bunnie Rabbot has a robot arm and legs, but her... > > um... "naughty bits", in Pythonesque terms, are apparently flesh (she > > wears a leotard to cover those as well). But in the comic, Bunnie is > > apparently robot from teh waist down. > > There goes one more piece of continuity, crashing down in flames... > > Rob > > > > Wait a sec... where in SatSonic did you get to see her "naughty bits"? > The only bit of info I've seen here is in a Doug Winger drawing. By > the way... I like alot of his drawings... however I could do without > most of the bad captions. [he also draws ugly squirrel heads] > > My answer to the question: Does Bunnie have naughty bits under her dress? > It doesn't matter if that part is roboticized or not... The answer is > still 'No'... why? She's a toon! Toon's don't have naughty bits! I would disagree on this point, but it is only in how some folks define naughty bits. Since the SatAm, and unfortunatly the other, versions are made for the American (reads western) market, any suggestive (ahem, ahem) things got zapped by PS&P. > > I guess this is also the answer to a recent alt.fan.sonic-hedgehog post > from a guy asking if Tails the two-tailed fox also had two err.. um.. > [cover your eyes minors...] two buttholes. Following the above logic the > answer is no.. he has zero. You're right, besides, they (the buttholes) are on MTV. Along the lines of obscene/non obscene, in some cultures the absence of a character being anatomically correct would be considered offensive. I'm back from my "vacation" now I have to catch up on two weeks of posts. To misquote Antoine, "Sacre Bleu Cheese!" =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= james.walt@mercopus.com - - bare headed - fuzzy minded -= =- sfstbr@scfn.thpl.lib.fl.us @_@ anthropomorphically speaking =- -= Y -= =- Defender du Antoine - fanboy of Bunnie Rabbot - Mobius loop expert =- -= A! JW2 WAR+++i" SL++++i^ SK+ MM+++!" P+ Dpfo $++++ T227 AY1952 M -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- From owner-sonic@sard.mv.net Wed Sep 13 10:38:54 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id KAA06697 for sonic-ll; Wed, 13 Sep 1995 10:31:49 -0400 Received: from seagoon.newcastle.edu.au by sard.mv.net (8.6.10/mv(b)/mem-941101) id KAA06689 for ; Wed, 13 Sep 1995 10:31:18 -0400 Received: from brushtail.hna.com.au (uucp@localhost) by seagoon.newcastle.edu.au (8.6.12/8.6.12) with UUCP id AAA04635 for sonic@sard.mv.net; Thu, 14 Sep 1995 00:30:56 +1000 Received: (from cjb@localhost) by brushtail.hna.com.au (8.6.12/8.6.12) id WAA08534; Wed, 13 Sep 1995 22:29:54 +1000 Date: Wed, 13 Sep 1995 22:29:54 +1000 Message-Id: <199509131229.WAA08534@brushtail.hna.com.au> To: sonic@sard.mv.net From: list-brush-sonic@brushtail.hna.com.au In-reply-to: rhaynie@jaguar.ac.edu's message of 12 Sep 1995 17:22:00 +1000 Subject: Re: Switching Sides References: <9509120131317996@jaguar.ac.edu> Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Tarl, -> Alas, after seeing Sonic #28, I have somthing to say. Looking -> through "Growing Pains", I saw a cartoon, female fox. This made -> me lose all hope that Sally is a fox. I'm sure I'll go into denial, -> but I'll pull through. -> Thanks, Tarl Rob Haynie, > Tarl-- At the risk of sounding like a petty, childish fool-- > WE TOLD YOU SO!!! (dances like the absolute lunatic he is!) Heheheh. Hey Rob, are you pro-weasel or one of the ground-squirrel lobbyists? :) Btw,, at the moment I'm working on a Sally GIF->ASCII conversion. Here's a sneak preview... .dH888888888888888888888888888888888888888 _d8888888888888888888888888888888888888888888 .d8888'__`88888/"""""""`888888888888888888888888 .d888888'| `,""~ `888888888888888888888| d88888888| | / `8888888888888888888 d8888888888\ \/ _-~~~~~-_ \8888888888888888' |88888888888|` /' `\ 888888888888/88' 888888888888| .~ `\|888888888' <' 888888888888| | .----._ /8888888/~\ \ 888888888888| | /~____ ~-./88888/'`|\ >,\ `88888888888| | |/~,--.`~-._/888/'\ |88//~ \ |8888888888| | | | /\ \ /88/. `\ `\8<' \ \8888888888. \ `\|<88\ | '~~ `\ `\ ___ | \8888888888. `\ \88/ | > | | | `8888888888. _-----` `---+--------' `-,' / `888888888b' .' `88888888b /~--_____./'.' `*8888888b_ \ /' .' "*8888888b._ `---'_/' \88888888b~---------'`----' I'm still working on the rest of the body.. (Any assistance with the details in the above would be appreciated too. :) -- Chris,, (How can you let a monarch be represented by an American animal anyway...) From owner-sonic@sard.mv.net Wed Sep 13 12:08:08 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id LAA07531 for sonic-ll; Wed, 13 Sep 1995 11:21:16 -0400 Received: from plutonium.cinet.fcr.es by sard.mv.net (8.6.10/mv(b)/mem-941101) id LAA07526 for ; Wed, 13 Sep 1995 11:21:10 -0400 Received: from [194.140.128.140] by plutonium.cinet.fcr.es via SMTP (940816.SGI.8.6.9/940406.SGI) for id QAA07969; Wed, 13 Sep 1995 16:13:09 +0200 Date: Wed, 13 Sep 1995 16:13:09 +0200 Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: sonic@sard.mv.net From: curs11@plutonium.cinet.fcr.es (curs11) Subject: Re: Switching Sides Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net >Tarl, >-> Alas, after seeing Sonic #28, I have somthing to say. Looking >-> through "Growing Pains", I saw a cartoon, female fox. This made >-> me lose all hope that Sally is a fox. I'm sure I'll go into denial, >-> but I'll pull through. >-> Thanks, Tarl > >Rob Haynie, > > Tarl-- At the risk of sounding like a petty, childish fool-- > > WE TOLD YOU SO!!! (dances like the absolute lunatic he is!) > >Heheheh. Hey Rob, are you pro-weasel or one of the ground-squirrel >lobbyists? :) > > >Btw,, at the moment I'm working on a Sally GIF->ASCII conversion. >Here's a sneak preview... > > .dH888888888888888888888888888888888888888 > _d8888888888888888888888888888888888888888888 > .d8888'__`88888/"""""""`888888888888888888888888 > .d888888'| `,""~ `888888888888888888888| > d88888888| | / `8888888888888888888 > d8888888888\ \/ _-~~~~~-_ \8888888888888888' >|88888888888|` /' `\ 888888888888/88' >888888888888| .~ `\|888888888' <' >888888888888| | .----._ /8888888/~\ \ >888888888888| | /~____ ~-./88888/'`|\ >,\ >`88888888888| | |/~,--.`~-._/888/'\ |88//~ \ > |8888888888| | | | /\ \ /88/. `\ `\8<' \ > \8888888888. \ `\|<88\ | '~~ `\ `\ ___ | > \8888888888. `\ \88/ | > | | | > `8888888888. _-----` `---+--------' `-,' / > `888888888b' .' > `88888888b /~--_____./'.' > `*8888888b_ \ /' .' > "*8888888b._ `---'_/' > \88888888b~---------'`----' > >I'm still working on the rest of the body.. (Any assistance >with the details in the above would be appreciated too. :) > >-- >Chris,, >(How can you let a monarch be represented by an American animal anyway...) CHRIS: YOUR DRAW IS JUST PERFECT From owner-sonic@sard.mv.net Wed Sep 13 14:19:02 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id NAA08717 for sonic-ll; Wed, 13 Sep 1995 13:57:45 -0400 Received: from ns2.ac.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id NAA08712 for ; Wed, 13 Sep 1995 13:57:38 -0400 Received: from jaguar.ac.edu by ns2.ac.edu (4.1/SMI-4.1) id AA09679; Wed, 13 Sep 95 13:40:48 EDT Received: by jaguar.ac.edu (wcGATE v4) id 38102W Wed, 13 Sep 1995 17:31:47 GMT From: rhaynie@jaguar.ac.edu (Robert Haynie) Subject: Re: Switching Sides Date: Wed, 13 Sep 1995 16:43:43 GMT Message-Id: <9509131331478701@jaguar.ac.edu> Organization: Augusta College, Augusta GA To: sonic@sard.mv.net Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net -> From: list-brush-sonic@brushtail.hna.com.au -> To: sard.mv.net!sonic -> Date: Wed, 13 Sep 1995 22:29:54 +1000 -> Subject: Re: Switching Sides -> -> Tarl, -> -> Alas, after seeing Sonic #28, I have somthing to say. Looking -> -> through "Growing Pains", I saw a cartoon, female fox. This made -> -> me lose all hope that Sally is a fox. I'm sure I'll go into denial -> -> but I'll pull through. -> -> Thanks, Tarl -> -> Rob Haynie, -> > Tarl-- At the risk of sounding like a petty, childish fool-- -> > WE TOLD YOU SO!!! (dances like the absolute lunatic he is!) -> -> Heheheh. Hey Rob, are you pro-weasel or one of the ground-squirrel -> lobbyists? :) -> Chris,, -> (How can you let a monarch be represented by an American animal anywa Ground Squirrell, all the way. (gyrn) Rob From owner-sonic@sard.mv.net Thu Sep 14 13:10:26 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id MAA25350 for sonic-ll; Thu, 14 Sep 1995 12:53:18 -0400 Received: from peter.cs.andrews.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id MAA25345 for ; Thu, 14 Sep 1995 12:53:05 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA21722; Thu, 14 Sep 1995 12:52:58 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA29352; Thu, 14 Sep 1995 12:53:00 -0400 Message-Id: <9509141653.AA29352@edmund> Subject: To: Alessandro Sanasi with Thanks To: sonic@sard.mv.net Date: Thu, 14 Sep 1995 12:52:59 -0400 (EDT) In-Reply-To: <5tdYKafPgzB@deco.franken.de> from "Alessandro Sanasi" at Sep 11, 95 09:21:00 pm X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Alessandro: MANY THANKS for sending the photocopies from the UK Sonic comics. Even in miniature, the artwork looks impressive. While I'm not that big a fan of comics and stories built around the games, I appreciated the emerald information. I still play to write a Mobius apocalypse one day which ties up absolutely all the loose ends, and the information about the Gray Emerald was very helpful. If there's anything I can do to repay your kindness, please let me know. ================================================================ || ___------__ || || |\__-- /\ _- || Daniel J. Drazen || | / __ _ || drazen@andrews.edu || //\ / \ /__ || || | o| 0|__ --_ || Custodian of one of the Sonic || \\____-- __ \ ___ - || the Hedgehog FAQ Files || (@@ __/ / /_ || || -_____--- --_ || ASCII Sonic by Han J. Lee ================================================================ From owner-sonic@sard.mv.net Thu Sep 14 14:40:27 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA26576 for sonic-ll; Thu, 14 Sep 1995 14:17:27 -0400 Received: from peter.cs.andrews.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id OAA26571 for ; Thu, 14 Sep 1995 14:17:18 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA23465; Thu, 14 Sep 1995 14:17:15 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA02090; Thu, 14 Sep 1995 14:17:16 -0400 Message-Id: <9509141817.AA02090@edmund> Subject: To: A. M. Ortega; Re: Subscription To: sonic@sard.mv.net Date: Thu, 14 Sep 1995 14:17:15 -0400 (EDT) In-Reply-To: <199509060202.UAA05938@nic.data.net.mx> from "ALEXANDRA MONCAYO ORTEGA" at Sep 5, 95 08:02:27 pm X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Dear Alexandra, Have received the money order and placed an order for a subscription. As soon as I receive an issue I'll send it on to you at the address you specified. Should be a couple more weeks before that happens. ================================================================ || ___------__ || || |\__-- /\ _- || Daniel J. Drazen || | / __ _ || drazen@andrews.edu || //\ / \ /__ || || | o| 0|__ --_ || Custodian of one of the Sonic || \\____-- __ \ ___ - || the Hedgehog FAQ Files || (@@ __/ / /_ || || -_____--- --_ || ASCII Sonic by Han J. Lee ================================================================ From owner-sonic@sard.mv.net Thu Sep 14 16:22:24 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA28302 for sonic-ll; Thu, 14 Sep 1995 16:05:32 -0400 Received: from nic.data.net.mx by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA28297 for ; Thu, 14 Sep 1995 16:05:26 -0400 Received: from ts17.data.net.mx (ts17.data.net.mx [200.13.16.56]) by nic.data.net.mx (8.6.12/8.6.9) with SMTP id OAA09952 for ; Thu, 14 Sep 1995 14:02:59 -0600 Date: Thu, 14 Sep 1995 14:02:59 -0600 Message-Id: <199509142002.OAA09952@nic.data.net.mx> X-Sender: alexmon1@mailer.data.net.mx X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable To: sonic@sard.mv.net From: alexmon1@data.net.mx (ALEXANDRA MONCAYO ORTEGA) Subject: Re: To: A. M. Ortega; Re: Subscription Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net >Dear Alexandra, > >Have received the money order and placed an order for a subscription. >As soon as I receive an issue I'll send it on to you at the address you >specified. Should be a couple more weeks before that happens. Hey friend.I=B4m very grateful with you.Anything that you want or whatever that I can do for you,ask me for it.On the other hand I want you to know that here in Mexico we had today an earthquake of 7.2 degrees in the Richter scale,by this cause in this moment I=B4m scared,I=B4d like that there were no nuclear tests on France,the universitaries said that the nuclear tests were the cause of the earthquake.Do you know something about the theme?Now my only hope is that= these tests finish in May of 1996 how they said. Thank you!!!=20 Your friend ALEX=20 >=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >|| ___------__ || >|| |\__-- /\ _- || Daniel J. Drazen >|| | / __ _ || drazen@andrews.edu >|| //\ / \ /__ || =20 >|| | o| 0|__ --_ || Custodian of one of the Sonic >|| \\____-- __ \ ___ - || the Hedgehog FAQ Files >|| (@@ __/ / /_ || =20 >|| -_____--- --_ || ASCII Sonic by Han J. Lee >=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D From owner-sonic@sard.mv.net Thu Sep 14 17:35:10 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id RAA29400 for sonic-ll; Thu, 14 Sep 1995 17:05:53 -0400 Received: from ddi2.digital.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id RAA29395 for ; Thu, 14 Sep 1995 17:05:50 -0400 Received: from outdoor.UUCP (uucp@localhost) by ddi2.digital.net (8.6.9/8.6.9) with UUCP id RAA27709 for sonic@sard.mv.net; Thu, 14 Sep 1995 17:02:18 -0500 To: sonic@sard.mv.net Subject: Info about geting some of the UK sonic comics From: john.mankowski@outdoor.com (JOHN MANKOWSKI) Message-ID: <8B113D1.00010042FE.uuout@outdoor.com> Date: Thu, 14 Sep 95 16:17:00 -0500 Organization: The Outdoor Sportsman BBS - Cocoa, FL - 1 (407)635-9590 X-Mailreader: PCBoard Version 15.22 X-Mailer: PCBoard/UUOUT Version 1.20 Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Hey I saw the pictures from the site of the UK comics and I liked them. I wanted to know about where I could order some. I remember reading a file aobut them but I coudn't learn much I need to know Where to write to,How much it costs (In both pounds and $s) and what are some of the better issures to try to start with? Thanks From owner-sonic@sard.mv.net Thu Sep 14 19:54:15 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id TAA02250 for sonic-ll; Thu, 14 Sep 1995 19:47:14 -0400 Received: from use.usit.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id TAA02244 for ; Thu, 14 Sep 1995 19:47:11 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id TAA18871; Thu, 14 Sep 1995 19:41:05 -0400 Date: Thu, 14 Sep 1995 19:41:05 -0400 (EDT) From: "Erich Schulman (KTN4CA) Team OS/2" To: sonic@sard.mv.net Subject: Re: Info about geting some of the UK sonic comics In-Reply-To: <8B113D1.00010042FE.uuout@outdoor.com> Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net On Thu, 14 Sep 1995, JOHN MANKOWSKI wrote: > Hey I saw the pictures from the site of the UK comics and I liked them. > I wanted to know about where I could order some. I remember reading a > file aobut them but I coudn't learn much I need to know Where to write > to,How much it costs (In both pounds and $s) and what are some of the > better issures to try to start with? The address and prices are both in Dan Drazen's FAQ (faq-dd.txt) on the rat.org ftp site at /pub/sonic/text. I think the prices were only given in pounds. You can check with your bank to get the exchange rate (some newspapers also print this on the stock market page). The address is also given in the merchandise list (http://rat.org/sonic/merchandise.html) in the Suppliers section. Erich Schulman (KTN4CA) [Team OS/2] A net.freedom-fighter for Mobius! "Freedom Fighters are #1!" -- Sonic the Hedgehog A! JW2 WAR++ PI0>+ BR+i SL++++i SK+++ RI0>++/++^ RU+ GDF0>+ BU++ MI- MM- KK-- Do $++ E59 Ee5 TRita Ay68 M Mail: acme@use.usit.net | WWW: http://nyx10.cs.du.edu:8001/~eschulma From owner-sonic@sard.mv.net Thu Sep 14 21:24:08 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id VAA03645 for sonic-ll; Thu, 14 Sep 1995 21:14:34 -0400 Received: from unix.infoserve.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id VAA03640 for ; Thu, 14 Sep 1995 21:14:30 -0400 Received: from localhost (bradc@localhost) by unix.infoserve.net (8.6.5/8.6.5) id SAA29808; Thu, 14 Sep 1995 18:19:09 -0700 Date: Thu, 14 Sep 1995 18:19:08 -0700 (PDT) From: Brad Clark Subject: Re: Info about geting some of the UK sonic comics To: sonic@sard.mv.net cc: sonic@sard.mv.net In-Reply-To: <8B113D1.00010042FE.uuout@outdoor.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net On Thu, 14 Sep 1995, JOHN MANKOWSKI wrote: > Hey I saw the pictures from the site of the UK comics and I liked them. > I wanted to know about where I could order some. I remember reading a > file aobut them but I coudn't learn much I need to know Where to write > to,How much it costs (In both pounds and $s) and what are some of the > better issures to try to start with? > > Thanks > Ditto! If anyone's got the Fleetwood Comics address, could they please post it? Thanks. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x RL: Brad D. Clark Furtoonia: Orwin Raccoon/GrumpyBear x x bradc@unix.infoserve.net x xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -Football and 'toons don't mix. From owner-sonic@sard.mv.net Thu Sep 14 22:54:12 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id WAA05266 for sonic-ll; Thu, 14 Sep 1995 22:34:19 -0400 Received: from nic.data.net.mx by sard.mv.net (8.6.10/mv(b)/mem-941101) id WAA05255 for ; Thu, 14 Sep 1995 22:34:15 -0400 Received: from ts16.data.net.mx (ts16.data.net.mx [200.13.16.55]) by nic.data.net.mx (8.6.12/8.6.9) with SMTP id UAA14131 for ; Thu, 14 Sep 1995 20:31:49 -0600 Date: Thu, 14 Sep 1995 20:31:49 -0600 Message-Id: <199509150231.UAA14131@nic.data.net.mx> X-Sender: alexmon1@mailer.data.net.mx X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable To: sonic@sard.mv.net (Brad Clark) From: alexmon1@data.net.mx (ALEXANDRA MONCAYO ORTEGA) Subject: Hey What´s up? Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net Hello Brad. I=B4d like to know what happened with you.Why you haven=B4t written me?I= know that I=B4m ambicious of nature but if this doesn=B4t bother you.can I know what=B4s about the triple trouble special that I asked you for and what= about the book?I=B4m so sorry because I couldn=B4t find your correct e-mail= address and I=B4ve to send you this message to the lists.My computer got full and I had to order and organize it,but in this I lost almost all the e-mail addresses except by two of them. SEE YOU!!! YOUR FRIEND ALEX From owner-sonic@sard.mv.net Fri Sep 15 09:22:31 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id IAA11216 for sonic-ll; Fri, 15 Sep 1995 08:56:08 -0400 Received: from peter.cs.andrews.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id IAA11210 for ; Fri, 15 Sep 1995 08:56:04 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA14051; Fri, 15 Sep 1995 08:55:59 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA09842; Fri, 15 Sep 1995 08:56:01 -0400 Message-Id: <9509151256.AA09842@edmund> Subject: Re: Info about geting some of the UK sonic comics To: sonic@sard.mv.net Date: Fri, 15 Sep 1995 08:56:00 -0400 (EDT) In-Reply-To: from "Brad Clark" at Sep 14, 95 06:19:08 pm X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net > > If anyone's got the Fleetwood Comics address, could they please > post it? > > Thanks. > > > xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx > x RL: Brad D. Clark Furtoonia: Orwin Raccoon/GrumpyBear x > x bradc@unix.infoserve.net x > xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx > > -Football and 'toons don't mix. > Check the FAQ File -- it's in there somewhere. ================================================================ || ___------__ || || |\__-- /\ _- || Daniel J. Drazen || | / __ _ || drazen@andrews.edu || //\ / \ /__ || || | o| 0|__ --_ || Custodian of one of the Sonic || \\____-- __ \ ___ - || the Hedgehog FAQ Files || (@@ __/ / /_ || || -_____--- --_ || ASCII Sonic by Han J. Lee ================================================================ From owner-sonic@sard.mv.net Fri Sep 15 09:53:34 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA11960 for sonic-ll; Fri, 15 Sep 1995 09:42:13 -0400 Received: from peter.cs.andrews.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA11949 for ; Fri, 15 Sep 1995 09:42:07 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA15072; Fri, 15 Sep 1995 09:42:03 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA11760; Fri, 15 Sep 1995 09:42:06 -0400 Message-Id: <9509151342.AA11760@edmund> Subject: Sonic FAQ File 2/5 To: sonic@sard.mv.net Date: Fri, 15 Sep 1995 09:42:06 -0400 (EDT) X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net NOTICE: The fact that episode and story summaries appear here means there is a good chance that you will encounter spoilers. This is your only notice! II. SOURCE DESCRIPTIONS A. SONIC THE HEDGEHOG EPISODE GUIDE 1. First Season: 1993-94 Super Sonic Writer: Jules Dennis When Nicole malfunctions, Sonic and Sally go to Robotropolis to get replacement parts. While there, they discover the Forbidden Zone and a being named Lezar. Lezar causes Sonic to lose his speed abilities, and teaches him that he can still accomplish things without it. Sonic Boom Writer: Len Janson While on a mission in Robotropolis, Sally intercepts a message which includes the use of her father's pet name for her. They follow the lead to the Dark Swamp and the remains of Ironlock Prison. In the process, a freedom fighter named Cat is captured. The freedom fighters gain maps to Robotropolis, but the search for Sally's father proves futile. Sonic and Sally Writers: Pat Allee and Ben Hurst Before becoming the principle writers for the second season, Allee and Hurst wrote this account of Sally's capture by Robotnik's forces. Sonic rescues what he thinks is Sally but what is instead a robot double. Back in Knothole, Tails begins to doubt Sally's behavior because of small details, such as how she reads a bedtime story. After first dismissing Tails' fears, Sonic also comes to realizes he's been dealing with a "Stepford Sally." Hooked on Sonics Writer: Randy Rogel In an attempt to impress Sally, Antoine tries to capture Robotnik by himself. He attempts to lure Robotnik into the open with the offer of a power ring, but Antoine is himself captured and Sonic has to rescue him. Ultra Sonic Writer: David Villaire While on a raid in Robotropolis, Sonic finds his Uncle Chuck as a robot worker in a crystal mine. Uncle Chuck recovers his mind and will long enough to help destroy a giant crystal which would have damaged the ecosystem of the entire planet. As Uncle Chuck loses control of his will, Sonic vows to return for him. Sonic's Nightmare Writer: Frank Santopadre The freedom fighters are captured and held on a deserted island refinery. Sonic must not only rescue them but he also has to deal with a recurring nightmare where he unable to prevent Sally's being roboticized. Warp Sonic Writer: Matt Uitz The freedom fighters discover an underground civilization called Lower Mobius and one of its citizens, Griff. Lower Mobius draws energy from a power crystal, but it is weakening. Feigning friendship, Griff visits Knothole and steals the power stone which is the source of the power rings. After fighting off some mechanical rats, the power stone is retrieved. Griff apologizes for his theft and is given a portion of the stone to aid Lower Mobius. Harmonic Sonic Writer: David Villaire After Robotnik launches a robot-manned orbiting space station to locate Knothole, the Knothole freedom fighters use a rocket booster to reach and destroy it. Sonic and the Secret Scrolls Writer: Janis Diamond The freedom fighters journey to Mauga (sp?) to recover some legendary scrolls, but Robotnik is tailing them. Robotnik's ship is hurled off a plateau by a violent wind, and the Knothole gang mistakenly believe he is finished. Will they make the same mistake at the end of the second season? Sub-Sonic Writer: Barbara Slade Sonic discovers a stream of water that makes plants grow at a fantastic rate. In their search for the source, the Knothole gang discover a subterranean creature whose habitat has been disturbed by Robotnik's drilling operations. Heads or Tails Writer: Len Janson On a raid of Robotropolis, Sonic runs into Muttski, his now- roboticized pet dog and vows to return him to normal someday. The freedom fighters also have to contend with a squadron of Buzzbombers carrying an orange defoliant [Agent Orange? Hmmmm...] intent on destroying the Great Forest and exposing Knothole. Artwork in this ep is decidedly off-model. Sonic Past Cool Writers: Kayte Kuch & Sheryl Scarborough Tails finds a baby terrapod and the freedom fighters escort the terrapod herd to Boulder Bay, where they will be safe from Robotnik. Sonic Racer Writer: Len Janson While on a mission to disable Robotnik's power generators, Sonic is tempted into participating in a contest against a super-fast robot designed to capture him. While he engages the bot, Bunnie, Sally and Antoine go after their target: Robotnik's back-up generator. 2. Second Season: 1994-95 Game Guy Sonic rescues someone from capture by Robotnik; he turns out to be Ari, a freedom fighter from another group. Ari directs Sonic to a place which turns out to be a trap. Sonic manages to escape (after Robotnik toys with him), but Ari--whose comrades were roboticized and who was himself deceived by Robotnik--is sucked into the Void. Before falling into the Void, Ari says something about a list of other freedom fighters. Sonic Conversion To my way of thinking, THE breakthrough episode for the series! The Knothole gang test a deroboticizing process on Bunnie, whose partially-roboticized body is returned to normal. Sonic then goes after Uncle Chuck and is able to convince him to undergo the process. However, the process turns out to be only temporary as, in a poignant scene, Bunnie reverts to a half-robot. When Uncle Chuck reverts to robotic form, he captures Tails and Antoine for delivery to Robotnik; Sonic confronts him and manages to break the hold on Uncle Chuck's mind. Uncle Chuck returns to Robotropolis to work as a spy for the Knothole gang. No Brainer Sonic's thought processes are temporarily scrambled while on a mission in Robotropolis. Taking advantage of the situation, Snively convinces Sonic that they are friends. The disruption wears off just as the Knothole gang face imminent capture. Blast to the Past (two parts) Dulcy takes Sonic and Sally to a floating island where they use the Time Stones to return to Mobotropolis on the eve of the planet's conquest by Dr. Robotnik (then known as Julian, affiliated with the War Ministry and supposedly in charge of its dismantling). They also encounter themselves as 5-year-olds and learn that it was Sonic's Uncle Chuck who had perfected the roboticizer process in the first place, though Julian/Robotnik stole the process. Sally and Sonic work to keep their child selves from being roboticized, to prevent the Great Forest from being destroyed, and to make sure that Sally's nanny, Rosie, would not get captured. Fed Up With Antoine/Ghost Busted (back to back episodes) Feeling unappreciated, Antoine allows himself to be made "king" by a group of renegades, unaware that with the office comes the "honor" of being an entree./While out camping, Sonic's ghost story panics Tails, and Antoine once more demonstrates his ineptitude. Dulcy Dulcy begins having overpowering urges to fly to Dragonsnest, a nesting site for female dragons. She, Sonic and Sally, arrive just as Robotnik has captured another female dragon; they then discover the dragon's egg inside Dragonsnest. Taking the egg back to Knothole, they rescue the female dragon who returns in time to hatch the egg. The Void Sonic discovers an opening to the Void while out in the "Great Unknown" [another name for the Forbidden Zone?]. Sally and Bunnie are put under a spell and pulled into the Void by a sorcerer named Naugus, who had been imprisoned there years before by Robotnik and who needs Sonic's speed to escape. Sonic learns what has happened from Nicole and allows himself to be pulled into the Void. Attempting to rescue Sally and Bunnie, he is tricked into rescuing what he thinks is Sally's father but is really Naugus. Sonic returns to the Void and finds not only Sally and Bunnie but the King and Ari as well. He brings them all out, but Naugus and the King have spent so much time in the Void that their bodies cannot handle living on Mobius. Naugus breaks off his tormenting of Robotnik, and Sally's father gives her the list of other resistance groups. Sally goes through the emotional rollercoaster ride of her life. The Odd Couple/Ro-Becca (back to back episodes) After a crash landing by Dulcy leaves Sonic homeless he moves in with Antoine, who predictably gets bent out of shape by Sonic's lifestyle./Rotor cobbles together a robot which develops the hots for Antoine. Cry of the Wolf The Knothole freedom fighters search for and discover the Wolf Pack, the remnants of an ancient race who are now one of the other resistance groups. After several unsuccessful attempts to destroy a test pod from the Doomsday Project, Sonic draws it into a lightning storm and destroys it. Drood Henge Sonic and Tails discover an archaeological dig by Robotnik; they learn from Nicole that the object of the search is the Deep Power Stones, and that Robotnik has recovered one of the two. Tails comes up with a plan to retrieve the second stone before Robotnik can get to it. Spyhog On the eve of final preparations of the Doomsday project, Robotnik begins to suspect that there is a spy in his midst. Uncle Chuck's cover is blown, but he escapes capture and goes back underground with a different cover. Doomsday In the season finale, a combined force of the five freedom fighter groups tries to destroy the Doomsday project. Robotnik, however, seems to have too many safeguards built in. As a last resort, Sonic and Sally use the Deep Power Stones. The Doomsday project is destroyed; Robotnik's fate is uncertain but Snively is ready to step into his shoes in a burst of megalomania and overacting. Cliffhanger: who or what does Snively have to help him? We'll never know: ABC chose not to run StH for a third season (see FAQ #9). VOICE CREDITS: SONIC: Jaleel White SALLY: Kath Soucie NICOLE: Kath Soucie (uncredited) TAILS: Bradley Pierce BUNNIE: Christine Cavanaugh ANTOINE: Rob Paulsen ROTOR: Mark Ballou (1st season) Cam Brainard (2d season) DULCY: Cree Summer Franks UNCLE CHUCK: William Windom ROBOTNIK: Jim Cummings SNIVELY: Charlie Adler ADDITIONAL VOICES: (First season): David Doyle Gaille Heindenmann Dana Hill Danny Mann Jason Marsden Charlie Schlatter Frank Welker (Second season): Shari Belafonte: Lupee (?) Michael Bell: Naugus (?) Crystal Cooke Tim Curry: Sally's father; Keeper of the Time Stones Dave Fennoy Dorian Harewood John Kassir Katie Leigh Nancy Linari Victor Love Tahj Mowry Hal Rayle Alaina Reed Hall Lindsay Ridgeway April Winchell Want to contact DiC? Write or phone: DiC 303 North Glenoaks Blvd. Burbank, CA 91502 (818) 955-5400 (818) 955-5696 (FAX) From owner-sonic@sard.mv.net Fri Sep 15 10:07:45 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA11944 for sonic-ll; Fri, 15 Sep 1995 09:41:41 -0400 Received: from peter.cs.andrews.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA11939 for ; Fri, 15 Sep 1995 09:41:36 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA15064; Fri, 15 Sep 1995 09:41:32 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA11746; Fri, 15 Sep 1995 09:41:35 -0400 Message-Id: <9509151341.AA11746@edmund> Subject: Sonic FAQ File 1/5 To: sonic@sard.mv.net Date: Fri, 15 Sep 1995 09:41:35 -0400 (EDT) X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net ___------__ |\__-- /\ _- |/ __ _ //\ / \ /__ | o| 0|__ --_ \\____-- __ \ ___ - (@@ __/ / /_ -_____--- --_ // \ \\ - //|\__/ \\ ___- \_-\_____/ \-\ // \\--\| ____// ||_ /___//_\ /___\ ascii Sonic by Han J. Lee |====================== THE SONIC FAQ FILE =====================| September 15, 1995 edition Compiled by: Daniel J. Drazen Contributors: Chris Baird, Ron Bauerle, Brad Clark, James Firmiss, Maureen Furniss, John W. Johnston, Craig Moore, Michiyo Nakajima, Paula O'Keefe, Eric E. Pearson, Jeff Pegnato, David Pistone, Alessandro Sanasi, Erich Schulman, Fred Sloniker, Andy White, Shawn Wolski Address all comments, corrections, contributions and flames to: drazen@andrews.edu ***************************************************************** WHAT'S NEW?: [Note: There WILL be spoilers. You have been warned. DJD] #28 [Nov 1995] "Saturday Noght's Alright For A Fight" [3 parts] Story: Ken Penders/Art: Art Mawhinney Having penetrated into the Knothole control center, Sonic basically begins beating up on everyone in sight. This includes the ladies--he puts Sally in a headlock, and escapes from a leg scissors by Bunnie. Eventually (by the end of Part 2) Sonic is knocked out, the bug implanted on him discovered, he recovers from his amnesia and the plot resolved. Sonic Art "Growing Pains", Part 1 Story: Mike Gallagher/Art: Dave Manak Tails is still upset at Sonic for having "slapped [him] around" in the previous story, and resentful of Sally for keeping the Sea Fox in dry dock as a "floating crib." Thanks to the oil he got from the gull in "Submersible Rehearsal" (the Triple Trouble special), he sets out on his own. Coming upon an uncharted island, he comes to the rescue of Fiona, a captive female fox, and instantly falls in love with her. Fiona, however, is an automaton set up as bait by Robotnik. Tails is trapped by Fiona, and Fiona herself starts the process of roboticizing Tails [to be continued]. SonicGrams: More info about the Tails miniseries coming up -- apparently, the actions moves to "Downunda," the Mobian equivalent of Australia; Freddy Mendez has moved on to other editorial work within Archie Comics; two letters to Sonic elicit replies about the Tails miniseries, and elicits the information that Sonic is 15; and one letter to Sally asks how to become a freedom fighter (I think actually being on Mobius would be a plus). **************************************************************** I. FREQUENTLY ASKED QUESTIONS II. SOURCE DESCRIPTIONS A. SONIC THE HEDGEHOG EPISODE GUIDE B. SONIC COMICS DESCRIPTIONS C. OTHER SOURCES I. FREQUENTLY ASKED QUESTIONS ============================= Q1: How did Tails come to have two tails? Q2: Is "Tails" his real name? Q3: Is Tails related to Sally? He calls her "Aunt Sally" quite often. Q4: I can't figure out what kinds of animals some of the characters are supposed to be. Q5: "Sally Acorn?" Q6: How old are the characters supposed to be? Q7: What happened with the Princess Sally miniseries? Q8: Does anyone have a theory about Sonic's speed? Q9: Why didn't ABC renew Sonic for a third season? ================================================================ Q1: How did Tails come to have two tails? A: The writers of Sonic comics solicited reader responses to this question; the replies were printed in issue #2 ("All The Mail's About Tails!"). Theories range from transplantation to mutation. The latest entry is in the Sonicgram of #22. They state that Tails just happened to be born that way--with no other comment (thus illustrating the difference between an Explanation and an Answer). At this point, there is no "official" explanation as to how Tails got that way, so you're pretty much free to believe what you like. Personally, I prefer the theory that it is a mutation, induced by Robotnik's pollution of Mobius. This would accord with the fact that Tails had not been born when Robotnik took over (cf. Q6). Q2: Is "Tails" his real name? A: No, his real name is "Miles Prower" (you have to say it sorta fast to get the joke). That was his name when he was introduced on the front screen of the Sonic 2 video game. Tails was given as his nickname, and it stuck. Q3: Is Tails related to Sally? He calls her "Aunt Sally" quite often. A:This argument has been put forward by the "Sally is a fox" camp (see below). However, if that were true, then he'd also be related to Bunnie, as he's been known to address her as "Aunt Bunnie." For that matter, it seems that everyone in the Knothole gang refers to Sir Charles Hedgehog as "Uncle Chuck," though he's technically only uncle to Sonic. While it was not explicitly stated in either the comics or in the cartoons, it has to be kept in mind that all of the freedom fighters' families were disrupted by Robotnik's takeover of Mobius. It's safe to assume that they all have had relatives who have ended up being roboticized. As a result, they have become not so much a paramilitary resistance group as a loose-knit family. Sonic, for instance, clearly relates to Tails as if the latter was his little brother, the difference in species notwithstanding. Q4: I can't figure out what kinds of animals some of the characters are supposed to be. A: Admittedly, it's trickier to spot some species in the series than others. Herewith is the list: Sonic and Sir Charles. . . . . . . . . . . . . . . . . .hedgehogs Bunnie . . . . . . . . . . . . . . . . . . . . . . . . . . rabbit Tails. . . . . . . . . . . . . . . . . . . . . . . . . . . . .fox Rotor. . . . . . . . . . . . . .walrus (sea lion, cf. Teitelbaum) Antoine D'Coolette . . . . . . . . . . . . . . . . . . . . . .fox Sally Acorn. . . . . . . . . . . . . . . ground squirrel/chipmunk Sally's father . . . . . . . . . . . . . . . . . . . . . . . .fox The identification of Sally as a ground squirrel is based on extended discussion of the topic on Internet {alt.fan.furry and rec.arts.animation). She was also declared to be a ground squirrel in the comics, most recently in the Sonicgram of Sonic #19. As for the designation "ground squirrel/chipmunk", which has been questioned by at least one correspondent, I entered it this way on the assumption that the two terms were synonymous. I have consulted a dictionary, which states that the term "ground squirrel" applies to several kinds of rodents, including the chipmunk genus _Tamias_. Given the present ambiguity, the designation will remain as is. Despite this, controversy continues. Identifying Sally's species has been particularly vexing to some fans, especially those who reason that since Sally's father is clearly a fox, then she must be one herself. It is possible that Sally takes after her mother in this regard more than her father. Cross-species mating is a definite possibility, and an example is implied in the "flashforward" at the end of "Sally's Crusade" [Sonic: In Your Face #1]. At this point, the identification of Sally's nanny, Rosie, remains ambiguous. Given her buck teeth, she could be either a beaver or a woodchuck. Since she is always shown wearing a long cloak, I've been unable to spot the character beaver tail. Final identification is still pending. Q5: "Sally Acorn"? A: This is how she was identified as far back as the beginning of the comics [Sonic Miniseries, #0, Mar 1993]. Technically, royalty do not have surnames or family names in the accepted sense; rather, the title of the personage tends to serve the purpose. Her middle name, Alicia, is apparently seldom used (cf. "Blast to the Past," part 1). If you wanted to be grandiose about it, Sally's formal title would be: Sally Alicia, Princess of the House of Acorn. But in any event it's unlikely that Sally's formal title will come back into use so long as Robotnik is in charge. Q6: How old are the characters supposed to be? A: According to the TV series ["Blast to the Past: part 1"] Sonic and Sally were both 5 years old when Sally's father was overthrown and Robotnik took over. Two other age clues were given in the "Drood Henge" episode: that Tails was 10 years old, and that Sally wouldn't "come of age" for another two years. At one point, Sally's age is explicitly given as being 16, though the comics reportedly put both Sally and Sonic at age 15. Subtracting 5 from 16 leaves the number of years Robotnik has been in charge: 11. Thus, it would appear that Tails was born after the fall of the House of Acorn. Still, the simplest way out of this dilemma would be to put the age of majority on Mobius at 17 instead of 18; that would eliminate the extra year differential without altering the stated ages of Sonic and Sally (in the comics) or of Tails (in "Drood Henge"). Q7: What happened with the Princess Sally miniseries? A: Archie Comics was supposed to roll out a three-part miniseries starring Sally as the main character, but its introduction was delayed--a situation acknowledged in the SonicGram of #21. The story actually began with "Deadliest of the Species" in Sonic #20. The cover art for the miniseries, however, differed in subsequent advertisements: one cover for the first issue prominently featured Geoffrey St. John, while another did not. The third issue cover either does or doesn't feature Sally doing battle with a clone of herself, depending upon where you see it. Two different versions of the cover for #2 appeared in Sonic #22. The fact that the Sally creative team PLUS Archie Comics PLUS Sega reportedly came together to discuss "improving" the series (as reported in Sonic #21 -- hence the delay) would seem to indicate that someone had come down with a case of "creative differences." In any event, the "improved" Sally miniseries began shipping the week of Feb 13, after a slight delay. Q8: Does anyone have a theory about Sonic's speed? A: How, in other words, is Sonic able to run so fast? Apparently the same way you get to Carnegie Hall in the old joke: practice. I'm serious; here is the only print explanation I've come across so far: "Years ago, when things were right on Mobius, there lived a hedgehog named Sonic.... Sonic was only interested in running as fast as he could. Every day he practiced." [Michael Teitelbaum, _Sonic the Hedgehog_. Mahwah, NJ: Troll, 1993, pp.7- 8]. And that's the extent of Teitelbaum's explanation. Thanks a heap, Mike! Chris Baird may be onto something, and it looks like he wants to force the issue by asking Archie Comics about "The rumor going around the Internet that [Sonic] got his speed from falling into a vat of power rings when he was a baby." Q9: Why didn't ABC renew Sonic for a third season? A: There are now three answers to this question -- one appears to be definitive, but the other two are more fun. Believe what you like: 1) ABC got clobbered in the SatAM ratings of the November sweeps because the show was up against the Mighty Morphin' Power Rangers on Fox. Despite the fact that ABC shifted Sonic to an earlier time slot (doing so without warning just before the first airing of the "Doomsday" episode), Fox jazzed with its schedule so that MMPR was once more up against Sonic. This 1-2 punch was enough to do it. Source for this item: someone from within the offices of Archie Comics, as posted to alt.fan.sonic-hedgehog. 2) DiC allegedly screwed the pooch by releasing StH animation cels onto the market without clearing it with Sega. Upon learning of this, Sega took umbrage that its property was being sold without its consent or agreement to a cut of the action (can you say "anal retentive"?). Words were exchanged and the show was effectively cancelled. 3) ABC's kidvid programming has lately been adhering to a policy of "two seasons and out" for shows. Though it's possible that some ideas only last two seasons because they're kinda bankrupt to begin with. ================================================================= From owner-sonic@sard.mv.net Fri Sep 15 10:19:05 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA11980 for sonic-ll; Fri, 15 Sep 1995 09:42:38 -0400 Received: from peter.cs.andrews.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA11971 for ; Fri, 15 Sep 1995 09:42:33 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA15080; Fri, 15 Sep 1995 09:42:29 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA11811; Fri, 15 Sep 1995 09:42:32 -0400 Message-Id: <9509151342.AA11811@edmund> Subject: Sonic FAQ File 3/5 To: sonic@sard.mv.net Date: Fri, 15 Sep 1995 09:42:32 -0400 (EDT) X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net B. SONIC COMICS DESCRIPTIONS [CONTRIBUTIONS WELCOME] Now, direct from the Great White North, Brad Clark summarizes the original four-part Sonic miniseries: Issue 0 "Don't Cry For Me, Mobius" Story: Michael Gallagher, Art: Scott Shaw! Sonic is chased by Dr. Robotnik. After the chase, which Robotnik loses, Sonic returns to Knothole where most of the main characters are introduced for the first time. (Note: Rotor is referred to as "Boomer.") Antoine then announces that there is a leak in Knothole (Knothole is located underground in this issue) that is caused by Robotnik. Sonic defeats Robotnik with a power ring. "The Royal Family of Mobius" Gallagher/Shaw! Takes place before Robotnik was in power and has Sonic and Uncle Chuck running a chilidog take-out stand. Robotnik destroys the stand and captures Muttski and Uncle Chuck. Sonic meets Sally (with yellow hair and red fur) who introduces him to the rest of the freedom fighters in Knothole. Issue 1 "Run, Sally, Run" Gallagher/Shaw! Sally [this time with pink fur and black hair] goes to see Robotnik about the return of her father. Robotnik captures Sally and almost throws her into the "Robo-machine." Sonic rescues Sally only to discover that Sally had wanted to get caught in order to gather information on the roboticizer, using some special boots designed by Boomer/Rotor. Issue 2 "A Crowning Achievement" Gallagher/Shaw! Sally decides to wear the "Crown of the Acorn Kings" which belonged to her father, but the crown is missing. They discover a robotic freedom fighter who tells them that Robotnik has stolen the crown and has scattered its jewels (the four Chaos Emeralds) throughout the land. Sonic retrieves the emeralds and Boomer/Rotor repairs the crown. Issue 3 "Sonic Flashback" Gallagher & Shaw! Sonic and Robotnik recall when they were kids. Uncle Chuck invents the power rings. Sonic and Robotnik have an argument, and it escalates until Robotnik is constructing mechanical monsters out of Uncle Chuck's appliances. Sonic then wakes up -- it was all just a daydream -- and resumes being chased by Robotnik. "Why Ask Spy" Sonic is made to look like a robot to trick Robotnik and to destroy one of his factories. In the process, Sonic discovers Uncle Chuck and Muttski who have both been roboticized. Sonic destroys the factory. And a tip of the ol' freedom fighters' fedora to JOHN W. JOHNSTON for supplying summaries for issues 1-15 plus 17: #1 [Aug 1993] "Meet Me At The Corner of Hedgehog and Vine!" Story: M. Gallagher; art: D. Manak One of Robotnik's SWATbots develops a mechanical plant called "Krudzu" and modifies a Burrobot to plant its seeds in the Great Forest. Antoine, depressed because Sally only pays attention to Sonic, decides to get her a bouquet of flowers. He gets caught by the Krudzu, Sonic saves him, and they discover that the Krudzu is not waterproof. "You Bet My Life!" Gallagher & Manak Boomer/Rotor discovers that Robotnik is making a big presentation in the Casino Night Zone. Sonic crashes the party, only to be subdued by Robotnik's newest baddie: Orbinaut. He is put in a giant pinball machine and sent through a very rough ride. When he escapes from the pinball machine, Sonic blows up the casino and puts Robotnik into orbit. [Notes: Apparently the casino was rebuilt for "The Man From H.E.D.G.E.H.O.G." (#16); the pinball (Spinball?) plot was used to better effect later on in the "Game Guy" episode of the TV series; Rotor was still being called "Boomer" at this time. DJD] #2 [Sep 1993] "Triple Trouble" Gallagher/Manak Robotnik sends his newest badnik, Coconuts, after Sonic and Tails. When they send Coconuts' parts back COD, Robotnik sends two more badniks, Scratch and Grounder, after Sonic. [No, this has no relation to the Game Gear game. It does, however, set up the characters from the syndicated TV series. DJD] "Vertigo A Go Go!" Gallagher/Manak Sonic is out collecting rings when he warps into an extremely warped zone where he meets two friends, Al and Cal. "All The Mail's About Tails" Gallagher (rewrite)/Manak Sonic and Tails read letters from fans who express their opinions about how Tails got his two tails. One theory was: one of Tails' ancestors was owned by Charles Dickens (A Tails of Two Cities). Another theory was that Tails was a mutant (and couldn't get a job with the X-Men). Another theory says he was a loss leader at a carnival freak show. Another theory says he was one of Dr. Frankenstein's creations. Another theory says that Tails has Antoine's tail (and hair). And another theory involved something dealing with evolution. #3 [Oct 1993] "The Bomb Bugs Me" Gallagher/Manak Sonic informs Sally and Boomer/Rotor that Robotnik has "the bomb." To trick Robotnik, they project a picket line on a wall outside his office. Boomer/Rotor disguises himself as Robotnik to trick Crabmeat into giving "the bomb" to the freedom fighters, but this plan backfires when Robotnik shows up dressed in a Boomer suit. "Rabbit Deployment" Gallagher/Manak Sonic and Boomer/Rotor travel to the Southern Section of Mobius (Sonic pulling Boomer who wears inline skates). They come across two SWATbots who have thrown a captured rabbit into a portable roboticizer. They are delayed in rescuing her because they are "tied up." They finally shut down the roboticizer and take it and the half rabbit-half robot with them. When she recovers, she gives her name as Bunnie Rabbot and demonstrates her abilities. Meanwhile the forest above Knothole is being trashed by a giant burrobot. When Sonic gets zapped, Bunnie picks up the burrobot and throws it 50 meters. Sonic then traps the burrobot by burying it. [This represents the first attempt to explain the origins of Bunnie. Since then, both fanfic and professional efforts -- Teitelbaum's second book: Robotnik's Revenge -- have covered the same ground. The situation is complicated by the fact that Bunnie appears as one of the children in Blast to the Past, and so wouldn't be a stranger to the Knothole Gang. In fact, BttP, part 2 featured a tease of Bunnie about to be roboticized as a child. Note also that Knothole is still an underground base at this time. DJD] #4 [Nov 1993] "The Lizard of Odd!" Gallagher/Manak Due to a roboticizer mishap caused by Buzzbomber, Robotnik turns a small salamander into his most powerful badnik [No, it's not Newt Gingrich! DJD]: Universalamander. When Sonic tries to attack him, Universalamander eats Sonic. Sonic escapes by making "Lizard Lips" belch. To defeat him, Sonic transforms into Super Sonic, gets an important component from the confiscated roboticizer [see above, "Rabbit Deployment"], and cuts Universalamander down to size. "Tails' Little Tale" Gallagher/Manak While Sonic rests after defeating Universalamander, Tails embarks on his first solo adventure. Unaware of Tails, Robotnik is in the middle of a company picnic. [You're right, it DOES sound lame! DJD] Tails get plucked by Buzzbomber and Orbinaut, but defeats both of them. Tails gets overconfident and is captured by two SWATbots making shadow-puppets. When they try to roboticize him, Sonic saves Tails. #5 [Dec 1993] "Olympic Trials and Errors" Story: Angelo Decasare [debut]; Art: Manak Robotnik challenges the freedom fighters to compete in Olympic games. If they win even one event, Robotnik "promises" to restore Mobius; if they lose, they'll be turned into robots. Before the competition, a SWATbot switches Sonic's sneakers with energy-draining shoes. When Sonic drops on the track, the other freedom fighters (except for Tails) take his place. While Tails is looking for materials to make a Sonic sculpture, he finds Sonic's real sneakers and returns them to him. [The synopsis ends here; presumably, Sonic wins, Robotnik renegs, and it's back to usiness as usual. The linkage between Tails and sculpture was repeated in "That's The Spirit" (#20). DJD] "Chomp on This, Chump!" Decesare/Manak While Sonic and Tails help Sally deal with a batch of extra- thick pancake batter, Boomer/Rotor decides to buy a mail-order ant farm. What Boomer/Rotor doesn't know is that the farm he receives came from Robotnik. Instead of ants, Boomer/Rotor receives a Termite-nator, a termite which eats wood and paper and which grows as it eats. Remembering Sally's pancake batter recipe, Sonic whips up a batch and fills a hollow log with it. Boomer/Rotor returns the ant farm to sender. [What is it with Rotor and ant farms? He also had one in "Ivo Robotnik, Freedom Fighter" (#23). DJD] #6 [Jan 1994] "The Spin Doctor" Gallagher/Manak When the freedom fighters attack Robotnik's factory, they find that Robotnik has relocated to deep within Mount Mobius, an active volcano. Sonic enters the Veg-O-Matic Fortress where he is attacked by Rexxon and Scorpius. After defeating them, he runs into two allies, Hip and Hop, who warn him about the Ferrons. After Sonic trashes the Ferrons, he comes across a cell full of animals awaiting roboticization. Just as Sonic believes he is on Robotnik's trail, he is shot out of the volcano, only to be rescued by Tails. "Sonic's Christmas Carol" Decesare/Manak [The cast enacts You-Know-What by You-Know-Who -- if you DON'T, better take a refresher course in English Lit. Significant in that they finally get the issue of Rotor's name straightened out. DJD] #7 [Feb 1994] "Uncle Chuck's Treasure" Decesare/Manak When Rotor accidentally sends Tails through the roof (literally), they find an old treasure map belonging to Uncle Chuck. They believe the "treasure" may be an invention that will help them defeat Robotnik. According to the map, the treasure was buried in Mobius National Park; unfortunately, the park had since been destroyed by being turned into a toxic waste dump. When the freedom fighters find the spot, Robotnik attacks. Sonic fights back using the toxic wastes, but Robotnik snatches the treasure from them as soon as they dig it up. Robotnik discovers that the "treasure" is really Sonic's bronzed baby booties (try saying THAT 3 times fast ;-) ). "Sorceress in Distress" Decesare/Manak Sally dresses as a sorceress for the annual Fright Night party, but needs a staff to complete the outfit. She finds one in the Forest and (due to a string of coincidences) believes it to be real. Robotnik sees the "sorceress" and, unaware that it's Sally, drags her back to Robotropolis; object: matrimony! Sonic follows them. Robotnik wants to see a demonstration of the sorceress's "magic" and Sally obliges, with a little help from Sonic. #8 [Mar 1994] "Bot's All, Folks!" Gallagher/Manak When Crabmeat is caught reading Sonic the Hedgehog comics, Robotnik is inspired to build super-powered robots to attack Sonic. Sonic meets, and defeats, "Botman," "Wolvurkel" (a factory second sent by mistake), "Spawnmower," "Magbot--Freedom Fighter Fighter," "Captain Marbot" and "Mighty 'Bot." [Furries might have a hard time slogging through this story! "Wolvurkel" is apparently an amusing *homage* to Jaleel White, the voice of Sonic in both the SatAM and daily syndie series. DJD] "A Little Music Goes A Long Way" Gallagher/Manak Sonic finds an old guitar, and the rest of the freedom fighters decide to form a band. Robotnik hears the music and decides to put a stop to it with a shrink ray. While the Freedom Fighters rummage through the Mobius Music Hall, Robotnik and Snively shrink them. Robotnik uses a Pest Buster vacuum to suck up the shrunken Sonic, but before they can put him inside a mobile roboticizer the shrink ray wears off and the freedom fighters return to normal size. Before Robotnik's reinforcements can arrive, the freedom fighters use music to chase him out of the hall. #9 [Apr 1994] "Pseudo-Sonic!" Gallagher/Manak After a thorough analysis of Sonic's profile, Robotnik builds his ultimate eil robot, "Pseudo-Sonic." Meanwhile, Sonic is out picking flowers for Sally. Unfortunately, he comes in contact with some poison sumac and blows up like a balloon. The Pseudo-Sonic discovers Knothole and is about to reveal its location. Tails, dragging his tails on the ground, builds up a static electricity charge and shorts out Pseudo-Sonic. Sonic tries to get back to Knothole but is apprehended by Robotnik. Bunnie slam-dunks Robotnik and helps cure Sonic's rash. "What's the Point?" Decesare/Manak While looking for a birthday present for Sally, Sonic comes upon a Mobian needl bird with a broken wing. Sonic wants to give it as a present, but Sally reminds him of other animals the freedom fighters have brought back. Meanwhile the needle bird, dubbed Thorny, has eaten Sally's birthday cake. Sally goes off to replace the cake while Sonic goes to return Thorny to the Great Forest. Sally is caught by a mechanical tree; Sonic almost suffers the same fate, but is rescued by Thorny. Sonic then rescues Sally while Thorny goes after Robotnik (who, needless to say, was behind the mechanical trees). #10 [May 1994] "Revenge of the Nerbs!" Decesare/Manak While attempting to steal power from Robotropolis, the freedom fighters are caught in a force field. Before the "Robotropolis Good Neighbor Society" can apprehend them, the freedom fighters escape thropugh a hole in the ground dug for them by a Nerb, part of an underground-dewlling race. The king of the Nerbs maintains that contact with surface-dwellers is bad news, but their air vents and water supply are being threatened by construction activity aboveground. On their way to the surface, they move from a Nerb tunnel to a Mobian sewer pipe. They come up to find Robotnik doing some excavating to build an underground installation; they also find three Nerb prisoners. Sonic frees the Nerbs and directs Tails to escort them back underground; Sonic then opens a line to the Mobius River, flooding Robotnik's construction site. The freedom fighters are proclaimed Honorary Nerbs. "'Twan With The Wind" Story: Angelo Decesare/Art: Art Mawhinney [debut] The freedom fighters use Antoine's hot air balloon to scout out a suitable location for their picnic. Two Buzzbombers attack the balloon. Robotnik learns of the picnic and decides to crash it. While everyone else is having fun at the picnic, Antoine mopes about his balloon. But when Robotnik attacks, it's up to Antoine to patch up the balloon and come to the rescue. #11 [Jun 1994] "The Good, The Bad, And The Hedgehog" Story: Mike Kanterovich & Ken Penders [debut]/Art: Manak The freedom fighters witness Robotnik dumping toxic waste into a river. Sonic tries taking a "short cut" via the Cosmic Interstate to get there, but winds up on an alternate Mobius where Robotnik is a benevolent person and Sonic is a leather-clad punk. After a round-the-world chase, Sonic captures the Antisonic (c.f., "When Hedgehogs Collide," #24) and the AntiRobotnik devises a way to undo the toxic spill cause by Robotnik. "Beat The Clock" Kanterovich & Penders/Manak Wanting to get to the top slot of Robotnik's Top Ten Badnik List, Coconuts traps the freedom fighters. "Food For Thought, or, You Are What You Eat" Kanterovich & Penders/Mawhinney After scarfing a ton of chili dogs as a midnight snack, Sonic dreams that everyone has turned into junk food: Sonic is a chili dog, Sally is an ice cream cone, Tails is an order of fries (regular), and they all confront Chef Ivo Robo-Burger. The fries get caught by Robo-Burger so chili dog goes to rescue him. But he slips on a banana peel and right before Tails gets deep-fried, Sonic wakes up. #12 [Jul 1994] "A Timely Arrival" Gallagher/Mawhinney Robotnik builds a time machine to get rid of Sonic by transporting him to the past. Sonic enters the trap and lands in prehistoric Mobius. There he meets Sonugh the Boghog, and the caveman Ivo Robughnik. Sonic also meets other prehistoric freedom fighters, but they're all afraid of the surface because it offers no cover [Sounds like they're still dealing with an underground Mobius. DJD]. Sonic finishes transplanting some hedges near the entrance when he is pulled back to his own time by the freedom fighters, who have confiscated the time machine. "Bold-Headed Eagle" Kanterovich & Penders/Mawhinney While avoiding Robotnik in the Mobius Mountains, Sonic comes across an old eagle, Cyril. He tells Sonic how his flock was roboticized and how he has lived in hiding. Sonic convinces him to risk flying, and he discovers that his flock still exists. Cyril returns the favor by rescuing Sonic when Robotnik attacks. "The Lynx Is A Jinx" Decesare/Mawhinney While on a rescue mission, Sonic comes across a lynx named Larry, a.k.a. Super Jinx. He proves this when the branch of a tree that he's sitting on gives way and injures some freedom fighters on the way down. The freedom fighters head back to Knothole to nurse their wounds and Sonic tries to find a hiding place for Larry. When Sonic and Larry learn that the freedom fighters have been captured, Larry is sent out to be captured by the SWATbots who, in turn, suffer various misfortunes. #13 [Aug 1994] "This Island Hedgehog" Kanterovich & Penders/Manak Sonic and Tails discover a floating island, but their plane is shot down by a rocket as they approach. After landing and enduring some hazards, they meet Knuckles the Echidna. Thinking that they have come to steal the island's Chaos Emerald, he gives them a ten-minute head start before giving chase. Meanwhile, Robotnik, who planted the suggestion in Knuckles' mind, is stealing the Emerald himself. Knuckles discovers the theft and Sonic recovers the Emerald. "Space In Your Face" Decesare/Mawhinney Robotnik plans to launch a space-based weapon, RoboStorm. This device will not only turn living beings into robots, it will also jam all regular television broadcasts and replace them with infomercials. The freedom fighters learn of this and enter the ship. Robotnik appears, however, before they can do any damage to the systems, so they blast off with Robotnik in pursuit. They crash-land on the moon Muckery. Using the local materials (i.e., mush), they get the better of Robotnik. #14 [Sep 1994] "Tails' Taste of Power" Decesare/Mawhinney Tails eats a piece of fruit he finds growing in Rotor's greenhouse. This fruit, from the Mobian Tree of Wisdom, makes Tails into a super-genius. Sally and Bunnie are attacked by a giant Shredbot. Tails avoids the bot's blades in such a way that the bot self-destructs. He goes off to face Robotnik, just as the effects of the fruit begin to wear off. Sonic bluffs Robotnik with a medal which Tails gave himself earlier. "Do It Yourself Sonic" Kanterovich & Penders/Manak Readers are invited to fill in the word balloons and color the panels on a page to create their own comic (apparently involving Robotnik interrupting Sonic and Tails on a fishing trip). Winners announced in issue #23. "Girls Just Wanna Have Fun!" Kanterovich & Penders/Mawhinney Robotnik plans to capture Sally and Bunnie in a booby- trapped shopping mall. After they're caught, the girls accuse Robotnik of being a MCP; they then smash SWATbots and gift-wrap Robotnik. #15 [Oct 1994] "Rockin' The Bot!" Decesare/Manak While out running with lightning, Sonic spies a frog in trouble. For rescuing it, the frog gives Sonic three magic stones: a green one for super strength, a yellow one for leaping great distances, and a red one for elasticity. Since Sonic doesn't believe the frog, he gives the stones to Tails. Robotnik, in a Beetlebot, attack the freedom fighters while they're out testing an all-terrain vehicle. Robotnik throws a boulder at Sonic while he's holding the red stone; Sonic is flattened but resumes his shape. Sonic tries attacking the Beetlebot but (having forgotten which stone does what) he is holding the yellow stone -- he beats the Mobius high-jump record but accomplishes little else. Using the green stone, Sonic crafts a giant flyswatter. "What's The Big Idea?" Kanterovich & Penders/Mawhinney While Rotor works on a top secret project, the rest of the gang recall previous experiments that have gone awry. "Animal Magnetism" Decesare/Mawhinney Robotnik plans to use a giant Magnabot to capture Bunnie and use her as bait to get the other freedom fighters. During an outdoor barbeque, Bunnie (and everything else metal) is suddenly pulled away. Sonic hitches a ride to the Magnabot by grabbing a metal garbage can lid. Sonic then tricks Robotnik into increasing the power and Snively into pointing the Magnabot toward Robotropolis. Rotor coats Bunnie's robotic parts with an anti-magnetism compound to keep it from happening again. #16 [Nov 1994] [Summary by Erich Schulman] "Sonic Under Glass" It appears that Sonic and Sally are tying the knot, having defeated Robotnik once and for all. In reality, Robotnik has lured the freedom fighters to a place called Sleepy Hollow. Once there, they were gassed, put into a sleep, and trapped inside a virtual reality glass dome. As all their fantasies have come true, nobody wants to escape. Uncle Chuck arrives and reveals to Sonic that he is embracing, not Sally, but a broom. Sonic hates to disappoint his friends, who are all so happy, but decides to get back at Robotnik. Sonic gets Robotnik's war machines to reverse course and attack the big guy, so Robotnik reluctantly kills the VR software. Sonic and Sally are reunited, and Sonic concludes that virtual reality is a nice place to visit, but.... "The Man From H.E.D.G.E.H.O.G." Robotnik comes to the conclusion that there is a spy in his midst, since so many of his missions have failed. Thinking that he has found his spy in a mole, he uses the Wheel of Misfortune to randomize his plans to destroy Mobius. On Robotnik's first spin, he lands on "undersea bank heist." Robotnik's lackey's find only an empty vault and the freedom fighters waiting for them. The same thing happens after two more spins. Robotnik finally thinks he has Sonic captured when Sonic and Sally visit Robotnik's casino [Boy, I hope this makes more sense in the comic! DJD], but Sonic narrowly escapes. Belatedly, Robotnik realizes that the Wheel itself was rigged. Sonic-Grams: Aside from now-obsolete announcements, it is stated that Sonic is 15; that Sally is a squirrel (not necessarily a ground squirrel); that Antoine was a donor so that Tails would be able to fly [Yeah, right!] (c.f. "The Mail's About Tails" (#2); that Sonic was just a little slow rescuing Bunnie from the roboticizer ("Rabbit Deployment," #3). On a more useful note, Archie Comics confesses that due to inadequate modelling information, their Sally was a different color from the SatAM version, a situation which has since been rectified. #17 [Dec 1994] "Gorilla Warfare, or, The Apes of Wrath" Kanterovich & Penders/Manak Robotnik travels to Skoal Island and finds one of his original bots: King Gong, a ten-foot tall, 800 lb. gorilla. He sends the big ape to Mobotropolis to attack Sonic. King Gong breaks up a freedom fighters' picnic, but loses interest in Sonic when he sees Sally. With Sally in his grasp, he climbs to the top of a minimall to watch the sunset. The Sonic Spin has no effect on King Gong, so it's on to Plan B: while Tails flies up to rescue Sally, Sonic and Antoine hose him down with banana oil. King Gong slips and falls on top of Robotnik. "First Star I See Tonight: Sally's Crusade, part 1" Kanterovich & Penders/Mawhinney While reminiscing about life as a little girl before Robotnik's takeover, Sally sees something fall from the sky. It turns out to be a shiny metal orb. To be continued. #18 [Jan 1995]: "Wedding Bell Blues" Kanterovich & Penders/Manak Robotnik gets word of Sonic and Sally's impending wedding and plans an attack. "In the Still of the Night" (Sally's Crusade, part 2) Kanterovich & Penders/Mawhinney While trying to determine the nature of the mysterious orb (cf. "First Star....", #17), Sally is called to the bedside of her old mentor, Julayla, just before she dies. They never use the D- word, but it's an affecting story nevertheless. Sonicgram: includes statement that Sonic is 15, and a German fan disses Dave Manak's artwork Sonic: In Your Face #1 [1995] "Sally's Crusade: The Quest" Kanterovich & Penders/Mawhinney The orb is revealed to be a casing surrounding Nicole. Sally, with the others in tow, searches for what turns out to be Julayla's last testament. The significance of this document is spelled out in a "flashforward" at the end of the story. "Mirror Zone" Story and art: Pat Spaziante [debut] An excuse to practice backwards lettering. Sonicgram: Sally's age is given as "about 15." [Note, if you're going to guess a lady's age, guess on the low side ;-) ] "Tails' Tallest Tale" Story and art: Scott Shaw! Tails substitutes for Sonic, putting in an appearance at a con. His exaggerations almost get him into trouble. The return of Shaw!. #19 [Feb 1995]: "Night of a Thousand Sonics" In order to defeat Robotnik's latest scheme, Sonic has to call in as many versions of himself from as many parallel universes as he can. Artwork by Manak for the first half, Mawhinney for the second. Sonicgram: The name of Sally's father is given as "King Acorn" (but see FAQ #5). Scott Fulop hedges on when Knuckles will make an appearance and whose side he'll be on. Again, Sally is identified as a "ground squirrel." Hint is dropped as to a Sonic motion picture in the works. #20 [Mar 1995]: "That's the Spirit" Exposure to an antimatter explosion renders Sonic invisible; Sally and the others [Tails being the exception] believe he is dead. The comedic pacing and Manak's artwork mar what otherwise might have been a very poignant story. Great line (Sonic to Robotnik--who thinks he's dealing with a ghost): "Give Mobius back to the freedom fighters, lose weight and get a hairpiece!" "Deadliest of the Species" [Prologue to the Princess Sally miniseries] While on a sabotage mission, Sally is confronted by someone claiming to be part of a rebel underground. Sonicgram: Once again lists Sally's age as 15. From owner-sonic@sard.mv.net Fri Sep 15 10:22:27 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA12145 for sonic-ll; Fri, 15 Sep 1995 09:53:01 -0400 Received: from peter.cs.andrews.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA12139 for ; Fri, 15 Sep 1995 09:52:57 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA15240; Fri, 15 Sep 1995 09:52:52 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA13199; Fri, 15 Sep 1995 09:52:56 -0400 Message-Id: <9509151352.AA13199@edmund> Subject: Sonic FAQ File 5/5 To: sonic@sard.mv.net Date: Fri, 15 Sep 1995 09:52:55 -0400 (EDT) X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net C. OTHER SOURCES Michael Teitelbaum, _Sonic the Hedgehog_ (c)1993; _Sonic the Hedgehog: Robotnik's Revenge_ (c)1994; _Sonic the Hedgehog: Fortress of Fear_ (c)1994; _Sonic the Hedgehog: Friend or Foe?_ (c)1995: Mahwah, New Jersey: Troll Associates. _Sonic the Hedgehog_ synopsis: Note: Any resemblance between this book and the original comics miniseries shouldn't be surprising; what IS surprising is how far from the TV series this is. Herewith, the "Cliff's Notes" description: Ch.1: At the beginning, Sonic is 7, Robotnik is 15, and both are staying with Uncle Chuck (you get some idea of how non-canonical this is going to get!). While Robotnik is only interested in gadgets, Sonic is only interested in running fast. While Uncle Chuck works on perfecting a power ring, Robotnik cannibalizes parts from Uncle Chuck's old tractor for a robot. When Uncle Chuck starts up the tractor, it goes out of control and heads for Robotnik. Ch. 2: Sonic interrupts a game of one-against-nine baseball to move the tractor which has pinned Robotnik and Uncle Chuck. He's able to move it with the power ring and he takes both Robotnik and Uncle Chuck to the hospital. Ch. 3: After being released from the hospital, Uncle Chuck and Robotnik return home. Robotnik's robot confesses to Uncle Chuck that he was put together with the stolen tractor parts, and Robotnik is grounded. Robotnik cobbles together another robot from Uncle Chuck's major appliances; it grabs Uncle Chuck but Sonic defeats it by wrapping it up in a garden hose. Robotnik leaves. Ch. 4: "Eight years passed." Sonic, 15, has a pet dog, Muttski, and works as a delivery hedgehog for his Uncle Chuck's chili dog stand. Sonic tests his new sneakers (designed by Uncle Chuck) while filling a large order, but in his absence Robotnik returns and arrests "Uncle Chuck" and his robots trash the stand. Ch. 5: Sonic delivers the chili dogs to an old factory, walking into a trap. He escapes and returns to what's left of the stand. He destroys a couple of robots who try to capture him and learns that Robotnik is responsible. He heads off for Robotnik's factory. Ch. 6: Stopping in the forest just outside the factory he encounters "a cute little chipmunk girl": Princess Sally Acorn. She shows Sonic a short-cut to the "Ro-Bo-Machine." Ch. 7: Reaching the fence around the factory, Sonic sees that Uncle Chuck has already been roboticized. Sally tries to stop him, but Sonic goes over the fence. Ch. 8: Sonic goes into Sonic Spin and takes out the SWATbots. With Sally's help, they get Uncle Chuck and Muttski and head for the Great Forest. Ch. 9: Sally leads them to "Knothole Village" which is "under the forest floor." (cf. Sonic #0). Sonic uses a power ring to restore Uncle Chuck and Muttski. None of the other Freedom Fighters are introduced. _Sonic the Hedgehog: Robotnik's Revenge_ PLOT SYNOPSIS: Ch. 1: Snively interrups Robotnik while he's in the middle of roboticizing Mobians to report that Sonic has joined Sally's cadre of freedom fighters. Robotnik comes up with a plan (via Snively) to capture "one of the weaker freedom fighters" to lure Sonic into a trap. Ch. 2: Nothing much happens as characters are introduced as Sally tries to get a meeting off the ground. A deroboticized Uncle Chuck is part of the Knothole crowd. Ch. 3: Bunnie, Sally, Rotor and Antoine are on patrol when they are attacked by buzzbombers. In the process, Bunnie is captured. Ch. 4: While Bunnie is held prisoner, the Knothole gang comes up with a "Trojan Robotnik" ploy to get inside. Information about the inside of Robotnik's HQ is provided by Uncle Chuck with the aid of a power ring. Ch. 5: You think Robotnik was born yesterday? He lets the image of himself inside his HQ, and still manages to cage Sonic, Sally, Rotor, Antoine and Muttski. Ch. 6: Sonic goes into a spin and cuts the bars of the cage. Sonic takes out a number of bots, and the crew head for Bunnie's holding cell, only to find it empty. Ch. 7: With Muttski tracking the scent, the freedom fighters reach the room where the roboticized is. Sonic has to get past some SWATbots to get inside, but the roboticization of Bunnie has already begun. Ch. 8: Sonic spins into the machinery, destroying it. They get the half-roboticized Bunnie and split. They reach a wall as Bunnie comes to. Angered by what's happened to her, she kicks a hole in the wall. Epilogue: Back at Knothole, Uncle Chuck can't undo what's been done to Bunnie. But she's still got her friends and her heart, so she accepts her new designation as Bunnie Rabbot. _Sonic the Hedgehog: Fortress of Fear_ PLOT SYNOPSIS: Ch. 1: Rotor is being held prisoner by Robotnik in the old royal fortress, which is now Robotnik's headquarters. He shares a cell with a woodchuck named Digger, who says he's from a Freedom Fighter group on the western edge of the Great Forest. Digger tells Rotor about the King's list of freedom fighters. Snively takes Digger away and tells Rotor that Robotnik's looking for the list as well. Ch. 2: Sonic & Bunnie arrive at Robotnik's fortress to bust Rotor out of his cell. Guided by a small transmitter in the lining of Rotor's cap, they locate the cell, take out the bots and "haul some serious haunch" back to Knothole. Ch. 3: Snively reports the escape of Rotor to an unconcerned Robotnik, who is preparing to rip the fortress apart to locate the list. Rotor tells the others about the list and Robotnik's search for it. Sally guesses that the list in question was one of "brave and true warriors" compiled by Sally's father when she was a girl. A box of her father's papers turns out to have a secret compartment which yields the following fragment: ...beside your bed safe and... ...tucked in tight... ...you cannot fall... Ch. 4: Sonic, Sally, Bunnie, Rotor and Antoine set out the following evening. Using a high-frequency generator, they scramble the circuits of the SWATbots at the front gate. Antoine suggests beginning the search with the safe in her father's bedroom. Ch. 5: While Robotnik leads a search of the main level, Snively detects the Freedom Fighters' entry into the fortress. Thinking to score points with Robotnik, Snively plans to capture them himself. The Freedom Fighters arrive at the bedroom, but find Snively and a platoon of SWATbots. Sonic and Bunnie take out the bots while Antoine trips up Snively before he can grab Sally. Unfortunately, they notice that the safe door is open and the safe is empty. Ch. 6: Thinking of the second and third lines of the fragment, Antoine suggests that it might be Sally's old crib--a bed from which one cannot fall. Sneaking to the nursery, they discover that Robotnik hasn't gotten there yet. Rotor tears the mattress apart but finds nothing. Snively arrives and locks the Freedom Fighters in the nursery. Ch. 7: While Snively goes off to find Robotnik, Rotor accidentally bumps into an old music box. Sally suddenly realizes that the fragment of "clues" is actually part of the lyrics of an old lullaby sung to the tune the music box is playing. The lyrics make mention of a clock, which is no longer in the room. Sally guesses that it was hidden in one of the towers. She also remembers a secret passageway from the nursery to the tower. Moving a book on a shelf, a panel slides back, revealing a staircase. Ch. 8: Ascending the staircase, they find the clock in a room filled with old furniture and such, but also find that the clock has been torn apart. Noticing that several pieces of SWATbot are lying about, Sonic and Bunnie get inside the metal parts and act as if the "bot" were escorting the others as prisoners. Robotnik's exultation at finding the list is interrupted when the bot and its "prisoners" arrive. Sonic grabs the list, lays out Robotnik, and the Freedom Fighters escape. _Sonic the Hedgehog: Friend or Foe?_ PLOT SUMMARY: [If you know the plot of the "Game Guy" episode [second season], you pretty much know the plot of this book, though there are several major differences.] Ch. 1: Sally has a nightmare wherein Robotnik displaces her father. Referring to the list that was captured in _Fortress of Fear_, and noting that its descriptions of locations are extremely general, she plans to begin searching in the Caverns in the Great Unknown. Ch. 2: Rotor tests a magnetic field generator, managing to snare Bunnie. While exploring the caverns, they use the generator to dislodge a boulder. Spooked by a swarm of bats, Antoine becomes lost in the cave. Ch. 3: Antoine is found by the bank of an underground river. Using an inflatable raft, they head down the river and are almost hurled over a waterfall. They bed down for the night but awaken in the morning to the sound of approaching SWATbots. Ch. 4: The SWATbots take no notice of the Knothole gang, concentrating on an escaping figure. Sonic helps out the escapee, who turns out to be Ari on his way to free other freedom fighters in his group being held by Robotnik. Ch. 5: Ari explains how his group, which originally numbered 20, has lived on the run. Sonic is all for helping him, but Sally doesn't trust him. When Sonic goes off alone with Ari, Rotor is able to unscramble the bots' orders: to pretend to pursue Ari in order to lure Sonic to a trap. Ch. 6: Sonic and Ari reach the fortress, but not before Sonic pulls Ari out of quicksand. Once inside, Ari lets Sonic get captured. Ch. 7: Sally, Antoine, Rotor and Bunnie are in pursuit of Sonic and Ari. Sonic is deposited into the large pinball game/arena, with the object of avoiding the energy vortex. Ari realizes that his comrades have been roboticized and he's been double-crossed. Ch. 8: The Knothole gang arrive at the fortress and manage to save Ari. He leads them to Sonic. In a major reversal of the TV plot, Ari manages to pull Sonic out of the vortex, then helps him escape the game. As the group approaches Knothole, Ari returns home on his own. OVERSEAS BOOKS: Martin Adams, _Sonic the Hedgehog and the Silicon Warriors_ (c)1993; _Sonic the Hedgehog in Castle Robotnik_ (c)1994; _Sonic the Hedgehog in the Fourth Dimension_ (c)1993; _Sonic the Hedgehog in Robotnik's Laboratory_ (c)1993: London: Virgin. Attention WEB-Slingers: The following individuals have set up Sonic the Hedgehog home pages on the World Wide Web. You can access them at: [Note: these addresses are current as of the date of this FAQ file edition; beyond that, I make no claims as to the accuracy of accessing these pages. Many WEB sites do have links to other Sonic pages so give 'em a shot] http://rat.org/bookshire (was: http://www.PrimeNet.Com:80/~rotor/) http://www.ysu.edu/~ptighe/sonic.html http://rat.org/sonic/ ftp://ftp.hff.rat.org/pub/sonic From owner-sonic@sard.mv.net Fri Sep 15 10:45:50 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA12094 for sonic-ll; Fri, 15 Sep 1995 09:48:41 -0400 Received: from peter.cs.andrews.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA12086 for ; Fri, 15 Sep 1995 09:48:36 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA15185; Fri, 15 Sep 1995 09:48:31 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA12094; Fri, 15 Sep 1995 09:48:35 -0400 Message-Id: <9509151348.AA12094@edmund> Subject: Sonic FAQ File 4/5 To: sonic@sard.mv.net Date: Fri, 15 Sep 1995 09:48:35 -0400 (EDT) X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net #21 [Apr 1995]: "3 Phases of E.V.E" /Spaziante Robotnik unleashes E.V.E. ["exceptionally versatile evolvoid"] to capture Sonic. As Sonic manages to outsmart E.V.E., it simply adapts to another form to compensate. Sonic lures it to Robotnik's headquarters where, assuming a self-conscious form, E.V.E. determines that it is being held back by its biological inheritance from Sonic and Robotnik [i.e., individual cells used in E.V.E.'s creation]. E.V.E. toasts Robotnik, but thanks to some quick thinking by Sonic--apparently, Sally's influence is rubbing off on him ;-) -- E.V.E. spares Sonic and travels out into space on a journey of self-actualization. Is Robotnik really history? That's the tease--stay tuned. Sonicgram: announcement of the delay in rolling out the Sally miniseries; another special issue (48pp) due out in May. Princess Sally Mini-series #1 [April 1995] Summary by Ron Bauerle "Deadliest of the Species!" written by Mike Kanterovich & Ken Penders, art by Art Mawhinney & Rich Koslowski. Opens with a nice splash page summarizing the struggle so far and describes the main characters (get this: "Antoine is renouned for his military skills" - okayyyy...). Next it recaps Sally's meeting Geoffrey St. John...in StH #20. Sally & Geoffrey are attacked by SWATbots after destroying the facility and manage to beat them off [hey, Ron, let's leave their private lives out of this ;-) ] and exchange some banter in the process (I can't call it friendly but it's not really sarcastic either). They then head back to the camp where some young trainee freedom fighters are waiting for Sally. Geoffrey mistakes them for enemies and jumps a pig (Hamlin) but they're separated by Sally. This establishes some bad blood between Hamlin and Geoffrey that continues all issue. The team proceeds to its next target (an energy substation) and after battling SWATbots and ORBbots manage to destroy it. During the battle Geoffrey saves Hamlin's life but Hamlin still doesn't trust him. That night, when everyone else is asleep, Geoffrey slips away, activates a teleportal, enters some kind of building and descends to its basement where he speaks to a figure in a glass case: Sally!? Also some fan art: two pics of Sally & Bunnie (both NBD), and one of Sally as a dominatrix (!). #22 [May 1995] "The Return" Penders/Spaziante & Harvey M. The story opens with Sonic & Sally MCW (Married with Children; cf. the end of "Sally's Quest" in _In Your Face #1_). Sonic & Sally are out with the kids when, during a lightning storm, an apparition of Robotnik appears and just as suddenly disappears. Have your pencils and scorecards ready to try and follow the remainder of the plot: Robotnik is actually on a satellite talking with Robo-Robotnik from "Night of a Thousand Sonics," (#19), only in this case only the consciousness of Robo-Robotnik (hereinafter "R-R") remains resident. Robotnik convinces R-R to teleport him back to Mobius, where it turns out Snively has activated an alternative Doomesday device which would go off if Robotnik was ever defeated. Robotnik actually deactivates "Operation Wasteland" himself to keep from being ruler over nothing and to have the pleasure of saying to Sonic: "You owe me!" Robotnik and Sonic MWC are declared to be at a stalemate. What about R-R? Who knows? Muddled story saved by Spaziante artwork. "Tails Knighttime Story," Decesare/Manak & John Dagostino As Tails grumps about "get[ting] baby-sat" while Sonic has all the fun and adventures, Sally tells him a bedtime story wherein Sonic is Sir Runalot and Tails is his page who "borrows" his armour one day and who, mistaken for the aforementioned knight, ends up doing battle with Sir Knightmare of Robotannia (guess who?) until the real Sir Runalot saves his...er...tails. Sonicgram: the comics should get a FAQ File, since two letters pepper them with questions (most are answered: "Keep reading." Translation: "we're working on it!"). The cover of Princess Sally #2 in an ad on the same page differs from one which appears on p. 17 of the same issue(!), thus bolstering the "creative differences" theory in Q7. Princess Sally Miniseries #2 [May 1995] "Deadliest of the Species": Part 2 Kanterovich & Penders/Mawhinney (Summary by Erich Schulman): The story opens with a fight between St. John and Hamlin, and Sally gives Hamlin a scolding. To reach the third, undestroyed substation, the freedom fighters use a new (!?) technology: hang gliders. Arlo's hang glider is hit by the defenses and he is wounded in action; Penelope volunteers to stay with him. Once inside, Sally and St. John are attacked by an octopod, and everyone barely manages to escape the explosions. Upon leaving, they find that Arlo and Penelope are gone. Sally says they will return to camp without them (to which Hamlin is opposed). Did you have your doubts about St. John? That night, St. John replaces Sally with a lookalike robot and delivers the real Sally to Robotnik. Fan mail (singular; only one letter appears): Will Sonic and Sally marry? "Could be." Has Sally met Knuckles? She will in a forthcoming 48-page S&K special. Does Sally have a mother, and if so what does she look like? "Of course...her origin may yet be told." Or [shameless plug] you can read about it in "Bloodlines" in the fanfic section of Rotor's homepage. #23 [Jun 1995] "Ivo Robotnik, Freedom Fighter" Decesare/Manak Sonic, Sally, Rotor, Tails, Robotnik and Snively are all captured by Car-Heem, a giant alien who wants to study them. In order to save Robotnik from "disposal," Sonic convinces Car-Heem that they are interdependent species, a novelty to the autonomous Car-Heem. Thanks to a diversion by Sonic, the others escape their confinement in a craft of Robotnik's design. Although Robotnik blows Car-Heem and Sonic out of Car-Heem's spacecraft's airlock, Rotor retrieves them. In gratitude, Car-Heem returns everyone to Mobius and Rotor, inspired, releases the inhabitants of his ant farm [Heavy Message]. There's also a really bad pun which I'm not going to reveal. Do-It-Yourself Sonic Contest winners announced. "Vol-ANT-teer" Decesare/Manak Antoine ventures into Robotropolis alone to retrieve Tails' lost backpack with a power ring in it. Bunnie shadows him just in case. Surprising last panel gives the impression that Antoine isn't exactly clueless. Sonicgram: Further indication that Knuckles will put in an appearance in the next Sonic special, though no hint as to his allegiance; look for an appearance by Knack the Weasel [c.f., the Triple Trouble game] in the same issue. Sally Miniseries #3 [June 1995] "Deadliest of the Species, Part III" Kanterovich & Penders/Mawhinney (Summary: James Firmiss) (Recap of parts 0, 1 and 2 omitted) Sally, Hamlin and Dylan are fighting their way into Robotropolis with paint guns and grenades (blinding SWATbots). Dylan believes that attacking at half strength isn't wise, yet they press on. Hamlin nearly falls from a collapsing catwalk but Sally rescues him. They eventually reach their objective, break down the doors and find...Robotnik, St. John and Sally (in the container). Hamlin believes Geoffrey to be a traitor so he jumps him. Sally breaks it up and says she and St. John are on the same side. Robotnic reveals that Sally is an auto-automaton, a perfect robot duplicate, and that there was no weakness in the defense system. His master plan is to replace key members of the freedom fighters--we see auto-automatons of Sonic and Tails being built. Robotnik also plans to roboticize the Sally delivered to him by St. John. Robotnik begins the roboticization process but the chamber blows up because a "feedback loop" has occurred. Something which is impossible unless...he were trying to roboticize a robot! The real Sally was with Dylan and Hamlin. Sally tries to 'arrest' Robotnik, but large StealthBots emerge from the walls and capture the freedom fighters. Note: you could see the outlines of the StealthBots 5 pages back. St. John pushes a button on a remote control and a vehicle burrows its way up through the floor. Out pop Penelope, Arlo and three "moles". They help free Sally, Dylan and Hamlin (more paint guns). Robotnik manages to activate a 30-second self-destruct and disappears down an escape chute. Sally and the others all head for the vehicle maintenance area and grab saucer-shaped air cars (from Hanger 18! X-P ) and get out with no time to spare. With everyone back at the base, Hamlin, Penelope, Arlo and Dylan are promoted to full-fledged freedom fighters. Sally tries to convince Geoffrey to come to Knothole but he declines in order to rejoin the Rebel Underground. He does engage Sally in some serious lip-locking before they part. If you're not confused yet, here's a run-down of the plot- twists, as Sally explains them at the end: The FIRST Sally switch occurred right at the beginning of Part 1 shortly after meeting St. John. St. John really was the leader of the "Rebel Underground" and acted as a double agent in order to gain Robotnik's trust and activate the robot double prematurely in order to find out what its plans were. It was the auto-automaton Sally that helped attack the 2d and 3d substations. It was such a good copy that it could give orders, make hard choices, and even grieve for missing comrades. But did you notice the two clues that would have tipped you off that this was an automated Sally: 1. "Auto" Sally wore a purple vest instead of a blue one. 2. "Auto" Sally referred to Geoffrey by his first name, while the real Sally always called him "Mr. St. John." The SECOND Sally switch occurred in Part II, when Robotnik (and the reader) was supposed to think that Sally was being replaced by a robot double. And what about Arlo and Penelope? They were taken away by the moles from the literal Rebel UNDERGROUND. The Rebel Underground was also supposed to be backup in case anything unexpected happened. "This is definitely one of the most complicated stories Archie's Sonic group has ever come up with. Congrats...." JF SallyGram: Horace Hawkins (14) wishes Sally a Happy Valentine's Day, and expresses the desire to be her boyfriend. LET YOUR VOICE BE HEARD! Scott Fulop (Editor) asks if there is interest in a MONTHLY Sally comic. If so, send a postcard with the following: Give me Princess Sally. Monthly. NOW!!! to: SallyGrams c/o Archie Comic Publishing 325 Fayette Avenue Mamaroneck, NY 10543 #24 [Jul 1995] "When Hedgehogs Collide" (in 4 parts) Script: Mike Kanterovich & Ken Penders Art: Dave Manak (Parts 1 and 2); Art Mawhinney & Rich Koslowski (Parts 3 and 4) Part 1 is taken up witnessing antisocial behavior on the part of Sonic, Sally, Tails, Antoine and Rotor. Part 2 is the exposition as to what's happening: Evil Sonic from "The Good, The Bad and the Hedgehog" [Sonic #11] (hereinafter referred to as "the Antisonic," as in "the Antichrist") is looking for some action, so he rounds up the "gang" consisting of the Antisally, the Antitails, the Antirotor and the Antiantoine. They take the Cosmic Interstate to Mobius, dress like their counterparts and begin doing some damage. So where have the Good Guys been all this time? Sonic, Tails and Antoine had been sent by Rotor into "negative reality" though they were unable to penetrate "the Zone of Silence" (aka, The Void) where Sally's father is being held. Sally's been out on a mission with the trainees (cf. the Sally miniseries). Everyone arrives back in time to incur the wrath of their fellow Mobians. In disguise, they come upon the gang about to terrorize some more Mobians. The first fight turns into a draw until Sally realizes that there's no way they can defeat their other selves, who would be able to anticipate their strategies. So it's "Change partners!" as play is resumed: Sonic punches out the Antisally (this frame alone is worth the price of admission!), Sally defeats the Antiantoine, Antoine stops the Antirotor, Rotor defeats the Antitails, and Tails gets the better of the Antisonic. Since the Antisonic got what he came to Mobius for (a fight), the gang agrees to return to their homeworld peacefully. I guess the ol' doppelganger plot device worked so well in Sonic #11 they decided to dust it off and run it past us again. A valiant effort marred by two Plot Holes and a Serious Omission: PH#1: If Sally could figure out that fighting themselves would get them nowhere, wouldn't the Antisally have reached the same conclusion? Then again they might have spent the entire issue second-guessing each other.... ;-) PH#2: On the homeworld of the Antisonic the SWATbots do all the work and "kindly ol' Robotnik is a grade-A wimp!" At least, according to an exposition by the Antisonic. This then leads us to... SO: Where's Bunnie? Despite a "Sonic + Bunnie" graffiti carved into the desk of the Antisonic [along with "Sonic + Sally," "Sonic + Nicole"--THAT I'd like to see!--and "Sonic + Sonic"], Bunnie's legion of fanboys will be disappointed to learn that she doesn't put in an appearance in this comic, either as Bunnie or as the Antibunnie. If indeed Robotnik is more benevolent on the Antisonic's homeworld, does that mean that Bunnie would be intact (i.e., not partially roboticized) there? Interesting question but one that Kanterovich and Penders conveniently sidestepped for the moment. SonicGram: information on two upcoming "special" issues: the 48-page Sonic & Knuckles special will include a solo Knuckles effort and a lead story involving Knuckles' floating island; and the "Silver Anniversary" issue #25 featuring Mecha Sonic from the CD game (artwork by Spaziante). There's a list of "Do-It- Yourself Sonic Contest" winners who have moved and left no forwarding address. Two fan letters to Knuckles, plus word that Tails will have his own miniseries coming out in the fall. Sonic & Knuckles 48 page special [1995] (based on summaries by James Firmiss) "Panic in the Sky!" Kanterovich & Penders/Mawhinney (Part 1), Manak (Part 2) The Mobians living on the western shore of "the Great Continent" [you'd think that Mobians would have come up with another adjective besides "Great": viz.: the Great Forest, the Great Swamp, the Great Unknown, etc. See also the "all-purpose" use of the word _hrair_, or "thousands" by rabbits in Richard Adams' _Watership Down_. But I digress....] are alarmed by the approach of a floating island. Sally and the gang realize that the island is on course for Knothole; Sonic explains to the group (for the first time!?) that he and Tails were on the island a while back and met Knuckles. Antoine flies Sonic and Tails in the turboprop, dodging antiaircraft fire from the underside of the island. After landing on the island, seeing giant mushrooms and avoiding some traps, Sonic falls into one trap and again meets Knuckles. Since this is the second time Sonic has been caught trespassing, Knuckles is about to send him over the edge of the island. Tails tries dropping a rock on Knuckles from above to avoid this from happening, but it ends up that Tails has to rescue both Sonic and Knuckles by airlifting them to safety. It appears that Robotnik is "hijacking" the island by somehow draining the energy from the Chaos Emerald which keeps the island afloat. Already having established a presence on the island, Robotnik has installed weapons on the underside and plans to use the island as a flying fortress to attack Knothole. Knuckles won't allow the island to be used this way; he smashes the Chaos Emerald. With the island losing altitude, Robotnik abandons it, expecting that it'll still smash into Knothole (though how he suddenly knows of Knothole's location is unclear). But Knuckles replaces the "real" Chaos Emerald just in time--I'd tell you how he switched it with a phony one which was the one he broke, but I don't understand it either. Knuckles turns down an invitation to join the Knothole gang; part of his stewardship of the island now involves disarming it since Robotnik is gone. "Fire Drill" Penders/Art: Jon D'Agostino Knuckles investigates an explosion on the island, suspecting that it's Sonic. Catching just a glimpse of an intruder, he follows him to places unfamiliar even to him(!). As the trail leads off the edge of the island, he still thinks it's Sonic; however, we catch a glimpse of a shadowy presence still on the island. "Lord of the Floating Island" Penders/Harvey Mercadoocasio While patroling the island on a windy day, he spots a lost joey (baby kangaroo) names Bengy. The kid asks Knuckles to bring back the sky; Knuckles explains that there's an eclipse in progress and that's what's causing the winds. They avoid a pack of (biped) dingoes as Knuckles goes into further exposition about the island-- how it's a paradise which some parties (Sonic and Robotnik) want to change. They eventually find Bengy's mom. Knuckles' exit line: "This is my island! And I live to protect and serve!" The entire story appears to exist to supply needed exposition and to nudge Knuckles closer to the Good Guy category. No SonicGrams, but announcements: Sonic #25 will have a silver ink cover and feature Mecha Sonic; dated August '95. Also slated for that month: a Sonic Triple Trouble 48-page special featuring Nack the Weasel; it will also include a Sonic v. Knuckles story, a Knuckles solo story, and a Tails solo story. Another 48-page special -- Knuckles Chaotix -- is schedules for November '95. Solo Knuckles stories will appear in Sonics #31-33 (Feb-Apr '96) and a Knuckles 3-parter will begin Jan '96. #25 [Aug 1995] "Go Ahead...Mecha My Day" (the only story in this issue) Story: Mike Gallagher Art: Pat Spaziante based on summary by James Firmiss In a bow to the CD game, the story focuses on the freedom fighters' discovery of the Collision Chaos Zone, a "zone portal." Robotnik tries to lure Sonic into the zone portal by kidnapping his #1 fan: Amy Rose, the pink hedgehog (remember her?). Based on her dialogue on page 14, I'd describe her in Foghorn Leghorn terms: "Nice kid, but about as sharp as a sack full of wet mice." Tails investigates from the air and is captured instead. To rescue both Amy and Tails, Sonic must race through the new zones and do battle with Robotnik's Mecha-Sonic. Spaziante's artwork of Sally in this issue is surprising, in that her shape has gotten...well, more shapely. I don't remember her having that much of a bustline in issue #21! Still no SonicGrams; another repeat announcement of the Triple Trouble and Chaotix specials, as well as the Knuckles and Tails miniseries. Also staff artwork. #26 [Sep 1995] "Way, Way Past Cool" Script: A. Decesare; Pencil: D. Manak; Ink: J. D'Agostino Sonic, Tails, Sally, Rotor and Antoine find themselves in a snowstorm...in the middle of summer. Of course it's a plot by Dr. Robotnik: after lowering the temperature on Mobius, he will use infrared heat sensors to locate the warm-blooded freedom fighters. Sonic and the gang take shelter (such as it is) in a cave, where they encounter a group of polar Mobians--they were trapped down south when Robotnik took over and have lived in hiding ever since. After initially attacking the Weather Annihilator with a snowball-loaded catapult, the Knothole gang is captured by Snively. The polar Mobians, however, come to their aid and Sonic destroys the Annihilator. The polar Mobians return north to their home, inspired to put up more of a resistance. This story has inspired renewed argument over species identification since one of the polar Mobians [Erma, presumably an ermine] looks something like Sally. However, Erma doesn't have the white winter coat associated with a true ermine, nor is her tail long and tipped with black, nor is her body long and slender. But, hey, we're talking design by Manak here! Wadja expect? Additional problems/flamebait: Where did the catapult come from? If Sally decided not to wear a vest because of the summer heat, how come she's still got her boots on? [Then again, I'm convinced that furries are Not Clear On The Concept when it comes to clothing]. And why is Sonic shown skittering across the surface of a river in the story's opening when the character guide to Sonic clearly states that Sonic is a non-swimmer and would ordinarily avoid water? Fan art "Fortified" Story: A. Decesare; Pencil: A. Mawhinney; Ink: R. Koslowski The Knothole gang (the cast of the above story PLUS Bunnie!) are in the mountains, trying to keep ahead of Robotnik--not easy, since Sonic has a sprained ankle. Bunnie discovers an old fort, complete with an old muzzle-loading cannon and a blacksmith's forge. Robotnik's "bus" crashes into the fort, only to confront Bunnie, suited up in improvised body armour. She takes out Robotnik's SWATbots and maneuvers the bus to crash through the fort wall and roll back down the mountain. FINALLY an appearance by Bunnie! [One has to wonder whether her (largely out-of-the-way) role in "Vol-Ant-eer" in Sonic #23 even counts as an appearance.] Mawhinney, though, seems to draw her a little on the "squashed" side. After Spaziante's rendering of Sally in Sonic #25, I wonder how *he'd* draw Bunnie. SonicGrams: In-house humor featuring Fulop, Mendez, Pepitone and Pauley [DJD: Leave it at the water cooler, guys!]. Hint that the upcoming StH Triple Trouble special issue will feature Tails in a Sea Fox submarine solo story, by way of warming up for the Happy Fun Fox miniseries in the fall. Question about why the SWATbots carrying out Operation Wasteland in Sonic #22 went after Robotnik and Snively [DJD: What part of "total destruction" don't you understand?]; a fan from Canada complains about Bunnie's seldom appearing in the comics [DJD: Hear! Hear!]; fan letter for Tails from Cleveland. Also cover art for #27 and the Triple Trouble special. #27 [Oct 1995] "A Scrambled Hedgehog" Story: Ken Penders/Art: Art Mawhinney While retrieving a message in Robotropolis, Sonic collides with a SWATbot with sufficient force to knock himself out. Coming to in Robotnik's headquarters, Sonic displays all the symptom [singular] of that favorite condition of writers everywhere: amnesia. Robotnik passes himself off as Sonic mentor and advisor. After working out on some Freedom Fighter dummies left over from the Princess Sally miniseries, and after having had a microtransmitter planted on his person, Sonic is sent to Knothole to "observe the underground terrorist group." Sonic enters a secret tunnel entrance to Knothole, but Rotor's security system detects the bug. Rotor tries everything he can to stop Sonic before he can get out of the tunnel, but Sonic spins his way out to the surface and enters Knothole, apparently under the impression that his orders are to combat rather than observe. To be continued. At least the artwork didn't go schizo, switching from Mawhinney to Manak halfway through. Anyone else get the reference to the Patrick McGoohan cult TV classic, "The Prisoner," on page 3? Sonic Art: I know he's only 6, but Mitchell Resk's drawing of Sonic makes him look like he's wearing a diaper. Triple Trouble Coming Attractions Gallagher/Manak Essentially a two-page ad for the upcoming issue. Weirdest panel is the one inviting readers to CHECK OUT PRINCESS SALLY IN A HOT PINK STRING BIKINI, just before Sally nixes the idea. And this is the same Sally who went through the first season on TV wearing nothing in the world but a pair of boots! Apparently, Gallagher is also Not Clear On The Concept when it comes to clothing and furries. Oh well, there are always the WEB site pictures.... Sonic Grams: PUH-LEEEZE lose the office humor; it's taking up valuable space that could be used by "Noted From The Net" [whatever happened to that idea?]. Recaps the contents of the Triple Trouble issue, plus indicates that #28 will include the preamble to the Tails miniseries. Someone asks about Sonic's sneakers; Robotnik gets a fan letter; and someone asks the names of Sonic & Sally's offspring from #22. Game Gear Adaptation #1 [Oct 1995] Triple Trouble issue "Tttriple Tttrouble!!!" Story: Mike Gallagher/Art: Dave Manak Robotnik miscalculates when trying to exploit a Chaos Emerald as a power source, and the stone splits into two fragments. One half lands in the Great Forest where a new set of action zones is created. The other half lands on Knuckles' floating island where it starts burrowing into a mountain. Knuckles investigates but is hit on the head by a rock and loses consciousness. As for Sonic, he enters the new zones to retrieve the shard, but as soon as he does so he's knocked out by Knack the Weasel. As for Knuckles, he comes to in a cave surrounded by a group of Ancient Walkers--cave-dwellers wearing masks. After some exposition about how if the half emerald should come in contact with the Floating Island's emerald it'll blow the place apart, Knuckles is returned to the surface in time to trash Knack, who happens to have Sonic in the trunk of his vehicle. Sonic & Knuckles start to resume their old grudge match when Robotnik contacts Knack in order to keep the plot moving. Sonic & Knuckles reunite the Emerald which disappears; they then part company after exchanging insincerities and mutual distrust. As for the emerald, it reappears in the possession of the Ancient Walkers. "Submersible Rehearsal" Story: Gallagher/Art: Art Mawhinney Tails' joy as Rotor finishes work on The Sea Fox is punctured when he learns that Sally has instructed Rotor not to put any oil in the sub (fuel or lubricating? It doesn't say). Tails then learns that Robotnik has an octobot terrorizing sea creatures; this information comes from an oil-soaked gull. Draining the oil from the gull to power the Sea Fox, Tails defeats the octobot and destroys the underwater robot factory. This is all prelude to the Tails miniseries--a full-page ad shows Spaziante cover designs, but we all remember what happened to the cover designs for the Princess Sally miniseries, don't we? "First Contact" Story & Art: Ken Penders Back on the floating island, Knuckles interrupts a tussle with Vector to investigate what he thinks is a Robotnik invasion attempt. But it turns out he's being taunted (as in "Fire Drill" in Sonic & Knuckles #1) by someone whose name turns out to be Archimedes. He leads Knuckles to the Chaos Chamber where he tells Knuckles that "only when you can find me will we know that you are capable of seeing the answer within the question." The solution promised in the upcoming Knuckles Chaotix issue. #28 [Nov 1995] "Saturday Noght's Alright For A Fight" [3 parts] Story: Ken Penders/Art: Art Mawhinney Having penetrated into the Knothole control center, Sonic basically begins beating up on everyone in sight. This includes the ladies--he puts Sally in a headlock, and escapes from a leg scissors by Bunnie. Eventually (by the end of Part 2) Sonic is knocked out, the bug implanted on him discovered, he recovers from his amnesia and the plot resolved. Sonic Art "Growing Pains", Part 1 Story: Mike Gallagher/Art: Dave Manak Tails is still upset at Sonic for having "slapped [him] around" in the previous story, and resentful of Sally for keeping the Sea Fox in dry dock as a "floating crib." Thanks to the oil he got from the gull in "Submersible Rehearsal" (the Triple Trouble special), he sets out on his own. Coming upon an uncharted island, he comes to the rescue of Fiona, a captive female fox, and instantly falls in love with her. Fiona, however, is an automaton set up as bait by Robotnik. Tails is trapped by Fiona, and Fiona herself starts the process of roboticizing Tails [to be continued]. SonicGrams: More info about the Tails miniseries coming up -- apparently, the actions moves to "Downunda," the Mobian equivalent of Australia; Freddy Mendez has moved on to other editorial work within Archie Comics; two letters to Sonic elicit replies about the Tails miniseries, and the information that Sonic is 15; and one letter to Sally asks how to be a freedom fighter (I think actually being on Mobius would be a plus). NOTES FROM THE NET: that's the heading suggested for comix- related posts to a.f.s-h by none other than Paul Castiglia of Archie Comics. Seems P.C. thinks that NftN would make a good subsection of the Sonic Grams, and said so in a recent post. The idea is that you can post to a.f.s-h, and your post (and e-mail address if you want) will be reprinted in NftN. But ONLY if you specify that it's for NftN. Apparently Archie Comics is still getting a feel for whether they should go ahead with the plan, so let's see some support for it! Hmmm, wonder if Sally's e-mail address is princess@frdmftrs.org ? COMIC PUBLISHERS: For subscriptions and back issues--US & Canada: Archie Comics 325 Fayette Avenue Mamaroneck, NY 10543 (914) 381-5155. $15.00/year US monthly $18.00/year CAN monthly For subscriptions and back issues--United Kingdom (Fleetway Editions comics): Sonic The Comic Subscription Dept. OR Back Issue Zone Aim Ltd. P.O. Box 10 Pallion Industrial Estate Sunderland, SR4 6SN UNITED KINGDOM 01144-91-5102290 L28.60 (=28 pounds, 60 pence)/year UK fortnightly L45.00/year Europe fortnightly L47.00/year Overseas surface mail fortnightly L55.00/year Overseas airmail fortnightly From owner-sonic@sard.mv.net Fri Sep 15 10:52:37 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id KAA12536 for sonic-ll; Fri, 15 Sep 1995 10:26:57 -0400 Received: from ns.ge.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id KAA12531 for ; Fri, 15 Sep 1995 10:26:54 -0400 Received: from engr.erie.ge.com ([3.14.4.3]) by ns.ge.com (8.6.12/8.6.11) with SMTP id KAA19037 for ; Fri, 15 Sep 1995 10:26:45 -0400 Date: Fri, 15 Sep 1995 10:25:38 -0400 (EDT) From: Ron Bauerle To: sonic@sard.mv.net CC: BAUERLE@engr.erie.ge.com Message-Id: <950915102538.10f1a@engr.erie.ge.com> Subject: Re: Sonic FAQ File 1/5 Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net >From: drazen@andrews.edu (Dan Drazen) >To: sonic@sard.mv.net I know you don't have access to alt.fan.sonic-hedgehog, but you might consider posting these FAQs there via e-mail: alt-fan-sonic-hedgehog@cs.utexas.edu RDB From owner-sonic@sard.mv.net Fri Sep 15 11:22:16 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id LAA13329 for sonic-ll; Fri, 15 Sep 1995 11:06:56 -0400 Received: from granite.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id LAA13324 for ; Fri, 15 Sep 1995 11:06:53 -0400 Received: by granite.mv.net (8.6.10/mv(b)/mem-941101) id LAA06264; Fri, 15 Sep 1995 11:06:53 -0400 Date: Fri, 15 Sep 1995 11:06:53 -0400 (EDT) From: Ratman To: sonic@sard.mv.net Subject: Re: Sonic FAQ File 1/5 In-Reply-To: <950915102538.10f1a@engr.erie.ge.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net On Fri, 15 Sep 1995, Ron Bauerle wrote: > >From: drazen@andrews.edu (Dan Drazen) > >To: sonic@sard.mv.net > > I know you don't have access to alt.fan.sonic-hedgehog, but you might > consider posting these FAQs there via e-mail: > > alt-fan-sonic-hedgehog@cs.utexas.edu I still question the practice of posting large documents to the mailing list. We keep it at the FTP site, isn't that enough? It doesn't matter to me since I don't have to download all the mail I get, but for people who have Eudora or whatever, and have to download all the mail they get, it must be a bummer for them. ------------------------------------------------------------------------- WWW : http://rat.org | FTP : ftp://rat.org/pub ------------------------------------------------------------------------- From owner-sonic@sard.mv.net Fri Sep 15 18:51:31 1995 Received: by sard.mv.net (8.6.10/mv(b)/mem-941101) id SAA22069 for sonic-ll; Fri, 15 Sep 1995 18:27:15 -0400 Received: from ns.ge.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id SAA22064 for ; Fri, 15 Sep 1995 18:27:11 -0400 Received: from engr.erie.ge.com ([3.14.4.3]) by ns.ge.com (8.6.12/8.6.11) with SMTP id SAA05614 for ; Fri, 15 Sep 1995 18:27:08 -0400 Date: Fri, 15 Sep 1995 18:26:00 -0400 (EDT) From: Ron Bauerle To: sonic@sard.mv.net CC: BAUERLE@engr.erie.ge.com Message-Id: <950915182600.118e5@engr.erie.ge.com> Subject: Re: Sonic FAQ File 1/5 Sender: owner-sonic@sard.mv.net Precedence: bulk Reply-To: sonic@sard.mv.net >From: Ratman >I still question the practice of posting large documents to the mailing list. >We keep it at the FTP site, isn't that enough? It doesn't matter to me since >I don't have to download all the mail I get, but for people who have Eudora >or whatever, and have to download all the mail they get, it must be a bummer >for them. Good point; I'm always fighting disk space problems myself, so all I do is read the what's new section and then delete the mail. I suspect that the list is now stable enough that all Dan really needs to do is send out just the what's new section with a pointer to the FTP site and/or a note to e-mail him for the complete FAQs. This is not meant to knock Dan or his efforts at compiling and maintaining the FAQs - I do appreciate it, but I really only care about the new stuff. RDB From owner-sonic@bort.mv.net Sat Sep 16 13:22:43 1995 Received: from bort.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id NAA00991 for ; Sat, 16 Sep 1995 13:22:43 -0400 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id MAA16214 for sonic-ll; Sat, 16 Sep 1995 12:56:08 -0400 Received: from sard.mv.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id MAA16209 for ; Sat, 16 Sep 1995 12:56:07 -0400 Received: from rgfn.epcc.Edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id MAA00794 for ; Sat, 16 Sep 1995 12:58:20 -0400 Received: by rgfn.epcc.Edu (4.1/SMI-4.1) id AA08695; Sat, 16 Sep 95 10:58:16 MDT Date: Sat, 16 Sep 95 10:58:16 MDT Message-Id: <9509161658.AA08695@rgfn.epcc.Edu> From: ab360@rgfn.epcc.edu (John W. Johnston) To: sonic@sard.mv.net Subject: New Comic Scans Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Greatings Sonic and Tails Supporters: I found in an old issue of Sonic, #02, which addressed a very important issue - how did Tails get his two tails? Well, I just completed scanning these two pages and they are now available for viewing, thanx to RatMan and his FTP site. Both JPeGs can be found at: FTP://Rat.Org/pub/sonic/images/comics/ MalTail1.JPG & MalTail2.JPG I hope you all like them. And please send your comments. Thanx in advance... -- ab360@rgfn.epcc.edu| "They call him, | "Well, he ceratinly has John W. Johnston | 'the man with | courage." "It won't do Jedi Knight | no personality." | him any good if he gets Freelance | - Animaniacs. | himself killed." Star Wars From owner-sonic@bort.mv.net Sun Sep 17 11:18:55 1995 Received: from bort.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id LAA13779 for ; Sun, 17 Sep 1995 11:18:54 -0400 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id KAA17961 for sonic-ll; Sun, 17 Sep 1995 10:57:45 -0400 Received: from sard.mv.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id KAA17956 for ; Sun, 17 Sep 1995 10:57:42 -0400 Received: from rachael.franken.de by sard.mv.net (8.6.10/mv(b)/mem-941101) id KAA13629 for ; Sun, 17 Sep 1995 10:59:55 -0400 Received: from by rachael.franken.de with cbsmtp (Smail3.1.28.1 #14) id m0suL91-000oIhC; Sun, 17 Sep 95 16:56 MET DST Received: from deco.franken.de by hub-n.franken.de with uucp (Smail3.1.28.1 #12) id m0suKJj-00007NC; Sun, 17 Sep 95 16:03 WET DST Received: by deco.franken.de (CrossPoint v3.02); 17 Sep 1995 15:48:10 +0100 Date: 17 Sep 1995 15:44:00 +0100 From: sonicgroup@deco.franken.de (Alessandro Sanasi) To: sonic@sard.mv.net Message-ID: <5u0iKmX9gzB@deco.franken.de> In-Reply-To: <8B113D1.00010042FE.uuout@outdoor.com> Subject: Re: Info about geting some of the UK sonic comics X-Mailer: XP v3.02 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net On 14 Sep 95, JOHN MANKOWSKI wrote: > Hey I saw the pictures from the site of the UK comics and I liked them. > I wanted to know about where I could order some. I remember reading a > file aobut them but I coudn't learn much I need to know Where to write > to,How much it costs (In both pounds and $s) and what are some of the > better issures to try to start with? > > Thanks To subscribe the comic, you may try to write to SONIC THE COMIC Subs Dept. Aim Ltd. PO Box 10 Pallion Industrial Estate Sunderland, SR4 6SN England To order back issues, write to SONIC BACK ISSUE ZONE Aim Ltd. PO Box 10 Sunderland, SR4 6SN England The price is 1.20 pounds sterling for each issue (price has been increased), including postage & packing. Minimum order is four issues. Checks must be payable to _Fleetway Editions Ltd._ and must be in pounds sterling. (Maybe it will cost more because you live in America... better call them by phone first.) To ask them questions about a subscription and/or order by credit card dial 01144-91-510-2290. You may also try to send e-mail to their fan-page (much like the Sonic-Grams page). The address is stc@richb.demon.co.uk Here is a list of some of the REAL good stories in the Fleetway Sonic comic (they have some that are crap too, but not nearly as much as Archie has). You can also check the STC Story Checklist that I posted earlier for more info. If you like Knuckles solo-stories: _Karnival Night Conspiracy_, issue #39 - #44 The Marxio Brothers try to take over the Carnival Night Zone on the Floating Island. _Total Chaotix_, issue #53 - #58 Adaption of the 'Knuckles Chaotix' game. The Chaotix team fights the Brotherhood Of Metallix in Robotnik's abandoned Egg Fortress. If you want stories about our blue speedster Sonic The Hedgehog: _Super Sonic_, issue #7 Sonic saves the Oil Ocean Zone and turns into Super Sonic while he fights an Aquis. _The Origin Of Sonic_, _Back To Reality_ and _Megatox_, issue #8 - #10 This is something like a 3-part-story. Sonic's and Robotnik's origin is explained, referring to the Fleetway storyline. This is also the start of a new concept in the Fleetway comic. More 'adult' stories, Robotnik now uses 'real' SWATBot armies instead of the usual Badniks from the game etc. _Girl Trouble_, issue #21 - #22 First appearance of Amy Rose. Sonic saves Amy from being turned into a Badnik by Robotnik. Amy becomes a member of Sonic's Freedom Fighter group. _The Sonic Terminator_, issue #24 - #28 Adaption of the 'Sonic CD' game... real thrilling. Metal Sonic kidnaps Amy Rose to lure Sonic to the Miracle Planet and finish him off. Sonic defeats Metal Sonic by travelling back in time and chnaging the past. _Enter Knuckles_ and _Power Of The Chaos Emeralds_, issue #33 - #36 Adaption of the 'Sonic III' game. _Day Of The Death Egg_, _Mystery Of The Sandopolis Zone_, _Count Down To Disaster_ and _Disaster!_, issue #45, #47 - #53 Adaption of the 'Sonic & Knuckles' game. This one is split into four chapters, divided over eight issues. Sonic & Knuckles fight Robotnik on the Floating Island, destroy the repaired Death Egg and retrieve the Master Emerald from Robotnik. _The Brotherhood Of Metallix_, issue #59 - ? This is the sequel to the 'Knuckles Chaotix' adaption. The Brotherhood Of Metallix has taken over Robotnik's abandoned Egg-Fortress in the Special Zone. They kidnap Grimer (very similar to Snively, but much more intelligent) to build an Alpha Device for them. Robotnik finally captures Sonic but has to join forces with him to have a chance to defeat the Metallixes. Sonic enters the Special Zone, but he can't stop the Metallixes from escaping to the Miracle Planet (where Sonic defeated the first Metallix in 'The Sonic Terminator'). This story is still running, the current issue is #60. I also don't know what the Alpha Device is for. If you are looking for Tails solo-stories, you should try to get _Zonerunner & The Big Freeze_, issue #48 - #51 Tails fights an evil robot called Nutzan Bolt, who has taken over the Chemical Plant Zone. _The Revenge Of Trogg_, issue #59 - ? This is a Knuckles & Tails team-up. Tails & Knuckles are brought to the Nameless Zone to save the Enchanter Kings. (In the Fleetway Comic, this zone once was Tails' home, and because he wanted everyone there to be proud of him he told them that HE would be the hero of Mobius and not Sonic.) Hope this helps Alessandro --- You get what anyone gets. You get a lifetime. From owner-sonic@bort.mv.net Mon Sep 18 03:19:13 1995 Received: from bort.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id DAA22315 for ; Mon, 18 Sep 1995 03:19:13 -0400 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id DAA19434 for sonic-ll; Mon, 18 Sep 1995 03:02:58 -0400 Received: from sard.mv.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id DAA19429 for ; Mon, 18 Sep 1995 03:02:56 -0400 Received: from huey.csun.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id DAA22159 for ; Mon, 18 Sep 1995 03:05:17 -0400 Received: (vboao0f2@localhost) by huey.csun.edu (8.6.12/8.6.4) id XAA08003; Sun, 17 Sep 1995 23:58:41 -0700 Date: Sun, 17 Sep 1995 23:53:59 +0800 (PST) From: Sonic the Hedgehog Subject: Hello! To: SonicMail Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net >From Sonic, I got my Performa 638CDV last thursday.. and I did a video capture off of the STH 1 opening screen and I will be posting shortly to the archives. I also am definitely gonna upload the pictures that I have in my archives. So that you all can enjoy my drawings and captures of Sonic cartoon stuff. More yet to come folks! Sonic The Hedgehog, Bryant Melesko Ask me about possiblity of capturing more scenes from the cartoons of STH! ___------__ +------Sonic The Hedgehog-----+ |\__-- /\ _- | Headquarters of the | |/ __ - | Sonic and TAILS Fan Club | //\ / \ /__ +-----------------------------+ | o| 0|__ --_ \\____-- __ \ ___- Internet address: (@@ __/ / /_ VBOAO0F2@huey.csun.edu -_____--- --_ http://www.grcom.com/sonic4 // \ \\ ___- //|\__/ \\ \ Snail mail Address: \_-\_____/ \-\ Attn: Sonic/Tails Fan Club // \\--\| 17950 Lassen St. #4-307A ____// ||_ Northridge, CA 91330 /_____\ /___\ USA Sonic The Hedgehog Special Thanks to Nick "Sonic_tm" Lehmann for the Artwork! From owner-sonic@bort.mv.net Mon Sep 18 08:19:00 1995 Received: from bort.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id IAA24121 for ; Mon, 18 Sep 1995 08:19:00 -0400 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id IAA19552 for sonic-ll; Mon, 18 Sep 1995 08:12:18 -0400 Received: from sard.mv.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id IAA19547 for ; Mon, 18 Sep 1995 08:12:16 -0400 Received: from peter.cs.andrews.edu by sard.mv.net (8.6.10/mv(b)/mem-941101) id IAA24105 for ; Mon, 18 Sep 1995 08:14:34 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA11368; Mon, 18 Sep 1995 08:14:31 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA03199; Mon, 18 Sep 1995 08:14:30 -0400 Message-Id: <9509181214.AA03199@edmund> Subject: SatAM => SunAM! To: sonic@sard.mv.net Date: Mon, 18 Sep 1995 08:14:29 -0400 (EDT) X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net YES!! While surfing the dial this past Sunday morning, I discovered that a fond hope of mine had indeed come to pass: The SatAM version of Sonic the Hedgehog is back on the air! Specifically, the "Sonic Boom" ep was showing on the USA Network as part of their AXT (Action Express Team) package, along with other cast-offs [Exo-Squad, W.I.L.D.cats, etc]. So if you missed the first season of Sonic or if you didn't get your dose of Doomsday, set those VCRs for Sunday, 9:00 am Eastern time [CYLL]; you might also want to drop a Thank You note to USA network. USA -- the remote stops here (tm) for the blue dude with an attitude! ================================================================ || ___------__ || || |\__-- /\ _- || Daniel J. Drazen || | / __ _ || drazen@andrews.edu || //\ / \ /__ || || | o| 0|__ --_ || Custodian of one of the Sonic || \\____-- __ \ ___ - || the Hedgehog FAQ Files || (@@ __/ / /_ || || -_____--- --_ || ASCII Sonic by Han J. Lee ================================================================ From owner-sonic@bort.mv.net Mon Sep 18 09:19:48 1995 Received: from bort.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA24700 for ; Mon, 18 Sep 1995 09:19:47 -0400 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id IAA19591 for sonic-ll; Mon, 18 Sep 1995 08:47:50 -0400 Received: from use.usit.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id IAA19586 for ; Mon, 18 Sep 1995 08:47:48 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id IAA15357; Mon, 18 Sep 1995 08:44:09 -0400 Date: Mon, 18 Sep 1995 08:44:09 -0400 (EDT) From: "Erich Schulman (KTN4CA) Team OS/2" To: sonic@bort.mv.net Subject: Re: SatAM => SunAM! In-Reply-To: <9509181214.AA03199@edmund> Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net On Mon, 18 Sep 1995, Dan Drazen wrote: > The SatAM version of Sonic the Hedgehog is back on the air! > > So if you missed the first season of Sonic or if you didn't get your > dose of Doomsday, set those VCRs for Sunday, 9:00 am Eastern time > [CYLL]; you might also want to drop a Thank You note to USA network. I don't have USA's address, but I did call them a few years ago. Hopefully this voice number is still current: (212) 408 9100. Erich Schulman (KTN4CA) [Team OS/2] A net.freedom-fighter for Mobius! "Freedom Fighters are #1!" -- Sonic the Hedgehog A! JW2 WAR++ PI0>+ BR+i SL++++i SK+++ RI0>++/++^ RU+ GDF0>+ BU++ MI- MM- KK-- Do $++ E59 Ee5 TRita Ay68 M Mail: acme@use.usit.net | WWW: http://nyx10.cs.du.edu:8001/~eschulma From owner-sonic@bort.mv.net Mon Sep 18 16:50:35 1995 Received: from bort.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id QAA02310 for ; Mon, 18 Sep 1995 16:50:34 -0400 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA20313 for sonic-ll; Mon, 18 Sep 1995 16:31:19 -0400 Received: from use.usit.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA20308 for ; Mon, 18 Sep 1995 16:31:17 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id QAA04941; Mon, 18 Sep 1995 16:27:41 -0400 Date: Mon, 18 Sep 1995 16:27:40 -0400 (EDT) From: "Erich Schulman (KTN4CA) Team OS/2" To: Post Sonic Subject: Re: SatAM => SunAM! (fwd) Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net This is a forwarded message. If you would like to reply to its author directly, please be sure your message is addressed to tedp@WPI.EDU. ---------- Forwarded message ---------- Date: Mon, 18 Sep 1995 16:22:32 -0400 (EDT) From: Theodore Patri Perrotti To: sonic@bort.mv.net Cc: Theodore Patri Perrotti Subject: Re: SatAM => SunAM! That's great! Now, if I only had cable! :( ---------------------------------------------------------------------------- "It's juice time!"-Sonic the Hedgehog Theodore P. Perrotti tedp@wpi.wpi.edu (all mail forwarded to here) perrottit.mbr@asme.org ---------------------------------------------------------------------------- From owner-sonic@bort.mv.net Mon Sep 18 21:50:29 1995 Received: from bort.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id VAA06397 for ; Mon, 18 Sep 1995 21:50:29 -0400 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id VAA20930 for sonic-ll; Mon, 18 Sep 1995 21:45:13 -0400 Received: from piglet.INS.CWRU.Edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id VAA20925 for ; Mon, 18 Sep 1995 21:45:10 -0400 Received: (hk512@localhost) by piglet.INS.CWRU.Edu (8.6.12+cwru/CWRU-2.1-bsdi) id VAA06939; Mon, 18 Sep 1995 21:47:32 -0400 (from hk512) Message-Id: <199509190147.VAA06939@piglet.INS.CWRU.Edu> Date: Mon, 18 Sep 1995 21:47:32 -0400 From: hk512@cleveland.Freenet.Edu (Joseph Delacroix) To: sonic@bort.mv.net Subject: Will THIS one go through? Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Hello there. I'm Joseph from FurToonia, and I've recently discovered this mailing list. I'm a rather large Sonic fan, so I was rather dismayed when I finally realized ABC wasn't carryin StH anymore. So... I wrote this message on the bulletin board on FurToonia. I'm sending it, in a slightly altered form, to this list in hopes of arousing your interest in my plan. -- Message -- As many of you may know, the SatAM Sonic the Hedgehog cartoon has been recently (ok, not THAT recently) cancelled. While the first 2 seasons are now floating around USA (praise USA!) Network, the demand for a 3rd season (and the continuation of the series in general) has been rather high. These are some of the reasons that come up repeatedly for reactivating the show, and letting it have a 3rd season. Your mileage may very. (In addition, please add your own, or improve the ones you see.) 1. The final episode. If the last episode of Sonic the Hedgehog was not the most extreme cliffhanger in the history of all Saturday morning cartoons, I'm not orange. Even the SWAT Kats ended with a modicum of closure; all of THEIR bad guys were DEAD. What of Snively, and the mysterious eyes behind him? What happened to Robotnik? What about the King? (Talk about your cartoonus interruptus...) 2. This was a *good* show. It gave all SORTS of good messages. It was pro-environment (the good guys live in peace with nature, badniks destroy it), anti-pollution (ditto), and even had the good taste to have a hero who wasn't `dark and gritty' or `cute and cloying', but rather is/was a fun, sarcastic (but not cruel) young adult. It wasn't overly violent, nor an (excessively) obvious merchandising gimmick. 3. It was also a "good" show in the respect that it was well-written and animated. Very rarely does such a quality show end up on ABC, and especially during the SatAM merchandising-block. It had drama. Pathos. And it was *funny* sometimes, too. It was a show that anyone of any age could watch and appreciate on some level. 4. I only need to gesticulate toward Scratchwood's (http://rat.org/bookshire) Web page and the various other fandom pages to demonstrate the amount of Sonic fandom out and about on the net today. And that's just what *I* know of on the Net, mind you. There's probably a lot more out there I don't know about. The comic book also has a large following. And I'm sure these people would gladly buy any products that any sponsor of the show would produce, and recommend X product to their friends. Now, if you're interested in saving this show from the bit bucket, please keep watching this board for more info. Details as they become apparent. -- End -- (Well, that's what I was able to come up with.) Now, here's what I'm thinking here...basically, all we do are these three things: 1. The first thing we'd need to do is to write a message basically explaining to someone unknowledgeable on the subject what the show is, and the circumstances surrounding its cancellation. Then, we explain why we feel it is good (in a thesis-like form), so to convince Iggy Internet (or whoever) to assist us in our cause. 2. Then, a letter should immediately follow the previous message that one could send to (our main enemy) Sega. It would be pretty similar to the thesis about why the show is good; it would explain why we want Sega to give permission back to DiC to make StH episodes, and our willingness to fully support them if they do. (If we need to write a 2nd letter, this will be slightly more threatening.) 3. Then, the important thing will be distributing the information to the masses. SirKain (sirkain@usa.pipeline.com) will spread it through his various BBS connections, and I'll send it all over Usenet's various animation and furry groups, and hit as many furry MU* bulletin boards as I possibly can. (Please don't hesistate to do so yourself, either.) Every little bit helps, so we'd hope that you'd stick the info wherever you think it'd be cool, and tell all your friends to send in letters, too. Then, all we'd have to do is distribute and soapbox about the situation until something gets done. Make your whole family sign at the bottom. Hell, go up and down the street with a petition. The more names you get, the better chance we've got of getting a 3rd season (or at least some sort of closure episode) out of Sega. So, whaddya think? If we all work together on this, we could probably at least make enough noise to make them notice us. Send your replies to the list. Thanks, -- That cyberpunk. -- Send $1.00 or more The SubGenius Foundation and a SASE on over P.O. BOX 140306 to this address -> Dallas, Texas 75214 Tell 'em "Bob" sent ya! From owner-sonic@bort.mv.net Mon Sep 18 22:12:10 1995 Received: from bort.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id WAA06656 for ; Mon, 18 Sep 1995 22:12:10 -0400 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id VAA20919 for sonic-ll; Mon, 18 Sep 1995 21:33:16 -0400 Received: from piglet.INS.CWRU.Edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id VAA20914 for ; Mon, 18 Sep 1995 21:33:14 -0400 Received: (hk512@localhost) by piglet.INS.CWRU.Edu (8.6.12+cwru/CWRU-2.1-bsdi) id VAA05398; Mon, 18 Sep 1995 21:35:37 -0400 (from hk512) Message-Id: <199509190135.VAA05398@piglet.INS.CWRU.Edu> Date: Mon, 18 Sep 1995 21:35:37 -0400 From: hk512@cleveland.Freenet.Edu (Joseph Delacroix) To: sonic@bort.mv.net Subject: Joseph's Plan To Save Sonic. Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Hello there. I'm Joseph from FurToonia, and I've recently discovered this mailing list. I'm a rather large Sonic fan, so I was rather dismayed when I finally realized ABC wasn't carryin StH anymore. So... I wrote this message on the bulletin board on FurToonia. I'm sending it, in a slightly altered form, to this list in hopes of arousing your interest in my plan. -- Message -- As many of you may know, the SatAM Sonic the Hedgehog cartoon has been recently (ok, not THAT recently) cancelled. While the first 2 seasons are now floating around USA (praise USA!) Network, the demand for a 3rd season (and the continuation of the series in general) has been rather high. These are some of the reasons that come up repeatedly for reactivating the show, and letting it have a 3rd season. Your mileage may very. (In addition, please add your own, or improve the ones you see.) 1. The final episode. If the last episode of Sonic the Hedgehog was not the most extreme cliffhanger in the history of all Saturday morning cartoons, I'm not orange. Even the SWAT Kats ended with a modicum of closure; all of THEIR bad guys were DEAD. What of Snively, and the mysterious eyes behind him? What happened to Robotnik? What about the King? (Talk about your cartoonus interruptus...) 2. This was a *good* show. It gave all SORTS of good messages. It was pro-environment (the good guys live in peace with nature, badniks destroy it), anti-pollution (ditto), and even had the good taste to have a hero who wasn't `dark and gritty' or `cute and cloying', but rather is/was a fun, sarcastic (but not cruel) young adult. It wasn't overly violent, nor an (excessively) obvious merchandising gimmick. 3. It was also a "good" show in the respect that it was well-written and animated. Very rarely does such a quality show end up on ABC, and especially during the SatAM merchandising-block. It had drama. Pathos. And it was *funny* sometimes, too. It was a show that anyone of any age could watch and appreciate on some level. 4. I only need to gesticulate toward Scratchwood's (http://rat.org/bookshire) Web page and the various other fandom pages to demonstrate the amount of Sonic fandom out and about on the net today. And that's just what *I* know of on the Net, mind you. There's probably a lot more out there I don't know about. The comic book also has a large following. And I'm sure these people would gladly buy any products that any sponsor of the show would produce, and recommend X product to their friends. Now, if you're interested in saving this show from the bit bucket, please keep watching this board for more info. Details as they become apparent. -- End -- (Well, that's what I was able to come up with.) Now, here's what I'm thinking here...basically, all we do are these three things: 1. The first thing we'd need to do is to write a message basically explaining to someone unknowledgeable on the subject what the show is, and the circumstances surrounding its cancellation. Then, we explain why we feel it is good (in a thesis-like form), so to convince Iggy Internet (or whoever) to assist us in our cause. 2. Then, a letter should immediately follow the previous message that one could send to (our main enemy) Sega. It would be pretty similar to the thesis about why the show is good; it would explain why we want Sega to give permission back to DiC to make StH episodes, and our willingness to fully support them if they do. (If we need to write a 2nd letter, this will be slightly more threatening.) 3. Then, the important thing will be distributing the information to the masses. SirKain (sirkain@usa.pipeline.com) will spread it through his various BBS connections, and I'll send it all over Usenet's various animation and furry groups, and hit as many furry MU* bulletin boards as I possibly can. (Please don't hesistate to do so yourself, either.) Every little bit helps, so we'd hope that you'd stick the info wherever you think it'd be cool, and tell all your friends to send in letters, too. Then, all we'd have to do is distribute and soapbox about the situation until something gets done. Make your whole family sign at the bottom. Hell, go up and down the street with a petition. The more names you get, the better chance we've got of getting a 3rd season (or at least some sort of closure episode) out of Sega. So, whaddya think? If we all work together on this, we could probably at least make enough noise to make them notice us. Send your replies to the list. Thanks, -- That cyberpunk. -- Send $1.00 or more The SubGenius Foundation and a SASE on over P.O. BOX 140306 to this address -> Dallas, Texas 75214 Tell 'em "Bob" sent ya! From owner-sonic@bort.mv.net Tue Sep 19 10:22:09 1995 Received: from bort.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id KAA13023 for ; Tue, 19 Sep 1995 10:22:09 -0400 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id JAA22016 for sonic-ll; Tue, 19 Sep 1995 09:49:20 -0400 Received: from sard.mv.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id JAA22011 for ; Tue, 19 Sep 1995 09:49:19 -0400 Received: from ns.ge.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id JAA12405 for ; Tue, 19 Sep 1995 09:51:42 -0400 Received: from engr.erie.ge.com ([3.14.4.3]) by ns.ge.com (8.6.12/8.6.11) with SMTP id JAA14650 for ; Tue, 19 Sep 1995 09:51:39 -0400 Date: Tue, 19 Sep 1995 9:50:26 -0400 (EDT) From: Ron Bauerle To: sonic@sard.mv.net CC: BAUERLE@engr.erie.ge.com Message-Id: <950919095026.12b3b@engr.erie.ge.com> Subject: Re: Joseph's Plan to Save Sonic. Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net >From: hk512@cleveland.Freenet.Edu (Joseph Delacroix) >To: sonic@bort.mv.net What happened to "sard.mv.net"? >Hello there. I'm Joseph from FurToonia, and I've recently discovered this >mailing list. I'm a rather large Sonic fan, so I was rather dismayed when >I finally realized ABC wasn't carryin StH anymore. So... Took you this long, did it? :^) >I wrote this message on the bulletin board on FurToonia. I'm sending it, >in a slightly altered form, to this list in hopes of arousing your interest >in my plan. (most of message deleted) >1. The final episode. If the last episode of Sonic the Hedgehog was not > the most extreme cliffhanger in the history of all Saturday morning > cartoons, I'm not orange. ^^^^^^ Just what flavor of furry are you? :^) > Even the SWAT Kats ended with a modicum of closure; all of THEIR bad > guys were DEAD. Interesting; I didn't know that (I gave up on SK since all I was doing was drooling over Callie and Felina, and that's not good for me...) > What of Snively, and the mysterious eyes behind him? What happened to > Robotnik? What about the King? (Talk about your cartoonus interruptus...) Heh! >2. This was a *good* show. It gave all SORTS of good messages. It was > pro-environment (the good guys live in peace with nature, badniks > destroy it), anti-pollution (ditto), But it was fairly subtle about it, unlike, say, Captain Planet... >3. It was also a "good" show in the respect that it was well-written and > animated. Very rarely does such a quality show end up on ABC, and > especially during the SatAM merchandising-block. It had drama. Pathos. > And it was *funny* sometimes, too. It was a show that anyone of any > age could watch and appreciate on some level. The only other one that comes to mind was the first season of Ewoks. But actually Reboot has many of the same elements, but it's such a different show that I'm not sure the comparison is valid. > And I'm sure these people would gladly buy any products that any sponsor > of the show would produce, and recommend X product to their friends. Depends on the product - I don't know about Sonic underwear, cereal, or canned pasta product with imitation cheese :^) >Now, here's what I'm thinking here...basically, all we do are these >three things: >2. Then, a letter should immediately follow the previous message that one > could send to (our main enemy) Sega. It has yet to be determined just who the "enemy" is here; Sega, DIC, or ABC. > It would be pretty similar to the thesis about why the show is good; > it would explain why we want Sega to give permission back to DiC to make > StH episodes, and our willingness to fully support them if they do. (If > we need to write a 2nd letter, this will be slightly more threatening.) Here's where I have a problem; "threats" never work, especially when they're idle ones; just _how_ would you "threaten" them? There's nothing to boycott, which is all they care about. The only possible exception is the video games, and let's face it, most fans of the show and/or comic either have already bought all the video games they're going to, or they don't buy them in the first place (I'm in the latter category). >So, whaddya think? If we all work together on this, we could probably at >least make enough noise to make them notice us. I think that while it would be nice to have Sonic back, it would also be nice to have new Tiny Toons too; given the current marketing/programming situation, I don't expect to see either again. All we can do is keep the memories alive via the list, Usenet, and fan-fic, and/or move on to whatever replaces them (unfortunately, none of the replacements (for Sonic _or_ TTA) are nearly as good). RDB From owner-sonic@bort.mv.net Tue Sep 19 11:21:51 1995 Received: from bort.mv.net by sard.mv.net (8.6.10/mv(b)/mem-941101) id LAA14001 for ; Tue, 19 Sep 1995 11:21:51 -0400 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id KAA22088 for sonic-ll; Tue, 19 Sep 1995 10:55:56 -0400 Received: from granite.mv.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id KAA22083 for ; Tue, 19 Sep 1995 10:55:55 -0400 Received: by granite.mv.net (8.6.10/mv(b)/mem-941101) id KAA03726; Tue, 19 Sep 1995 10:58:22 -0400 Date: Tue, 19 Sep 1995 10:58:22 -0400 (EDT) From: Ratman To: sonic@bort.mv.net Subject: Re: Joseph's Plan to Save Sonic. In-Reply-To: <950919095026.12b3b@engr.erie.ge.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net On Tue, 19 Sep 1995, Ron Bauerle wrote: > >From: hk512@cleveland.Freenet.Edu (Joseph Delacroix) > > >To: sonic@bort.mv.net > > What happened to "sard.mv.net"? If you were paying attention, I said I moved the lists to a new server. It should be "lists.mv.net", but I made aliases on sard for people that forget. You should keep in your records that it's "sonic@lists.mv.net". ------------------------------------------------------------------------- WWW : http://rat.org | FTP : ftp://rat.org/pub ------------------------------------------------------------------------- From owner-sonic@bort.mv.net Tue Sep 19 19:50:12 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id TAA22899 for sonic-ll; Tue, 19 Sep 1995 19:22:39 -0400 Received: from use.usit.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id TAA22894 for ; Tue, 19 Sep 1995 19:22:37 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id TAA15104; Tue, 19 Sep 1995 19:19:06 -0400 Date: Tue, 19 Sep 1995 19:19:06 -0400 (EDT) From: "Erich Schulman (KTN4CA) Team OS/2" To: Post Sonic Subject: What about a daily Sonic comic? Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net I had one of my local bookstores order all of Teitelbaum's books, and 3 actually came in. I bought a copy of my local paper when picking up my order. While reading the comics pages, a little flash of inspiration hit me: what if Sonic had a daily comic in the newspaper? If he had one -- and if it was good -- I'd be willing to buy the paper every day instead of 2-4 times a week. Would it be possible to keep such a comic going within the limits of the amount of a story one could tell in 4 daily panels, and without creating yet another universe unlike the universes of the comic books and cartoons which are already different enough? Which characters should be in a daily comic? And, most importantly, is there enough of a market to interest a syndicator? Or could Archie Comics become interested in taking on this project? And for those of you really into the daily comics, any preferences for writers, artists, or syndicator? Erich Schulman (KTN4CA) [Team OS/2] A net.freedom-fighter for Mobius! "Freedom Fighters are #1!" -- Sonic the Hedgehog A! JW2 WAR++ PI0>+ BR+i SL++++i SK+++ RI0>++/++^ RU+ GDF0>+ BU++ MI- MM- KK-- Do $++ E59 Ee5 TRita Ay68 M Mail: acme@use.usit.net | WWW: http://nyx10.cs.du.edu:8001/~eschulma From owner-sonic@bort.mv.net Tue Sep 19 20:15:50 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id TAA22842 for sonic-ll; Tue, 19 Sep 1995 19:18:13 -0400 Received: from piglet.INS.CWRU.Edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id TAA22837 for ; Tue, 19 Sep 1995 19:18:09 -0400 Received: (hk512@localhost) by piglet.INS.CWRU.Edu (8.6.12+cwru/CWRU-2.1-bsdi) id TAA25339; Tue, 19 Sep 1995 19:20:37 -0400 (from hk512) Message-Id: <199509192320.TAA25339@piglet.INS.CWRU.Edu> Date: Tue, 19 Sep 1995 19:20:37 -0400 From: hk512@cleveland.Freenet.Edu (Joseph Delacroix) To: sonic@bort.mv.net Subject: Re: Joseph's Plan to Save Sonic. Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Yo, BAUERLE@engr.erie.ge.com said: >>From: hk512@cleveland.Freenet.Edu (Joseph Delacroix) > >>To: sonic@bort.mv.net > >What happened to "sard.mv.net"? Don't look at me. I just work here. >>Hello there. I'm Joseph from FurToonia, and I've recently discovered this >>mailing list. I'm a rather large Sonic fan, so I was rather dismayed when >>I finally realized ABC wasn't carryin StH anymore. So... > >Took you this long, did it? :^) I'm not that quick. =) >>I wrote this message on the bulletin board on FurToonia. I'm sending it, >>in a slightly altered form, to this list in hopes of arousing your interest >>in my plan. > >(most of message deleted) > >>1. The final episode. If the last episode of Sonic the Hedgehog was not >> the most extreme cliffhanger in the history of all Saturday morning >> cartoons, I'm not orange. > ^^^^^^ >Just what flavor of furry are you? :^) Now, now, let's leave SOMETHING to the imagination... ;) >> Even the SWAT Kats ended with a modicum of closure; all of THEIR bad >> guys were DEAD. > >Interesting; I didn't know that (I gave up on SK since all I was doing was >drooling over Callie and Felina, and that's not good for me...) Well, now you do. (And what's wrong with that? Sure, they aren't as hot as, say, Bunnie Rabbot, but it's a step up from usual H-B fare. =) >> What of Snively, and the mysterious eyes behind him? What happened to >> Robotnik? What about the King? (Talk about your cartoonus >> interruptus...) > >Heh! *bows* I live to corrupt Latin. >>2. This was a *good* show. It gave all SORTS of good messages. It was >> pro-environment (the good guys live in peace with nature, badniks >> destroy it), anti-pollution (ditto), > >But it was fairly subtle about it, unlike, say, Captain Planet... Nor did it suck more than a Shop-Vac with a V-12 implanted in it. >>3. It was also a "good" show in the respect that it was well-written and >> animated. Very rarely does such a quality show end up on ABC, and >> especially during the SatAM merchandising-block. It had drama. Pathos. >> And it was *funny* sometimes, too. It was a show that anyone of any >> age could watch and appreciate on some level. > >The only other one that comes to mind was the first season of Ewoks. >But actually Reboot has many of the same elements, but it's such a >different show that I'm not sure the comparison is valid. Well, if it's animated, it qualifies on SOME level. (Reboot is cool, IMO.) >> And I'm sure these people would gladly buy any products that any sponsor >> of the show would produce, and recommend X product to their friends. > >Depends on the product - I don't know about Sonic underwear, cereal, or >canned pasta product with imitation cheese :^) Well, that sort of stuff was done to death in the 80s, anyway. =) >>Now, here's what I'm thinking here...basically, all we do are these >>three things: > >>2. Then, a letter should immediately follow the previous message that one >> could send to (our main enemy) Sega. > >It has yet to be determined just who the "enemy" is here; Sega, DIC, or ABC. Well, here's how I think it went down: DiC, being the giving sort they are, sold some original StH cels somewhere. Sega, sensing that they weren't getting a cut, promptly took away DiC's rights to the show, and therefore ABC recieved no more of it. It's not the messenger, it's the badniks^H^H^H^H news itself. >> It would be pretty similar to the thesis about why the show is good; >> it would explain why we want Sega to give permission back to DiC to make >> StH episodes, and our willingness to fully support them if they do. (If >> we need to write a 2nd letter, this will be slightly more threatening.) > >Here's where I have a problem; "threats" never work, especially when >they're idle ones; just _how_ would you "threaten" them? There's nothing >to boycott, which is all they care about. The only possible exception is >the video games, and let's face it, most fans of the show and/or comic >either have already bought all the video games they're going to, or they >don't buy them in the first place (I'm in the latter category). Well, boycotts aren't the only way to annoy a company. We could, for example, start raising a stink in the press...maybe get the attention of WiReD or something. One of Rotor's (sirkay@usa.pipeline.com) friends has this list of news sources that can be reached via the net. Maybe we could try to explain to them our plight, if the mail-in campaign doesn't work. Also, I was musing over the idea of putting our downloadable form letter on a web page, and then get it as many links as physically possible (Yahoo, et al). Since several people around could do this, I was thinking of asking around later after someone helps me write it up. >>So, whaddya think? If we all work together on this, we could probably at >>least make enough noise to make them notice us. > >I think that while it would be nice to have Sonic back, it would also be >nice to have new Tiny Toons too; given the current marketing/programming >situation, I don't expect to see either again. All we can do is keep the >memories alive via the list, Usenet, and fan-fic, and/or move on to >whatever replaces them (unfortunately, none of the replacements (for Sonic >_or_ TTA) are nearly as good). I disagree. I think we've got an excellent opportunity now (being that StH is currently lurking about on USA) to not only show that the program does have a *residual* audience, but one that could be enlarged signifigantly. That's where we come in. If we can attract enough people to the show now, while the fire is hot, perhaps the new fans would be willing to help get the show a 3rd season, or at least a mini-movie explaining what the hoo-hah happened after Doomsday. That's how I feel. What's everyone else's stance on this? >RDB --- That cyberpunk. -- Send $1.00 or more The SubGenius Foundation and a SASE on over P.O. BOX 140306 to this address -> Dallas, Texas 75214 Tell 'em "Bob" sent ya! From owner-sonic@bort.mv.net Wed Sep 20 06:16:40 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id GAA24100 for sonic-ll; Wed, 20 Sep 1995 06:07:11 -0400 Received: from piglet.INS.CWRU.Edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id GAA24095 for ; Wed, 20 Sep 1995 06:07:09 -0400 Received: (hk512@localhost) by piglet.INS.CWRU.Edu (8.6.12+cwru/CWRU-2.1-bsdi) id GAA00391; Wed, 20 Sep 1995 06:09:38 -0400 (from hk512) Message-Id: <199509201009.GAA00391@piglet.INS.CWRU.Edu> Date: Wed, 20 Sep 1995 06:09:38 -0400 From: hk512@cleveland.Freenet.Edu (Joseph Delacroix) To: sonic@bort.mv.net Subject: Re: What about a daily Sonic comic? Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net acme@use.usit.net spake: [text eaten by Muttsky] >Would it be possible to keep such a comic going within the limits of the >amount of a story one could tell in 4 daily panels, and without creating >yet another universe unlike the universes of the comic books and cartoons >which are already different enough? Which characters should be in a >daily comic? And, most importantly, is there enough of a market to >interest a syndicator? Or could Archie Comics become interested in >taking on this project? 1. In a daily? No, I doubt it. In a Sunday-only, yeah. StH is too big for the small print. It'd have to be a Sunday comic. 2. Sonic, Tails, and Sally would probably be the most realistic choices, with occasional appearances by Rotor and Bunnie, among others. And you'd have to have Robotnik. 3. Well, could be... 4. Thing is, Archie. 'Nuff said. >And for those of you really into the daily comics, any preferences for >writers, artists, or syndicator? Can't help ya there, pal. >Erich Schulman (KTN4CA) [Team OS/2] A net.freedom-fighter for Mobius! >"Freedom Fighters are #1!" -- Sonic the Hedgehog >A! JW2 WAR++ PI0>+ BR+i SL++++i SK+++ RI0>++/++^ RU+ >GDF0>+ BU++ MI- MM- KK-- Do $++ E59 Ee5 TRita Ay68 M >Mail: acme@use.usit.net | WWW: http://nyx10.cs.du.edu:8001/~eschulma -- That cyberpunk. -- Send $1.00 or more The SubGenius Foundation and a SASE on over P.O. BOX 140306 to this address -> Dallas, Texas 75214 Tell 'em "Bob" sent ya! From owner-sonic@bort.mv.net Wed Sep 20 08:46:34 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id IAA24206 for sonic-ll; Wed, 20 Sep 1995 08:23:57 -0400 Received: from peter.cs.andrews.edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id IAA24201 for ; Wed, 20 Sep 1995 08:23:55 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA11102; Wed, 20 Sep 1995 08:26:21 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA10356; Wed, 20 Sep 1995 08:26:22 -0400 Message-Id: <9509201226.AA10356@edmund> Subject: Re: What about a daily Sonic comic? To: sonic@bort.mv.net Date: Wed, 20 Sep 1995 08:26:21 -0400 (EDT) In-Reply-To: from "Erich Schulman" at Sep 19, 95 07:19:06 pm X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net > > While reading the comics pages, a little flash of inspiration hit me: > what if Sonic had a daily comic in the newspaper? > It's possible, but.... I don't think StH would work as a gag strip. The thing that has hooked most fans (if I read the posts correctly) is the sense of narrative about characters and situations. As a result, the strip would have to feature a story line that would extend out over the course of a number of weeks or even months. I suppose the best model (at least, the only one I could think up at the moment) would be "The Phantom" in terms of story structure and development. As for artists: Mawhinney would be my first choice. I enjoyed the work he did in the Sally miniseries. I would've opted for Spaziante but after seeing his work in #25 I'm convinced that he'd find the 4-frame format too confining. Let's just pretend Manak doesn't even enter into this conversation.... ================================================================ || ___------__ || || |\__-- /\ _- || Daniel J. Drazen || | / __ _ || drazen@andrews.edu || //\ / \ /__ || || | o| 0|__ --_ || Custodian of one of the Sonic || \\____-- __ \ ___ - || the Hedgehog FAQ Files || (@@ __/ / /_ || || -_____--- --_ || ASCII Sonic by Han J. Lee ================================================================ From owner-sonic@bort.mv.net Wed Sep 20 14:46:55 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id OAA24769 for sonic-ll; Wed, 20 Sep 1995 14:29:40 -0400 Received: from mailhost1.primenet.com by bort.mv.net (8.6.10/mv(b)/mem-941101) id OAA24764 for ; Wed, 20 Sep 1995 14:29:37 -0400 Received: from usr5.primenet.com (root@usr5.primenet.com [198.68.32.15]) by mailhost1.primenet.com (8.6.12/8.6.12) with ESMTP id LAA07139 for ; Wed, 20 Sep 1995 11:33:18 GMT Received: (from rotor@localhost) by usr5.primenet.com (8.6.12/8.6.12) id LAA23006; Wed, 20 Sep 1995 11:32:05 -0700 Date: Wed, 20 Sep 1995 11:32:04 -0700 (MST) From: Bookshire Draftwood To: "Sonic T. Hedgehog" Subject: New stories Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net For those of you who haven't been by my Sonic WWW page in awhile, DO stop by, I've added new stories to the fanfic section and I've got a few more scheduled for the next few weeks! And remember, if you have something to submit, jsut send it to me. I accept pics and stories of any and all kinds as long as they're based on sonic. ------------------------------------------------------------------------------+ David M. Pistone | | The 100% Furry and Anime Maniac!!! | The Rat's Nest: | | bookshire@rat.org | WWW: http://www.rat.org/bookshire | | -----------------------------------------+ Glendale Community College: | __ __ ____ ___ ___ ____ | 67116@ef.gc.maricopa.edu | /__)/__) / / / / /_ /\ / /_ / +------------------------------------+ / / \ / / / / /__ / \/ /___ / rotor@primenet.com | ------------------------------------------------------------------------------+ From owner-sonic@bort.mv.net Wed Sep 20 16:16:33 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA25033 for sonic-ll; Wed, 20 Sep 1995 16:10:48 -0400 Received: from peter.cs.andrews.edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA25028 for ; Wed, 20 Sep 1995 16:10:36 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA21583; Wed, 20 Sep 1995 16:13:06 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA06495; Wed, 20 Sep 1995 16:13:05 -0400 Message-Id: <9509202013.AA06495@edmund> Subject: Capture The Flag 0/6 To: sonic@bort.mv.net Date: Wed, 20 Sep 1995 16:13:05 -0400 (EDT) X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Well, here's another attempt at fanfic by yours truly. A while back there was quite a bit of discussion about possible futures for the Knothole gang. I offer this as an antidote. ================================================================ || ___------__ || || |\__-- /\ _- || Daniel J. Drazen || | / __ _ || drazen@andrews.edu || //\ / \ /__ || || | o| 0|__ --_ || Custodian of one of the Sonic || \\____-- __ \ ___ - || the Hedgehog FAQ Files || (@@ __/ / /_ || || -_____--- --_ || ASCII Sonic by Han J. Lee ================================================================ From owner-sonic@bort.mv.net Wed Sep 20 16:35:47 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA25054 for sonic-ll; Wed, 20 Sep 1995 16:15:12 -0400 Received: from peter.cs.andrews.edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA25049 for ; Wed, 20 Sep 1995 16:15:09 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA21711; Wed, 20 Sep 1995 16:17:39 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA07037; Wed, 20 Sep 1995 16:17:38 -0400 Message-Id: <9509202017.AA07037@edmund> Subject: Capture The Flag 2/6 To: sonic@bort.mv.net Date: Wed, 20 Sep 1995 16:17:38 -0400 (EDT) X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Chapter 3 The day's activities had been routine. The children had either awakened before dawn on their own or else were gotten out of bed by Rosie. They slept two to a hut: Sally and Bunnie in one hut, Antoine and Rotor in another, and Sonic and Tails (by mutual insistence) in a third. Rosie and Julayla knew that, when the children were a little bit older and stronger -- probably in the coming spring -- work would have to begin on additional huts to encourage independent living and to prevent personality clashes. Rotor was especially eager to set up housekeeping on his own, though the fastidious Antoine would have balked at the use of the word "housekeeping" in the same sentence as Rotor's name. It seemed the one thing of which Rotor was incapable. Spare parts and unrecognizable electronic components littered his half of the hut and drove Antoine to distraction. The children then went to have breakfast in the largest of the huts in Knothole: a general purpose building that served as both a mess hall and a classroom. Bunnie tended to arrive last, usually because she couldn't decide which color ribbons to use to do up her ears. After the breakfast dishes were cleared away, it was time for the children's schooling. At ten years of age, they were literate enough in the Mobian language, except for Antoine, though his grasp of the planet's history was almost as complete as Sally's. Sally and Rotor were more adept at mathematics than the others, and there was no question that Rotor outshone the others in mechanics. Bunnie worked to keep up with the others, finding botany to be her easiest subject. Sonic tended to lose interest in just about everything after the first hour of instruction. Though Tails would spend some time in the classroom in the mornings, he was basically playing school. By the time noon rolled around, Julayla would signal the end of class. From there, the children would tend to their chores, for Knothole still required a fair amount of maintenance. The huts and the bridge across the river had to be maintained, and that meant carpentry. Rotor was able to fashion tools for some of the tasks. The vegetable gardens that helped sustain them also needed tending. It was at this point that Sonic tended to make himself scarce. Not that he was lazy; as with his schoolwork, he simply got bored easily. But if Tails wanted to "help," Sonic would pull his share of the load without complaint. However Sonic might feel about a particular task, he seemed to want to set a good example for the adoring cub. Sally, however, would sometimes spend the afternoon in Julayla's hut. There they would review old volumes of Mobian letters and lore that Julayla had managed to save during the invasion, and the gaps in Sally's knowledge of the history of the House of Acorn would be filled in. As evening approached, everyone gathered in the main hut for the second meal of the day. Then before bedtime, there would be play outdoors (weather permitting). Lately, this had meant dividing up to play Capture the Flag, a game of which Sally never seemed to tire. Yet lately it seemed that nothing went right when they played the game. No matter what team configuration they formed, something would happen to bring the game to a premature halt. Either Sonic would ignore strategy and make some rash move that would give away his position, or else Bunnie would refuse to try sneaking through foliage for fear of ruining her ears, or else Antoine would find something new to complain about, or else Tails (who was too young to take part in the game) would give away Sonic's position by ignoring everyone else and walking up to the hiding place of his older idol. But this afternoon, with a slight nip in the air and the wind sounding through the trees, Sally seemed more than just lost in thought as she looked at the blank piece of paper on the table before her. "Your first question," Julayla said. "What happened on this date in the year 2275?" Sally said nothing and wrote nothing. "Did you hear me, Princess?" "I'm sorry, Julayla. It's just that...oh, what's the point?" She let the pencil she was holding fall to the table. Julayla rose from her chair and seated herself on the bench where Sally was seated. She knew better than to say anything right away. "Julayla, why am I doing this?" Sally eventually asked. "This would all make sense if I were going to rule Mobius one day. But it doesn't make sense." There was a pause. "What happened?" Julayla finally asked. "Last night, when I was in bed, I closed my eyes and tried to remember what my old room looked like. But I couldn't. I couldn't even remember the color!" She looked at Julayla, her eyes beginning to fill with tears. "I'm forgetting it, Julayla! I'm forgetting it all!" Sally threw her arms around Julayla and began to cry. Julayla said nothing and simply held her close. After a couple of minutes, Sally was able to regain her composure. "I'm sorry," Sally sniffled. "Don't ever apologize for caring too deeply, Princess. You may go now, if you want to." "Thanks." "And tell the other children that there will be no class tomorrow." Chapter 4 Sonic drew the shades of the hut and looked to see that the door was bolted. "OK, Tails, nobody can see in. You ready?" "Uh huh." "Go for it!" Tails closed his eyes and his two tails began moving in a circular motion. Nothing else happened for a second. But then Tails began slowly rising off the floor. "Doin' good, big guy!" Sonic said. "Keep it up." Tails looked rather awkward with his legs dangling beneath him and his rump in line with his head. But he continued to slowly gain altitude. He managed to get halfway to the hut's ceiling when, exhausted by the effort, he let himself fall into Sonic's outstretched arms. "Way to go, Tails!" "How far did I get?" "About halfway up. You're getting better each time." "Cool! When are we gonna show the others?" "Pretty soon. But it's our secret until then, OK?" "OK. Sonic?" "Yeah?" "How come you didn't finish your supper?" "I don't know; I guess I'm just tired of having the same stuff all the time. And I was thinking about how Uncle Chuck used to make chili dogs. They were great," he added as he unbolted the door. "What's a chili dog?" "Oh yeah, I guess you never had one. Man, are YOU missing out!" "So, how did he make 'em?" "Well, you know what a hot dog is, right?" "Uh huh." "And you know what chili is?" "No." "Oh, right. Well, it's sorta like a real spicy bean stew." "Eeeew! Doesn't sound so good to me!" "Well, trust me on this one: it tastes a lot better than it sounds!" Just then there was a knock at the cabin door. That meant one of the grown-ups doing a bed-check. Sure enough, a second later the door opened and Julayla looked inside. "Is everything all right?" she asked. "Uh huh," Tails replied. "Those aren't proper words, Miles," Julayla said. She never missed an opportunity to correct Tails' speech, just as she could never bring herself to call Tails by his nickname. She felt nicknames to be improper, especially nicknames that were so...so anatomical! "Sorry. Everything's OK. G'night!" "Good night Miles. Good night, Sonic." She waited until the two boys were in their respective beds. She then extinguished the candle that burned on a nightstand close to the door. Once she closed the door, however, that was no guarantee that Sonic and Tails would go to sleep. In fact, most nights it was their cue to continue talking. "Where did Uncle Chuck live?" Tails asked in the darkness. "In Mobotropolis; in the city." "Where in the city?" "In a house, a place bigger than this one. And not too far from a park with a really neat playground. I'll show you," Sonic said as he pulled a flashlight from under his bed and turned it on. He then got out of bed and walked to a small table and chair in the room. He took a scrap of paper and a short pencil. "OK, let's say Knothole is here. This is the Great Forest and it comes out to just about here. Right here's the park and the playground in the park. And there's a block of houses over here. And...THIS one, from the end, that's where Uncle Chuck's house is." "Cool! Can you show me where it is for real some day?" "You can count on it, big guy." Sonic turned out the flashlight and the two found their way back to their beds. "Man, this is nothing like living with Uncle Chuck!" "What was it like?" "In some ways it was kinda fun. It was just the two of us, nobody else. He worked a lot, and that was kind of a drag, but we still spent a lot of time together. Maybe that's why he made chili dogs: they were real easy and it was just for the two of us. "I guess the worst part was cooking the chili, 'cause it always took forever! He had to get the spices mixed just right, and he always used to sweat that part. But that was cool, too, 'cause that's when Uncle Chuck and me, we'd just talk to each other while it cooked. Kinda like you and me are doing now." "What'ja talk about?" "Just about anything. And Uncle Chuck never talked to me like he was a grown-up and I was a kid--the way the grown-ups around here do. I think that's one of the things I miss most about Uncle Chuck. "He tried talking to me about his brother a couple of times, about the kind of life he led and stuff, but I guess I wasn't paying all that much attention back then. Now I wish I had. 'Cause now I know he was talking about...about my Dad. Only I didn't know it and Uncle Chuck didn't want to come out and say it." Sonic was about to go on, but he stopped. Across the darkened room he could hear the steady rhythm of Tails breathing. Sonic smiled. "Sweet dreams, little bro," he whispered. From owner-sonic@bort.mv.net Wed Sep 20 16:46:34 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA25086 for sonic-ll; Wed, 20 Sep 1995 16:26:21 -0400 Received: from peter.cs.andrews.edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA25081 for ; Wed, 20 Sep 1995 16:26:18 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA22043; Wed, 20 Sep 1995 16:28:39 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA07479; Wed, 20 Sep 1995 16:28:38 -0400 Message-Id: <9509202028.AA07479@edmund> Subject: Capture The Flag 5/6 To: sonic@bort.mv.net Date: Wed, 20 Sep 1995 16:28:37 -0400 (EDT) X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Chapter 9 "Sonic!" Sally screamed. "Run!" And run he did. Holding onto the mysterious ring, he found himself running as he'd never run before. He was travelling at a fast that went "way past fast"--that was the only way he could describe it later on. The scenery around him was an indistinct blur of colors. Nothing looked normal, but it didn't make any difference to Sonic. He was incapable of feeling any fear. And there was no word at all to describe the exhilaration, the rush, the joy he felt as he ran. It was all of that and more. He had to tell somebody! Without thinking, he turned and raced back the way he had come. He returned to the spot he had left but the others weren't there. They were about a hundred yards up the street, sprawled on the ground. They were covered with dust and their hairs were going in every direction. "Hey! What happened?" "You are what has been happened!" Antoine sputtered. "You and your silly showing-off type behavior." "Say what? What's he talking about, Sal?" "You mean you don't know?" "Know about what?" "Sonic, something happened when you ran away. There was this explosion and it was as if...I don't know how to describe it...as if you were pulling the air around us after you! It knocked us all off our feet! I've never felt anything like it, not even during the worst storm!" "And check THIS out!" Rotor added as he examined the pieces of what had been at least one of the SWATbots. "These bots got tossed around like they were nothing. They hit walls and lampposts and BAM!, started flying to pieces." "But what happened?" Sonic repeated. "Antoine was right the first time," Sally said in a voice filled with awe, "YOU happened! I don't know how you did it, but your speed saved our lives." "Oui, but we are not being back in the woods yet! What if there are more of these terrible things on the approach?" Just then, they heard in the distance the warble of a siren. That meant more SWATbots were on the way. "Come on! We've got to get out of here." "But Uncle Chuck's..." "Uncle Chuck's will be the first place they look for us, Sonic. We'll hide in one of those row houses." The children ran to the end of the block, where several old row houses stood. The doors had fallen off long ago and the windows were just empty rectangles. They dashed into what had once been someone's living room. Sally instructed them to lay down on the floor in the shadows of the room. Colored lights from a SWATbot hover unit shone through the window spaces and danced on the bare walls. "Now what, Sal?" Sonic asked. "Wait here," Sally whispered. I'm going to check it out." Sally slowly crawled toward the front door, inching along through the dust. Tails began to shiver with fear, but Sonic held onto his hand. At the doorway, Sally peered around the corner of the doorway and down the street. She knew that she presented such a low profile that it would be difficult to see her. "How bad is it, Sal?" Sonic whispered. For a moment, Sally didn't say anything. "It's bad, Sonic. And it just got worse." "Snively!" Dr. Robotnik bellowed as he strode out of his hover unit. This brought his nephew and lackey out right behind him. "What is this place? It looks familiar." "This used to be the workshop of Sir Charles Hedgehog." "Ah, yes. I've sometimes thought that this place hadn't yielded up all its secrets. And where are the SWATbots who are supposed to be patrolling this sector?" "It appears that something happened to them just before they went offline," he said as he began picking up some of the bot debris. "I can retrieve their black boxes if you like, and...." "Don't waste my time with that! Something happened to those SWATbots, and it happened to them here. Bring in the SWATbots from the adjoining two sectors: I want a house-by-house search of this street!" "At once, Sir!" Snively said before disappearing back into the hover unit. Chapter 10 "We're dead!" Bunnie began to whimper. "Stop it, Bunnie!" Sally whispered, for she had rejoined the others. "We can get out of this." "You got a plan?" Sonic asked. "As a matter of fact, I do. The Willow Tree Diversion." "Time out, Sal!" Sonic whispered. "This ain't no game!" "Sonic, that's what I wanted to tell you! Look out the window." Sonic edged toward the window, keeping to the shadows of the room. Sally stayed next to him. "Isn't the street from here to Uncle Chuck's workshop about the same size as the southern meadow?" "Yeah, sort of." "And the door is exactly where the willow tree stands." "Hey, yeah! And that mailbox is about where the old stump is!" "That's what Julayla was trying to show me: that I've been rebuilding Mobotropolis all along, carrying it in my mind. Even when we were playing Capture The Flag, it was our way of practicing to take Mobotropolis back. And now that we're here, we just have to remember how we practiced it." "You think this'll work, Sal?" Rotor asked. "With one or two modifications, it should work perfectly. Sonic, check to see if the alley behind these houses is clear. Bunnie and Antoine, you'll be running the play." "Can I help too, Aunt Sally?" "You bet, Tails!" Sonic said. "Sonic, he's too young to be taking chances like that!" "News flash, Sal: we're ALL too young! Besides, we've been working on a little...surprise." "Ah, here come my SWATbots now," Robotnik said as two hover units landed. Their doors opened and two SWATbots emerged from each craft. "Snively!" "Yes, sir." "Deploy the SWATbots along both sides of this street, two to a block. Have them search every...." Robotnik's instructions were interrupted as he looked down what he thought was a deserted street. Something moved. It was small, about the size of a young fox, and it moved fast. It darted out of a doorway and then darted into another one just a few feet down the street. "Did you see that, Snively?" "Yes, sir." "Then send the SWATbots after it!" "At once, sir." But before Snively could do so, another figure -- this one more like a young rabbit -- emerged from yet another doorway in the same block of row houses. Once more, it ran a short distance before ducking into yet another doorway. "I'm...awaiting your orders, sir," Snively said with some nervousness. "There appears to be more than one intruder, and they're moving away from Sir Charles's house. It could be..." Robotnik let his sentence go unfinished as the first figure emerged from a doorway. "Never mind strategy; AFTER THAT INTRUDER!" Robotnik, Snively and the SWATbots began to give chase on foot. The figure disappeared into the shadows of yet one more doorway. As Robotnik approached, still another figure emerged from the last doorway. Robotnik's eyebrows shot up in surprise. It was a young hedgehog, perhaps about ten years old. The child strode to the middle of the street, put his hands on his hips and addressed Robotnik: "Hold it right there, Buttnik!" "That's 'ROBOTNIK', you impudent brat!" "That's what I said, 'RoBUTTnik!'" "I know you," he said slowly, "you're that nephew of Sir Charles Hedgehog, the one who got away from me. I remember you VERY well," he said as he massaged his roboticized left arm, a painful reminder of their first encounter. "Where have you been hiding?" "That's for me to know and you to find out. NOT!" "Why you fresh-mouthed upstart!" "Hey, if you want a piece of me, come and get me!" Robotnik drew closer to the young hedgehog, who made a point of crossing his arms and whistling nothing in particular. He showed no fear, and this infuriated Robotnik all the more. Robotnik could have been more apprehensive, but suddenly all he could think of was settling an old score by getting his hands on the boy. Robotnik wasn't ten feet from Sonic when the hedgehog yelled out "NOW!" Sonic looked up and Robotnik followed his gaze. Something was hovering in the air about 30 feet above them, something small and tawny-colored. It dropped a bright object which Sonic caught in a jump. The next thing Robotnik knew, the air around him was swirling around and he was knocked off his feet. Looking to where Sonic had been, he saw that Sonic had moved, in less than a second, the length of a city block. "Hey, slow poke!" Sonic taunted. "What's the matter, time for your beauty sleep? You NEED one, fella!" Speechless with surprise and anger, Robotnik picked himself off the ground. Snively was doing the same. The SWATbots that were with them, though, lay in pieces nearby. Robotnik scrambled back to his hover unit. "Get that hedgehog now, Snively!" "But Sir...." "NO BUTS! I want him and that ring he's carrying!" With Robotnik on board, Snively took off after Sonic in the hover unit as Sonic began to lead them a merry chase. No matter how fast Snively drove the hovercraft, the hedgehog on foot was always just a little bit faster. Robotnik didn't know how the boy did it, and he didn't care; he would have his answers when Sonic was caught. Robotnik also didn't know that the moment the hover unit left the scene, Sally and Rotor emerged from their hiding place in one of the row houses and ran back into Uncle Chuck's workshop. "Perfect, Sally! The Willow Tree Diversion never worked better!" "Let's just hope Sonic can keep from getting caught. Now, help me remove the power stone from this unit. Then we can meet the others back at the garbage dump." She placed her hand on the outside of the machine, then yelped and drew her hand away quickly. "That hatch is red hot! Looks like Sonic's Uncle Chuck didn't have his coolant problem solved after all." "No, he DID solve it!" Rotor said with sudden realization. "Now I know where I've seen this before: at the bottom of the pool back in Knothole. He must have built a water-cooled version and installed it in Knothole before Robotnik took over. This must be his prototype!" "But how do we get the power stone out so we can get it back to Knothole?" "The best way is to turn the machine back on. It'll probably overheat, malfunction and shut itself down." "Won't that harm the crystal?" "No, you don't have to worry about that." "Great!" Sally said as she threw the power switch on the machine. "What you DO have to worry about," Rotor added, "is the possibility of this unit exploding." "WHAT!?" "Some of those old components have gotten pretty unstable over the years; they could act as bombs if the unit overheats." "Rotor, how bad could it be?" "The worst that can happen is it'll take out a block or two." "A block or...!" Sally reached for the power switch. "Rotor! The switch is jammed; I can't shut it off!!" From owner-sonic@bort.mv.net Wed Sep 20 17:01:55 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA25041 for sonic-ll; Wed, 20 Sep 1995 16:11:45 -0400 Received: from peter.cs.andrews.edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA25036 for ; Wed, 20 Sep 1995 16:11:38 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA21614; Wed, 20 Sep 1995 16:14:03 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA06571; Wed, 20 Sep 1995 16:14:02 -0400 Message-Id: <9509202014.AA06571@edmund> Subject: Capture The Flag 1/6 To: sonic@bort.mv.net Date: Wed, 20 Sep 1995 16:14:02 -0400 (EDT) X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net CAPTURE THE FLAG A Sonic the Hedgehog story by Daniel J. Drazen Pause for bourgeois legalities: "Sonic the Hedgehog" and other characters and situations in the following story are copyrighted trademarks of Sega Incorporated, Archie Comics and/or DiC Productions. Permission to reproduce this specific material is granted by the author, unless you try and make a buck off of it, in which case drop me a line at drazen@andrews.edu first. I may be a grown-up cartoon fan, but I also know my way around Title 17 (the Copyright Law) of the U.S. Code. (c)1995, Daniel J. Drazen. Chapter 1 The sun was setting on the Great Forest. They knew they didn't have much time left. Sonic the Hedgehog didn't like all this sneaking around. The direct approach had always worked for him...well, almost always...and he preferred it to stealth. But he knew that the objective would soon be in sight. A short distance away, hidden from him, Sally lay in waiting. For her, there was only one objective: stop Sonic at all costs! Rotor and Bunnie were nearby as well, paused and waiting for some cue. At the moment, Antoine was lost. "Why am I always to be given such unuseful directions?" he thought to himself. "If I was not knowing for better or for worse, I would be saying to myself that I am trying to be avoided!" The light began to fail as night closed in. The others would have to act soon, he knew, and he intended to be in on the action. But it didn't help if he was lost. Not daring to call out and give himself away, Antoine began slowly backing up. There was a hint of an autumn chill in the early evening air and the floor of the Great Forest already had a few dead leaves which, if stepped on, could give away Antoine's position. As he moved back, he brushed against the trunk of a young tree. It bent just enough to release a branch that had fallen from another tree overhead. The groundfall struck just next to Antoine. "Help! Help! It is the invasion! We are doom-ed!" Out of sheer terror, Antoine ran. It didn't matter to him at the moment just where he was running to. He darted straight ahead and plunged through a bush. As he did so, he fell to the ground. In his fall, he grabbed at something--a small square of red cloth tied to a stick. "Antoine!" Sally yelled. He looked at the object in his hand. "I have done it? Yes! Yes! I am *triomphant*!" "Aw, man!" Sonic groaned. The others began to come out of hiding. "Bunnie!" Sally snapped, "you were supposed to go for it!" "No way, Sal!" "Yes, way!" "You said Ah was supposed to run interference for you!" "I said ROTOR was supposed to run interference!" "I thought I was supposed to be guarding the flag!" "Some kind of guarding, if you let Antoine get it!" "Now waiting a minute! Princess or non,...." And soon everyone was talking at once and the scene looked like an argument among a group of ten-year-olds. Which was only fitting, since they WERE a group of ten-year- olds. Chapter 2 Few Mobians had ever heard of Knothole, and fewer still knew its precise location. That knowledge had been reserved for a handful of members of the King's court. The idea of an alternate command post had occurred to King Acorn and several of his advisors during the Great War, at a time when there was a very real threat to the safety of Mobotropolis. Yet with the easing of that threat, the King appeared to lose interest in the concept. The truth, however, was something else again. He began to conceive of the proposed royal redoubt in the peacetime role of a retreat--a protected place where he, his family and selected members of the court could go to get a different perspective on things or simply to relax. Taking only a few into his confidence, he suggested modifications in the already-secret project. While the King was to be credited with the location of the site (which he had stumbled upon in the Great Forest in his youth while exploring), it was Sir Charles Hedgehog who had planned the site as a base of operations, and then modified the plans for more peaceful purposes once the tide of battle had turned. Truth to tell, the layout and planning of Knothole was more to Charles's taste than the war-work that had kept him busy and that had earned him his knighthood. Knothole had many things going for it even before the first pieces of timber were joined together. Located deep in the Great Forest in a slight depression, it was amply covered by foliage so as to be virtually invisible from the air. There were several small clearings within walking distance that could act as landing sites for hover units. There was farmable land close by (equally well camouflaged) and a river ran along the site. Access to it through the Great Forest was almost impossible unless one was aware of the network of trails and paths that would take one to it. To bring any ground vehicle to the site was impossible; it could only be reached on foot. This, as much as Charles's own aesthetics, dictated that the design for Knothole be one of rustic simplicity. As much of the material as possible would come from the Great Forest itself, with some items brought to the sight (in secret) from the city. Work had progressed to the point where a half-dozen huts of various sizes were finished as the Great War drew to a close. But then there was a new development to cope with: one that called himself "Robotnik." Before his own capture, Charles had managed to arrange that a handful of children and two adults be secreted in Knothole. The two adults were women, staff members of the royal household. Rosie, nanny for the Princess Sally Alicia, was an obvious choice. Sally was, after all, heir to the Mobian throne and was a natural candidate to be hidden away in Knothole. The other adult had been recently retained to be Sally's tutor: an older feline named Julayla. She was reserved and, to those who didn't know her, somewhat intimidating. What was intimidating was, in fact, her patience and circumspection. Unlike the open and affable Rosie, Julayla seemed at times to be playing a perpetual chess game--sizing up moves, reviewing and plotting strategy, seeking an overview of the situation. She let few have access to her mind and heart; eventually only Princess Sally would have that distinction, and she found Julayla to be as kind as she was wise, as tender as she was shrewd, as empathetic as she was observant. This complex character served as a balance to the simple straightforwardness of Rosie. Not that Sally or any of the other children (who were all friends of hers) could appreciate any of this when they first arrived in Knothole as refugees. For they had just seen their families and their world destroyed. They were a diverse group of children, all of them about 5 years old. Yet at first they reacted to their new situation in the same way. It began with a reluctance to talk about what had happened. The pain of watching the arrival of the SWATbots, of seeing parents, relatives and friends being captured and turned into soulless mechanical caricatures of what they had once been, was too much for their young minds. The children pushed the scenes from their consciousness by day, only to have the memories trouble their dreams at night. In the beginning, the woods around Knothole were filled in the evening with the sound of screaming as one or another of the children found themselves haunted by their dreams. As the children realized that Knothole had become for them a safe place where Robotnik's SWATbots weren't going to intrude, they began to display differing styles of adapting. Rotor, a young walrus, was thought at first to be the most serious potential troublemaker. He seemed most at ease when he was destroying things. It drove Rosie to distraction, but Julayla counselled patience. That patience was rewarded when, during one trying stretch when Rotor had spent three straight days taking things apart, he methodically made the rounds of the demolished objects and put them all back together in less than a day's time. In some cases, they worked better than before. Julayla explained that Rotor's mechanical aptitude was part of his way of coping with the situation: demonstrating some form of mastery over a world gone mad. She encouraged him in his interest in things mechanical and electronic. It was a different matter when dealing with Bunnie, a close friend of Sally's and the only other girl among the children. A child of the southern provinces, she had no use for the formalities and mannerisms of the royal court. If she didn't care for your company, she'd just as soon make a face at you than politely tolerate you. Yet this also gave her a free-and-easy happiness that was delightful to behold. She was extremely conscious of the natural world around her, and especially so of her own body. The women did the best they could with Bunnie, hoping against hope that she would grow out of some of her more excessive behaviors by the time she began to mature. It was with Bunnie in mind that Rosie and Julayla declared the hut where the two girls slept to be Off Limits to the boys. If Bunnie was hard to deal with because she had not been exposed to court manners, Antoine was even harder to deal with because he had. The young fox was the son of a minister in the King's diplomatic service; as a result, he had virtually from birth been exposed to the ways of the court. In Knothole, he clung to those ways with a fierce tenacity, as if he had personally been charged with safeguarding those habits and customs even if there was no royalty. Yet if he was loyal to those traditions, he was also so convinced of the rightness of his loyalty that nobody could tell him anything. It could be almost impossible to correct him. In time he even refused to correct his speech--an atrocious mangling of the language by someone who was not a native speaker. He would back down when he had to, but only to the grown-ups; he stubbornly held his own against the other children and, despite taking his share of lumps as a result, refused to yield. Julayla wondered if there were any way to sift through the chaff of arrogance to isolate the loyalty beneath. Of all the children, perhaps the easiest to understand was Charles's nephew, Sonic Hedgehog, and that made him all the more exasperating to deal with. He was very straightforward in his approach to life. Unfortunately, in his quest for the immediate, he would sooner take a shortcut than not. It showed in his schoolwork, for all the children had to spend their mornings in Knothole's dining hall, which doubled as a classroom where Julayla did the best she could with improvised materials. It was hard to say whose patience was put to the test more during these sessions, Sonic's or Julayla's. Somehow, Sonic needed a steadying influence, and he found it in, oddly enough, a new arrival to Knothole. It was when Sonic was about 7 years old that he disappeared from Knothole one day. This in itself was not unusual; he was prone to making himself scarce when he didn't care for what was happening. Yet it was almost dusk when he returned without any explanation as to where he had been, without apology, and with a small child in tow. It was a fox cub, little more than a toddler. Yet this fox cub had not one, but two, tails. Nobody knew how he could have been born with two tails; the consensus was that he had been *in utero* when Robotnik's systematic destruction of the planet and his crash program of industrialization had begun to poison the air and sky of Mobius. The only other clue to his identity was the name "Miles Prower" written on the inside of one of his shoes. Sonic finally admitted what had happened: on a surreptitious journey back to Mobotropolis, he had seen a fox couple, husband and wife, hide the cub inside a dumpster just before being apprehended by SWATbots. Sonic had waited until they had been taken away, then retrieved the cub. Sonic never admitted it in so many words--it would not have been cool for him to do so--but it was clear to everyone that Sonic's heart had gone out to the little cub from the first. "Tails," as the fox cub came to be called, grew into an active and happy child, apparently unscarred by any memory of being orphaned. He was doted on by Rosie, and treated like a plaything on occasion by the girls. Yet his own attentions were on Sonic. As he grew older he was constantly shadowing the young hedgehog, copying his speech and his mannerisms devotedly. The women worried that Sonic's ego was getting quite big enough, thank you, without Tails' hero worship. But of all the children, Julayla was at the moment most concerned about Princess Sally. She was developing in a natural, unstudied way. She had a sharp intellect made sharper by study, yet she was not bookish; physically, she was strong and agile, and at an age when she might have been physically awkward she carried herself with grace. But something was beginning to change, and the change was worrying Julayla. She could not yet sense what exactly, but it was becoming clear to her that a part of Sally--a very vital part--was dying. From owner-sonic@bort.mv.net Wed Sep 20 17:09:57 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA25068 for sonic-ll; Wed, 20 Sep 1995 16:19:40 -0400 Received: from peter.cs.andrews.edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA25063 for ; Wed, 20 Sep 1995 16:19:35 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA21800; Wed, 20 Sep 1995 16:22:06 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA07282; Wed, 20 Sep 1995 16:22:05 -0400 Message-Id: <9509202022.AA07282@edmund> Subject: Capture The Flag 3/6 To: sonic@bort.mv.net Date: Wed, 20 Sep 1995 16:22:03 -0400 (EDT) X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Chapter 5 It was just before dawn when Sally was roused from a dreamless sleep by a knock at the cabin door. "Who is it?" she asked. "Get your cloak, Princess." It was Julayla. Sally got out of bed, felt around the side of her bed for her boots, slowly pulled them on, then walked across the hut to a wardrobe. Fumbling through, she found the heavy hooded cloak that belonged to her. She draped it over her shoulders gladly, for the morning was cold. "Whuh the hoo-ha's goin' on, Sally?" Bunnie asked in a sleepy slur of words. "Julayla wants me for something. I wonder what?" "Homsanomuh," Bunnie mumbled as she drifted back to sleep. Sally stepped out of the hut, slowly closing the door behind her. Julayla was already dressed in a long cloak of her own. Without a word, she began walking to the edge of the clearing, with Sally following close behind. Ordinarily, Sally wouldn't have hesitated to ask Julayla a hundred questions: Why get up so early? Where were they going? Did she bring provisions? But there was something about Julayla's demeanor that morning which forbade questioning -- which forbade conversation altogether. The two walked on for several hours. Breakfast was taken on the run, as Julayla and Sally ate berries and other edibles they found along the way. This was nothing new to Sally, for Julayla had taught her survival skills already. At last, after several hours, they had circled back to a large meadow about ten minutes walk from Knothole. Julayla sat down on a fallen tree trunk, and Sally sat down next to her. "What is this place?" Julayla asked. "Well," Sally began, not really sure just what Julayla was asking, "it's a meadow. We usually come here to play Capture the Flag." "Why?" "I guess because it's so open. See, if the flag were placed at that small sapling there, or over by that stone, you'd have a hard time getting to it without being seen." "Princess, when you play this game, what is it you're after?" "We try to capture the flag that's held by the other team." "No, Princess; what is it you're REALLY after?" "I don't understand." Julayla said nothing. She leaned back slightly and studied a few small clouds overhead in the sky. Sally looked too, not knowing what she was looking at. "There," Julayla said at length. "That cloud toward the northern horizon." "I see it." "Do you see the face in it?" "No, I don't. Whose face do you mean?" "You never met him," Julayla said as she turned to look at Sally. "More years ago than I care to recount, when I was only a little older than you are now and living in our village far to the East, I loved a boy. Juleric, his name was. He never sought my heart, but I gave mine to him gladly." Sally listened in rapt attention. The thought of Julayla as a young girl in love was one she'd never entertained before. "He could have claimed the heart of any girl in the village. When he chose another, it was devastating. Yet I knew that I would always love him, and that I would still see his face even when he was gone." "You saw his face in the cloud, then?" "Yes. But only because I carry his face with me. In my heart." The two were silent for a short time. "Princess Sally, you miss your home. I think we all do. And yet you still have that home." "I do? Where?" Julayla didn't answer the question. She just looked at Sally and waited for the Princess to answer her own question. "But Julayla, what good is a memory?" "That I cannot answer. You yourself will discover the answer. When it is time." "Time for what?" Julayla didn't answer. Instead, she rose to her feet. "You must remember. Remember everything and anything. You said you were worried because you could not remember your old room, even its color. Then remember the shape of the door or window. Remember the sounds you heard every day in that room. It will return. And once it returns, you will understand what a memory is good for. "That is your assignment: to stay here and remember. Come back to Knothole when you are finished, whenever that may be." And without another word, Julayla walked away. "This is ridiculous!" Sally thought. "There's no way this can help me! Why should I even bother?" Indeed, she spent the first 20 minutes or so studiously and angrily avoiding her "assignment." She circled the meadow, looked at the clouds in the sky, tried and failed to count the number of trees surrounding the meadow, then finally as the sun climbed to its midday height she sat at the foot of the willow. "This is stupid!" she said out loud. "Remember this! Remember that! It's all a bunch of..." She was so disgusted she was at a loss for words, but she finally came up with a phrase: "It's all a bunch of...of moonshine on water!" Sally gasped. Her eyes went wide. She hadn't heard those words spoken since...since she was a girl. She had said them while watching the delicate willow branches as they swayed in the breeze, branches as fine as...as hair! Suddenly it all flooded over her. She was young again; she must have been only three. She was seated on someone's lap, looking at her own reflection in a mirror as that someone brushed Sally's hair after her bath. That someone was singing a song, a lullaby, about night and the moonshine on water. And Sally was remembering. She remembered that she was in the nursery, only now she could see it all. She saw everything with absolute clarity and conviction. She remembered every sound, every scent, every color. But most of all, she remembered how good it felt at that very moment, to sit without a stitch of clothing on someone's lap watching yourself in a mirror having your hair brushed by someone singing a simple song. Sally's reaction was simple and straightforward: for the next forty minutes, on and off, she cried her eyes out. The memory had created a joy in her she had not felt in a long time; the realization that that joy was now lost to her was too much to bear. Finally, worn out from crying, she looked across the meadow from beneath the tree. "Anything and everything," Julayla had said. What else was there? Then she looked at the meadow itself. It was familiar, but in a way Sally couldn't describe. It looked like...like the palace garden in Mobotropolis! Was this what Julayla was driving at? Had she chosen this meadow because it was a good game field, or because of the memory it evoked, a memory unidentified until now? This was getting to be too much. Sally quickly walked away from the willow and stepped into the Great Forest. She took one quick look back over her shoulder at the willow, then turned. And now she saw something that almost stopped her heart. She looked up at the trunks and branches of the trees as they interlaced to form the protective shield that kept Knothole hidden. Only now it looked less and less like a covering of tree branches and more and more like a ceiling. The ceiling of the Throne Room at the Palace. And before her she thought she could see an aged tree trunk shift into the ornate throne of the Acorn kings. And seated on the throne.... "Daddy?" she heard herself say in a half-whisper. "What's wrong, my dear?" "Daddy, I...I don't know what's happening to me. And I'm scared." "I know. I wish I could calm your fear but it's not within my power." "What IS happening to me?" "You're growing up, my dear. I only wish I really WAS here to see it." And he smiled THAT smile, the one he gave when there was a joke that only two could share. "But I'm not ready yet!" "I know. But there's nobody to assume the throne as Regent until you come of age, and you no longer have the luxury of waiting. Whether you're ready or not, whether you like it or not, this old throne is yours. If you're ready to take it back. THAT is the point, Sally." When Sally awoke, it was with eyes red and swollen from crying. She was at the base of an old tree stump, its wood long rotted with decay. She looked around. The light was failing. The sun was low in the sky; almost night! How long had she been asleep? She gathered her cloak about her and began running back toward Knothole. Despite all the emotions that had overwhelmed her that day, Sally felt no fatigue. In fact, remembering what she had gone through buoyed her up as nothing had before. She had to tell someone! She ran into the center of Knothole. There appeared to be no activity of any kind. She quickly walked to the cabin she shared with Bunnie. "Bunnie?" she called out as she opened the door. No sooner had Sally entered the hut than the door slammed shut behind her. Sally turned, and could see Bunnie in the dim light. "Bunnie, I've got to tell you what...." But before she could say anything else, Bunnie placed her hand across Sally's mouth as if to silence her. Sally simply batted it away. "Bunnie, what's your problem?" "Tails is missing, THAT'S mah problem!" Chapter 6 As Sally's eyes became adjusted to the dark, she could see that Sonic, Rotor and Antoine were in the room with them. It was a major infraction for ANY of the boys to be in the girls' hut after curfew, but that fact seemed to pale in comparison to Bunnie's news. "When did it happen?" Sally asked. "We don't know. Last anyone saw of Tails, he was sittin' next to Sonic at dinner. He left the table and never came back. Whenever Rosie or Julayla asked about him we told them that he was with someone else who wasn't there at the time--Sonic or Rotor or someone. I think we managed to fool them through bedcheck, but we still don't know what happened to the little darlin'!" "I even took a quick dip in the river," Rotor added. "At least we know he didn't fall in." "Sonic, did you say anything to Tails that might have gotten him mad or...?" "No way, Sal! I was just, you know, talking to him." "What did you say, exactly?" "Not much, just the usual, like how I was getting tired of the same old thing over and over for meals and how much I missed Uncle Chuck's chili dogs and...oh boy." "Sonique, what is meaning this 'oh boy'?" "Well...." "Sonic, what are you trying to say?" "It's probably nothing, Sal, but...well, last night I was talking to him about Uncle Chuck's chili dogs and how he used to make 'em and...." "Sonic, please! I don't want to hear any more about chili dogs! Besides, it's not like Tails knows the way to Uncle Chuck's." "Well...." And so Sonic told the others of their conversation the night before. "Sonic, you didn't! Why would you tell Tails where Uncle Chuck's house used to be?" "How'd I know he'd go looking for it?" "He's four years old!! Four-year-olds do things like that! Smart move, Sonic! He's probably lost somewhere in the Great Forest right now." "He is not. I...." "There's more?" "I...sort of kind of drew him a map." "And he's got it?" "I can't find it anywhere; he MUST have taken it with him." "Perfect! You gave him directions to get to Robotnik! And if Tails get caught by any SWATbots, they'll have directions to get to us!" "Relax! I'll just go get him." "Sonic, you can't just go walking back to Robotropolis and...." "Who says I can't?" It looked like the two of them were two seconds away from a fight. That would REALLY have brought out the grown-ups. Instead, Sally lowered her voice. But while she spoke calmly, she continued to look Sonic in the eye. "What is it, really?" "I..." Sonic hesitated. "Well, it's just that I promised Rosie that I'd look after Tails all day today. And...and I promised her I wouldn't let her down. "Look, Sal, we both know the grown-ups think I'm a loser, some kind of screw-up. Just 'cause I don't do well in school or I don't help out as much as they say I'm supposed to. I WANTED to show them I was good at SOMETHING, but...." Sonic turned away from her and the rest of the children. "It's OK," Sally said in a whisper, placing her hand on his shoulder. "We'll look for him together. All of us." "Sal, you weren't even here when...." "That doesn't make any difference, Sonic. I don't want to see anything happen to him, either." "But Princess," Antoine asked with a tremor in his voice, "for the all of us to be going to that terrible place...." "Fine. We'll only take volunteers, then. All those who care about Tails, raise your hand. OK, it's unanimous. Get your cloaks--we're leaving." From owner-sonic@bort.mv.net Wed Sep 20 17:16:56 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA25102 for sonic-ll; Wed, 20 Sep 1995 16:30:25 -0400 Received: from peter.cs.andrews.edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA25094 for ; Wed, 20 Sep 1995 16:29:51 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA22174; Wed, 20 Sep 1995 16:32:20 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA07643; Wed, 20 Sep 1995 16:32:19 -0400 Message-Id: <9509202032.AA07643@edmund> Subject: Capture The Flag 6/6 To: sonic@bort.mv.net Date: Wed, 20 Sep 1995 16:32:18 -0400 (EDT) X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Chapter 11 "Don't lose him, Snively! I must have him!!" "Easy for you to say," Snively muttered under his breath, "you're not driving." Sonic was moving with a speed and agility he had never known before. Somehow, though, it all seemed so natural -- as if he had been born to do the impossible. Sonic was able to keep up a grueling pace and not feel any fatigue. He zigged and zagged down streets and up alleys, doubled back and slipped under conduits and bridges. He didn't want to slow down, not only because it might have meant his capture, but also because it felt so good to run. Snively, however, managed to stay on the young hedgehog's trail. He took some corners a little too sharply and he and Robotnik got knocked about in the process. Robotnik, however, kept his attention on the blue blur visible ahead of them. "Whoa, this looks interesting," Sonic thought as he found himself heading down a side street which turned into a dead end. An enormous skyscraper marked the end of the street. "We have him now, Snively! He's got nowhere else to go!" "Nowhere except up, Sir. Look!" Sure enough, Sonic wasn't about to let a little thing like a building stand in his way. He was on a roll and he just kept on rolling. He was running up the side of the building, propelled by momentum. Snively put the hover unit into a climb in the nick of time. "After him, after him! If that ring can enable him to do THAT...." Sonic was halfway up the building when he looked over his shoulder. Robotnik was keeping pace. "Man, this is getting boring!" he thought. In the blink of an eye, Sonic reversed directions and was running down the side of the building. He blew Robotnik a raspberry as he passed the hover unit. Snively quickly turned it around. "We're gaining, Snively!" Indeed, they were closing in on Sonic. They were almost on top of him. It was then, about fifty feet from the ground, that Sonic decided that he had better stop coasting and do some serious running. He pounded ahead, reached the ground and streaked away. The hover unit, however, was in virtual free fall. "Pull up, Snively! PULL UP!!" Snively worked the controls, but the underside of the hover unit scraped the street. That was enough to sent the hover unit tumbling with all the aerodynamics of a stone skipping across a pond. By the time the hover unit came to rest its shell was pocked and torn, its windows were smashed, and its contents badly shaken. "Snively," Robotnik panted. "Y-yes, Sir?" "I have decided that I am going to make it one of the supreme goals of my life to GET THAT HEDGEHOG!" Snively rolled his eyes. This did NOT sound like a worthwhile job description. Sonic raced back to the dump, where the others were gathered at their pre-arranged rendezvous point: the excavated remains of the slide. "Man, you shoulda seen ol' Buttnik eat my dust! I was..." "Sonic, not now!" Sally cut him off. "Get down!" It was only then that Sonic noticed that the others were lying prone on the ground. "Nap time already?" "Sonic, Rotor thinks that that ring unit is going to blow up!" "Say what?" "It's overheating and going unstable," Rotor added. I couldn't get the power stone out and..." "You mean that stone thingie is still in there?" "Of course, we...." "Chill, guys." And before anyone could say or do anything, Sonic took off toward Uncle Chuck's. "What are we to be doing?" "What CAN we do, Antoine?" Sally asked. "Sonic's gotten too fast for...." Anything else Sally might have said was drowned out by a deafening roar as the power ring unit exploded. In moments, the home of Sir Charles Hedgehog was engulfed in flames. The children stared at it silently. "Sonic?" Tails said in a hesitant voice. "That's my name, don't wear it out!" The children turned. There standing behind them, the power stone on the ground at his feet, was Sonic. Tails yelped and threw his arms around Sonic's neck. "Sonic!? How did you...?" "No biggie, Sal. I just yanked it out of there real fast. And from now on, "fast" is my middle name!" "This is what I was to be saying," Antoine sputtered, "about your unresponsibility and your utter fuelishness and your...." Antoine never got to finish his sentence as Sally touched him on the shoulder. For now they could all see that Sonic's demeanor had changed. He might have been careless when it came to putting his life on the line, but it was a more subdued Sonic who watched his Uncle Chuck's house -- the only home he had ever known before Knothole -- being consumed by fire. They watched for several silent seconds. "Come on," Sonic said quietly. "Let's go home." The children were subdued and apprehensive as they entered the Great Forest. But the farther they made their way, the louder and more animatedly they talked about what they had just done. All except Tails who quickly succumbed to fatigue. Sonic carried the cub in his arms the rest of the way back to Knothole. They also speculated as to what would happen to them if Rosie or Julayla ever found out. They each thought that they would be severely punished if either of the grown-ups found out about their experience, but they also all agreed that any punishment would be totally worth it. It was about two hours before dawn as the children neared Knothole. As they recognized that they were getting closer to Knothole, the children fell silent. Their luck had held in that they were able to get away undetected. If they could just get back and into bed before Rosie or Julayla learned of it, they would be home free. They edged toward the clearing. So far, so good: there were no lights on in any of the cabins. The children all made their way into the nearest cabin, which was Sonic's and Tails'. "How's Tails doing, Sonic?" Sally whispered. "The big guy's still asleep." "Good." "Ah can't see a thing, Sal. Think we can take a chance on lightin' a candle?" No sooner had she whispered these words than there was a hiss and a burst of light as someone at the far end of the room struck a match. The children froze as its light momentarily dimmed, then the light grew stronger as someone had lit a candle with it. That someone was Julayla. She calmly blew out the match; the children each caught the smell of burnt sulfur. Julayla stood up. "Julayla, I..." Sally began. Julayla raised her hand. "There'll be time enough for talk in the morning," she said quietly, as she took the sleeping Tails in her arms and began putting him to bed. Rotor, Antoine and the girls silently drifted away. Sonic wanted to say something to Julayla, but couldn't. Julayla didn't say anything to Sonic as she let the cabin. That silent reproach hurt Sonic almost as much as watching his old home go up in flames. Chapter 12 Despite the early hour at which the children had gone to bed, nobody slept in that morning. They all gathered in front of the dining hall but didn't go in, except for Tails. He was as buoyant as ever as he raced from his hut. He even flew half the distance to the dining hall, since he figured that the secret was out. "Well, SOMEONE's in a good mood," Bunnie observed gloomily. "What to you think they'll do to us?" Rotor asked. "I don't know," Sally said. "Maybe it won't be so bad," Sonic suggested. "Right, Sonic," Sally shot back, "we only broke every rule in the book and then some! Well, let's get this over with," she added as she walked toward the door. As they entered the dining hall, Tails was already seated at a table with Julayla. Rotor volunteered to walk as close to their table as possible, in order to hear what was being said. He heard Tails happily recounting the events of the previous evening in one long run-on sentence: "...and then Sonic seen us when he came outside and Sally said for him to run so he runned away but real real fast and...." "So, how is it?" Bunnie asked. "It's bad, guys," Rotor said as he sat down at the table with the others. "I was listening to Tails just now. He's telling Julayla everything that happened last night." "How's Julayla taking it?" Sally asked. "Tails was making all kinds of grammatical errors, but Julayla didn't even stop and correct him once!" He put his head in his hands. "That's it: we're toast!" "How are you to be thinking of food at the time like this?" Sally was in no mood to say anything to Antoine just then, because they saw Julayla walking toward them. "Miles has told me what happened last night. Does anyone wish to add anything?" "I do," Sally said, her head bowed. "We should have trusted you, and told you and Rosie that Tails was missing." "But Sal," Sonic immediately said, "they'd have grounded us and we wouldn't have gotten Tails back." "Perhaps, perhaps not," Julayla said calmly. "But now you'll never know, will you?" This was enough to overwhelm Sonic's attempt at argument. While he and the other children contemplated this reply, Julayla went to the side cupboard where the school supplies were kept. She returned with paper and writing instruments. Sonic and the others anticipated that they'd each have to write something long and chastening one hundred times. Just for starters. As the children passed the materials around to each other, Julayla began unfolding large old documents: they were maps of Mobotropolis. "I want each of you to study the maps that I've spread out on the table. Write out any changes in the city that you noticed last night. Be as detailed as possible. You'll probably want to compare notes with each other." "What kind of crazy punishment is THIS?" Sonic whispered to Sally. "This is not your punishment, Sonic. You've already brought a very severe punishment upon yourselves. Until yesterday, Robotnik had probably forgotten all about you; today, he knows better and you've given him a reason to look for you. Yesterday you were children playing a game; as of today, you are in a war. There is no worse punishment that I or anyone else could possibly inflict." The children looked at each other silently. Bunnie looked at Sally and silently mouthed the word "war." "It'll be OK, Bunnie, as long as we work together," she said softly. Then, in a louder voice she spoke to the others, "OK, where did the trash heap begin? We know that it covered all of the playground where this park used to be...." "Sally," Julayla added, "your afternoon lessons will be held in my hut." The children waited with anticipation around the pool just outside Knothole. Everyone, that is, except Rotor, who was somewhere under the water. With the exception of Rotor, none of the children particularly cared for the water. They could swim if they had to, but there were more at home on the land. Especially Sonic, who couldn't swim a stroke. Rotor suddenly broke the surface, getting a breath of air. The others shook the water from themselves. "Stone's in, everybody! The machine started right up! If it's the same as the machine in Uncle Chuck's workshop it should be producing a power ring any time now." As the other children gathered as close to the edge of the pool as they dared, Julayla touched Sally on the shoulder. The two of them moved away from the group and walked toward Julayla's hut. Once inside, Julayla began writing something on a scrap of paper which she then handed to Sally. "Commit this to memory. When you have done so, burn it. Leave no trace." "Why? What is this?" "It is a list of four settlements of refugees from Mobotropolis located in various parts of the Great Forest. These aren't their true locations: only the locations of drop sites where we leave the messages by which we communicate with each other. We wanted to keep from jeopardizing all of the settlements, so we devised this system. It's a good thing we did; one settlement, Birchwood, was discovered by SWATbots the other day and its inhabitants scattered." "There are others!? But why...?" "Why were you not told? None knew of the existence of the other camps except for one member of each, and even they did not know the precise location of the others." "But what were they doing?" "Surviving. Living in hiding. Living in fear. And waiting." "Waiting for what?" "Waiting for WHOM is more like it. They have no one to guide them, no one to formulate strategy and carry it out. I knew that the day would come when there would be a sign, a sign that we can begin to hope again. A sign that the time had come to begin resisting Robotnik. Your raid on Robotropolis last night was reckless and uncoordinated, but it was also the sign that I and the others had been waiting for. It was the sign that we finally have a leader amongst us." Julayla walked over to Sally and placed her hands on the girl's shoulders. Things got very still and cold inside the hut. Suddenly they heard the sound of cheering outside. The machinery at the bottom of the pool had indeed produced a power ring. With ring in hand, Sonic was tearing up the turf of Knothole. He was just a blur as he streaked around and between the buildings. And as he ran, the other children began chanting his name: "So-NIC! So-NIC! So-NIC! So-NIC!" Sally and Julayla watched Sonic's dashing about. Then Sally spoke, with a startling bitterness in her voice: "Yes, you've got your leader...." She said no more, choked back a sob, then ran from the hut. She ran across Sonic's path, and the sight managed to bring the hedgehog to a halt. "Chill, guys," he said to the others, "I'll be right back." Sonic walked around the corner of a hut. He saw Sally seated on a log, her face buried in her hands and her shoulders heaving. He quietly sat down a little way from her. Sally stopped crying and tried to adopt a formal appearance. "Tired of your adoring fans already?" she asked sarcastically. "Hey, Sal, you got too much class for that kind of a cheap shot." "I'm sorry," she sniffled. "I...I guess I'm just scared." "Scared of what?" "Sonic, everything's changed now! Julayla expects me to start acting like some kind of leader...and I don't know if I can." "What're you talking about, Sal? We found Tails, got Uncle Chuck's power ring machine working, AND got in and out of Robotropolis in one piece! And we did it as a team, thanks to you. All I did was run fast. You're a GREAT leader!" "But will the other Mobians feel that way?" "Say what?" So Sally told Sonic about the other camps hidden in the Great Forest. "Sonic we're talking about grown-ups here! Even if I am the heir to the throne, I'm still just a kid. Do you really think any grown-up would take orders from a ten-year-old girl?" "I would." Sonic said it so simply and sincerely that it surprised both of them. For several moments all the two of them could do was look at each other. For Sonic, it was as if he were looking at someone he'd never known before. His hand slowly reached over and took hold of hers... Suddenly the stillness of the moment was broken by a chorus of hoots and whistles. Bunnie, Rotor, Antoine and Tails were looking at them from around the corner of one of the huts. "Aw, man! Knock it off, you guys!" Sonic's face grew bright red, and Sally adopted that studied indifference which children sometimes mistake for maturity. And then the other four children began a traditional Mobian chant. It was a chant that further embarrassed Sonic and annoyed Sally, though there was a secret part of her that was glad to hear it. It began: "Sonic and Sally sittin' in a tree...." THE END From owner-sonic@bort.mv.net Wed Sep 20 17:30:34 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA25078 for sonic-ll; Wed, 20 Sep 1995 16:25:26 -0400 Received: from peter.cs.andrews.edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA25073 for ; Wed, 20 Sep 1995 16:25:23 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA22015; Wed, 20 Sep 1995 16:27:52 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA07424; Wed, 20 Sep 1995 16:27:51 -0400 Message-Id: <9509202027.AA07424@edmund> Subject: Capture The Flag 4/6 To: sonic@bort.mv.net Date: Wed, 20 Sep 1995 16:27:50 -0400 (EDT) X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Chapter 7 There had once been only a narrow wooded strip between the place where the Great Forest and the city of Mobotropolis met. Only a portion of the strip remained; the rest had been cleared and just beyond that clearing were acres of garbage. The children stood in the shadows of the trees at the edge of the wood. Ahead of them the once-beautiful city of Mobotropolis was lit by electric lamps that cut unnaturally through the polluted air. "Sally, girl, this is just awful!" Bunnie whispered. "I know, Bunnie. Robotnik's ruined the whole city." "I'm talkin' 'bout my ears--the stuff in the air's makin' 'em wilt!" "They'll be OK, Bunnie, but Tails is what matters now." "How come it's so warm, Sally?" Rotor asked. "It was cooler in the forest." "All the pollution in the air must be trapping the heat from the city. We'd better leave our cloaks here; besides, they might get in the way. OK, Sonic, how do we get to Uncle Chuck's?" "How should I know?" "You said you knew the way!" "Sal, look around! Too much has changed! I always used to know my way to Uncle Chuck's from the playground in the park. I'd climb to the top of the slide in the park, and I could see Uncle Chuck's house from there. With all this garbage here I don't think I can even FIND the park!" "We can and we will, Sonic. For Tails' sake. Now come on, we've got to try and find it." The children walked cautiously over and around mountains of refuse for about ten minutes. Finally, Sally stopped. "What's up, Sal?" "I don't know where we are, Sonic. I thought we'd be in the park's playground by now, but I don't see it anywhere." "You mean we're lost?" "Not yet, Bunnie; I just need to get my bearings somehow. Just give me a minute to think." "What if we ain't got a minute, Sally-girl? Them SWATbots could be on their way here right now!" But Sally was already studying the landscape. She started to walk toward the city, hesitated, then looked to her feet. Kneeling, she began to clear away the debris. The others gather round her. "What's up, Sal?" Sonic asked. "This pipe, with what looks like some kind of clamps on it. I think I should know what this is." "What're you talkin' about?" "Julayla told me to remember, even the smallest things about Mobotropolis. Help me clear off this pipe." The children did. Soon, the top of the pipe was exposed. "Hmmm. There are six clamps of some kind. That could also mean...Oh my gosh!" "Sal, what is it?" "Sonic, don't you see what this is?" Sally asked excitedly. "Uh...." "This pipe...it's the top of the swing set!" "Come again?" "The swing set! Remember how it had three swings on it. That meant it had six chains holding the seats. These clamps must be the ones that held the chains in place!" "I was gonna say that." "Then the park...." Rotor began. "Exactly. We've been right all along. The park is here, under all this garbage." The children were silent for a moment. "Man, this is the pits!" Rotor said. "It's bad enough Robotnik had to roboticize everybody, but then he buries the playground under tons of garbage!" Bunnie started crying: "I want to go home!" "Bunnie," Sally said gently but firmly as she grabbed her friend by the shoulders, "you ARE home. This city, this whole world, used to BE our home! And one of these days we're going to take it back!" "Really?" she sniffled. "Really. But right now we've got work to do. Now if this is the swing set, then the slide should be somewhere over there!" Sally ran off to her left, the others following closely. She began scratching at the garbage heap again. "What're we lookin' for, Sally-girl?" "The top of the slide: two curving metal tubes." The others began scrounging as well. In less than a minute: "Found 'em!" Rotor had indeed found the handrails of the disused slide. Sally dug some more until she uncovered the well-worn metal plate that was the top of the slide. "OK, Sonic. Stand here and close your eyes." "Then what?" "Then see if you can see Uncle Chuck's house." "With my eyes closed?" "In your mind, with your heart, your imagination! Now come on, we don't have all night!" Sonic was taller than he had been the last time he was on the slide, and he had to bend his knees slightly to take hold of the railings. Once he did, however, it all flooded over him. He no sooner closed his eyes and held onto the railing than he gasped, opened his eyes, raised his arm and pointed ahead of him. "That's the way to Uncle Chuck's." Ahead of them, just beyond where the trash stopped, was a block of modest homes, homes long deserted. Some of them were already partially buried by the garbage. "Which one is it?" Sally asked. "That one: fourth from the corner, facing the next street." "Great work, Sonic! Let's go." The children began walking toward the houses. "Sal, it was like I really COULD see it! That was way past cool! But what if Tails isn't there?" That was the one thing Sally hadn't allowed herself to think about. "Let's just search your Uncle Chuck's house first," was all she said. Chapter 8 The modest house which had once been the home and workshop of Sir Charles Hedgehog was deserted. Unlike the other houses, it showed signs of having been thoroughly ransacked. The door appeared to have been torn off its hinges, and almost every window had been smashed. Ducking down an alley, the children made their way to the small workshop attached to the back of the house. The inside of the workshop resembled the garbage dump the children had just left. Papers and components littered the floor. Dust and grit lay heavy on smashed glass and scattered pieces of paper. "Oh my gosh," Sally whispered, "this place looks like someone fought a war in here!" "It is looking like the SWATbots, they destructioned everything." "Looks like they haven't been back since. Maybe they'll leave us in peace while we look for...Are you OK, Sonic?" "Back off! It's just...dusty in here, that's all." It WAS dusty inside the workshop, but Sally didn't see any of the others rubbing their eyes the way she saw Sonic rubbing his. She backed off. "What is your planning, Princess?" "We can't call out for Tails; the SWATbots might hear us. Look at the floor and see if you can find any footprints; it so dusty in here he's bound to have left some if he came this way." "Got it, Sal. Rotor, you and me will check out the store room." Sonic and Rotor made their way to a room just off the workshop. It may have been a storeroom but it was no mere closet; it was at least half the size of the workshop. Mechanical components lay just about everywhere. "Oh, wow! Look at this capacitor unit! Sonic, your Uncle Chuck had some great stuff!!" "This is all junk, Rotor!" "Not after I get through with it. I gotta take this back with us!" "That stuff hasn't worked in who knows how long." "C'mon, Sonic. I've fixed TOASTERS that were in worse shape than this!" "Worry about your toasters later, man, right now we gotta look for Tails!" "OK, Sonic, OK. But why do I get the feeling I've seen THIS thing before?" Rotor wondered out loud as he looked at a large box-like mechanism in the center of the room. "Because it is looking like every other contraptionation you have builded in our hut," Antoine said pointedly. He had found no trace of Tails and had gone to the store room to tell Rotor and Sonic. Sally and Bunnie were right behind him. "I don't think so, Ant. There's just something...." At a loss for words, Rotor tapped the side of the machine. Immediately, there was another sound, one that brought all other sound and movement to a halt: "Sonic? Where are you?" It was Tails. "Yeah, it's me! Where are you, big guy?" "I felled in here. I can't find my way out." "Hang on, honey," Sally said, as she felt her heart start beating again, "we'll find the door. How did you get in there?" "I finded the place just like Sonic's map said, but I couldn't find where the chili dogs were. So I opened the door and looked in here, but it closed and I can't open it. I guess I felled asleep." "OK, Tails, where was the door?" "On this side." "Tap on the side for me." In a second the others heard Tails tapping on the casing. "Rotor, can you get inside there?" "Give me a second to...wait, I think this is an access plate. If I can find where to push..." The top of the plate moved in toward the inside of the machine. The foot of the plate was apparently hinged, and a spring at the top was what must have trapped Tails inside and prevented him from opening it. "You OK, Tails?" Sonic asked. "Uh-huh. But I can't get out." "Tails," Sally called to him, "you'll have to move away from the plate." "The what?" "The...the thing that Rotor's pushing on." "It's too tight!" "Tails, you have to try!" "I can't hold this open by myself. The spring's too tight! Antoine, get over here and lean." "Sonic, can you reach around them and pull Tails out of there?" "I'll try, Sal." Rotor and Antoine pressed against the access plate. It gave, but at the same time they heard a small yelp from inside the machine. "You OK, Tails?" Sonic called out. "The door bit me!" "Stand to the side of the door, honey," Sally called to him, "as far as you can go." After a second, Rotor and Antoine resumed pushing. Then, in the room's dim light, Sally made out a shape emerging from the machine: a waving hand. "I see you, Tails! Hang in there. Sonic, grab on!" It took about a minute more of pushing and fidgeting, of grabbing and having to let go, but eventually Tails was out of the machine with Sonic's arms around him. Freed of his prison, he started to whimper. "Hey, everything's cool, big guy. We got you out of there." "He must have leaned against that access plate just enough to fall inside," Sally guessed. She then cradled the cub's face in her hands. "But I'm just so glad we found...." She paused. "What's up, Sal?" "Tails, where's the map Sonic gave you last night?" "Right here," he said, holding up a crumpled piece of paper. "Tails, honey, we have to get rid of it right now." "But it's mine! Sonic made it for me!" "Better do what she says, little bro, or else Robotnik might find it. For me, OK?" Sonic added as Tails showed signs of hesitation. "Well, OK," Tails said as he handed Sally the paper. "Now let's burn this before.... Oh no." "Now what?" "Sonic, this isn't your map. Tails must have dropped it inside the machine and picked this up instead." "But what is it?" "I don't know; it's too dark to read. Rotor and Antoine, see if you can feel around for that map inside the machine. The rest of us will be in the kitchen; maybe we can find some matches in there." "Here we are going against," Antoine sighed. While Rotor and Antoine once more did battle with the access plate, the others followed Sonic into the kitchen of Uncle Chuck's house. The room appeared orderly, though dusty. "Looks like they didn't bother searching this room," Sally observed. "Robotnik must have figured that the good stuff was in the workshop." "Yeah, well he never tasted one of Uncle Chuck's...." "Sonic, DON'T say it!" "What's the matter, you don't like chili dogs?" "No, it's just that I haven't had anything to eat since breakfast and I'm starving!" "Well, somethin' 'round here's killin' MAH appetite!" Bunnie said, her nose wrinkling. "What in the hoo-ha IS that?" "Got the map, Sonic!" Rotor said as he walked into the kitchen. Antoine followed close behind, muttering and brushing the dirt from his coat. "Hey, Sal, I found a candle and some matches in this drawer." "Don't light it yet, Sonic! Make sure the window shades are down; we don't want to be seen." After a few seconds of pulling down what was left of the shades, Sally dared to light the candle. "OK, here's the map. First things first, we'd better burn this. What's that other piece of paper, Sonic?" There was a long pause. "I don't know, but it's got Uncle Chuck's writing on it." Sonic handed the paper to Sally. "Looks like random notes: COOLANT PROBLEM SOLVED SECURE POWER SOURCE EXTRA ONIONS." "'Extra onions?'" Rotor asked. "Yeah, that's how Uncle Chuck liked his chil...his you-know- whats: with extra onions." "THAT'S what Ah'm smellin'!" "What, Bunnie?" The children did a quick search of the kitchen and located several bins, one of which was labeled ONIONS. Sally opened it. "EEEEEEEEEWW! Close it, Sally girl!" Immediately Sally replaced the lid. "Man, I didn't know ANYTHING could smell THAT bad!" "We've got to get rid of those things; they're rotten!" Using a ruler from the workshop, Sally scooped out the remains of a couple of thoroughly rotted onions. She pitched them out of a broken window. "Well," Sonic said, "that takes care of the bad ones. At least the other onions in the bin looked OK." "Sonic," Sally asked, "when's the last time you heard of onions staying fresh for five years?" The children looked at each other in silence, then started grabbing at the onions in the bin. "Sacre bleu cheeze. They are the *plastique*!" "I don't get it, Sal. Why would Uncle Chuck keep plastic onions in this bin?" "Maybe there's something about the bin itself. Help me empty it." In a matter of seconds the children had dumped all the plastic onions onto the floor. "Now what, Sal?" "Let me think." She spent several seconds looking into the empty bin. She then opened the bin next to it, one marked POTATOES. It was empty as well. "Looks like we struck out, Sal." "Not yet. Let me try something." Sally reached into the onion bin until her palm rested flat on the bottom. The top of the bin went just past her elbow. When she tried the same thing with the potato bin, however, the top of the bin came up almost to her armpit. "I knew it! This bin must have a false bottom! Can you get me a knife?" Sonic opened a drawer and produced a long kitchen knife. Sally began using it on the edge of the bottom of the bin. It slid between the bottom and the side wall easily, and Sally worked the bottom of the bin loose. The children backed away in awe. Underneath the false bottom lay a large yellow, faceted stone, about as big as Sally's head. It appeared to glow from within. "Oh my gosh! This looks like a power stone." "A what?" "A power stone. It's a source of tremendous energy. Looks like this was where Uncle Chuck kept it hidden. That may be what Uncle Chuck's note meant by 'SECURE POWER SOURCE.' If Robotnik had gotten hold of this...." "So what do we do, take it back to Knothole?" "You know, Sally," Rotor said, "I think that stone will fit into the top of that machine in the storeroom." "Rotor, this is no time to experiment; we've got to get out of here!" "But what if that contraption was something important? What if it was something that could be used against Robotnik?" "Like what?" "Like...I don't know; we have to turn it on." "Look, we'll see if the stone fits; then we'll HAVE to leave!" The stone, though sizable, was surprisingly light in weight. Rotor carried it back into the storeroom, with the others following him. "Why are you giving to him this indulgence?" Antoine whispered to Sally. "I don't know; just a feeling I have. I think this thing IS important, somehow." Rotor guessed correctly that an aperture near the top of the machine would accommodate the stone. After fitting it in, Rotor didn't even bother saying anything to Sally, but simply turned on what appeared to be the power switch. At first nothing happened. Then a low humming filled the air. Suddenly, there was a brilliant flash as a metallic ring, shining like gold and light, shot up from the top of the machine, ricochetted off the ceiling, and landed with a clang at Sonic's feet. Rotor reached over and turned off the power switch. At the same time something else fell to the ground, something that had been ejected from the machine just behind the ring. Sally picked it up. "Sonic, it's an envelope. With your name on it!" "Were you hearing that?" Antoine whispered. "Come on, 'Twan, let's go see if this house is haunted," Bunnie teased. "That is not a thing of which to be funny." "Maybe you two had better check it out; see if anyone's coming." Antoine and Bunnie reluctantly left the room. "Be careful!" Sally whispered after them. "What's this thing?" Tails asked as he reached for the ring. "Don't touch that, Tails!" Sally cautioned. "We don't know WHAT it is yet." "Awwww." "Come on, honey, let's see where Antoine and Bunnie went to," Sally said as she guided Tails out of the room. Sonic opened the envelope and looked at the letter inside by the light of the power stone. "Hey, Rotor, this is from Uncle Chuck!" "Uh, right. Maybe I'd better see what the others are doing," Rotor said as he walked out of the room, figuring that Sonic would want to read the letter in private. Sonic began to read: "SONIE, IF YOU ARE READING THIS, YOU'VE DISCOVERED SOMETHING I WAS WORKING ON FOR YOU BUT WASN'T GOING TO TELL YOU ABOUT UNTIL YOU HAD COME OF AGE. I SUPPOSE I SHOULD BE CROSS AT YOU FOR FINDING THIS, BUT I KNOW HOW UNSTOPPABLE YOU CAN BE. THIS DEVICE HARNESSES ENERGY FROM A POWER STONE AND CONVERTS IT INTO A PORTABLE FORM; I CALL IT A 'POWER RING.' THESE RINGS ARE USELESS TO ANYBODY BUT YOU; THE OUTER CASING CAN RECOGNIZE YOUR GENETIC CODE JUST BY COMING IN CONTACT WITH YOUR SKIN. I DON'T KNOW WHAT EFFECT THE RINGS WILL HAVE ON YOU; I HOPE IT WILL BE SOMETHING BENEFICIAL. AS PUNISHMENT FOR FINDING THIS MACHINE AHEAD OF TIME, YOU OWE ME 100 CHILI DOGS -- YOU KNOW HOW I LIKE 'EM. LOVE, UNCLE CHUCK." "Yeah," Sonic thought as he wiped away the tears that had built up, "with extra onions." Sonic looked at the ring at his feet. It gave off a strange glow but didn't look all that remarkable. He bent down to pick it up. As soon as he did, he felt something -- almost like a wave of some sort -- shoot through him. It was as if something inside the power ring had found its way into every cell of his body at once. It was a sensation he'd never felt before, and it was wonderful. "Cool!" He had to show this to the others. Holding onto the ring, he walked through to where the others had gone. He then noticed that the front door was open. Through the door, he could see Sally and Tails with their backs to him. They appeared to be standing on the sidewalk in front of the house. He stepped through the door into the night. "Hey, guys! Check this...." He stopped. He could now see that the others stood huddled in a small group on the sidewalk, surrounded by four SWATbots with blasters at the ready. Sonic could sense another SWATbot just behind him. From owner-sonic@bort.mv.net Wed Sep 20 22:28:18 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id WAA25626 for sonic-ll; Wed, 20 Sep 1995 22:04:23 -0400 Received: from piglet.INS.CWRU.Edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id WAA25621 for ; Wed, 20 Sep 1995 22:04:21 -0400 Received: (hk512@localhost) by piglet.INS.CWRU.Edu (8.6.12+cwru/CWRU-2.1-bsdi) id WAA11828; Wed, 20 Sep 1995 22:06:46 -0400 (from hk512) Message-Id: <199509210206.WAA11828@piglet.INS.CWRU.Edu> Date: Wed, 20 Sep 1995 22:06:46 -0400 From: hk512@cleveland.Freenet.Edu (Joseph Delacroix) To: sonic@bort.mv.net Subject: Starship Down [0/1] Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Okay, this is my first effort at writing a StH story. I promise, it's not THAT bad. It's basically my origin, and it's even got Bunnie in it. So, even if you don't like the story, it has *one* redeeming factor. ;) Oh, and it's kinda big. This system doesn't like splitting up files, so it's gonna fly at you as a half-meg chunk. (If this blows up anyone's mail queue, I apologize.) Here it comes... -- That cyberpunk. -- Send $1.00 or more The SubGenius Foundation and a SASE on over P.O. BOX 140306 to this address -> Dallas, Texas 75214 Tell 'em "Bob" sent ya! From owner-sonic@bort.mv.net Wed Sep 20 22:42:28 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id WAA25634 for sonic-ll; Wed, 20 Sep 1995 22:06:27 -0400 Received: from piglet.INS.CWRU.Edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id WAA25629 for ; Wed, 20 Sep 1995 22:06:12 -0400 Received: (hk512@localhost) by piglet.INS.CWRU.Edu (8.6.12+cwru/CWRU-2.1-bsdi) id WAA12281; Wed, 20 Sep 1995 22:08:35 -0400 (from hk512) Message-Id: <199509210208.WAA12281@piglet.INS.CWRU.Edu> Date: Wed, 20 Sep 1995 22:08:35 -0400 From: hk512@cleveland.Freenet.Edu (Joseph Delacroix) To: sonic@bort.mv.net Subject: Starship Down [1/1] Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Starship Down by -- Joseph DeLaCroix This story is based on characters created by Service and Games (SEGA), and on characters created by Archie Comic Publications, Inc. Any resemblance to actual characters are not coincidental. ;) Joseph, Bahb, and all other independent creations of Joseph DeLaCroix are the copyrighted property of JoCo Inc. All rights reserved. Etc. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Timeline: After "Bloodlines", but before "Doomsday". *shrug* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The starship hummed as it approached the solar system. The apparently doorless, windowless, disc-shaped reddish interplanetary vehicle dropped out of warpspace, and dropped to conventional ion drive. Readjusting its bearings slightly, and cloaking itself in order to avoid detection, it headed toward a medium-sized planet, roughly 92 million miles from its sun. It was an quite inviting, beautiful looking place, that had the possibility of supporting millions upon millions of different lifeforms. Usually, these planets developed intelligent life within 4 billion years or so after their initial creation. This planet was one of them. The inhabitants of this planet called it "Mobius". The ship first detected the signs of an post-industrial planet three years ago, as it was doing a routine scan through various frequencies. The signals were several years old, but they indicated this "Mobius" was a relatively peaceful planet, with only a single squabble between city states bothering the otherwise serene world. But, according to a signal the ship had picked up a bit later, a man called "Julian" had apparently beaten them. The last signal the ship recieved was that a sort of gala celebration was going to occur to honor this man with a more peaceful position in the government. But just as the party was scheduled to begin, a meteorite finally achieved the 1.679 x 10^80 against to one probablility of something penetrating the shields and damaging the communications array, and the ship was unable to recieve any further information about the planet. Noting the occurance in the ship's log, the computer set a course for the origin of the signals with the maximum allowed speed for the ship; exactly 99.9% of the speed of light. (The ship's computer was programmed with a directive that forbade it from going faster than light while on autopilot, because of the various unpredictable things that could occur in jumpspace.) A few years had passed since the beginning of the journey and its current status, but the ship assumed (with less than a 2% margin of error, according to its calculations of probablility according to the information it had recieved) that the planet had not changed dramatically within the past several years. And now, the ship was slowing to a slow orbit around the planet, and was doing a sensor sweep in order to determine the planet's exact status. Needless to say, the ship was mostly correct. The planet still appeared to be a relative paradise. However, one dramatic change had occured. The coordinates of the capital city, which was described as an "garden city", was now covered in a black-grey smog cloud. Had some sort of volcanic eruption occured? The ship reconfigured its sensors scanned for carbon-based lifeforms. Two showed up, both of them apparently bipedal, evolved simians. Obviously, the ship hypothesised, some sort of major catastrophe had severely damaged the city, and had only left two survivors. However, the ship also detected motion below. Switching to IR, it peered through the murky clouds, and spotted several thousand bipedal machines, vaguely resembling various evolved mammals, doing various tasks. The ship was puzzled for a moment, and then came to the conclusion that they could possibly be cyborgs. Sure enough, when the ship scanned for cybernetic lifeforms, the beings below showed up on the scans. Now the ship was in a quandry. Within a few years, Mobitropolis had apparently switched from garden city to ultra-industrial megacomplex for no obvious or logical reason. The view of the environment must have radically changed for the leaders of the planet, the ship surmised, or else they would not be damaging it so. Whoever decided on this decision must have felt they were under some sort of threat, because the ship then detected beam weaponry on the planet's surface. But from what? Nothing threatened them from space, for they were the only inhabited world around for several light years. The rest of the planet appeared relatively uninhabited, and there were surely no armies on the planet capable of damaging that city. As if to disprove the ship's assumption in an ironic sense, a large explosion was suddenly detected within the limits of the city. The explosion was apparently caused by a sort of sabotage, for a platoon of heavily armed robots was racing toward it, firing at an unknown terrorist that the ship could not detect (due to the severe interference). Moments later, the firing ceased. Either the shots had reached their target, or the terrorist had escaped. The ship was about to note the first in its log when a very fast-moving bluish object was detected racing toward the area called "The Great Forest". Before a scan could be activated, it was gone. The ship had come to the conclusion that this planet was not a good place to land. Apparently, some sort of major upheaval had occured, and the area did not look very inviting. It decided to leave before something else happened. However, the ship then realized it would have to power down its cloak in order to pull out of orbit, and expose itself to whichever inhabitants were running things down on Mobius' surface. Also, if it left orbit, it would be unable to find another suitable planet to land on, due to the damage done to the communications array. It now had no choice but to land. Protocol demanded it land away from a settled area. Fortunately, those were widespread... It also wanted to land someplace where it could decloak and remain covered. Scanning the surface, it discovered a small clearing deep within the Great Forest that could it could safely land in, which had no large or intelligent life forms around it. Not only that, a small creek was spotted no more than 10 yards away from the center of the site. It would be an ideal place to land in. It decended into the atmosphere without disrupting it enough for anyone to really notice. It soared above the Great Forest, found the spot it had selected from orbit, and descended into it. Moments later, the ship had landed uneventfully and silently within the small clearing. After the landing had completed, the ship set up a camoflaged canopy so to keep the ship from being spotted from orbit. After all, it couldn't remain cloaked indefinitely, and when the ship's passenger finally emerged, he would wish to work in secret. In seconds, the clearing no longer appeared to exist from any altitude higher than 10 feet above it. Things were moving along rather smoothly. All that was left to be done was to reactivate the pilot, and the repairs on the ship could begin. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Immediately behind the cockpit, an area had been set up for the cryogenic storage of a single individual. As the ship began to power back up the area, it slowly became visible to an observer's sight. It was basically a single man-sized tube, connected to a coolant pipe and a computer. The computer began to hum as the pipe began to withdraw from the tube. Then, from the back of the room, a small laser powered up and began to fire at the tube. It slowly began to grow red from the laser's heat. After a predetermined period of time, it ceased. The ship then removed whatever liquid remained in the tube, and pumped it outside. Finally, it appeared the process had been completed. The tube opened up so to allow its contents to exit, and the machinery shut down. Jhoeseophae awoke groggily from his long slumber. <<"Arrgh.">> he muttered as he wandered over and put on his clothes. He stumbled over to the replicator, generated something hot and wet, and threw it down his throat. Now with most of his faculties active, he wandered over to the mirror. As a test of his cognative abilities, he decided to examine himself as an impartial observer, and see what he could infer about himself from a quick examination. The green eyes bored into his face. He was a vulpine, bipedal and highly evolved. Orange fur. Eyes that seemed to radiate intelligence. Razor-sharp teeth. Slight muscular build, but somewhat apathied from the long period in stasis. Roughly 23 years old. On the tall and slim side for his species, standing at about 6'4" and roughly 180 pounds. Seeing that his mental faculties were operating at optimum efficiency, he went over to his wardrobe and threw on some clothes. A pair of fashionably-frayed denim pants, with a pair of knee-high black metal-tipped boots were laying about, so he put those on. Platinum-buckled belt, and a green t-shirt...didn't look THAT dirty... Fingerless gloves were already on, so had to complement the ensemble with his grey trenchcoat. Voila. Instant cool. Now that he felt pretty good about himself, he wandered into the cockpit to discuss his awakening with the ship's AI, Bahb. <<"Okay,">> said Jhoeseophae aloud, sitting down in the captain's chair, <<"where are we, Bahb?">> <<"We are on a planet called Mobius.">> spake the computer in a sexless, mechanical voice. <<"Tell me what you know about Mobius, Bahb.">> said Jhoeseophae. And Bahb did. <<"This is not good, Bahb, you know that?">> <<"Affirmative. Landing on this planet at this stage of its development is not advised.">> <<"Then why are we here?">> <<"Repairs required for communications array. Cannot continue with mission until repaired.">> <<"So we're stuck here, on a planet in the midst of an all-out war, with a busted radio and no place to go until I fix it?">> <<"Affirmative.">> <<"How do I fix it, Bahb?">> <<"Unknown. Pilot intervention required.">> Jhoeseophae mused over this point, grabbed some tools laying next to the seat, and walked over to the hatch. <<"Open the hatch, Bahb.">> he said, and it was. Jhoeseophae emerged out into the canopy's filtered moonlight. The area appeared fairly healthy. The plants were green, and the water looked crisp and clear. It didn't look like a industrial hell, and certainly didn't have the aura of death about it. After a few deep breaths, he padded quietly over to the area of the smooth, oval-shaped ship's communications array. <<"Arrgh.">> The communications array looked totaled. Something a tad larger than a full-grown vulpine's head had hit the thing, and hit it hard. Most of the parts were pulverized. He sighed. Jhoeseophae was incapable of repairing it, even with his arsenal of technological knowledge. He walked back into the ship, and sat back down in the captain's chair. <<"Bahb?">> <<"Aye.">> <<"We got any extra communications arrays back there?">> <<"Negative. However, one could be replicated.">> <<"Do you have enough power to do that?">> <<"Negative.">> Somehow, he had expected that would be the answer. <<"Are there any power sources on the planet you could utilize?">> <<"Scanning. Please wait.">> He waited for about 3 minutes, and then heard: <<"Potential energy source located.">>, Bahb beeped, <<"Designation: Crystalline.">> Jhosesophae's hope began to rise until he heard, <<"Location:">> Bahb suddenly fell silent. <<"Electromagnetic flux from Mobitropolis makes exact location currently unavailable.">> He sighed. <<"Any good raves on Mobius, Bahb?">> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Robotropolis, shortly after the "terrorist attack": Snively hated his life some days, with a bottomless, infinite passion. This was one of those days. Yet again the Freedom Fighters (curse them!) had detonated another vital part of Robotropolis, and yet again Snively had to be the bearer of bad news. He didn't know why, just once, a SWAT Bot couldn't tell Robotnik the bad news. At least they were expendable. Of course, in Robotnik's red, glowing eyes, so was he... He wandered into the Death Egg's control room, where Robotnik spent the majority of his day. He was sitting there in his chair, tapping his left index finger on the left armrest. Just sitting there, waiting. Tap. Tap. Tap. Tap. Tap. Robotnik spoke first. "Let me guess, Snively," Robotnik sneered, not turning around, "you have bad news for me, don't you?" Snively started stuttering. "Umm...y-y-yes, Dr. Robotnik. Umm...the #6 Refinery, uh, uhmm..." Robotnik spun the chair around, and glared at Snively with all his might. "#6 was DESTROYED, wasn't IT?!" "Uhh..." "Shut up!" Robotnik roared with all his might, "I *know* about the #6 Refinery, you simpering dullard!" Robotnik lept out of his chair, grabbed Snively by the scruff of the neck before he had a chance to get away, and shoved him against the screen showing the flaming wreckage of the said refinery being cleaned up by various robotizised citizens. "I *watched* the attack from HERE!" Snively could only freeze in a sort of delayed survival instinct. "Didn't I tell you last week to TRIPLE the amount of SWAT Bots guarding the refinery zones? DIDN'T I?!? After all, they attacked #1 a month and a half ago, #2 5 weeks ago, #3 the next week, etc! We've only got the #7 *left* now, Snively! WE are going to be SHUT DOWN unless we can keep #7 up! Do you know what that MEANS?!?" Snively desperately tried to defend himself as Dr. Robotnik twisted his arm around so that Snively and him were now eye-to-eye. In a burst of confusion mized with fear, Snively uttered, "I d-d-did t-triple the amount, sir..." Dr. Robotnik roared in rage, and threw Snively at the nearest wall, which he collided into painfully. Robotnik then strode over to the intercom, and pushed the button down with a sudden calm. "Quintruple the amount of SWAT Bots guarding #7 Refinery." "Yes, sir." a voice on the other side spoke. Repressing the remainder of his anger, he sat back down in his chair, and stared into the viewscreens. He was now seriously depressed. Repairs were continuing on the first few refineries, but the first one that was destroyed would not be operational for another 2 days from then. If that blasted hedgehog attacked #7 tomorrow (which he probably would, considering that if he did, it would annoy Robotnik further), and destroyed it, Robotropolis would probably have to slow down for a few days until the new refinery went up, which they would, of course, attack. He was at a critical point now. If they were able to continue destroying his refineries, he'd have to either shut down or find an alternative, more efficient, and probably (yuck) cleaner energy source for Robotropolis. The whole scenerio depressed him. Even beating the crap out of Snively (who was up against the wall, wheezing) didn't make him feel better. He growled, pounded his fist against the armrest, and swore for a little bit about the hedgehog's demise until he felt somewhat more civil. Suddenly, he thought of a way to make himself feel better, yet do something constructive at the same time. He pushed the intercom button again. "Bring up a prisoner, please.", he said evilly. He always put on an air of faux politeness when about to torture the living daylights out of another sentinent being. "Sorry," the voice said, "we don't have any prisoners left, sir. You robotisized them all yesterday." Robotnik blinked. "What?!?" The voice sounded less sure of itself. "Yes, sir, don't you remember? 21:00 Robotropolis Central Time." He snarled. "Then go out and capture some then, and tell me when you get them here!" Sharply, the voice said, "Yes, sir!" and disappeared into silence. Robotnik then looked over to the fairly-recovered Snively. "Snively," he said casually, "make yourself useful and go with some SWAT Bots on their little hunt." Snively just nodded, and ran out of the room. After he was a fair distance away, Robotnik muttered, "Good help is so hard to find these days." and began a perimeter sweep of Robotropolis. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Knothole, after the attack: The usual small celebration was going on over the destruction of yet another Robotnik installation. Sonic, was, of course, drinking in all of the positive attention and recieving most of the compliments; while Sally and Rotor, who accompanied Sonic on that mission, would occasionally roll their eyes at some of the hedgehog's more gratuitous exaggerations. After a few more minutes, the celebration came to an end, and the trio wandered back into Sally's hut to discuss the next mission. "Well," said she, "we're in good shape, guys. Robotnik only has one more refinery left, so Robotropolis is almost completely come to a halt now." "Yeah!" spoke the blue wonder, "So, what time tomorrow do we go to destroy lucky #7? I'll set my alarm." "Sonic," Sally said, "if we went off and tried to destroy that refinery, we might as well just walk up to Robotnik and surrender. We barely got out of this one alive." Sonic started tapping his foot on the ground, and crossed his arms. "Well, if that's the way you feel about it, Sal, I'll do it myself! I know how Rotor plants the bombs! *I* can do it!" Sally looked over at Rotor. "Well," the walrus said, "they aren't really *that* complex. All he'd have to to is type in however much time he'd need on the first one, and all the others would sync." Noting that point, Sally mentally selected another one and glared at Sonic. "Are you insane?! Robotnik will at least have 400 SWAT Bots in there, and you KNOW they'll be on alert now." Sonic smirked, and gesticulated his arms in a manner an umpire denotes a player is "safe". "A few hundred 'bots won't slow me down. It'll be a breeze." "A *breeze*?!" Sally shouted, "You'll be slaughtered!" "Ha!" the blue one noted, "I'll be there and back before they'll even notice the attack!" and snapped his fingers. "Sonic..." she pleaded, "I forbid you to do this. It's just too dangerous." "I *live* on danger!" cried the hedgehog, "and if I pull this one off, Robotnik will REALLY be hurtin'! C'mon, Sal, let me do it!" Sally looked over at Sonic. "Look, I'll tell you in the morning. I need to consider this, okay?" Sonic smiled. "Sure, Sal, no sweat. You know where to find me." With that, he powered himself up and rocketed out the door. Lightly grabbing any stable objects, Sally and Rotor rode out the shockwave with a minimum of distress. "You're going to let him go, aren't you?" said Rotor softly. She sighed. "Do I really have a choice? Even if I say no, he'll go." She took a breath. "At least if I tell him when to go, I'll be able to see him leave..." "Now Sally," Rotor spake, "don't act like that. Sonic will come back from this one. I just know it." Sally walked over to the window, and stared up into the night sky. "I just hope you're right, Rotor." Suddenly, Tails walked in. "Aunt Sally," he said, "we're out of berries again. Should I go out and pick some tomorrow?" Sally sighed. "Uh, sure, Tails. Could you take Bunnie with you? She's been pacing around here bored." Tails smiled. "Sure, Aunt Sally, it'll be my pleasure!" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A new day broke over the Great Forest. Light streamed in through the leaves of the various trees, and most of the animals, sentinent and non-sentinent alike, were awakened. Jhosesophae came out of sleep mode, and forced himself to stand. A rapid exchange of carbon dioxide for oxygen occured, and his appendeges were properly recalibrated. (To a layman, that would be percieved as Jhosesophae yawning and stretching out.) He wandered over to the replicator, created a yellow cube about 5 cubic inches in volume, and began eating it. He wandered into the cockpit, sat down in the chair, and activated the screen. <<"Status report.">> Bahb beeped back to life as Jhosesophae reclined and ate his cube. <<"In a two klick radius around the ship, approximately 1.5 small mammals had been detected moving in the last 12 hours. None have come within one klick of the ship. 4 birds had been detected flying above the ship at a average altitude of 100 yards above sea level. 150 worms have been noted approxamately 2 inches below the landing gear. The temperature outside is +73.5 degrees. The probability it will remain clear today is 95.1%. Fuel level is at 75% of maximum. Communications array is down. Weapons, cloak, shields, navigation, transporters, propulsion, sensors, life support and cryogenic storage are on standby.">> Jhosesophae finished his cube. <<"We need to get those crystals, Bahb. Do you detect any mines or above-ground sources of them today?">> <<"Electromagnetic flux is currently low enough for a precise scan.">> Bahb tweeted proudly, <<"Now scanning for crystals.">> <<"Confirmed.">> Bahb beeped. <<"An enterance to a mine system exists exactly 3 miles from here, in the center of a whirlpool.">> <<"I hate water,">> Jhosesophae uttered, <<"But I hate being marooned even more.">> Jhosesophae grabbed his microcomputer from a shelf, walked to the replicator, and placed it on the replicator's altar. <<"Bahb, waterproof and charge this device.">> Bahb quietly did so, with a pulse of plasmatic energy. He then removed the computer from the pad. <<"Bahb, link with this device.">> Suddenly, Bahb's voice was heard from the small speaker on the device. <<"Affirmative.">> Jhosesophae took a small stun weapon from another counter as he walked into the transporter tube. <<"Bahb, teleport me as close as you possibly can to the enterence to the mine, but keep me distant from other life forms.">> Bahb didn't answer. It merely set coordinates and shot Jhosesophae through the atmosphere. Seconds later, Jhosesophae rematerialized about 5 feet from the edge of the whirlpool. He noted that this was where the creek ended that ran by the side of his craft. <<"Bahb, copy.">>, not expecting an answer. The device beeped somewhat with some light static, <<"On standby.">> Jhosesophae suddenly realized that this was technically impossible. <<"Bahb, how are you doing this?">> The device uttered, <<"Your microcomputer has a seperate communications array than the central one on the ship. A small version of the main array, with a lesser range, is implanted inside the ship. That is how my signals are reaching you.">> <<"Oh,">> Jhosesophae said, <<"that makes sense. How much further away can you reach me from?">> <<"You can go either 100 more miles in any direction horizontally or straight up, or 5 feet straight down. The soil on this planet is interfering with the array.">> Jhosesophae grumbled. <<"Very well. I'm going down the whirlpool now, and I'm leaving my communicator up here. I will try to report back on an regular basis. Over and out.">> <<"Affirmative. Good luck.">> As Bahb fell silent, Jhosesophae looked down into the watery pit. Thinking about the approximate size of the crystal he was going to need, and the fact that it was probably going to weigh an excessive amount, he calmly removed his trenchcoat, boots and jeans, and folded them neatly beneath the microcomputer. Then, grabbing the stun pistol in his jaws, he plunged beneath the surface. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - He swam as hard as he could down through the narrow passageway. Lower and lower he went into the hole, descending deep into the heart of the underground caverns. Suddenly, he felt a current pulling behind him. Instinctively following it, he swam for another few yards until he slowly began to see a dim light further ahead. Pouring on the speed, he determinedly swam toward the light, and finally emerged inside an airpocket. As he took some much-needed oxygen into his system, he glanced around at his surroundings. Meanwhile, a creature was watching the vulpine's movement within the tunnel, and silently waited for him to exit it again. He was floating by the shore of an currently unused crystal vein. They lined the walls, and glowed with a mysterious, yet beautiful, light. As he pulled himself onto a slab of granite, he marvelled at the strange calm that this room seemed to have about it. He stood there for a minute or two on the inlet, and then resigned himself to his work. He found a crystal that appeared to be of a medium-size, and used his stun-ray to cut it off the side of the cavern. After it had been freed from the wall, he tucked it under his shoulder, put the stun-ray back in his mouth, and dove back into the water. This had been much easier than expected, he thought to himself, and he could probably get off this planet before anyone ever knew he was there. The creature saw the fox leave the cavern, and silently prepared itself for a filling meal. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - As Jhosesophae swam back through the tunnel, and out toward the shaft leading back up to the surface, a shape shot past him, startling him. He dropped the crystal out of an instinctual reaction to the threat, and tried to swim as fast as he could up the shaft. But whatever darted past him saw this intent, and wrapped a sort of tenticle around his leg, restraining his escape. He turned to face whatever was grabbing him, and suddenly realized he was in a deep spot of trouble. It seemed to be some sort of robotic octupus. But this particular model was also outfitted with a a beak made out of two chainsaws, lazer beams by its eyes, and incredibly strong tendrils with little spikes on them. Very *sharp* spikes, because they hurt a lot and were making him bleed. Pain made him mad. With a sort of psychotic glee, he took the stun pistol from his mouth, and set the device to maximum power. Looking over at the creature, he smiled and shot it a "big mistake there, pal" look, and blasted the evil thing right inbetwixt the eyes. It released his leg, and seemed to stumble backwards, if such a thing is possible underwater. But the thing was not yet dead. It fired several shots of a sort of death-ray beam at Jhosesophae, and emitted a "HALT FREEDOM FIGHTER!" at him. However, since Jhosesophae was not familiar with the Mobian language, he had no idea that this thing was actually one of Dr. Robotnik's defense mechanisms that was posted on the outskirts of the mine's underground river. He dodged the beams and blasted the thing in the head again with his particular beam weapon. It reeled again from the impacts, but had one last trick up its robotic sleeves. It whipped one of its tendrils around like a mace and shot several of the spikes off its tendrils at Jhosesophae. He was able to dodge the majority of them, but a few of them caught him in the back, giving the holes in his leg some company. At this point, Jhosesophae was so incredibly mad at this creature, he had completely forgotten about the crystal and was now dedicated to totally decimating this creature once and for all. He rushed at the octupus and knocked it against the wall. While it was stunned, Jhosesophae ran at it, and tore at the holes that he had put in the octupus, looking for anything that looked vital and smashing it to bits. It tried to thrash around, but Jhosesophae would not let it get away. Finally, he spotted the CPU of the evil machine and punched it with all his might. With a single whistle, the machine sunk to the bottom of the cavern, never to move again. Having stopped the threat, Jhosesophae dove down to the bottom of the cavern. He collected his crystal, and swam back up to the surface to catch his breath. He hoped this sort of thing wasn't going to happen to him often while he was here. This planet was becoming less hospitable every day. He returned back to the bright sunlight of the surface. Placing the crystal next to the communicator, he spoke, <<"Bahb, copy.">> <<"Welcome back, Jhosesophae.">> the device said, <<"Were you sucessful in your endevor?">> <<"Affirmative. Will this crystal suffice?">> Bahb scanned the crystal. <<"Negative. One more is required of this size in order to properly replicate the communications array.">> Jhosesophae sighed. <<"Confirmed. Be back in a minute.">> He dreaded returning to the area, in case there were more of the things that attacked him down there, but he wanted off this crazy rock extremely badly. He dove back down beneath the water with his stun ray in tow, and hoped he'd never have to do this again. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A few hundred yards away, on a trail leading close by to the pool in question, Bunnie was escorting Tails back to Knothole. She'd never say that in front of Tails, of course, because Tails felt that he was competent enough to pick some raspberries, which he had done sucessfully, and take them back to Knothole himself. The reason Bunnie was coming along, Tails believed, was because she was going slightly stir-crazy from hanging around Knothole for so long without going on a mission. Besides, Sonic was busy planning his strategy for tonight's mission, and was unavailable. "Thanks for lettin' me come along wit'cha, Tails," Bunnie said, perpetuating the ruse, "I was gettin' kinda bored helpin' out Rotor all day." Like Sonic gets tired of eatin' chili dogs, she thought, smiling internally... "It's okay, Aunt Bunnie." Tails said politely, snapping her out of her daydream. Suddenly, Tails saw something glitter through the trees over by the pond. He placed his arm out in front of Bunnie, and gestured toward the pond. In a unspoken understanding, they slipped quietly off the trail and walked in a semicircle behind the source of the shine. They slipped almost immediately behind it when they saw its source; a large chunk of crystal. This puzzled the both of them. That size crystal just doesn't grow on the land. Only ones that are found underground grow that large. "We should get a closer look," Tails whispered, "in case it *did* just happen to end up there." Bunnie was slightly more conservative. "Ya wanna get yer head shot off, sugar? This looks like a trap! We should go back to Knothole and tell Sal 'bout this." "And how," Tails muttered, "do you expect to get back to Knothole? The path is the only way I know of from here." Bunnie was stumped for an answer. She didn't know another way, either. "Okay, sugar," she said to Tails, "but you go back to Knothole and tell everyone, okay?" Tails nodded, gained some altitude, and flew off toward Knothole. After he was out of sight, she cautiously crept closer to the pond. As she got closer, she noticed a pair of black boots next to a pile of clothing, with a microcomputer like Sally had next to it. "Y'all went for a swim?" she thought as she crept closer, gazing upon the crystal. "Then what d'y'all need such a big crystal for? They don' float..." Suddenly, the computer tweeted threateningly at her. "Halt, Mobian intruder!" it shouted in perfect Mobian. Bunnie looked dumbfounded at the machine. "Huh?" she said, confused. "Halt! Halt!" Realizing she was still walking, she ceased. "What's your problem, little computer?" "You are permitted to go no closer. Go back!" As to accent this point, the computer somehow fired some energy beams in the air until she started to back up. Slowly, she backed up, back into the forest, until she noticed blood in the water, and started putting two and two together. Clothing by a pool. Blood in the water. A belligerent, armed computer. And then, two or three bubbles popped on the surface of the water, as to be sure she understood what was going on here. She came to the conclusion that the device was somehow picking people off who walked by the path (which was no more than 2-3feet from the edge of the water). She couldn't just leave the thing there in good conscience undistrubed. So, as she passed by a nearby boulder, she kicked it at the microcomputer. It fired at the rock, but it ricocheted off the rock and hit Bunnie's abdomen instead, knocking her unconscious. As Bunnie hit the ground, the rock hit the microcomputer. If the ground would have been hard, it would have broken it. However, the soft mud gave way beneath it, and it sunk underneath it harmlessly. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This probably could have been avoided if Jhosesophae had gotten the last crystal at a slightly more rapid pace. Unfortunately, accidents happen, and Jhosesophae surfaced just seconds after the incident occured. <<"Bahb,">> Jhosesophae said, wiping water from his eyes, <<"I've got the last crystal. Do you co--">> Suddenly, he noticed what had just happened. <<"Oh no.">> He turned over the rock, grabbed the communicator, and wiped it off. <<"Bahb, WHAT DID YOU DO?!">> Before Bahb could answer, Jhosesophae intervened. <<"NEVER MIND! Just beam everything directly to sick bay, STAT!">> Seconds later, all evidence that Jhosesophae ever came to that pond was gone, aside for some torn-up grass, was gone. Back on the ship, Jhosesophae was frantically applying some first aid to the damaged cybunny. <<"Bahb, you better hope REAL HARD that was just a stun ray.">> he cursed, as he got finished patching Bunnie up. He then rushed back to the replicator. <<"Okay, now what?">> <<"Place the crystals in the engine core, and I'll take care of the rest.">> Bahb noted. Jhosesophae complied, sticking the two large crystals next to the smaller crystal rods already present. Bahb immediately set to its work. It first cut out (using microblasts from the weapons systems) the damaged communications array, so that there was a somewhat jagged hole in the side of the ship. Then, it created a energy pattern similar to a perfectly functioning communications array and placed it inside the transporter's energy buffer. Finally, it teleported it over the hole in the hull that used to be the communications array. After reinitializing the communications systems, and by bending several laws of physics, the ship was yet again at 100%. <<"Repairs complete,">> spake Bahb, <<"All systems at 100% efficiency.">> <<"Good,">> said Jhosesophae. <<"Now, I'm going to put on some clothing. Please keep our guest in REM sleep for the duration of my absence.">> The ship beeped in compliance as Jhosesophae began putting on a similar outfit; and wondered how exactly to deal with this new snag in his plan. Suddenly, he discovered another snag. He was still bleeding profusely from his legs and back. While this didn't bother him as such, it was getting all over the carpet. So, he wandered back into sick bay, laid down on an unoccupied slab, and activated the medical robot. After he was bandaged up, and the cuts and nicks welded shut, he dressed himself and checked on the damaged cybunny's condition. The sucking hole in her abdomen was healing nicely. In about 5 minutes, she'd be healed enough to release. Then, he could get off this insane rock, and back into space, where it was SAFE. He was definitely not recommending this place to anyone. Suddenly, he sensed that she was starting to awaken. He activated the restraining field, and backed up a few paces. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bunnie slowly started to come out of her forced slumber. Her head felt like someone had used it to bowl a perfect game. "Ooh, muh head..." she groaned as she tried to sit up. Suddenly, she felt the wound in her stomach, winced, and laid back down again. Sitting up was not something she was going to do for a while. "Please don't do that." a synthesised voice uttered. "Huh?" Bunnie groaned, as she opened her eyes. The room was white. White, and lit by some unknown source. She was laying on one of the many slabs that were around the room. A single doorway lead out directly in front of her. A monitoring unit was to her left, apparently keeping track of her life signs. A tall, thin orange fox was monitoring it. This obviously wasn't Robotropolis. If it was, they'd finish her off around now. But if it wasn't Robotropolis, and it certainly wasn't Knothole, where was she? "Hey," she muttered and waved her roboticized arm at the figure, "you there!" The figure either didn't hear her, or didn't understand her. Jhosesophae heard the creature `making noise' at him, and said <<"Bahb, does the creature appear to be sentinent?">> Bunnie could only look puzzled. <<"It appears so,">> Bahb said, <<"Also, she was implanted with cybernetic limbs that seem to be poisoning her.">> Jhosesophae hmmed. <<"Well, we'll ask her about that, later. For now, I need to know what she's saying. Please create a translation program, and prepare to upload it to my crainal jack via the dataspike.">> Bahb beeped in compliance, and a wall in the back of the room suddenly grew a 4-inch long silver spike. Bunnie watched as the figure walked over to the wall, turned around to have his back to it, and shoved his skull up to its hilt. A slight hum filled the room as an electrical pulse entered the figure's skull. A minute or two later, he removed his skull from the spike (which retreated back into the wall) with no ill effects. "Well," Jhosesophae said in proper Mobian, "am I coherent to you now?" Bunnie weakly nodded. "Good. It's always kind of annoying when one lands on a planet and doesn't know the language." He smiled, and walked closer to the discombobulated semi-metallic rabbit. "You took quite a shot there, young female. If you would have been any closer to my device when it went off," His smile fluxuated slightly. "Well, let's just say having children wouldn't be an option." He perked up again. "Luckily for you, the blast only shredded some of your abdomenic muscles, and didn't cut any deeper. The healing pad," He gestured at the white gauze-like pad taped to her stomach. "you have on should return you to normal in about 2 or 3 minutes." Jhosesophae took a deep breath. "Okay, do you have any questions?" "Who are you? *WHAT* are you? Why are you here?" "Ah," Jhosesophae said, "the inquisitive type. That sort of attitude gives me hope for this planet." He bowed. "I am Jhosesophae, formerly of the planet Ur'thae. Mentally, I am 18 years old. Physically, I am 315. You see, I am a cybernetic device that is used as a manner of immortality by containing the sum of my meat-brain's neural pathways encrypted in my circuitry. And I came here because my ship's communications array was damaged." Bunnie blinked. "Could you explain that in more detail?" Jhosesophae shrugged. "As you wish..." - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - "About 300 years ago, there was a planet around a star...a very large distance...away from here. This planet was mainly populated by what you call `foxes'. They had achieved massive technological breakthroughs, such as a propultion system than enabled them to travel faster than light, artificial intelligences, and the ability to transfer energy into matter, and matter into energy." He let this sink in. "For a reference point, my world was about 100 years ahead of yours in technological prowess before whatever happened here happened." "However, unlike your world, mine was not a peaceful one. Wars raged continuously over the most valuable technology on the planet; the neural transfer device. This device, when used in conjunction with a android body with a neural net, could replicate the thought patterns of any individual and transfer them into the android's form." "The main problem with this sort of technology was, of course, the religious element. Several of the settlements on the western continent felt this technology stripped the soul from the essence, thus causing a scream of psychic agony after transfer was complete. This was, hypothetically, causing a major disruption in the psychic plane, and therefore had to be stopped before the wave started effecting the physical plane." "Of course, very few individuals on the eastern continent, where my father (the inventor of the process) and I lived, wanted to give up the chance to further advance science by escaping the limitations of the flesh. So, a law was passed; those who wanted to become android versions of themselves moved to the east, while those who did not moved to the west." "Well, you'd THINK this would solve the problem, but it didn't. The western continent simply became more infuriated at the people in the east, because they were now isolated from them physically, psychologically, *and* mentally. Not only that, but the western continent was far more populous and prosperous than the east. The move only allowed the fanatical west to stew in their own juices." "So, the spritual (and not surprisingly, political as well) leaders of the east decided their eternity could tolorate no more psychic warping, or the spirit world was going to burst into this reality, or some horse-hockey like that, and thus motivated the people to war against the west." "The wars raged on and off for years. Major damage was done to both continents. Deforestation from napalm runs caused the environment to slowly collapse, and beam weaponry destroyed most external structures." "Finally, the world could take no more. The individuals in the east, being purely organic, were dying from the inhospitable environment. The west, however, was only annoyed by it. Finally, the east came to a decision. Since they could not, and would not, escape the very unfortunate weaknesses of the flesh by cyborgization, they decided NOBODY would. They sabotaged the Central Crystal, which powered the entire planet, and the planet was suddenly turned into a giant bomb." "We had 1 hour to live." "My father..." He bowed his head slightly, took a breath, and continued. "My father gave me the greatest gift he possibly could. He had been designing a special cyborg body for me, that would be stronger, faster, heal quicker, and had a better sensory array than any other cyborg on Ur'thae. He was intending to port my intelligence into it on my 21st birthday. However, due to the impending disaster, he grabbed me, knocked me unconscious, and started the process." "I awoke 5 minutes before the planet exploded. I was in this body, and I was in a sort of a daze. My father said to me, `Son, I cannot escape, but you can. Take this star vessel,' and he gestured to the saucer which you and I now reside, `take this star vessel, and get far from this world. Take the knowledge of this planet with you, and teach the rest of our universe of our mistakes.' He embraced me, and whispered he loved me into my ear. Then, he forced me onto the ship, for I did not want to leave him to die by himself, and I shot away from my home, my birthplace...my father..." "I *wanted* to turn back, but he had programmed the ship not to. By the time I was able to regain control, there were two stars in my solar system instead of one. They had all been utterly destroyed because of a matter of philosophy..." He continued on, fighting back tears. "We were very close. He and I worked together on experiments since I was but a kit. But he gave me the great burden of sharing the knowledge, history, and culture of my world with the universe, and the near-infinite time needed to do so." "After a period of mourning, I programmed the ship to seek out any signals from planets with intelligent life, set coordinates for them, and awaken me when we arrived. I then entered the ship's single cryogenic chamber, and the reason my father could not go with me, and slept for over 300 years." "I awoke on this world just a day ago. The only reason we stopped here was because the communications array had failed. Since we were not only forced to land here, but this planet had large deposits of crystal, I went out to mine some out of an underground cavern; and after I slayed a large metallic octupus which tried to destroy me, I met with positive results." "Unfortunately, you must have discovered the small pool which I dove into to acquire said crystal, with my small microcomputer defense mechanism guarding it. You must have kicked that boulder at it with your...augmented...legs, and it fired upon it to defend itself. Unfortunately, it richoceted off the rock, and hit you. I discovered you lying there and teleported us and the crystals I had mined back to the ship." Jhosesophae calmed down considerably. "Now, I have repaired my ship, and I will leave your planet. Now, I give you a choice. Since you are somewhat similar to myself, I will give you a chance that nobody else on this world has. You can travel the universe with me, because I have just enough power left in the replicator to create another cryonic chamber, or you can remain here." Jhosesophae ceased speaking. Bunnie blinked again. "Uhh..." Jhosesophae held up his hands. "Please, take your time in deciding. I'm in no particular rush. Besides, you need to stay here just a bit longer, because your stomach is still damaged. I'll be back in a few minutes, and you can tell me your answer then." He smiled, and walked out of the room. Bunnie started mulling this over in her mind. She could finally escape the clutches of Robotnik. Maybe this person could de-roboticize her. And she could do something no Mobian had done before; visit another planet. But, she remembered what Robotnik had done to her. What he did to other people. What he was doing to other people! Then, she thought of the friends she'd leave behind. Tails, Sonic, Sally and Rotor. They were probably looking for her! She had completely forgotten about that. No, she could NOT leave. Jhosesophae walked back in. He removed the bandage from her stomach. "Well, that looks a LOT better now than it did before." She looked down and didn't even see a scar. "The muscle tissue will come back in a few days." he said, and grinned at her again. "So, what do you say, uh...." "Bunnie." she said, "Bunnie Rabbot." "Ah, Miss Rabbot. Yes. So, do you wish to travel the 12 Galaxies with me, or do you wish to stay here?" "I gotta stay 'ere, sugar. I'm needed." "Needed?" Jhosesophae said. "But this planet's been trashed. Why would anyone be needed here?" And Bunnie told him why. She explained what had happened on Mobius, and what had happened to her. She told him about the Freedom Fighters, and the fight against Robotnik. This struck a chord in Jhosesophae. He lifted up Bunnie's robotic arm. "So that...animal...did this to you?" Bunnie nodded sadly. "I understand why you cannot leave. What is happening on this planet should not be allowed to spread to other worlds." He helped Bunnie to her feet. "Come on, we're going to drop you off in style." - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Knothole was abuzz with activity. The rumor was that Bunnie was somehow captured by Robotnik via some sort of trap. They had searched the forest for her, after Tails had returned to Knothole and told them of the mysterious crystal in the woods. A search party was sent out to the site, but they found nothing but some torn-up grass, and a few drops of oil and blood floating in the water. When they went down to the pool to take a closer look, all they found was a trashed sentrybot that guarded a crystal mine they had not known about before. No Bunnie. The search parties returned unsucessfully, and everyone was starting to worry. "You think that a 'bot patrol got her, Sally? There's been a lot more of those lately..." Sonic asked. Sally shrugged. "I don't know, Sonic. We can't find her anywhere." Sonic paced around impatiently. "Well, Sal," he said, "I'm not gonna wait around any longer. I'm gonna hit the refinery and then check the prison blocks for her." Sally said, "Sonic, please..." Sonic scowled. "You can't stop me now, Sal. I've got my power ring, and I'm gonna come back with Bunnie. It's juice time!" With a burst of speed, Sonic was nowhere in sight. "Good luck," Sally whispered, her soul filled with dread. Suddenly, the sky began to darken. People began rushing out of their huts, and glancing to the sky. An round shadow blocked out the sun that seemed to be larger than the entire village. Panic spread like wildfire. Nobody knew what the shadow was, nor if it was Robotnik. Then, two sparkling outlines appeared in the center of Knothole. Sally rushed out to meet them, expecting the worst. After another few seconds, the outlines solidified into the forms of Bunnie and Jhosesophae. "Hey there, Sally-girl!" Bunnie shouted, and rushed over toward Sally and gave her a big hug. Jhosesophae just stood there. Sally had a puzzled look on her face. "Umm, Bunnie..." Bunnie kept on talking. "Boy, wait 'till I tell ya what hap'ened to ME today!" "Bunnie..." "I tell ya, it'd make a pretty good novel." "Bunnie!" Bunnie snapped out of her excited stupor. "What, Sally?" "Who is that?" Sally said, and pointed at the tall, thin, orange vulpine. Bunnie walked over to Jhosesophae, took his hand, and led him over to the Princess. "This is...uh, how do you pronounce it?" "Jhosesophae." he said. "This is Joseph," Bunnie said, "and he's come from, uh..." "Ur'thae." "Earth." Sally shook the stranger's hand. "Hello, Joseph." Jhosesophae shook back. "Hello, Sally. Your planet is very...uh...nice." She smiled, and said "Thank you, Joseph. I'm afraid that it's not in the best of conditions now, but it used to be quite beautiful." He smiled. "I'm sure it was, once." Then, Sally remembered Sonic's mission. "Bunnie, Sonic thinks you've been captured by Robotnik! He'll rush right into his clutches! We've gotta warn him somehow?" Bunnie said, "But how, sugar? Nobody's faster than Sonic!" "Nobody, perhaps," said Joseph, "but not nothing." He looked up at his ship. He activated his communicator. <<"Bahb, three to beam up.">> In a flash of a molecular limbo competition, they were gone. The ship pulled away from Knothole, leaving the astonished citizens to gawk at the beauty of the vessel. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - "This is incredible!" yelled Sally as the ship rocketed through the upper atmosphere, its cloak activated. "Your people had these sort of ships?" "Yes," he said, "they did. But this is just a mere two-seater. Some of the larger ships were quite glorious." They coasted above Robotropolis, completely unnoticed by the sensors of Robotnik. "Now, let's see if we can find your friend." He activated the sensors, and scanned for organic life. Sure enough, he detected a signal by the only refinery left standing. "Your friend is going to get his butt shot off," Joseph said, "unless we give him a little bit of help." Meanwhile, on the surface, Sonic was running for his life. He had walked right into a trap, alright. There were more SWAT Bots there than he had ever seen in his life. He had to use his bombs to blast his way out of the refinery, but didn't do much damage to it otherwise. Now, he was dodging lazer fire from every angle, and was probably going to meet his maker on this one. That really irritated him. He'd never get to see Sally again, he thought as he jumped behind a small wall. And they'd gotten Bunnie as well. That REALLY steamed him. Robotnik was not only going to get him, but Bunnie as well. He was getting ready to suck lazer when the firing stopped. He heard a figure walking toward him. He turned around to face whatever demise awaited him. As he suspected, it was Robotnik. "Well, hedgehog," Robotnik growled, gloating, "looks like you've run out of luck." He laughed. "You've got nowhere to run now, do you? At last, I've FINALLY got you right where I want you!" He waved his arms around to show Sonic the hopelessness of his situation. "You move, they fire. You don't move, I fire. You've lost, hedgehog!" He laughed again, louder, enjoying his triumph. "I won't give you the honor of being robotized by your uncle's device! I'm just going to kill you right now, and I'm going to make him carry your blackened, smashed carcass into the center of Robotropolis, and hang it from the highest tower!" Laughing again, he raised his beam weapon pistol at Sonic's head. "Good-bye, hedgehog." As if the hand of a god had swept Sonic up, he was suddenly surrounded by an energy field, which deflected Robotnik's shot. "WHAT??!! NOOO!!!!!!" he swore, as Sonic began to dematerialize. "You'll never destroy mee...." Sonic said as he disappeared into nothingness. And then Robotnik was incapable of coherent speech for several hours afterward. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The ship slowly made its way back to the Great Forest, as Bunnie filled in both Sally and Sonic about their new friend's life. They cheered about Sonic's safe return, and the mood was rather jovial. "Even though we didn't get that last refinery destroyed," said Sonic, "it was still worth the power ring to throw Robotnik into such a huff." He giggled a little bit. "Man, I thought I was a goner. Bet Butt-nik thought so, too. Boy, he's gotta be real mad." Then, the lights began to dim inside the ship. "Oh no," said Joseph, "this does not look good. Bahb, what's wrong?" Bahb beeped, "WARNING: Power levels at 25% and dropping. Cloak dropping in 3 minutes. Propultion deactivating in 5 minutes." Joseph growled, "Bahb, I thought you said that we'd have enough power to repair the communications array and get off this planet." Bahb simply uttered, "You didn't give any higher parameters than that, Jhosesophae. I used most of the ship's power in repairing the array." Joseph pounded the dashboard and swore. "What does that mean?" Sonic said. "It means I'm going to be here for a while." said he. "Good thing my landing site is only a minute away." The ship slowly drifted over the site where he had parked last time, and suddenly dropped right onto it. The passengers were jostled, but not seriously injured. A collective groan went over the ship as they got out of their seats and departed the ship. Joseph looked at the ship. "Well, so much for my vacation at Alpha Centauri." It wasn't damaged as much as it was submerged. The nose end of the ship had sunk into the ground, leaving the rear sticking up at a 80 degree angle. The cloaking drones, however, had made the ship appear from the sky to jut be an especially tall tree, surrounded by several smaller ones. "Well," Joseph sighed, "You guys got any vacancies in that Knothole?" "Why yes, we do." Sally said as they walked off toward Knothole, Sally explaining several things to Joseph the whole time they walked away. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yo, it's the end. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *** Character Profile *** Name: Joseph Species: Neural transfer of a fox within a body of a cyborg Sex: Male Age: Physically: 300+ Mentally : 18 War Standing: Rebel Symp Occupation: computer scientist specializing in artificial intelligences, neural nets Specialities: technical expert, superior physical and mental abilities, martial arts. Summary: Joseph (aka Josesophae) is a alien cyber-fox that came to this world due to a tactical error on the part of his autopilot AI. He supports the rebels due to his personal belief in the right of every sentinent being to decide its own destiny, which Robotnik has taken away. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- That cyberpunk. -- Send $1.00 or more The SubGenius Foundation and a SASE on over P.O. BOX 140306 to this address -> Dallas, Texas 75214 Tell 'em "Bob" sent ya! From owner-sonic@bort.mv.net Thu Sep 21 09:17:12 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id IAA26505 for sonic-ll; Thu, 21 Sep 1995 08:55:22 -0400 Received: from peter.cs.andrews.edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id IAA26500 for ; Thu, 21 Sep 1995 08:55:19 -0400 Received: from edmund (edmund.cs.andrews.edu) by peter.cs.andrews.edu (5.x/SMI-SVR4) id AA09034; Thu, 21 Sep 1995 08:57:51 -0400 From: drazen@andrews.edu (Dan Drazen) Received: by edmund (5.x) id AA29666; Thu, 21 Sep 1995 08:57:51 -0400 Message-Id: <9509211257.AA29666@edmund> Subject: Re: Starship Down [0/1] To: sonic@bort.mv.net Date: Thu, 21 Sep 1995 08:57:51 -0400 (EDT) In-Reply-To: <199509210206.WAA11828@piglet.INS.CWRU.Edu> from "Joseph Delacroix" at Sep 20, 95 10:06:46 pm X-Mailer: ELM [version 2.4 PL24] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Joseph, Thanks for the post. I'm saving all the Sonic fanfic to read in a couple weeks -- I'm going in for arthroscopic surgery on my left knee and need SOMETHING to read while I'm on my back for a couple days. Now that Sonic has been picked up by USA, maybe we should start encouraging a dialogue between USA, DiC and Sega concerning a third Sonic season. After all, USA has a track record of backing original animation what with Duckman and (eeesh!) Problem Child. Of course, the main hurdle would be getting DiC and Sega together in the same room. (Relevant aside: I read a post on alt.rec.arts.animation from someone who actually purchased one of the infamous DiC cels -- a picture of Sally from the opening sequence...megadrool! -- so I know this isn't an urban legend). While I'm not a practicing Sub-Genius myself, I own a copy of Rev. Stang's _High Weirdness By Mail_. Though it could use some serious updating, it is still an indispensible field guide to the terrain of humanity. Later, ================================================================ || ___------__ || || |\__-- /\ _- || Daniel J. Drazen || | / __ _ || drazen@andrews.edu || //\ / \ /__ || || | o| 0|__ --_ || Custodian of one of the Sonic || \\____-- __ \ ___ - || the Hedgehog FAQ Files || (@@ __/ / /_ || || -_____--- --_ || ASCII Sonic by Han J. Lee ================================================================ From owner-sonic@bort.mv.net Thu Sep 21 11:16:46 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id LAA26704 for sonic-ll; Thu, 21 Sep 1995 11:04:54 -0400 Received: from use.usit.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id LAA26699 for ; Thu, 21 Sep 1995 11:04:51 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id LAA06563; Thu, 21 Sep 1995 11:01:25 -0400 Date: Thu, 21 Sep 1995 11:01:23 -0400 (EDT) From: "Erich Schulman (KTN4CA) Team OS/2" To: sonic@bort.mv.net Subject: Re: Starship Down [0/1] In-Reply-To: <9509211257.AA29666@edmund> Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net On Thu, 21 Sep 1995, Dan Drazen wrote: > (Relevant aside: I read a post on alt.rec.arts.animation from someone > who actually purchased one of the infamous DiC cels -- a picture of > Sally from the opening sequence...megadrool! -- so I know this isn't an > urban legend). Here's the post for those of you who haven't seen it already. [Begin included text] From breezypt@atc.ameritel.netThu Sep 21 10:55:34 1995 Date: 18 SEP 1995 20:58:38 GMT From: breezypt Newsgroups: rec.arts.animation Subject: Sonic the Hedgehog...Price Needed Hello! A while back I purchased a cel from the Sonic `toon. It is from the Saturday series and it's from the opening sequence. It pictures Prin- cess Sally just about to throw the rope. If you can give me a price estimate on this, I'd really appreciate it! Please do not put a post on this board responding for it won't be read. Thanks! -Emily"Robin" Pocket Dragon Lover breezypt@atc.ameritel.net [End included text] This will be in version 3.1.0x of the Merchandise List which I will be releasing RSN. Erich Schulman (KTN4CA) [Team OS/2] A net.freedom-fighter for Mobius! "Freedom Fighters are #1!" -- Sonic the Hedgehog A! JW2 WAR++ PI0>+ BR+i SL++++i SK+++ RI0>++/++^ RU+ GDF0>+ BU++ MI- MM- KK-- Do $++ E59 Ee5 TRita Ay68 M Mail: acme@use.usit.net | WWW: http://nyx10.cs.du.edu:8001/~eschulma From owner-sonic@bort.mv.net Thu Sep 21 12:47:16 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id MAA26831 for sonic-ll; Thu, 21 Sep 1995 12:31:56 -0400 Received: from sard.mv.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id MAA26826 for ; Thu, 21 Sep 1995 12:31:54 -0400 Received: from ns.ge.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id MAA19192 for ; Thu, 21 Sep 1995 12:34:28 -0400 Received: from getns2.erie.ge.com ([3.14.4.56]) by ns.ge.com (8.6.12/8.6.11) with SMTP id MAA16430 for ; Thu, 21 Sep 1995 12:34:25 -0400 Received: from crypt.erie.ge.com by getns1.erie.ge.com with SMTP; Thu, 21 Sep 1995 12:34:24 -0400 (EDT) Received: from csp189.ge.com by crypt.erie.ge.com (5.x/SMI-SVR4) id AA01929; Thu, 21 Sep 1995 12:34:22 -0400 Date: Thu, 21 Sep 1995 12:34:22 -0400 Message-Id: <9509211634.AA01929@crypt.erie.ge.com> To: bauerle@crypt.mv.com, sonic@sard.mv.net Subject: Re: UPDATE:Princess Sally Auction!!! Newsgroups: junk References: <43qu6a$lu@obi-wan.fdt.net> From: bauerle@engr.erie.ge.com (Ron Bauerle) Organization: GE Transportation Systems, Control Engineering Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Here's something from alt.fan.sonic-hedgehog... I'm crossposting to a junk newsgroup to see if I can use this feature of my newsreader to modify my e-mail address (if it works I can forge e-mail with the rest of them :^)) In article <43qu6a$lu@obi-wan.fdt.net>, buster@fdt.net (Buster Bunny) writes: >breezypt (breezypt@atc.ameritel.net) wrote: >: Well, Buster, since I posted the auction I've found the value of these >: cels! To all interested in bidding.....I'll have to up the minimum bid >: to $500. I learned from a fellow net user that the show was cancelled >: due to the selling of these cels without Sega's permission. >: -Emily"Robin" >: Pocket Dragon Lover > >Hope I didn't ruin anyone's deal of the century... But I still want to >know, how many cells are out there? > > -Buster Bunny > > ------------------------------------------------------------------------ > Visit Buster Bunny's FTP site! ftp://ftp.fdt.net/pub/users/b/buster > Home of the official Chris Brown distirbution site! > Extra white space to get this to post... From owner-sonic@bort.mv.net Fri Sep 22 13:28:15 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id NAA28832 for sonic-ll; Fri, 22 Sep 1995 13:24:18 -0400 Received: from sard.mv.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id NAA28827 for ; Fri, 22 Sep 1995 13:24:16 -0400 Received: from ns.ge.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id NAA06100 for ; Fri, 22 Sep 1995 13:26:56 -0400 Received: from getns2.erie.ge.com ([3.14.4.56]) by ns.ge.com (8.6.12/8.6.11) with SMTP id NAA25477 for ; Fri, 22 Sep 1995 13:26:51 -0400 Received: from crypt.erie.ge.com by getns1.erie.ge.com with SMTP; Fri, 22 Sep 1995 13:26:51 -0400 (EDT) Received: from csp189.ge.com by crypt.erie.ge.com (5.x/SMI-SVR4) id AA26337; Fri, 22 Sep 1995 13:26:49 -0400 Date: Fri, 22 Sep 1995 13:26:49 -0400 Message-Id: <9509221726.AA26337@crypt.erie.ge.com> To: sonic@sard.mv.net Subject: Re: Update:Princess Sally Cel Auction READ IF INTERESTED Newsgroups: junk References: <43ubiv$59f@news.ameritel.net> From: bauerle@engr.erie.ge.com (Ron Bauerle) Organization: GE Transportation Systems, Control Engineering Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net In a.f.sh, In article <43ubiv$59f@news.ameritel.net>, breezypt@atc.ameritel.net (breezypt) writes: > >Helloooo Sonic Fans! > >The current high bid on the Sally sketch and cel is $500. If you are >interested in meeting or raising this bid, please e-mail me with your >offer. Thank you and good luck. > >-Emily"Robin" >Pocket Dragon Lover >BreezyPt@atc.ameritel.net From owner-sonic@bort.mv.net Sat Sep 23 02:42:15 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id CAA00594 for sonic-ll; Sat, 23 Sep 1995 02:40:09 -0400 Received: from sard.mv.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id CAA00589 for ; Sat, 23 Sep 1995 02:40:03 -0400 Received: from maily1.prodigy.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id CAA16898 for ; Sat, 23 Sep 1995 02:42:47 -0400 Received: from mail.prodigy.com (mail.prodigy.com [199.4.137.13]) by maily1.prodigy.com (8.6.10/8.6.9) with SMTP id CAA31723 for ; Sat, 23 Sep 1995 02:06:10 -0400 Date: Sat, 23 Sep 1995 02:03:18 EDT From: AHVT94B@prodigy.com (MR THADDEUS R BOYD) X-Mailer: PRODIGY Services Company Internet mailer [PIM 3.2-342.56] Message-Id: <013.01749736.AHVT94B@prodigy.com> To: sonic@sard.mv.net Subject: Re: Starship Down [0/1] Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net >(Relevant aside: I read a post on alt.rec.arts.animation from someone >who actually purchased one of the infamous DiC cels -- a picture of >Sally from the opening sequence...megadrool! -- so I know this isn't an >urban legend). Well, at least now we know the truth...I'm just glad that Sega's at least letting the show stay on the air after that! >While I'm not a practicing Sub-Genius myself, I own a copy of Rev. >Stang's _High Weirdness By Mail_. Though it could use some serious >updating, it is still an indispensible field guide to the terrain of >humanity. I feel the same way about _The Hitchhiker's Guide to the Galaxy_. Not that I think anyone cares, but I'm almost done with _Mostly Harmless_. >< Any smoothly functioning technology will have the appearance of Magic. - Arthur C. Clarke From owner-sonic@bort.mv.net Sat Sep 23 02:56:49 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id CAA00617 for sonic-ll; Sat, 23 Sep 1995 02:54:02 -0400 Received: from sard.mv.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id CAA00612 for ; Sat, 23 Sep 1995 02:54:01 -0400 Received: from maily1.prodigy.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id CAA16972 for ; Sat, 23 Sep 1995 02:56:44 -0400 Received: from mail.prodigy.com (mail.prodigy.com [199.4.137.13]) by maily1.prodigy.com (8.6.10/8.6.9) with SMTP id CAA31248 for ; Sat, 23 Sep 1995 02:25:14 -0400 Date: Sat, 23 Sep 1995 02:22:28 EDT From: AHVT94B@prodigy.com (MR THADDEUS R BOYD) X-Mailer: PRODIGY Services Company Internet mailer [PIM 3.2-342.56] Message-Id: <013.01750087.AHVT94B@prodigy.com> To: sonic@sard.mv.net Subject: Re: Jaded Views (story) Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net >>pain. After the Life Jades had been stolen from the village of Bluebrook >>by Robotnik, a new Gem Child was needed to take the place of Willind, now >>called Packbell, who had been the Child of the Jades of Life. > >After I reread JV, this caught my eye. I thought Packbell was constructed >by Robotnik, or was an exsiting biologic pattern incorporated into the >android design? Good guess. Yes, in my storylines, the thoughts of one of the Gem Children (the most powerful at the time, but not the most powerful ever) had his thoughts incorporated into the android Packbell's brain. However, all memory of his former existence was erased. I'm writing a story that explains that, retells the story of the taking of Bluebrook, and several other things. I don't have a title for it yet, I just know that it's going to be a prelude to a storyline I'm brainstorming called the Ignition Factor series (which, incidentally, follows the adventures of the most powerful Gem Child ever...although there's a more powerful one in some alternate realities, but we won't get into that). Sooo, long story short, wait for the long story so I don't have to continue writing here in the short. >< Just because everything is different doesn't mean anything has changed. From owner-sonic@bort.mv.net Sun Sep 24 21:10:26 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id UAA00462 for sonic-ll; Sun, 24 Sep 1995 20:57:07 -0400 Received: from sard.mv.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id UAA00457 for ; Sun, 24 Sep 1995 20:57:00 -0400 Received: from ns.ge.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id UAA04030 for ; Sun, 24 Sep 1995 20:57:54 -0400 Received: from engr.erie.ge.com ([3.14.4.3]) by ns.ge.com (8.6.12/8.6.11) with SMTP id UAA05838 for ; Sun, 24 Sep 1995 20:57:51 -0400 Date: Sun, 24 Sep 1995 20:57:49 -0400 (EDT) From: Ron Bauerle To: sonic@sard.mv.net CC: alt-fan-sonic-hedgehog@cs.utexas.edu, aa2043@freenet.lorain.oberlin.edu, bradc@unix.infoserve.net, pearse@rpi.edu, quozl@netcom.com, ray.rooney@dscmail.com, rune@delphi.com, BAUERLE@engr.erie.ge.com Message-Id: <950924205749.15b2c@engr.erie.ge.com> Subject: Comments on Sonic Comic #29 (spoilers) Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Here are my comments on Sonic 29, FWIW: I'll let somebody else summarize all the plot and credit details... Spoiler alert: Well, I see they know how to give green eyes to _somebody_ (namely, Dulcy). Now if only they'd get Bunnie's right... And isn't it convenient that the portable de-roboticizer would have only _one_ charge left (and of course I assume they can't figure out how to recharge it or anything...) I'll let somebody else comment on how Antoine was holding Bunnie... Why should Sally have volunteered to be roboticized when Uncle Chuck's already there? Or was this story set before he had regained his will? (Maybe the next issue will clarify this - Uncle Chuck's on the cover...) While I appreciate the comic's move towards the Sat. AM Sonic, I wish they'd note how it fits into the continuity, sort of like the Gargoyles comic is doing (or at least _was_ doing) with respect to the daily show. I don't know whether to be glad or disappointed at them not showing Sally's roboticization - by not doing so, they spare us a possibly horrific sequence; but OTOH this might have given the story even more drama... And of course the widget that was supposed to preserve her free will "fell off" during the process - again, how convenient. Why didn't Rotor clip it to her or something? (Or even stick it _in_ her ear?) Odd that the process preserved all of Sally's coloring... And while they at least showed _some_ struggle on Sally's part to obey Robotnik while roboticized, given her intense feelings for the Freedom Fighters (and presumably Sonic), I'd've thought she'd've struggled a bit harder and longer (maybe we can blame it on the shock of being roboticized)... But the art by Mawhinney and Koslowski was excellent as usual... The fan art isn't too shabby this time out (fanboys check out Sally's outfit); but I wouldn't think Bunnie and Sally are into tattoos and pierced ears, and Bunnie's _left_ arm is the robot one, not her right... Now onto the Tails story: That was a rather lame escape by Tails: using fur from his tails to clog up the roboticizer??? They didn't look too threadbare after he got out, and I would think anything that could handle a whole two-tailed fox could handle whatever loose fur he could shake off... I also find it hard to believe Tails' tails are strong enough for him to pull out a mechanical tree by the roots and swing it like a golf club (but it was still amusing :^)). That bit about "robbing me of my _innocence_" was a bit much - at the risk of getting a bit crude, just how realistic _was_ that Fiona automaton? (And note that the letter column for this issue has a quasi-explanation for Tails being 10 not 5, but 10 is still a bit young for this sort of thing, isn't it? Or do Mobians hit puberty quicker than we do?) And again, Tails' comment about "my lost youth" was a bit overdramatic; while it may be true, I doubt most people recognize the loss of their youth *when it happens* - I'd say it takes years for it to sink in (and for us toon fans, maybe it never does :^)). And another cliche: the nearly-instantly-rusting-out-when-wet-robot; I could've believed a short-circuit, but not rust. And I don't know whether to applaud Fiona's final tear as a nice touch, or sneer at it as yet another predictable cliche... But the art by Manak and Harvo was fairly good; Tails really did look half-dead when Fiona was about to dunk him for the third time (although he seemed to make a typical toonish quick recovery from it :^)). I hope they do as good a job in the Tails miniseries... Tidbits from the letters page: I'll let Dan Drazen flame the continuing office humor; Dylan is revealed to be a porcupine (then why didn't they name him Patrick or Percy or something?); Antoine is said to be 18 (then isn't Sally a bit young for him? But he sure doesn't _act_ 18...); and Boomer was a former nickname for Rotor supposedly because of his voice (O-kayyyy...). I suppose all the above seems a bit harsh; I'll confess I've been in a bit of a bad mood this weekend due to various things (not having a life being part of them), but I still think the observations above are valid. Also, I'd rather have flawed stories like the above that at least try to live up to the Sat. AM Sonic, then the lame ones of the earlier days that weren't much better than the daily shows. RDB From owner-sonic@bort.mv.net Mon Sep 25 07:55:15 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id HAA01301 for sonic-ll; Mon, 25 Sep 1995 07:49:08 -0400 Received: from frog.thpl.lib.fl.us by bort.mv.net (8.6.10/mv(b)/mem-941101) id HAA01296 for ; Mon, 25 Sep 1995 07:49:05 -0400 Received: (from sfstbr@localhost) by frog.thpl.lib.fl.us (8.6.11/8.6.9) id HAA05827; Mon, 25 Sep 1995 07:45:44 -0400 Date: Mon, 25 Sep 1995 07:45:44 -0400 (EDT) From: James Walt X-Sender: sfstbr@frog To: sonic@bort.mv.net Subject: Re: Comments on Sonic Comic #29 (spoilers) In-Reply-To: <950924205749.15b2c@engr.erie.ge.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net On Sun, 24 Sep 1995, Ron Bauerle wrote: > Here are my comments on Sonic 29, FWIW: ---------- > > I'll let somebody else summarize all the plot and credit details... > And isn't it convenient that the portable de-roboticizer would have only > _one_ charge left (and of course I assume they can't figure out how to > recharge it or anything...) Yeah, it's a puzzlement. Especially when Bunnie and Uncle Chuck have a real need of it. (but then, what would that do to the plot?) > > I'll let somebody else comment on how Antoine was holding Bunnie... To quote Lurch: You Rang? Frankly, what drooling fanboy wouldn't want to put their arms around Bunnie? > > Why should Sally have volunteered to be roboticized when Uncle Chuck's > already there? Or was this story set before he had regained his will? > (Maybe the next issue will clarify this - Uncle Chuck's on the cover...) > While I appreciate the comic's move towards the Sat. AM Sonic, I wish they'd > note how it fits into the continuity, sort of like the Gargoyles comic is > doing (or at least _was_ doing) with respect to the daily show. Since in the SatAm Uncle Chuck had been revealed as a spy, Robotnic would probably dismantled him to find out why he broke conditioning. It isn't out of continuity (much) so I'll pass on flaming them here. I'll save the rest of my comments for later. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= james.walt@mercopus.com - - bare headed - fuzzy minded -= =- sfstbr@scfn.thpl.lib.fl.us @_@ anthropomorphically speaking =- -= Y -= =- Defender du Antoine - fanboy of Bunnie Rabbot - Mobius loop expert =- -= A! JW2 WAR+++i" SL++++i^ SK+ MM+++!" P+ Dpfo $++++ T227 AY1952 M -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- From owner-sonic@bort.mv.net Mon Sep 25 12:55:20 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id MAA01696 for sonic-ll; Mon, 25 Sep 1995 12:47:49 -0400 Received: from sard.mv.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id MAA01691 for ; Mon, 25 Sep 1995 12:47:47 -0400 Received: from ns.ge.com by sard.mv.net (8.6.10/mv(b)/mem-941101) id MAA13615 for ; Mon, 25 Sep 1995 12:48:44 -0400 Received: from getns2.erie.ge.com ([3.14.4.56]) by ns.ge.com (8.6.12/8.6.11) with SMTP id MAA07345 for ; Mon, 25 Sep 1995 12:48:31 -0400 Received: from crypt.erie.ge.com by getns1.erie.ge.com with SMTP; Mon, 25 Sep 1995 12:48:29 -0400 (EDT) Received: from csp189.ge.com by crypt.erie.ge.com (5.x/SMI-SVR4) id AA16554; Mon, 25 Sep 1995 12:48:28 -0400 Date: Mon, 25 Sep 1995 12:48:28 -0400 Message-Id: <9509251648.AA16554@crypt.erie.ge.com> To: sonic@sard.mv.net Subject: Re: Comments on Sonic Comic #29 (spoilers) Newsgroups: alt.fan.sonic-hedgehog References: <950924205749.15b2c@engr.erie.ge.com> From: bauerle@engr.erie.ge.com (Ron Bauerle) Organization: GE Transportation Systems, Control Engineering Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net In article <950924205749.15b2c@engr.erie.ge.com>, BAUERLE@engr.erie.ge.com (Ron Bauerle) writes: >Why should Sally have volunteered to be roboticized when Uncle Chuck's >already there? Or was this story set before he had regained his will? >(Maybe the next issue will clarify this - Uncle Chuck's on the cover...) >While I appreciate the comic's move towards the Sat. AM Sonic, I wish they'd >note how it fits into the continuity, sort of like the Gargoyles comic is >doing (or at least _was_ doing) with respect to the daily show. Duh, the intro. of Dulcy in this story apparently puts this before the second season... RDB From owner-sonic@bort.mv.net Mon Sep 25 20:16:37 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id UAA02947 for sonic-ll; Mon, 25 Sep 1995 20:02:03 -0400 Received: from use.usit.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id UAA02942 for ; Mon, 25 Sep 1995 20:02:01 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id TAA25679; Mon, 25 Sep 1995 19:56:46 -0400 Date: Mon, 25 Sep 1995 19:56:45 -0400 (EDT) From: "Erich Schulman (KTN4CA) Team OS/2" To: Post Sonic Subject: Sonic Merchandise List v3.1.0a Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net SONIC THE HEDGEHOG MERCHANDISE LIST v3.1.0a (22 September 1995) Compiled by Erich Schulman (KTN4CA) This is the plain ASCII version of the Sonic Merchandise List. A hypertext version can be viewed on the World Wide Web (WWW) at http://rat.org/sonic/merchandise.html. The WWW version does contains some information not in this plain text version, but all products appear in both versions. Send submissions and corrections to sonic@rat.org. All information on Sega products was cut and pasted from a session log on CompuServe. Some information was cut and pasted from Sonic mailing list postings, Usenet postings, and personal e-mail. Contributors: Alessandro Sanasi, Dan Drazen, Chris Baird, David M. Pistone, Dan Ramos, Fred Sloniker, Robin Hood (Kris Kelley), James Firmiss, Jan Barrows, Cameron Bennett, Brad Clark, Paul Castiglia, William T. Graham, Jane Bright, John W. Johnston, Emily Robin Merchandise Categories ====================== Section 10: Games Section 11: Toys (non-game) Section 20: Food Section 30: Apparel Section 40: Cards and collectibles Section 50: Publications Section 60: Video and audio Section 90: Miscellaneous What's New In This Version ========================== Revised Listings: 60-01, 60-02, 60-03 New Listings: 30-16, 40-05, 90-07, 90-08 Section 10: GAMES ================= 10-01: Sonic the Hedgehog 3 LCD Game from Tiger Electronics. 10-02: Sonic the Hedgehog LCD Wrist Game from Tiger Electronics. This was offered in conjunction with some of the video cassettes. 10-03: Amazing Sonic the Hedgehog Pocket Arcade from Sega. The diaboloicol Dr. Robotnik has created a robot factory and it's up to Sonic to stop the mass production of metal mutants! Sonic works his way through the maze-like rooms in an effort to find and remove the Emeralds, the factory's only power source. 10-04: Game Gear Sonic 2 System from Sega. 10-05: Genesis Sonic 2 System from Sega. 10-06: Sonic CD from Sega. Sonic goes head to head with The Metal Sonic, Dr. Robotnik's head with The Metal Sonic, Dr. Robotnik's evil Hedgehog creation! Sonic discovers Robotnik wants all of the Time Stones from The Little Planet so he can bend time and rule the world! The CD contains 34 audio selections which can be played on a regular CD player. 10-07: Sonic Chaos for Game Gear from Sega. Sonic The Hedgehog and his feisty friend Tails blast into hyperspeed to save the Chaos Emeralds. If evil Dr. Robotnik snatches the Emeralds first, he'll make a Super Bomb! 10-08: Sonic the Hedgehog 2 LCD Game from Tiger Electronics. Section 11: TOYS (NON-GAME) =========================== 11-01: Sonic plush toy, about 12" from Caltoy. 11-02: Tails plush toy, about 12" from Caltoy. McDonald's Happy Meal toys, 1st promotion (11-03, 11-04, 11-05, 11-06) 11-03: The Sonic toy had Sonic on a fireball and you could launch him off from it. 11-04: The Tails toy was a simple handheld launcher with a flat picture of Tails on a rotary (though four-tailed) tail shaped helicopter thing. 11-05: The Knuckles toy was a whirlwind toy you pushed/pulled along a tabletop and watched Knuckles spin as you moved it. 11-06: Robotnik: This toy looked exactly like the weekday syndicated Robotnik on his hover thingy. When it moved, it would move all over the place bumping into walls. 11-07: McDonald's Happy Meal toy, 2nd promotion. One of 12 different toys, but only 1 of those 12 related to Sonic. The toy looks like a purple/pink TV with a dark purple back. On the top is a black Sega Genesis console with a 3-button controller. 11-08: Sonic radio-controlled car by Nikko 11-09: Rubber ball in the shape of Sonic (curled up).. with spines. Manufacturer name not available. 11-10: Sonic figure. Plastic, 3.5" tall. The arms move, but not independently. Manufacturer name not available. 11-11: Kids Go HoJo FunPak. Paperboard, opens at sides. One side shows a Sega Game Gear with the "Kids Go HoJo with SEGA" logo on the display. The other side is for Ecco the Dolphin. Contains several Ecco items, a "Sega Visions" offer, and 3 crayons. All but the crayons have the "Kids Go HoJo" logo. From Howard Johnson. 11-12: Kids Go HoJo FunPak. Plastic bag. One side shows a boy holding a Sega Game Gear with the "Kids Go HoJo with SEGA" logo on the display. The other side is for Tempo Jr. Contains a Ristar post card, a Tempo Jr. post card, a Ristar and Tempo Jr. activity book, and 4 crayons. The crayons are in a box with the "Kids Go HoJo" logo, but the crayons themselves do not have the logo. All other items have the logo. From Howard Johnson. Section 20: FOOD ================ 20-01: Fanta (Coca-Cola product) can from England with Sonic on it and the text "Orange Zone - Sonic cool can - the drink with attitude". 20-02: Fruit Roll-Ups by Betty Crocker (General Mills). 20-03: Sonic the Hedgehog bubblegum in a 1.05oz/30g Game Gear-shaped container distributed by Amurol Confections. Has 5 bubblegum pieces and 5 Sonic Game Gear trading cards. Section 30: APPAREL =================== 30-01: Boys' briefs from Fruit of the Loom. 30-02: Sleeveless Sonic and Knuckles denim jacket from Sega. 30-03: Sonic and Knuckles "2nd to None" T-Shirt from Sega. 30-04: Sonic and Knuckles low-crown cap from Sega. 30-05: Sonic and Knuckles moving disc watch from Sega. 30-06: Sonic the Hedgehog "relaxed" cap from Sega. T-Shirts, sizes M to L, full color, cotton (30-07, 30-08, 30-09, 30-10, 30-11, 30-12) 30-07: Front: Large portrait of Sonic doing that "standard" pointing pose, with the rest of the black cotton shirt covered (all over) in a dark yellow collage of scenes from the original(?) video game. Back: cheesy rear view of same. Size M. From Top Heavy. 30-08: A black cotton T-Shirt -- small picture of Sonic "in action" over the pocket area with "Sonic" banner underneath. From Acme, in Acme's "SEGA Mega Wear" line. 30-09: Black cotton shirt with warm yellow and orange picture of a combat troll(?) poking his head out from a tank on the front. Large banner with "Pretend its a Game" in faux-bitmap text on back. From Acme, in Acme's "SEGA Mega Wear" line. 30-10: Black cotton shirt with several faux-bitmapped Sonics to show him running about (the final and largest pic with his arms folded) with the banner "Think Fast". Manufacturer name not available. 30-11: Black or white cotton shirt with the canonical "Sonic 2" portrait (with Tails) and S2 banner. Manufacturer name not available. 30-12: Black cotton shirt with a "television's eye view" of Sonic frantically playing with a game controller. Exaggerated comic-eqsue line work by "Brad". Manufacturer name not available. 30-13: Sonic sneakers. Manufacturer name not available. 30-14: Sonic silk necktie. Shows Sonic and various robot things on a solid black background. Adult size. From The Tie Rack. 30-15: Sonic and Tails necktie in adult size. Manufacturer name not available. 30-16: Halloween costume with mask of Sonic. Blue, white, and light brown with a Sonic logo at the top of chest area on the wearer's left side. Manufacturer name not available. Section 40: CARDS AND COLLECTIBLES ================================== Sonic Game Gear trading cards -- see Sonic the Hedgehog Bubblegum entry under Food (Section 20). 40-01: Valentine's Day cards. Manufacturer name not available. 40-02: Collector cards from Topps (from 1993). 33 sticker cards, 33 game tips cards and 6 (very rare) prism cards. 40-03: Official SEGA sticker album from Panini. 228 stickers showing scenes from the games and the weekday Sonic cartoon. Available at least in England and Germany. 40-04: Button. "Kids Go HoJo with SEGA" logo with Sonic in the center of red, purple, and light blue concentric circles and the text "The Official Hotel for SEGA Video Game Fun!" at the bottom in purple. Logo and text on a white background. About 3" diameter. From Howard Johnson. 40-05: Animation cel. Features Sally from the intro of the Saturday morning series as she is about to throw the rope. From DiC Animation City. Section 50: PUBLICATIONS ======================== 50-01: "Sonic Strategy Guide" from Sega. 50-02: "Sonic the Hedgehog" comic, issued monthly plus occasional special editions. From Archie Comics. 50-03: "Sonic the Comic" comic, issued fortnightly. From Fleetway Publications. 50-04: "Sonic the Hedgehog" (1993) By Michael Teitelbaum. From Troll Associates. ISBN 0-8167-3199-3. Ages 4-8. 50-05: "Sonic the Hedgehog: Robotnik's Revenge" (1994) By Michael Teitelbaum. From Troll Associates. ISBN 0-8167-3438-0. Ages 9-12. 50-06: "Sonic the Hedgehog: Fortress of Fear (1994) By Michael Teitelbaum. From Troll Associates. ISBN 0-8167-3582-4. Ages 4-8. 50-07: "Sonic the Hedgehog and the Silicon Warriors" (1993) By Martin Adams. From Virgin Books, London. ISBN 0-426-20403-4. 50-08: "Sonic the Hedgehog in the Fourth Dimension" (1993) By Martin Adams. From Virgin Books, London. ISBN 0-426-20402-6. 50-09: "Sonic the Hedgehog in Robotnik's Laboratory" (1993) By Martin Adams. From Virgin Books, London. ISBN 0-426-20401-8. 50-10: "Sonic the Hedgehog in Castle Robotnik" (1994). By Martin Adams. From Virgin Books, London. ISBN 0-426-20405-0. 50-11: "Sonic the Hedgehog" Look and Find Book from Publications International. Artwork by Archie Comics. 50-12: "Sonic the Hedgehog: Friend or Foe?" (1995) By Michael Teitelbaum. From Troll Associates. ISBN 0-8167-3672-3. Ages 4-8. 50-13: "Sonic and Knuckles" (1995) By Michael Teitelbaum. From Troll Associates. ISBN 0-8167-3781-9. Ages 4-8. 50-14: "Sonic the Hedgehog Activity Book" (1995) By Michael Teitelbaum. From Troll Associates. ISBN 0-8167-3787-8. Ages 4-8. 50-15: "Sonic: The Story" (10/1994) From Ladybird Books Ltd. ISBN 0-7214-3439-8. 50-16: "Sonic the Hedgehog Storybook 01 Invisible Robotnik" (10/1994) From Ladybird Books Ltd. ISBN 0-7214-1739-6. 50-17: "Sonic the Hedgehog Storybook 02 Robotnik's Oil" (10/1994) From Ladybird Books Ltd. ISBN 0-7214-1740-X. 50-18: "Sonic the Hedgehog - Joke Book" (1995) From Ladybird Books Ltd. ISBN 0-7214-3481-9. 50-19: "Sonic the Hedgehog (Adventure Gamebooks v.1)" (10/1994) From Ladybird Books Ltd. ISBN 0-7214-3432-0. 50-20: "Sonic the Hedgehog (Adventure Gamebooks v.2)" (10/1994) From Ladybird Books Ltd. ISBN 0-7214-3433-9. 50-21: "Sonic the Hedgehog (Adventure Gamebooks v.3)" (1995) From Ladybird Books Ltd. ISBN 0-7214-3494-0. 50-22: "Sonic the Hedgehog (Adventure Gamebooks v.4)" (1995) From Ladybird Books Ltd. ISBN 0-7214-3495-9. 50-23: "Sonic (Puzzle Gamebook, v.1)" (10/1994) From Ladybird Books Ltd. ISBN 0-7214-3434-7. 50-24: "Sonic (Puzzle Gamebook, v.2)" (10/1994) From Ladybird Books Ltd. ISBN 0-7214-3435-5. 50-25: "Where's Sonic? (Search Books, v.1)" (10/1994) From Ladybird Books Ltd. ISBN 0-7214-3436-3. 50-26: "Sonic the Hedgehog (Poster Colouring S., v.1)" (1994) From Ladybird Books Ltd. ISBN 0-7214-3437-1. 50-27: "Stay Sonic" (1993) By Pattenden M. From Penguin Books Ltd. ISBN 0-14-090390-9. 50-28: "Sonic Adventure Gamebook Vol. Bk. 1 Metal City Mayhem" (08/1993) By James Wallis. From Penguin Books Ltd. ISBN 0-14-090391-7, ISBN 0-14-037629-1 (1995). 50-29: "Sonic Adventure Gamebook Vol. Bk. 2 Zone Rangers" (06/1993) By James Wallis. From Penguin Books Ltd. ISBN 0-14-090392-5, ISBN 0-14-037630-5 (1995) 50-30: "Sonic Adventure Gamebook Vol. Bk. 3 Sonic versus Zonik" (04/1994) By Nigel Gross & Jon Suitherland. From Penguin Books Ltd. ISBN 0-14-090406-9, ISBN 0-14-037631-3 (1995) 50-31: "Sonic Adventure Gamebook Vol. Bk. 4 The Zone-Zapper" (04/1994) By Nigel Gross & Jon Suitherland. From Penguin Books Ltd. ISBN 0-14-090407-7, ISBN 0-14-037632-1 (1995) 50-32: "Sonic the Hedgehog Album No. 1 Beats the Badniks" (02/1994) From Ravette Books Ltd. ISBN 1-85304-256-0. 50-33: "Sonic the Hedgehog Album No. 2 Spin Attack" (02/1994) From Ravette Books Ltd. ISBN 1-85304-259-5. 50-34: "Sonic Hedgehog" (1994) From Golden Books. ISBN 0-307-75401-4. 50-35: "Power Cheats Guide to Sonic 1 & 2: The Complete Solutions Vol., Sega Megadrive and Master System Versions" (02/1993) By David Gibbon. From Kumba Books Ltd. ISBN 0-7457-0085-3. 50-36: "Sonic & Hedgehog Golden Mini Play Lights" (09/1993) From Golden Books. ISBN 0-307-75401-4. 50-37: "Sonic the Hedgehog: An official Guide" (02/1994) By Crey Sandler. From Brady Computer Books. ISBN 1-56686-146-2. 50-38: "An Official Player's Guide to Sonic the Hedgehog: An authorized Guide" (1994) By Jason R. Rich. From Compute Publications Int. Ltd. ISBN 0-87455-283-4. 50-39: "Official Player's Guide to Sonic the Hedgehog" (1994) By Jason R. Rich. From Compute Publications Int. Ltd. ISBN 0-87455-299-0. 50-40: "SEGA Genesis Complete Sonic Play Guide" (03/1994) By Eddie McKendrick. From Prima Publishing. ISBN 1-55958-536-6. 50-41: "Official Sega Mega Drive Sonic 3 Play Guide" (06/1994) From Titan Books Ltd. ISBN 1-85286-567-9. 50-42: "Winning Tips for Sonic Hedgehog" (04/1994) By Nal Dutton, Consumer Guide Staff. From Signet Books. ISBN 0-451-82285-4. 50-43: "Sonic Collection" (07/1994) By Russel Demaria. From Prima Publishing. ISBN 1-55958-524-2. 50-44: "Sonic & Knuckles" (10/1994) From Brady Robert J. & Sams. ISBN 1-56686-218-3. 50-45: "Master Games: Sonic the Hedgehog" (1993) By T. Takoushi. Manufacturer name not available. ISBN 0-590-55377-1. 50-46: "Sonic the Hedgehog" comic, Issue 1/2. From Archie Comics. /* Issue number is read "one-half". This comic included with "Sega Visions" and was also distributed by Howard Johnson. It contains the first 6-8 pages of regular Issue 0. */ 50-47: Advertising supplement (7 pages) in "Disney Adventures" magazine (November 1991). From Disney Adventures. Section 60: VIDEO AND AUDIO ============================ All video listings are VHS cassettes. All tapes marked (A) are the "Adventures of Sonic the Hedgehog" weekday series, and those marked (S) are part of the Saturday morning series. All tapes marked (M) are known to be copy-protected using the Macrovision system. Sonic CD (audio selections) -- See Games (Section 10) 60-01: (S) (M) Super Sonic (Buena Vista 2850) Episodes: "Super Sonic", "Sonic and Sally" 60-02: (S) (M) Hooked On Sonics (Buena Vista 2849) Episodes: "Hooked On Sonics", "Warp Sonic" 60-03: (S) (M) Sonic Racer (Buena Vista 2851) Episodes: "Sonic Racer", "Sonic Boom" 60-04: (A) Grounder the Genius (Buena Vista 2380) Episodes: "Grounder The Genius", "Black Headed Eagle" 60-05: (A) Road Hog (Buena Vista 2381) Episodes: "Road Hog", "Tails In Charge" 60-06: (A) Robotnik Express (Buena Vista 2382) Episodes: "Robotnik Express", "Tails' New Home" 60-07: (A) Slowww Going (Buena Vista 2383) Episodes: "Slowww Going", "Over the Hill" 60-08: (A) Sonic's Song (Buena Vista 2379) Episodes: "Sonic's Song", "Best Hedgehog" 60-09: (A) Super Special Sonic Search Squad (Buena Vista 2385) Episodes: "Sonic Underground", "Lovesick Sonic" 60-10: Audio CD "Sonic Boom" Label and number not available. Section 90: MISCELLANEOUS ========================= 90-01: Drink bottles (attach-to-bicycle-frame) -- robust-looking plastic moulding printed with a STH banner and 2 pictures of Sonic -- one a typical running pose, the other of him reclining in a sun chair wearing dark glasses. Manufacturer name not available; made in Australia. 90-02: Bike helmets -- made from expanded polystyrene and a thin plastic shell covered with multiple pictures of Sonic lifting weights. Available in sizes SM/M and with a black or white background. From Headstart. 90-03: Sewing pattern, manufacturer name not available. Sonic appears to be running alongside a body of water. There are 4 power rings behind him. A Sonic logo and a star in a circle are at the top. 90-04: Sega Forum on CompuServe (GO SEGA). Message and file sections for all Sega games. 90-05: Lunch kit showing Sonic from Aladdin. 90-06: Sonic and Knuckles sports drink bottle. White plastic with Sonic and Knuckles logo in red, black, blue, and white, the text "SONIC & KNUCKLES" in white with a black outline and the text "SEGA PRO" in red with a black outline. Included with the Dec. 1994 issue of "Sega Pro". From Dalatek Ltd. 90-07: Temporary tatoo set. Features Sonic waiting and tapping his toe, Rotor sitting on a director's chair sipping a drink, and Tails. From Highgate Products, Inc. 90-08: Temporary tatoo set. Features Sonic. From Highgate Products, Inc. SUPPLIERS ========= Acme Aladdin 703 Murfreesboro Rd Nashville, TN 37210 Amurol Confections Co. Yorkville, IL 60560 Archie Comic Publications 325 Fayette Ave. Mamaroneck, NY 10543 Brady Computer Books Brady Robert J. & Sams Buena Vista Home Video Burbank, CA 91521 Caltoy, a division of C&H Toy of America Inc. La Palma, CA Coca-Cola Co. One Coca-Cola Plaza N.W. Atlanta, GA 30313 CompuServe Information Service P.O. Box 20212 5000 Arlington Centre Blvd. Columbus, OH 43220 (telnet://compuserve.com/) Compute Publications Int. Ltd. Dalatek Ltd. Notts, NG17 5G5 United Kingdom DiC Animation City 303 North Glenoaks Blvd. Burbank, CA 91502 Disney Adventures -- Subscriptions P.O. Box 420200 Palm Coast, FL 32142-0200 Advertising Editorial P.O. Box 861 New York, NY 10113-0861 (mailto:DAZip@AOL.COM) Fleetway Editions Ltd. 25/31 Tavistock Place London WC1H 9SU United Kingdom Tel. 071 344-6400 (mailto:stc@richb.demon.co.uk) Fruit of the Loom 6300 Sears Tower Chicago, IL 60606 General Mills One General Mills Blvd. Minneapolis, MN 55426 Golden Books - New York Western Publishing Co., Inc. Racine, WI 53404 Headstart Highgate Products, Inc. 4435 Simonton Road Dallas, TX 75244 Howard Johnson Franchise Systems, Inc. 339 Jefferson Rd. Parsippany, NJ 07054 Kumba Books Ltd. Ladybird Books Ltd. Nikko McDonald's Corp. McDonald's Plaza Oak Brook, IL 60521 Panini -- PANINI PUBLISHING LTD Tunbridge Wells 2TN2 5TT United Kingdom Distribution in Germany: ASV Vertriebs GmbH Suederstrasse 77 20097 Hamburg Distribution in Austria: Pressegrossvertrieb Salzburg Niederalm 300 5081 Salzburg Penguin Books Ltd. Prima Publishing Publications International Ravette Books Ltd. Sega of America 255 Shoreline Dr. Redwood City, CA 94065 Signet Books (Back issues of "Sonic the Comic") SONIC BACK ISSUE ZONE Aim Ltd. PO Box 10 Sunderland, SR4 6SN United Kingdom The Tie Rack Tiger Electronics Inc. 980 Woodlands Parkway Vernon Hills, IL 60061 Titan Books Ltd. Top Heavy Sydney, Australia The Topps Company Inc. Duryea, PA 18642 Troll Associates 100 Corporate Drive Mahwah, NJ 07430 Virgin Books, London Western Publishing Co., Inc. RETAILERS ========= Video Express (VOX) 5339 Prospect Road #336 San Jose, CA 95129 (telnet://videoexpress.com/) Whole Toon Catalog P.O. Box 369 Issaquah, WA 98027 EOF Erich Schulman (KTN4CA) [Team OS/2] A net.freedom-fighter for Mobius! "Freedom Fighters are #1!" -- Sonic the Hedgehog A! JW2 WAR++ PI0>+ BR+i SL++++i SK+++ RI0>++/++^ RU+ GDF0>+ BU++ MI- MM- KK-- Do $++ E59 Ee5 TRita Ay68 M Mail: acme@use.usit.net | WWW: http://nyx10.cs.du.edu:8001/~eschulma From owner-sonic@bort.mv.net Tue Sep 26 00:45:46 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id AAA03728 for sonic-ll; Tue, 26 Sep 1995 00:44:47 -0400 Received: from nic.data.net.mx by bort.mv.net (8.6.10/mv(b)/mem-941101) id AAA03723 for ; Tue, 26 Sep 1995 00:44:45 -0400 Received: from ts4.data.net.mx (ts4.data.net.mx [200.13.16.43]) by nic.data.net.mx (8.6.12/8.6.9) with SMTP id WAA17178 for ; Mon, 25 Sep 1995 22:43:13 -0600 Date: Mon, 25 Sep 1995 22:43:13 -0600 Message-Id: <199509260443.WAA17178@nic.data.net.mx> X-Sender: alexmon1@mailer.data.net.mx X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable To: sonic@bort.mv.net From: alexmon1@data.net.mx (ALEXANDRA MONCAYO ORTEGA) Subject: New music if you want it!!! Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net HELLO!!! The last two years I=B4ve got the music of the games Sonic 3(ice cap zone),= =20 Sonic 2(the dreams come true and part of the beginning),I=B4m already= working in the Sonic CD beginning theme but if you want a part of it you got it. I=B4ve got it by myself,without partitures,only listening.If someone over= there=20 is interested on it, write me to my e-mail.I don=B4t have a music program=20 to write it in a pentagram but I can write it with words. Other stuff....If someone over there can help me about installing a TCP/IP protocol on Windows 95 to can access Internet.Can you tell me how?I hadn=B4t= =20 read messages for three or four days ago in that I by casuality I could=20 connect me,but to can read your messages and can write again,I had to= uninstall Windows 95 from my computer.Nowadays I=B4m working on my old Windows for= Work- groups.See you!!! Your friend=20 ALEX From owner-sonic@bort.mv.net Tue Sep 26 17:36:20 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id RAA05695 for sonic-ll; Tue, 26 Sep 1995 17:22:49 -0400 Received: from use.usit.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id RAA05690 for ; Tue, 26 Sep 1995 17:22:47 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id RAA28980; Tue, 26 Sep 1995 17:17:36 -0400 Date: Tue, 26 Sep 1995 17:17:36 -0400 (EDT) From: "Erich Schulman (KTN4CA) Team OS/2" To: Post Sonic Subject: New music if you want it!!! (fwd) Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net This is a forwarded message. If you would like to reply to its author directly, please be sure your reply is addressed to LBQX87A@prodigy.com. ---------- Forwarded message ---------- Date: Tue, 26 Sep 1995 15:28:14 EDT From: DAN RAMOS To: sonic@bort.mv.net Subject: New music if you want it!!! > The last two years I=B4ve got the music of the games Sonic 3(ice cap zone),==20 > Sonic 2(the dreams come true and part of the beginning),I=B4m already= working > in the Sonic CD beginning theme but if you want a part of it you got it. You didn't mention which format these files were in. Are they MOD, S3M, MIDI or just simply digitized sounds (WAV, VOC, SND, etc). If you're talking MIDI or MOD, then I'm VERY interested, if you're talking WAV or other digitized sound formats, then nahhhhh... since I already digitized all these songs anywayz and I have SONIC CD itself and I can play the music tracks straight off of that on my computer (and dub 'em on the HDD if I feel like it). I would be VERY interested if anyone would be able to RIP the music straight off of these games (including the Genesis/Sega CD synthesised music) as opposed to just a simple vanilla hard drive wasting digitized grab. If anyone knows of any such files existing... PLEASE.. do tell! :P TTFN! -Dan Ramos Miles / Sonic @ FurTooniaMUCK Sonic @ FurryMUCK BTW: Why do I always get those symbols when Alex writes messages? (You know.. the I=B4 instead of a '...is this some kind of strange international thing or is this maybe part of his mailer's way of converting those signs? Gets real annoying sometimes, not that Alex can help it, perhaps. From owner-sonic@bort.mv.net Tue Sep 26 18:46:18 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id SAA05844 for sonic-ll; Tue, 26 Sep 1995 18:33:14 -0400 Received: from nic.data.net.mx by bort.mv.net (8.6.10/mv(b)/mem-941101) id SAA05839 for ; Tue, 26 Sep 1995 18:33:11 -0400 Received: from ts10.data.net.mx (ts10.data.net.mx [200.13.16.49]) by nic.data.net.mx (8.6.12/8.6.9) with SMTP id QAA23589 for ; Tue, 26 Sep 1995 16:31:41 -0600 Date: Tue, 26 Sep 1995 16:31:41 -0600 Message-Id: <199509262231.QAA23589@nic.data.net.mx> X-Sender: alexmon1@mailer.data.net.mx X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable To: sonic@bort.mv.net From: alexmon1@data.net.mx (ALEXANDRA MONCAYO ORTEGA) Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Hey!!! This is only for musicians on the Soniclists,not for your computer.If you didn=B4t understood my last message,I wanted to tell that I had the= parti- tures of these songs in paper not on MIDI or WAV files.Now if you like those songs and you know how to play piano or keyboard,it=B4s for you. SEE YOU!!! ALEX Your Mexican friend From owner-sonic@bort.mv.net Wed Sep 27 16:15:18 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA08311 for sonic-ll; Wed, 27 Sep 1995 16:05:57 -0400 Received: from use.usit.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id QAA08306 for ; Wed, 27 Sep 1995 16:05:55 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id QAA01039; Wed, 27 Sep 1995 16:00:49 -0400 Date: Wed, 27 Sep 1995 16:00:48 -0400 (EDT) From: "Erich Schulman (KTN4CA) Team OS/2" To: Post Sonic Subject: Internet message (fwd) Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net This is a forwarded message. If you would like to reply to its author, please be sure your reply is addressed to LBQX87A@prodigy.com. ---------- Forwarded message ---------- Date: Tue, 26 Sep 1995 23:06:40 EDT From: DAN RAMOS To: sonic@bort.mv.net Subject: Internet message > Hey!!! HIYA!! :) > This is only for musicians on the Soniclists,not for your computer. If > you didn't understood my last message,I wanted to tell that I had the > partitures of these songs in paper not on MIDI or WAV files. Now if you like those > songs and you know how to play piano or keyboard,it's for you. KEWL! Just as good as a MIDI or MOD! :) I can always enter in the music into a MIDI sequencer and have it play on the computer. :) Any way I can get ahold of 'em? > SEE YOU!!! > ALEX > Your Mexican friend -Dan Ramos Your virtual pal! :P Miles / Sonic @ FurTooniaMUCK Sonic @ FurryMUCK From owner-sonic@bort.mv.net Wed Sep 27 19:30:08 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id TAA08742 for sonic-ll; Wed, 27 Sep 1995 19:18:20 -0400 Received: from mail.utexas.edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id TAA08737 for ; Wed, 27 Sep 1995 19:18:18 -0400 Received: from slip-45-11.ots.utexas.edu (slip-45-11.ots.utexas.edu [128.83.113.11]) by mail.utexas.edu (8.6.9/8.6.6) with SMTP id SAA16092 for ; Wed, 27 Sep 1995 18:10:25 -0500 Date: Wed, 27 Sep 1995 18:10:25 -0500 Message-Id: <199509272310.SAA16092@mail.utexas.edu> X-Sender: n5una@mail.utexas.edu X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: sonic@bort.mv.net From: n5una@mail.utexas.edu (Shawn Wolski) Subject: Ideas for approval... Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Greetings, fellow writers, FT players, and Sonic Net members! I have a few crazy ideas (*smirk*) that I want to throw out to the general Sonic Net populace for suggestions and approval: -Character Profiles: HTML pages featuring the 3rd-party Sonic characters (i.e. David, Bookshire, Sandra, Todd, and so on) from the short stories modeled after the SatAM show (and if there's a demand for it, I'll consider characters from FT as well). Here's what I'm looking for as of now: Name (of course :) ) Species Gender Physical Profile Mental Profile History (birthdate, death (if applicable), conditions of life (from birth to reference year of 3237) Pictures (?) MUCKs character is on (if applicable) Short Stories (including major parts to minor mentions) that the character appears in (concentrating on the SatAM-modeled stories, not the Alternate Universe series) Copyright Credits (name of creator and date for character) Creator's web page (if applicable) -Sonic FAQ (HTML version): Yes, I know, what I used to have on my homepage is WAY out of date, but I'm working on a fully HTMLed (and updated) version of it now. One question: put it at my university site and connect it via the Sonic Net page, or give it to Ratman to put at his site (since he has the majority of the Sonic data anyway)? -Technical Manual (guess who :) ): OK..."Evolution of a Predator" went too far into the technology theme, and I need something available for those who are interested in David's functionality and to provide technical background for stories (in order to keep everything in line on what David has). I've had this idea kicking around for a while, and I wanted to get a consensus on what YOU think of it. That's all for now...email me your comments, or meet me on the MUCKs and we'll talk. ____________________________________________________________ Shawn Wolski, N5UNA n5una@mail.utexas.edu http://wwwvms.utexas.edu/~n5una/index.html (web page provisionally off-line, but not for long. :) ) From owner-sonic@bort.mv.net Wed Sep 27 20:30:05 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id UAA08879 for sonic-ll; Wed, 27 Sep 1995 20:17:01 -0400 Received: from vifa1.freenet.victoria.bc.ca by bort.mv.net (8.6.10/mv(b)/mem-941101) id UAA08874 for ; Wed, 27 Sep 1995 20:16:58 -0400 Received: (from uv334@localhost) by vifa1.freenet.victoria.bc.ca (8.6.12/8.6.9) id RAA23459; Wed, 27 Sep 1995 17:17:51 -0700 Date: Wed, 27 Sep 1995 17:17:49 -0700 (PDT) From: John Bintz Subject: My Bunnie/Tails Picture To: Sonic-The-Hedgehog List Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net HI. My name is John Bintz. I've been reading the messages here for about two weeks, and in that time, I have completed a really nice pic of Bunnie and Tails that I've put on the rat.org server (actually, Dave Pistone did it for me. It's on his pics_fan page). Any comments are welcome, as long as they are nice. Thank you. P.S.:More are coming... P.P.S:It's in sonic/drawn/ and called bhug.gif. John C. Bintz - uv334@freenet.victoria.bc.ca WWW: http://www.lookup.com/Homepages/10794/home.html "If at first you don't succeed, blame it on your parents!" -Yakko Warner From owner-sonic@bort.mv.net Wed Sep 27 22:54:16 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id WAA09262 for sonic-ll; Wed, 27 Sep 1995 22:31:41 -0400 Received: from use.usit.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id WAA09257 for ; Wed, 27 Sep 1995 22:31:39 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id WAA17214; Wed, 27 Sep 1995 22:26:35 -0400 Date: Wed, 27 Sep 1995 22:26:34 -0400 (EDT) From: "Erich Schulman (KTN4CA) Team OS/2" To: Post Sonic Subject: Re: Ideas for approval... (fwd) Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net This is a forwarded message. If you would like to reply to its author directly, please be sure your reply is addressed to tedp@WPI.EDU. ---------- Forwarded message ---------- Date: Wed, 27 Sep 1995 22:06:13 -0400 (EDT) From: Theodore Patri Perrotti To: sonic@bort.mv.net Cc: Theodore Patri Perrotti Subject: Re: Ideas for approval... > > -Technical Manual (guess who :) ): OK..."Evolution of a Predator" went too > far into the > technology theme, and I need something available for those who are > interested in David's > functionality and to provide technical background for stories (in order to > keep everything > in line on what David has). I've had this idea kicking around for a while, > and I wanted to > get a consensus on what YOU think of it. > I'm not sure what you're asking here. Do you want opinions on "Evolution of a Predator", or on something else? If the former, I'm afraid I didn't care for "Evolution". It has too much of a "Star Trek" influence to it (warp nacelles, etc...) and not much happened in it. On the other hand, I really loved your story "The Temporal Syndrome". It's ending had me in denial for weeks! Also, "Temporal Syndrome" explored the relationship between Sonic and Sally in some depth, which I liked. "Evolution" just didn't hold my interest like that one did. ---------------------------------------------------------------------------- "It's juice time!"-Sonic the Hedgehog Theodore P. Perrotti tedp@wpi.wpi.edu (all mail forwarded to here) perrottit.mbr@asme.org ---------------------------------------------------------------------------- From owner-sonic@bort.mv.net Thu Sep 28 03:15:06 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id DAA10129 for sonic-ll; Thu, 28 Sep 1995 03:11:18 -0400 Received: from mail.utexas.edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id DAA10124 for ; Thu, 28 Sep 1995 03:11:16 -0400 Received: from slip-45-11.ots.utexas.edu (slip-17-2.ots.utexas.edu [128.83.128.82]) by mail.utexas.edu (8.6.9/8.6.6) with SMTP id CAA10886 for ; Thu, 28 Sep 1995 02:08:33 -0500 Date: Thu, 28 Sep 1995 02:08:33 -0500 Message-Id: <199509280708.CAA10886@mail.utexas.edu> X-Sender: n5una@mail.utexas.edu X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: sonic@bort.mv.net From: n5una@mail.utexas.edu (Shawn Wolski) Subject: Clarification Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Hi! Just wanted to clarify what I was looking for in one of my crazy ideas (this was prompted by a piece of email I received): As for the technical manual, I want to get a concensus on what the Sonic Net populace thinks (should I make a technical manual for David available, or no?) That's what I had in mind (sorry if the wording was a bit vague. :) ) ____________________________________________________________ Shawn Wolski, N5UNA n5una@mail.utexas.edu http://wwwvms.utexas.edu/~n5una/index.html (web page provisionally off-line, but not for long. :) ) From owner-sonic@bort.mv.net Thu Sep 28 14:46:04 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id OAA11226 for sonic-ll; Thu, 28 Sep 1995 14:33:46 -0400 Received: from serv0.cae.wisc.edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id OAA11221 for ; Thu, 28 Sep 1995 14:33:41 -0400 Received: from sun-5.cae.wisc.edu (sun-5.cae.wisc.edu [144.92.69.181]) by serv0.cae.wisc.edu (8.6.12 CAE/8.6.10) with ESMTP id NAA12684 for ; Thu, 28 Sep 1995 13:34:47 -0500 From: James Firmiss Received: (firmiss@localhost) by sun-5.cae.wisc.edu (8.6.10 CAE/8.6.9) id NAA19005 for sonic@bort.mv.net; Thu, 28 Sep 1995 13:34:46 -0500 Message-Id: <199509281834.NAA19005@sun-5.cae.wisc.edu> Subject: Sonic Icons and Archie's Sonic 29 To: sonic@bort.mv.net Date: Thu, 28 Sep 95 13:34:45 CDT X-Mailer: ELM [version 2.3 PL0] Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Sonic Icons: A while back someone had posted small binhex'ed files called KNUKICON.ICO SONICON.ICO TAILICON.ICO I forgot who posted them (I deleted the original file after doing BINHEX conversions). I was wondering how I go about viewing or installing these. Also.. are these Windows icons or Mac icons? (I can't figure out how to get them to work on the Mac.. and I've never seen BINHEX used for IBM files before. Archie Sonic 29: There's been a bit of discussion (here and on alt.fan.sonic-hedgehog) about this comic. Despite the fact that I didn't like her annoying voice on the Sat AM cartoon, I'm glad to see she's finally made it to the comics. I'm however disappointed with how Roboticized-Sally was drawn. I was expecting her to look either like the Sat-AM version of Roboticized-Sally (as seen in Sonic's Nightmare) or like the cover drawing. I like Quozl's suggestion for keeping Fiona the Robot Fox (was that her name? I'm suddently not sure). She'd be an interesting addition to the freedom fighters. Else: I think I finally came up with an idea for a Sonic the Hedgehog story! Now if I can ever find the time to write the whole thing. Right now its just a sketchy outline of a plot. Archie's explanation for Tail's age changing was pretty contrived and really stretching it :) How about this for an alternate explanation: He's really 4 years old but he's '10' in 'fox years'. A friend of mine found an unlabled CD full of 80's 'Sci-Fi' tv-show theme songs which we were trying to identify (what was that stupid show with the 300mph motercycle?)... anyway... while listening to the 'Airwolf' theme song I had visions of an adult 'Tails'. He might be fun to see in a story (BTW.. the story idea I came up with does NOT involve an adult Tails) -- ===[ James Firmiss --- firmiss@cae.wisc.edu ]=== Hurry Star Force... To Iscandar! The Earth only has 154 days left! From owner-sonic@bort.mv.net Thu Sep 28 16:00:46 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id PAA11368 for sonic-ll; Thu, 28 Sep 1995 15:46:46 -0400 Received: from granite.mv.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id PAA11363 for ; Thu, 28 Sep 1995 15:46:44 -0400 Received: by granite.mv.net (8.6.10/mv(b)/mem-941101) id PAA24485; Thu, 28 Sep 1995 15:47:56 -0400 Date: Thu, 28 Sep 1995 15:47:56 -0400 (EDT) From: Ratman To: sonic@bort.mv.net Subject: If you have any "is there a file" questions... In-Reply-To: <199509281834.NAA19005@sun-5.cae.wisc.edu> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net FTP to rat.org and go into /pub/sonic/ and look around there. On Thu, 28 Sep 1995, James Firmiss wrote: > Sonic Icons: > > A while back someone had posted small binhex'ed files called > KNUKICON.ICO > SONICON.ICO > TAILICON.ICO > I forgot who posted them (I deleted the original file after doing BINHEX > conversions). I was wondering how I go about viewing or installing these. > Also.. are these Windows icons or Mac icons? (I can't figure out how to > get them to work on the Mac.. and I've never seen BINHEX used for IBM files > before. I have the .ICO versions of all those files, as well as GIF versions at /pub/sonic/images/icons/ You should have looked there before posting to the list. Posting binaries to this list is against the rules, so I have the FTP site. Any files posted here, I have put to the FTP site anyway. ------------------------------------------------------------------------- WWW : http://rat.org | FTP : ftp://rat.org/pub ------------------------------------------------------------------------- From owner-sonic@bort.mv.net Thu Sep 28 18:46:02 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id SAA11613 for sonic-ll; Thu, 28 Sep 1995 18:33:51 -0400 Received: from use.usit.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id SAA11608 for ; Thu, 28 Sep 1995 18:33:49 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id SAA08320; Thu, 28 Sep 1995 18:28:48 -0400 Date: Thu, 28 Sep 1995 18:28:48 -0400 (EDT) From: "Erich Schulman (KTN4CA) Team OS/2" To: sonic@bort.mv.net Subject: Re: Sonic Icons and Archie's Sonic 29 In-Reply-To: <199509281834.NAA19005@sun-5.cae.wisc.edu> Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net On Thu, 28 Sep 1995, James Firmiss wrote: > Sonic Icons: > > A while back someone had posted small binhex'ed files called > KNUKICON.ICO > SONICON.ICO > TAILICON.ICO > I forgot who posted them (I deleted the original file after doing BINHEX > conversions). I was wondering how I go about viewing or installing these. > Also.. are these Windows icons or Mac icons? (I can't figure out how to > get them to work on the Mac.. and I've never seen BINHEX used for IBM files > before. They were Windows icons. You can get fully extracted, binary versions of these icons from the rat.org ftp site. OS/2 conversions are also available on the ftp site. I don't recall the procedure for using custom icons under Windows and Win-OS/2 (I do it so rarely) but I can help anyone with using them in the Workplace Shell. Send any such queries directly to me, not to the list. As a reminder, binary files are not to be posted to the mailing list (small ANSI pictures excepted). This is clearly stated in the new subscriber intro text sent to recent new subscribers and posted to the list for earlier subscribers. The person who posted the message containing the BinHex files was advised to stop posting binary files to the list. Erich Schulman (KTN4CA) [Team OS/2] A net.freedom-fighter for Mobius! "Freedom Fighters are #1!" -- Sonic the Hedgehog A! JW2 WAR++ PI0>+ BR+i SL++++i SK+++ RI0>++/++^ RU+ GDF0>+ BU++ MI- MM- KK-- Do $++ E59 Ee5 TRita Ay68 M Mail: acme@use.usit.net | WWW: http://nyx10.cs.du.edu:8001/~eschulma From owner-sonic@bort.mv.net Fri Sep 29 02:45:05 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id CAA12748 for sonic-ll; Fri, 29 Sep 1995 02:38:45 -0400 Received: from mail06.mail.aol.com by bort.mv.net (8.6.10/mv(b)/mem-941101) id CAA12743 for ; Fri, 29 Sep 1995 02:38:43 -0400 From: BBlaze@aol.com Received: by mail06.mail.aol.com (8.6.12/8.6.12) id CAA20074 for sonic@bort.mv.net; Fri, 29 Sep 1995 02:39:26 -0400 Date: Fri, 29 Sep 1995 02:39:26 -0400 Message-ID: <950929023925_69377223@mail06.mail.aol.com> To: sonic@bort.mv.net Subject: Re: Sonic piano music Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Sorry for sending this through the list, but I couldn't reach the author directly. >The last two years I´ve got the music of the games Sonic 3(ice >cap zone), Sonic 2(the dreams come true and part of the >beginning),I´m already working in the Sonic CD beginning theme >but if you want a part of it you got it. Hey, cool! I'd like to get a copy of those. (Although I'm not exactly proficient on the piano, I'm learning...) -B.B. "We don't take kindly to big ol' floatin' heads is these parts." -A Cowboy, Relaxation Tape No. 5 From owner-sonic@bort.mv.net Sat Sep 30 01:45:06 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id BAA15446 for sonic-ll; Sat, 30 Sep 1995 01:31:40 -0400 Received: from pimaia1y.prodigy.com by bort.mv.net (8.6.10/mv(b)/mem-941101) id BAA15441 for ; Sat, 30 Sep 1995 01:31:38 -0400 Received: from mail.prodigy.com (mail.prodigy.com [199.4.137.13]) by pimaia1y.prodigy.com (8.6.10/8.6.9) with SMTP id BAA41176 for ; Sat, 30 Sep 1995 01:19:56 -0400 Date: Sat, 30 Sep 1995 01:21:11 EDT From: AHVT94B@prodigy.com (MR THADDEUS R BOYD) X-Mailer: PRODIGY Services Company Internet mailer [PIM 3.2-342.56] Message-Id: <013.02124367.AHVT94B@prodigy.com> To: sonic@bort.mv.net Subject: Re: Ideas for approval... Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Hmmm, I was thinking of something to the affect of a character list, too, but got "too busy" what with some other Sonic stuff I've been working on. I should be contributing some stories soon; I just could use a bit of help regarding the deal with the years (I haven't really been able to get the hang of that). >< Just because everything is different doesn't mean anything has changed. From owner-sonic@bort.mv.net Sat Sep 30 20:15:23 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id UAA17246 for sonic-ll; Sat, 30 Sep 1995 20:01:25 -0400 Received: from use.usit.net by bort.mv.net (8.6.10/mv(b)/mem-941101) id UAA17241 for ; Sat, 30 Sep 1995 20:01:23 -0400 Received: (from acme@localhost) by use.usit.net (8.6.10/8.6.9) id TAA10310; Sat, 30 Sep 1995 19:56:33 -0400 Date: Sat, 30 Sep 1995 19:56:33 -0400 (EDT) From: "Erich Schulman (KTN4CA) Team OS/2" To: Post Sonic Subject: Re: Fiona... :) (fwd) Message-ID: Organization: Rebel Alliance of Mobius MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net This is a forwarded message. If you would like to reply to its author directly, please be sure your reply is addressed to bauerle@crypt.erie.ge.com. ---------- Forwarded message ---------- Date: Fri, 29 Sep 1995 20:57:50 -0400 From: Ron Bauerle To: sonic@sard.mv.net Subject: Re: Fiona... :) In a.f.sh, In article , quozl@netcom.com (D.M. "Quozl" Falk) writes: >Longears DeHare (james_walt@usa.pipeline.com) wrote: >: On Sep 27, 1995 08:08:12 in article , 'quozl@netcom.com (D.M. >: "Quozl" Falk)' wrote: >: >: >: >All right- I'm saying this here... :) If anyone wants to, please pass >: >this to the mailing list if you want to... :) >: > >: >BRING BACK FIONA! BRING BACK FIONA! :) Even though she's one of >: >Robotnik's automatons (self-aware robots), she'd actually make a great >: >addition to the Knothole gang... :) She could be essentially be StH's >: >answer to Smurfette! :) (If you don't know what I mean, Smurfette was the > >: >evil Gargamel's creation intended to lure and destroy the smurfs, but was > >: >later rehabilitated- if that's the word- and made one of the "good >: guys"..) >: > >: >And I repeat: BRING BACK FIONA! BRING BACK FIONA! BRING BACK FIONA! :) >: >: She isn't gone! Though she is a bit rusty (but then so am I) Tails vows to >: return and fix things up with her. > >Actually, he said he'd make *RoBUTTnik* repair her.... The problem is >that I fear she's just a one-off character, though, but I'd like to see >the Archie StH team bring her back and make her into one of the "good >guys"! It'd be interesting to have one of RoBUTTnik's creations on the >Freedom Fighters' side (outside of the roboticised Uncle Chuck and the >partially-roboticised Bunnie, of course!).... > >Just as the characters developed for the Princess Sally mini-series >proved worthy of repeat performances, so does Fiona... :) > >.....Quozl! > > >-- > Presidential Candidate for the Third Millenium! Quozl for Prez in 2000! > Dennis M. Falk, aka "Quozl Mephit" : 221 Huntoon St. Eureka, CA 95501-4115 USA > Writer, Furry fan, Cartoon fan, Music lover : "A Novel Experience!" > Skunks, skunks, skunks! : Tiny Toons forever! : Snapple me! > From owner-sonic@bort.mv.net Sat Sep 30 23:15:13 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id XAA17673 for sonic-ll; Sat, 30 Sep 1995 23:01:10 -0400 Received: from casper.cwo.com. by bort.mv.net (8.6.10/mv(b)/mem-941101) id XAA17668 for ; Sat, 30 Sep 1995 23:01:08 -0400 Received: from cwo.com.cwo.com (pm21.cwo.com [205.162.123.51]) by casper.cwo.com. (8.6.11/8.6.9) with SMTP id TAA09612 for ; Sat, 30 Sep 1995 19:57:53 -0700 Date: Sat, 30 Sep 1995 19:57:53 -0700 Message-Id: <199510010257.TAA09612@casper.cwo.com.> X-Sender: ranunez@cwo.com X-Mailer: Windows Eudora Version 2.1.1 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: sonic@bort.mv.net From: Richard Nunez Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net unsubcribe From owner-sonic@bort.mv.net Sun Oct 1 01:15:08 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id BAA17922 for sonic-ll; Sun, 1 Oct 1995 01:10:23 -0400 Received: from piglet.INS.CWRU.Edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id BAA17917 for ; Sun, 1 Oct 1995 01:10:19 -0400 Received: (hk512@localhost) by piglet.INS.CWRU.Edu (8.6.12+cwru/CWRU-2.1-bsdi) id BAA04980; Sun, 1 Oct 1995 01:11:37 -0400 (from hk512) Message-Id: <199510010511.BAA04980@piglet.INS.CWRU.Edu> Date: Sun, 1 Oct 1995 01:11:37 -0400 From: hk512@cleveland.Freenet.Edu (Joseph Delacroix) To: sonic@bort.mv.net Subject: Ring of Truth [0/1] Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Yes, it's me again. And yes, I've got my sophomore effort ready for your visual approval. It's called "Ring of Truth", and boy, it's chock full of those lovely plot twists that I so enjoy. Enjoy! -- That cyberpunk. -- Send $1.00 or more The SubGenius Foundation and a SASE on over P.O. BOX 140306 to this address -> Dallas, Texas 75214 Tell 'em "Bob" sent ya! From owner-sonic@bort.mv.net Sun Oct 1 01:30:06 1995 Received: by bort.mv.net (8.6.10/mv(b)/mem-941101) id BAA17930 for sonic-ll; Sun, 1 Oct 1995 01:11:16 -0400 Received: from piglet.INS.CWRU.Edu by bort.mv.net (8.6.10/mv(b)/mem-941101) id BAA17925 for ; Sun, 1 Oct 1995 01:11:12 -0400 Received: (hk512@localhost) by piglet.INS.CWRU.Edu (8.6.12+cwru/CWRU-2.1-bsdi) id BAA05189; Sun, 1 Oct 1995 01:12:34 -0400 (from hk512) Message-Id: <199510010512.BAA05189@piglet.INS.CWRU.Edu> Date: Sun, 1 Oct 1995 01:12:34 -0400 From: hk512@cleveland.Freenet.Edu (Joseph Delacroix) To: sonic@bort.mv.net Subject: Ring of Truth [1/1] Sender: owner-sonic@bort.mv.net Precedence: bulk Reply-To: sonic@bort.mv.net Ring of Truth by -- Joseph DeLaCroix This story is based on characters created by Service and Games (SEGA), and on characters created by Archie Comic Publications, Inc. Any resemblance to actual characters are not coincidental. ;) Joseph, Bahb, and all other independent creations of Joseph DeLaCroix are the copyrighted property of JoCo Inc. All rights reserved. Etc. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Timeline: A few weeks after Joseph's crash. Several days before Doomsday. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The sun rose over the Great Forest. Light began to stream through the trees, giving the forest a primordial feel. The wind began to lightly caress the treetops, as the birds began to sing. Squirrels jumped from tree to tree, looking for a meal. Fish lept out of the water to consume the early-morning cloud of gnats that hovered above the life-giving fluid. These were the usual sounds of the morning, that had been heard on Mobius since time primeval...except for one. Deep within the forest, within a mist-covered clearing, a figure silently began his morning exercises. He stretched and flexed his muscles, allowing sinew to slip pass bone in the proper fashion. He concentrated on the task at hand as he took the traditional fighting stance. He prepared himself for the physical exertion that was about to occur. Centering himself spirtually and mentally as best he could, he locked onto his target and readied himself to the mission he had dedicated himself to. About 10 feet away from the solitary figure, there was set up a 6" thick piece of wood, cut into the rough shape of a very fat human. It had a target painted on the side of it, with its center resting in the middle of the human's stomach. It also had a cariacture of a smiley-face pasted over where the head usually would be, with a bullethole through it. After taking a deep breath, he began the exercise. He did a series of forward flips toward the target. But just as he came into range, he vaulted over it, into the forest. He hurtled toward a nearby oak, but precisely compensated for the change in course and lept off its trunk toward a vine. He swung on the vine until he reached another tree. He slid down the tree, cartwheeled away from it, and tucked into a spinning roll toward the target. But again, as he became in range of it, he lept over it. This time, he chose to grab a branch of the oak and did some various acrobatic exercises around it. After he had orbited the appendage a few times, he quickly began crossing the clearing by pulling himself from various vines. After a bit of this, he lept off one on the furthest side of the clearing, reversed himself in mid-air, and began cartwheeling, and then backflipping, toward the target for the final time. When he entered attack range, he set up a perfect roundhouse kick, and beheaded the silly-looking dummy. Immediately recovering from that, he executed a precise low punch to the target's main target, putting a fist-sized hole in the bullseye. With the target destroyed, the figure stepped back, took a deep breath, and calmly cleaned up the remains of the target. He broke it up into portable strips, wrapped them into a bundle, and walked back off into the forest, his morning exercises completed for the day. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The figure, now having a good pile of firewood to use, wandered back toward a path that had been beaten years ago to a village where he now resided. He had not been born in this village, nor even this world, but he had, just from his brief time there, come to consider his new surroundings to be his home. After all, his old home was no longer very hospitable; nor had it been close to such a good training area as the one he had come from even when it was. He drew closer to the outskirts of the village, where his hut resided. He had built it himself several days ago, and he cared for it dearly. It was probably the most comfortable, warm, and homey home in the entire village, thanks to the advantage of the advanced technology he had utilized in its construction. Within 2 days, it came to stand as it did that day, beautiful and tranquil in the gentle light of the sun. Joseph loved his new home. The entire structure took up less that 10 feet in diameter to the naked eye. It was dome-shaped, and appeared to be constructed of a sort of opaque brown glass, that perfectly camoflaged the structure from the air. Occasionally, there was a clearer spot that served as a window. A small chimney stuck out from the right side of the dome, giving it a even more surreal appearance. However, a ordinary-looking native sidewalk led from an area a few feet from the home to its front portal. To him, it was a "little cottage" that his people could have generated in 5 minutes; it had taken him several days to properly replicate all of its features with the small amount of power left on his ship. To the inhabitants of this planet, however, it appeared as a wonder of the world; a nigh-invulnerable fortress that no evil could breach. Well, at least nothing on this world could, Joseph thought. Smiling, Joe meandered toward the sidewalk he had constructed, and walked up it back toward his front door. Opening it with a single word, he strode in to unload the pelf he had carried from deep within the Great Forest, and to clean himself up for the day. Placing the bundle of firewood in the fireplace, he shut the door behind him to consider the state of the home Joseph had constructed with his own paws. It was a tidy home, being spartanly furnished with only a few chairs, a couch, and a practically empty bookshelf. A monitor displayed the area outside his house on a screen to the left of his door, with a small speaker beneath it that served as an intercom. The floor was hard wood, but the walls were constructed with the same glassy material that the exterior possessed. A few windows allowed light to drift in from the outside, and a hallway led off in front of him to the kitchen, bathroom, and bedroom. Next week, Joseph thought, he would furnish the bare basement with a laboratory, so to make his time here more constructive. But, for the time being, he was content with what he had. However, he was hungry, and his organics could use some hydrogen combined with oxygen in a liquid state at roughly 40 degrees. So not to lessen the ship's energy further by replicating food for him, he decided he would cook up some "grub" (as the blue one called it) for breakfast. His organic systems would certainly appreciate it, after the workout Joseph had recently put them through. He walked into the kitchen, and pulled out a object that served as a rough "mug". It was actually a hollowed-out sapling stump he had found a few days after he had "decided" to stay here, but he had sanded, shellacked, and generally waterproofed the thing enough so it would be a decent container for food, drink, and such. Smirking bitterly, Joe chided himself for taking all of his tools with him from Ur'thae, but none of his utensils. He grabbed it by its handle (a bent piece fof metal he had stripped from the ruined communications array, screwed tightly into the side of the glass) and walked over to the sink. The fact that this cottage had running water was one of its main advantages over several of the other huts around. Instead of going over to the well like the natives did, he had brilliantly chose to directly tap the water table, using some tubing he was able to replicate. He had "zapped" (another colloquialism taken from the blue one) a hole through the ground to the area below the village that the well drew its fluid from, and installed a long pipe into it. Then, he set up a pipe that released the wastewaster from the home, placed a purifier onto it, and had the output flow into a creek. Finally, he created a compressor unit (powered by some ultra-efficient solar panels implanted in the roof), and placed it on the pipe so it would draw water up from the underground reservoir, and into his home. After he had drank a few glasses of water, he walked over to one of the cubbords and removed a small, metal can. Then, he took a iron-copper alloy pot from the counter (he had smelted it himself only a week ago), and walked off into the den. He took a match from the shelf as he walked in, and struck it on a coarse part of the glass wall. Tossing it onto the wood, he waited until it started to catch before opening the flue. Then, Joe dumped the contents of the can (beans, apparently) into the pot, and placed it over the fire. Putting it on a stand, he hit a small switch by the fireplace to activate the air filter at the summit of the chimnney. He wouldn't want any aerial scans to pick Knothole up, after all. Estimating the time for the contents of the pot to properly cook at 10.4532 minutes, he decided to try and squeeze in his shower before breakfast. He wandered into the bathroom, removed his training gear, and activated the makeshift shower. A blast of cold water slowly sublimated to cool as the figure gave himself a through scrubbing. His mind began to loosen up as he mulled over the tasks he had to accomplish that day. The only thing he needed to do was get more things from the ship. Joe also wanted to study more throughly the behavior patterns of the Mobians, and observe a "power ring" being formed. Nothing earth-shattering, but enough to keep his mind busy. He finished his shower and walked into a drying stall. A 10-second blast of specially charged atoms later, and he was dry. Then, he put on some clean clothes, and checked on the progress of his breakfast. Ah, he thought as he reentered the den, the beautific stench of bubbling beans before brunch. They were just about done, and done precisely the way he liked them; hot. Taking a bowl from the counter, he poured some of the contents of the pot into it, and quickly placed the pot on a rack where it would not damage the rest of the area. After he had accomplished that, he took a small wooden spoon from one of his pockets, picked up the steaming bowl of legumes, and walked back outside. Knothole was looking particularly wholesome today, Joseph thought as he continued eating his beans. It must be a psychic counterbalance to the evil of Robotropolis, he assumed, and took another mouthful. He strode along the main "street" of the village, looking for any signs of activity. Most of the village was still asleep. Joseph noted again that the village was usually completely shut down from roughly midnight to about 6:15 in the morning. He hoped to one day be able to pin down the total time of dormancy to milliseconds. But, that would not be today. He sensed activity coming from one of the huts. He believed it was of the entity called "Tails"; a pre-adolescent two-tailed fox that Joseph liked a great deal. Joe saw a lot of himself when he was that age in him. Intelligent, polite, inquisitive, yet somewhat naive. But that was to be expected. He sensed that Tails would one day be a very important individual in the future of this world. Then, he noticed Tails slowly wander out of his hut. He wasn't quite awake yet, so Joseph chose to avoid him until he became fully sentinent. (Joseph had also noticed very few Mobians were "morning people".) Continuing his walk through the village, he noticed that Sally had obviously been active almost as long as he had. Sally was also a person Joseph could somewhat identify with. She was a driven individual, very buisness-like and unrelenting in her pursuits. Yet, she could be excessively kind and warm to someone as well. Being the proper ruler of Mobius, Joe reasoned, she must feel a great responsibility for the welfare of the remaining, non-robotizied citizens of Mobius. She was currently preparing breakfast for herself and Tails, and was probably expecting Sonic to come along, too. She was obviously busy, so he quietly slipped by her hut and furthered himself along his way. Rotor was just finishing his breakfast, Joseph noticed as he walked by his hut. He was one of the rare people Joseph could talk shop with, and have the other party reply in kind. They both loved to fix things, build things, and make objects more efficient. He respected Rotor a great deal. In fact, Joseph thought, he was coming to feel Rotor was the brother he never had. He decided to drop by his hut, and see how he was. Rotor waved to the tall, orange vulpine as he ducked his way inside his hut. "Hey, Joe." he said, as he gestured for Joseph to take a seat. "How are you doing this morning?" "Oh," Joe said, "I'm just fine. I was just going on a walk around the village when I noticed you were awake. Got up early today, eh?" "Me? Nah," Rotor said, "this is the time I like to get up. I feel more creative at either the extreme beginning of the day, or the middle of the night. Figured I might come up with something new to make." He sighed. "I've been in a bit of a dry spell lately. I don't know, maybe I've been working too hard." Joseph smiled. "I wouldn't worry too much about it, Rotor. Everyone has their ups and downs. Just relax and let it happen." Rotor was about to say something else when a shout echoed through the hut. "Rotor!!" a female voice yelled, "Muh arm is stuck again!" Rotor looked over at his guest. "Oh jeez," he muttered, "Bunnie's arm locked up again. I just don't know what she does to it to kink it up so much." He looked out the door and yelled, "Be right there!". Joseph smirked. "It's okay, Rotor. Go do what you must do. I'm gonna keep walking around the complex, anyway." Rotor nodded, and rushed out the door, tools in hand. Joseph walked out of the hut, continuing to eat his beans. After walking another brief distance, he came across Antoine's impeccibly maintained hut. Antoine was one of the Mobians Joe could only identify with by means of extreme metaphor; both he and Antoine were out of place here. But even then, it was stretching the comparison a tad far, because Antoine was alien even to people who had known him since birth. At least to fellow Ur'thaens he was normal...on the eastern continent. He listened, and realized Antoine was still grooming himself. It seemed like every time Joseph saw him, he was grooming himself. Wouldn't his skin start to hurt after a while? Honestly, he thought, his fur should be like silk from all of the combing and primping that it had to endure. He decided to leave before he started talking to him in that strange alteration of Mobian he was fluent in... Suddenly, he heard the sound of a fast-moving individual zipping around a few huts down. Sonic had finally woken up, and he was doing his morning "juice run" to wake himself up. Seconds later, the blue blur blasted by him, causing a large cloud of dust to fly into Antoine's hut. Antoine staggered out of the hut, coughing. "Sonick! I'll get vous for zat!" He gesticulated blindly back toward his dusty hut. "It will take me the days to clean dis up again!" Joe took this opportunity to leave, while Antoine was still blinded by the plume of dust. He was still shouting when he got out of range of his bellowing, and wandered back into the forest. Ah, the quiet of the forest, Joe thought, finishing his beans. He walked up to a stream and rinsed out his bowl in it. Drying it off with his shirt, he put it in one of his larger pockets and continued on his way. He looked up into the sky. By the position of the sun, he'd say it was about 8:25. Just about time for a power ring. He started walking up the path to the power ring pool, where Sonic would probably end up shortly. He walked over to the pool, and took a seat on a rock. He looked into the pool. A dull yellow glow was visible near the bottom of the pool. The ring would surface in 3.4 seconds. He was expecting to hear the sound of the hedgehog roar up here, snatch the ring, and zip off again. However, he must have been delayed, because the ring rose unaccompanied by a blue flash. It was floating there, waiting for someone to grab it. Joseph realized someone better grab it before it sank again. He reached out his hands--suddenly, four words drifted in front of him, a warning message-- << DIRECTIVE TWENTY SIX ALPHA >> --and his body catapaulted itself back into the bushes. A second later, Sonic blasted up the path, grabbed the ring, and rushed back to Knothole before he could even notice the orange heap laying in the woods. Joseph groaned from the sudden automatic movement, and stumbled to his feet. What had just happened? Had the power from the ring shorted out his neural net? If it had, then what did that message mean? Joseph was confused. He needed to ask Bahb about this. He ran back into Knothole, and was beginning to worry about the new development.. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - He jogged back toward his home. Trotting through the village, he was unnoticed by the inhabitants, who were busy starting their chores for the day. Then, a voice called his name. "Joseph!" the voice shouted, "could you come here for a minute?" It was Sally. Wondering what she needed of him, he walked toward her hut. Entering the hut, he realized Sonic, Sally, and Tails were in the middle of breakfast. Tails was sitting on the left side, and Sonic was on the right. Sally was sitting on the far end. It was apparently oatmeal with strawberries today. It looked rather appetizing. Tails waved to Joe as he walked in, unable to talk with his mouth full of whitish slush. Sonic had, naturally, completed his bowl, and was somewhat more talkative. "Yo, Joe." he said to the tall fox as he ducked his way into the home. "Greetings, boss." Joe jokingly called Sally `boss' because of a translation problem he had initally had with the word "princess". In Ur'thaen, the word "p'hrincese" meant "overlord"; seeing that Sally was not the current overlord of Mobius, he had taken the next logical step and called her by a synonym of "overlord", "bhoss". Later, when he had consulted Sonic about it, he realized the error. Sonic and Sally smirked as Joe then proceeded, as usual, to bow slightly. "You can just call me Sally, Joseph." Sally laughed, "There's no need for such formality." She gestured for him to sit in the vacant chair at the close end of the table. As he sat down, Sally continued talking. "So," he spoke, "how are things going for you here? Do you need anything?" Joseph smiled. "I require nothing," he said, "I have everything I need to survive on my ship. I can imbibe Mobian water, and consume Mobian food. My home has been constructed, so all I require of you now," He smiled and winked at Sally. "Is your kindness." Sonic quipped, "We've got that in high supply, dude." Joseph grinned at the blue mammal. "I figured as much. You have been so kind to me, I don't know how to make it up to you." "Well," Sally interjected, "there *is* something we'd like to ask you." She looked over at Sonic. "Sonic, why don't you do the honors?" Sonic smirked. "Sure, Sal. Joe, my man, why don't you join us in our fight against ol Ro-BUTT-nik? You've got serious skills." "It would be an honor," Joseph bowed, "to assist you in the uprising against him. Any assistance you require of me would be gladly given." Sally smiled weakly. "That's...uh, great, Joseph! I didn't think you'd be so enthusiastic about this. After all, you don't live here. This isn't your fight." "It's mine now." he said plainly. Sally blinked. "Are you sure you want to get into this?" Before Joe could answer, Sonic interjected, "Sal, whaddya tryin' to do, change his mind?!?" "Sonic," Joe said, "I decided to help you the minute you people helped me. I have no home to return to. This is my world now, and I shall defend it." Suddenly, Tails, who had been quietly eating his breakfast for most of this conversation, chose to state, "But Mr. Joseph, I thought you could leave here at any time. Didn't you say all you needed was more crystal power to escape?" The orange fox turned to the younger, two-tailed one, and then to the two adults. "Tails," he spoke, "Sonic, Sally...let me explain my prediciment to you all." He stood up, and went into speech mode. "My world was merely a more positive reflection of what Robotnik wants Mobius to be. Our people gave up their flesh in return for immortality. Sure, there was no pollution, death, disease, or famine; but Ur'thae also lacked peace. The flesh battled steel. Religion fought science. Brother dueled brother...all over the quest for eternal consciousness. The only way my planet lasted for as long as it did after the creation of the neural transfer device was because of the continental division." "The first part of my life, I saw this war from Robotnik's side (to a certain extent). Now, I live among the flesh, and I see that my father was the creator of an evil too great for mortals to handle; affordable immortality. At first, it seems to have no downsides. Improved strength, speed, senses, agility, and your mind never loses its edge. You can continue learning and experimenting for aeons. The pleasures of the flesh never dull...in fact, they sharpen due to computerized enhancement." "But, my father never realized that someone could use this ability for evil purposes...to enslave another by "roboticizing" (as a somewhat similar practice is called here) him or her. He never saw that a part of ones nature would rebel against it, and eventually even out the score. They escaped death for a while, but in the end they all paid the ultimate price for their crime against nature." "No, it is better to die in the flesh than live forever in steel. I will fight Robotnik for you because of this...he has tried to duplicate my father's formula for immortality by using Sir Charles'--your uncle, Sonic--roboticizer. But he poisons himself and others by this...he has his slaves, but he realizes not that the flesh and steel cannot live in the same body. If he is not stopped, this world will suffer the fate of Ur'thae; a Fountain of Youth powered by blood." "So, Sally, I offer my services to you. Command me, and I will comply. Robotnik must be stopped. At this point, all else is irrevelant." Sally, Sonic, and Tails could only blink. "Joseph," Sally whispered, "you are gladly accepted into the Freedom Fighters. I see now that you are honest in your statements. Your services to us will be valued." Joseph bowed. "Thank you, Sally. May I be excused?" Sally nodded, and Joseph left the hut silently. After he had gotten out of earshot, Sonic whispered, "Man! That guy is intense!" Sally nodded. "Yes, Sonic...he is certainly driven. He must feel he has a whole world to avenge." "I'd say!" Tails piped, "I can't wait to see what HE does to 'Butt-nik." Sonic muttered, "So do I, Tails. He looks like he could do some *serious* damage to some SWAT Bots." "I wonder what's going through his mind right now?" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - He continued back toward the dome that served as his domicile. The brief interlude with the leaders of the FF didn't make Joseph forget what had happened by the power ring pool. It intrigued him. Could it be that this planet had a power source greater than his internal power core? He entered the dome and walked over to the now-smoldering remains of his fire. He tossed the bowl on the table, and walked over to the Bahb 27290-A Unit, affectionately known as Bahb. "Bahb," he said, "I need info. Talk to me." "Ready for command." "Define Directive 26-Alpha." Bahb hummed quietly for a minute. "Classified. Cannot access externally." "Surmise a hypothesis on how to acquire this information." Bahb beeped and tweeted as it ran through every possibility. "Required materials are on the ship." "What do I need?" Bahb began rattling off names of various components within the ship. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Over the next few days, the village eyed their new arrival suspiciously. His main occupation seemed to be removing all of his computer equipment from the ship he had crashed in, and installing them in the basement of his amazing home. He would say what his purposes were, nor why he did not keep them on the ship. Some believed he was going to sabotage Robotropolis completely. Others, that he was going to destroy Robotnik's communications grid. A few just thought he was finishing unpacking; but everyone had an opinion. Joseph was, in actuality, preparing his new computer lab for two reasons; to continue his work, and to discover the secret of Directive 26-Alpha. Joe also could no longer leave all of his hyperadvanced technology in the middle of the woods in good faith...the ship had drove off several gawkers in the last few days. But he told no one of his experience at the power ring pool, nor of the mysterious malfunction. Finally, 4 days later, the ship was totally gutted of its vital systems, and was nothing more than a husk of its former self. It was still cloaked, but there was no longer any point in trying to steal it. Joseph had installed the power cells of the ship in the basement of his home, as well as the communications systems and the main computer. His domicile was now a flightless version of the ship he had entered this world with. A few more mining expeditions gave Joseph as much power as he could possibly use, and then some, and he had tuned the house itself into a large antenna. He was finally ready to attempt to find out the secret behind the directive. Preparing the dataspike, he sat down in a chair he had created for this purpose, and jacked in. Taking a deep breath, he prepared for the total discombobulation that was to come with the scan. "Bahb," he said again, "define Directive 26-Alpha." "Accessing, Jo--." There was a great flash of light. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - When he could see again, Joseph found himself standing on the shore of the Iundaeck Ocean, in front of the home he and his father shared back on Ur'thae. The twin moons shone down upon him in that glorious, awe-inspiring violet sky. The water was as clear and glowing as the first day he had set eyes upon it. The blue sand blew by his legs as the cry of a lark whistled through the air, invigorating him. He was home again. <<"Jhosesophae.">> a voice said. Turning around to face the voice, he knew for sure this was his home. <<"Dhaevid?">> The male was about as tall as Jhosesophae, with reddish-orange fur. His yellowing eyes denoted youth, yet the streaks of white in the fur showed great age. He was wearing a yellow lab coat, the mark of the Scientist Prime on Ur'thae. However, beneath the uniform, there was a pair of simple slacks and a sweater, and a pair of whitish tennis shoes. His hands were metallic versions of the ones Jhosesophae had, but the voice was strictly the unique baritone of his father's. <<"Yes, Jhosesophae. This is me. At least, a composite image of me strung together from your own memory banks.">> <<"I don't understand.">> <<"Let me explain, Jhosesophae.">> The world flickers for a minute, and then switches to a different scene. The scene now is of the room Joseph was transferred in, and the spaceship docking ramp that was its only exit. Dhaevid is typing something into a keyboard while the android body is recieving its intelligence. <<"Your story begins here, Jhosesophae. While you were being transferred to your new body, I was pre-programming your ship to take you to the planet where you now reside...Mobius. But I am getting ahead of myself. I should explain to you how I discovered this world, first.">> The world flickers again. The picture returns on a starfield, where an Ur'thaen ship is cloaking itself around an orbit of Mobius. <<"I discovered intelligent life here shortly before your 16th birthday. Utilizing time warps, I was able to commute to Mobius and back home several times a month without being noticed. I was studying their advancement, and...helping it a little.">> Scene cuts to the workshop of Sir Charles Hedgehog, and Dhaevid sneaking into it late at night. <<"One specimen interested me especially. His name was "Charles". He was beginning to develop the technology that had made the neural transfer device possible... the roboticizer. A similar technology was developed by your grandfather 356 years ago...anyway, every once in a while, I would sneak into his workshop and alter some of the equations to assist in the advancement of this technology. He had the basic idea, but every once in a while he would make an unintentional error due to the misguided scientific theory of the time that I would quietly get him out of.">> Scene cuts to Sir Charles constructing the device used to generate power rings. <<"But, Sir Charles had also stumbled upon something that was far beyond Ur'thaen technology. This was the Power Ring Generator.">> Scene cuts to a diagram of the device, showing various graphs and projected power fluxations next to it. <<"From my observations of Sir Charles' tests, this device had the potential to generate enough power to penetrate the dimentional barrier; the one thing Ur'thaens could never breach, if harnessed in the correct manner. I'll tell you the truth, son, I have no idea how, why, or if it even *should* work. Only the hedgehog knows.">> The scene cuts to a picture of Sir Charles on the left, Sonic on the right, and a power ring in the lower center. <<"This brings me to my final request of you, my son. Your mission is threefold; first, you must find Sir Charles, and assist him in any way he requires. Work with him. Understand his devices. This will allow you to escape the bonds of this dimention, and become the first, and only, Ur'thaen to explore the other universes that have been proven to exist. Your second mission is to find the nephew of Sir Charles, Sonic. He can use the rings, according to Sir Charles' notes and hypotheses, and perhaps he could teach you how to properly use them as well. Your final mission is to acquire a power ring for yourself, and learn how to replicate more. They are the only way you will be able to travel from timestream to timestream safely and efficiently.">> The scene cuts back to the beach. <<"This is all you need, or can know right now. Alas, I know no more than this; my observation of Mobius was cut short by the destruction of our world. Good luck, my son; the last survivor of Ur'thae.">> <<"But..">> Everything went black. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - "Scan complete." Joseph opened his eyes, and detached from the datajack. Groaning, and rubbing his throbbing skull, he spoke. "Computer, time elapsed from beginning of scan to its completion." "1 minute." "Deactivate dataspike." The system powered down. Joseph laid back in his chair. The situation had changed considerably. Now he knew why the power ring had effected him, but a million other questions came to mind... After musing this over for a minute, he knew what he had to do. Organizing it into his directives list, he began to estimate how to best accomplish them... Priority One: Find Sir Charles. Priority Two: Find Sonic. Priority Three: Acquire power ring; experiment. He had already guarenteed himself two and three just by being at Knothole. However, he had never heard of Sir Charles being about. This was illogical; Sonic and Charles were family, and therefore Sonic wuld probably, according to his observations, either find some way of honoring him (if was deceased), or he would have brought him back to Knothole. Seeing that he was missing something, he decided to confront Sonic about the issue after dinner that night. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After Knothole had been fed, Joseph wandered the village, looking for Sonic. He finally encountered the blue blaze sitting quietly by the power ring pool, looking into the sky. Realizing that Sonic was observing the three moons of Mobius, he allowed him a few moments of silence before he finally piped up. "Where's Sir Charles, Sonic?" Joesph was always direct in his questioning. "My unc's in Buttnikville, Joe." Sonic said, quietly. "Why is he there? I thought you'd try to get someone as brilliant as...I heard he is...out of Robotnik's clutches." "He's our spy, Joe. He hangs out, acts like a drone, but tells us all about what happens there." He glanced at his hands, dusting them off. "Oh," Joesph said. "Wait a minute, I thought everyone in Robotropolis was roboticized." "They all are." Sonic spake. "Well, how does your uncle spy on Robotnik if he doesn't have free will?" "He's got his brain," said Sonic, turning toward him. "I don't understand." "Look," Sonic said, "My unc's been snapped out of Buttnik's control 'cuz I waved a power ring in front of his face. It somehow rewired his 'ol head back to where it should be, and now he's cool." He looked back to the moons. "And someday," he whispered, "he will be totally cool again." "Now I understand," Joesph said, "but it's too bad he's in Robotropolis. I'd like to meet him." Sonic smiled. "Well, Joe, you'll be able to see him tomorrow night, when he sneaks out of Buttnikville and gives us the weekly gossip. You can chew his ear off then, 'kay?" "Sure." Joseph said, smiling. "Thanks a lot." "No prob," Sonic said, and went back to staring off into space. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The next morning, Joesph went about his training as usual, but the whole while was thinking of how to explain to Sir Charles his prediciment without alerting the rest of Knothole about it. Surely if they knew they had been visited by aliens for several months without being told, they would become somewhat alarmed. He knew the Ur'thaen governments wouldn't like it, so it was without a stretch of the imagination that the Mobian government (the real one) wouldn't appreciate it, either. No, he did not want them to know anything about his father, the message he left, and the mission he was given until it was time. Charles would understand. He was sure of it. They were fellow scientists, after all, and he felt that Charles might have done the same thing if he was in his father's place. He spent most of the day meditating on what he would say to Charles. He wanted to be sure he knew exactly what had happened, and would therefore be able to make an informed decision about what to do about it. He mentally composed a rather simple, logical essay on the whole situation, and translated it into a speech that Charles could easily understand. Then, he reviewed it, looked for possible misperceptions, and altered them into a more logical structure. When Charles arrived that night, Joseph was ready. He let the aged metallic hedgehog inform Knothole of what had been going on over the past several days in Robotropolis, focusing mainly on something called Doomsday. Joe stayed out of it, hoping to avoid becoming involved for as long as possible. He knew that one day his powers would be called upon, but he did not want to get mired in this world's mess unless he knew that he would have to remain here. After Charles had finished, and the Knothole gang was involved in planning, the eldest hedgehog politely excused himself, and began the long trip back to Robotropolis on foot (Sonic couldn't zip him back, due to the amount of security that had been placed around the area as of late.) Joseph began following him. Finally, after they had gotten out of visual range of Knothole, he made himself visible to the kindly cyberhedgehog. "Excuse me, but I need to tell you something." Charles lept back, startled. "Oh!" "Please excuse my abrupt appearance, sir. It is my custom to remain silent unless absolutely necessary." Charles quickly regained his composure, and his eyes took a more pleasant shade of red, if that was even possible. After shifting around a bit, he spoke. "Well," Charles said, "if it isn't our star-travelling newcomer. I'd be happy to talk with you, son, but I really need to get back to Robotropolis before Robotnik misses me..." "This is important. It involves you, Sonic, and your invention." And then Joseph told him what he knew. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Charles could only blink. "So, what you're saying is that your father -- uh, David, right? -- was the one who allowed the Roboticizer to be `perfected'?" Joseph nodded. "And that the power ring generator is something beyond even your technology, and you want to study it in order to further advance your dead world's science? You think it can help to deroboticize people?" "Yes." Charles began to lose his composure. "Do you honestly expect me not to be angered by this?" "No..." Joseph uttered, becoming somewhat nervous. "Good," Charles snarled, "because I am." He balled his metallic hands into fists, and shook them at Joesph irritatedly. "Your father brought a curse upon this world by `helping' me create that damned machine! Millions perished because of its power! Only a few hundred remain untouched by its evil, and we lose more every day!" He spat upon the earth, and angrily pointed toward the distant outline of Robotropolis. "Is *that* what your world was like, Joseph?!? A oligarchial `government' ruled by madmen, and supported by millions of robot slaves? Is *that* what your superior world was like? A souless, callous factory, existing only to rape and loot your world?" His eyes shrunk to slits, and turned bright crimson. "Is Robotnik merely a different version of your *father*?!?" Joseph could withhold his rage no longer. He had taken most of Charles' outburst, but his slap at his father was unforgivable. Raging, he grabbed Charles by the throat, and lifted him high above his head. As Charles desperately tried to escape his grasp, and get some shots in, Joseph went into a total spaz fit. "Do you THINK I'm *happy* about what has happened here?!? Do you BELIEVE that my father MEANT to ruin this world?! He wanted to *HELP* you, you dottering old fool, by teaching you how to overcome the weaknesses of the flesh; without losing its advantages! Your society would be as it was 15 years ago if it wasn't for the fact your PATHETIC bodies weren't wired so TOTALLY different from ours! It's not MY fault, or even my FATHER'S fault that this happened! Nobody is at fault here but Robotnik!" He looked toward the smoking, hazy industrial hell, and shook Charles vigorously. "Don't you SEE?!" he cried, "It was a tragic MISTAKE that the roboticizer was miswired for this world's inhabitants, and the drive of that sadistic egg-sucking simian that made it the menace it is now!!" Having exhausted his venom, he glanced over at the creature he had captured. His eyes watered with the cybernetic equivilent of tears. "Boy...I'm sorry. It's just that--" Joseph lowered him to the ground, becoming suddenly calm. "You don't need to apologize, sir. I understand why you would have so much hatred for my father...it's just that, well, he and I were very close. Ever since I woke up here, I have had to deal with the grief of losing him, my friends, my world..." He fell silent, and wiped tears from his eyes. "I don't want it to happen here, sir. I'd never wish what happened to me on anyone...not even Robotnik." Somberly dusting himself off, the robotic hedgehog sighed. "I lost control. I shouldn't have snapped at you. We both know that neither of us are really at fault for what's happened here. It's Robotnik who is to blame. He stole the plans, and he threw the coup. Not me, not you, not your father, but Robotnik." "You must have lived with so much guilt...." Joseph whispered, "having to have lived for so long with the assumption that the device was all your own. I can relate to your feelings now, but there is no time for therapy now. Your world will be decimated unless we can find some way of reversing the effects of roboticization. I want to, and must help." He looked toward a certain star. "This is my home now." They stared into the sky for an eternity. "I will give you whatever you need, and assist you in any manner that I can," said Charles, "and I promise you, none shall know of this until you feel it is time." "Thank you, Sir Charles." "It's no problem, son." They shook hands, nodded, and went their seperate ways. Now both had a new variable to deal with; and some new hope. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Over the next few days, Charles would sneak out to the edge of the Great Forest, and give Joseph as much information as he possibly could about the roboticizer Robotnik had as he could. Diagrams, circuits, anything that might be important to the process, Joseph had by the end of a few days. Comparing it to the roboticization process he was familiar with, he was able to understand how far he had to go in order to reverse the process sucessfully...in theory. However, he needed one of the power rings. He couldn't just take one; they'd ask what he wanted it for, and he didn't want to tell them yet. Stealing one was out of the question. He pondered this for a while. Eventually, he simply moved on with his experiments by running simulations, but they didn't have the important x-factor he needed calculated in; the potential energy of a power ring. He moped around the power ring pool whenever he wasn't working, dismally looking down toward the generator. Charles couldn't help him build a replica of it, because he had to destroy the plans when Robotnik took over. Thus, he was just going to have to wait a bit longer...but he hated waiting! Lives were at stake. One day, he just snapped. He timed the exact generation of a power ring down to a second, and prepared himself to grab it. As it began its ascent, he heard Sonic coming. Quickly, he positioned himself in front of the pool, so Sonic would have to go through him to get it. When the ring crested the surface, he grabbed it just as the hedgehog arrived. "Hey, Joe!" he shouted, "Gimme that ring." Joseph looked at him blankly. "Well? Give it." He began to tap his foot impatiently on the ground. Joseph was in a rough spot. He needed the ring. Sonic wanted the ring. He couldn't deny him it; it was his birthright. Yet, he needed the ring in order to complete his experiment. Would it be better to tell him now or later? What to d--? "Be that way, then." Quickly, Sonic jumped up and wrapped his hand around the ring, and attempted to snatch it from his hand... And then, something quite unique happened. The nova effect covered both Sonic and Joseph. Levitating them both into the air, it glowed brighter than it ever did before. Lightning crackled from the bubble as the wind began to be sucked into it, and a low roar was beginning to be heard around the area... There was a bright flash of light. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [Joseph's internal chronological record of the next day or so is somewhat fuzzy. The following log was given to the historial record from Joseph's own auditory reception. No visual records of this period exist. Time has been estimated to the nearest minute.] +00 hours, 02 minutes "Sonic! Sally's look--oh muh stars! HELP!!" Static. +00:03 "C'mon, help get him up, Rotor." "Boy, he's heavy." Static. +00:10 "Do you think he'll be okay, Aunt Sally?" "I don't know, Tails. Maybe he just needs to rest." Static. +00:45 "Joe! C'mon, Joe, wake up!" Static. +01:25. "...he's got his eyes back..." Static. +02:00 "Ah cain't get into his house, Sally. Bob's got it locked down." "Can't you explain to it what's happ--" Static. +02:56 "See what I mean? Every once in a while, his eyes wi--" Static. +05:15 "He still hasn't moved, Sal. I think he's de--" Static. +08:02 "And there it goes again!" "He's not dead. He probably wishes he was, tho." Static. +20:35 "Still there?" "I guess so. Look at him twitch." "Wait! Don't pus--" Static. +40:00 "I'm not goin' in there, Sal, and you can't make me." "But Sonic..." Static. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +47:00 <<"Reboot completed.">> "Sally..." <<"Self-diagnositic cycle commencing.">> "What is it, Rotor?" <<"Repairs complete.">> "Uhh...it's alive." <<"Sensor reacclimation complete.">> "Tails! Get out of here, now!" <<"All systems at 100%.">> *sounds of people rushing out of the room* <<"Visual systems reactivated.">> Suddenly, all he saw was white as his visual sensors came back online. In a few seconds, they had properly reacclimated to the environment, and he took some time to examine where he was. It was a hut, plainly decorated and felt somewhat sterile. It was empty, save for a bed and the small cloud of dust that was drifting around...obviously, from the rapid departure of several parties. He felt no offense by this; they were being cautious. He hopped out of bed. Standing upon the ground, he assumed that his sensors were still malfunctioning; he felt about half his original height. Activating his homing beacon, he began to follow the signal back to his home, where he could do the necessary repairs. He stumbled out of the hut, and quickly did a scan. Nothing. They were all inside. Seeing no threats, he wandered back toward the trail that led back to his dome. As he stumbled back up the sidewalk that led to his home, he noticed he had a lot of excess energy. He wanted to run up the sidewalk, rather than safely walking. He pushed those strange thoughts out of his mind as he opened the portal and walked into his home. A few minutes later, he was in his laboratory, and standing in the diagnostic tube. Activating the scan, he wondered what exactly had happened to him. "Joseph, sensors indicate a change on the subatomic level." "Is it damaging?" Joseph was startled by the sound of his own voice. It sounded a lot like Sonic's. The mimicry software was obviously still not at 100%, he thought, and readjusted his voice (with some difficulty) back to the default. "Negative. It has, however, increased your speed by 10,000%." Joseph was surprised. "Wow, that ring packs some punch." he uttered, returning to his usual tone. "What other changes have occured?" "You have also begun to take on the characteristics of the entity called Sonic the Hedgehog. However, your internal systems are counteracting the effects, and will have you internally back to default settings in another day." Bahb paused briefly, and beeped. "However, the visual effects are going to require additional power to counteract." "What do you mean?" "A visual apprasal has concluded that you appear to be Sonic." Joseph was shocked. This was why everyone was so frightened before! It wasn't just a sensory error... "However, several things about you are far different than him. Your quills are orange. Your eyes are silver, with no pupils. You're wearing boots." Joseph was still in a daze. "How...?" "Unknown. Hypothesis suggests that the power ring, being suited for Sonic's DNA, caused your biological systems to take on his genetic code when he activated it. You were knocked mostly unconscious during the shock, and your internal cybernetics rushed to keep up with your physical mutations." Joseph nodded, still in shock. "Do you think I can ever return to original form?" "Unknown. Your inital transformation put a heavy strain on your internal robotics. It is very improbable that they could take such a strain again." Joseph decided to get away from generalities, which were beginning to frighten him, and get back to specific problems. "Why are my eyes silver and pupilless, as you said before?" "When the intial blast occured, it blasted your original eyes from your sockets, being that you were at ground zero. It took exactly one hour twenty minutes for new eyes to be created, and for them to fill up your new eye sockets. Unfortunately, they are not visually pleasing yet, because your nanite repair system is still finishing up your primary systems." "This concerns me, Bahb." "Affirmative. However, it is a logical conclusion that you should probably learn to cope with this form, because it's going to be yours for a while." Joseph mulled this over. "Yes, I suppose so." - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A few more days went by. Every once in a while, someone from Knothole would come by, and try to see if any movment from Joseph's dome was detected. And every time, they noted nothing. All anyone could hear was a low hum. Since no communication had been heard from the dome, they were beginning to wonder how he was. Sonic felt especially guilty, since he appearently caused it. "It's my fault he went all haywire," he would tell Sally at length. "If I wouldn'tve been in such a hurry, he'd still be around. Now he's messed up big time. I wouldn't be surprised if he never came out again." And, for a while, he seemed to be right. Nobody could get in, and nobody had left. They mused on his status. Some said he had gone in there to die. A few clung to the belief that he was creating a new body to return to his original form. Most people, however, couldn't come to a conclusion at all. Then, when they had almost lost all hope, the portal opened. A figure left the dome, starting slowly, and then speeding up. He went faster and faster, and faster still. When he reached the center of Knothole, a sonic boom went off, and he roared through the forest toward the Great Jungle. Nobody had to say anything. They knew what it meant. Sally, after glancing once at Sonic, knew exactly what was going to happen next. Seconds later, a second sonic boom went off, and both supersonic hedgehogs were gone. They raced around Mobius, over water, land, and chasm. They burrowed deep into the earth, swung on vines, and lept high into the air. Finally, they reached the summit of the highest mountain, and stopped their relentless pursuit of each other. Joseph took a few breaths. "You are fast." said the orange blur. "So are you." said the blue. "I suppose you'd like an explaination." "Yes, that would be nice." Joseph explained the entire preiciment to Sonic as best he could. Trying to dumb it down enough for the relatively non-technical hedgehog, he tried to explain about his father, Sonic's uncle, and the power ring effect. "So that's why you tried to steal that ring..." "Yes," Joseph whispered, "that is why." "I can see now why you wouldn't want to tell Sal and I about somethin' like that. Way past uncool." "Yes, it is." "We wouldn't have hurt you for what your father did, Joe." "I could not know that for sure," he gasped, taking in more oxygen. "You couldn't have, could you?" Sonic mused. Joseph nodded, and moved on to the next thing on his mind. "I hope the blast didn't injure you." "Nah," Sonic said, "it's cool. Used up the whole ring, tho. But I got another one this morning." "That's good." "Yeah." The wind whistled through their quills, but neither of them seemed to mind. "Whaddya gonna do now, Joe?" "I don't know. I certainly can't help your world until I get my head together. I've seen too much in the last few days...I gotta go off and think. You can understand why." "Yes," he nodded, "I can." "I must go." With that, Joseph rolled into a ball, and shot down the hill. Sonic just stood there, looking out toward the horizon, wondering... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EPILOGUE Sonic returned to Knothole a few hours later, after he had gotten his own head together. He realized how very confused Joseph must be at that moment, and put together a proper fabrication to tell the rest of Knothole about it. He walked back to the edge of Knothole, where Sally was the first to confront him. "Sonic? Where's Joseph? What happened?" Sonic looked plainly back at Sally. "He needs to be alone for a bit." Sally gave Sonic a wicked look. "I *knew* that, Sonic. What I mean is, what happened? Where did you guys go?" Sonic leaned up against the wall. "Oh," he said, "we just ran around for a bit." "For three hours?" "It's a guy thing, Sal." Sally started to become cross. "Look, just tell me whether or not he's coming back." "I don't know, Sal. He said he's all messed up, and he's gotta juice around until he knows what time it is." She sighed. "Well, I hope he comes back before something major happens." Sonic got up from against the wall, and put his arm around her shoulders. "He will, Sal. He just needs to be alone for a while." "But what if Robotnik captures him, and his technology falls into the wrong hands?" Sonic suddenly began to smile. "'Butt-nik isn't gonna catch him, Sal. He's the 2nd-fastest thing on Mobius." Sally shot Sonic a faux-questioning look. "And what, pray tell, is *the* fastest thing on Mobius?" "Want a hint?" "Antoine?" Sonic acted shocked. "Oh, c'mon, Sal." "But who could be faster?" "A slug is faster than Antoine, Sal." Sally giggled. "Well, I suppose you're right. C'mon, we better get back to Knothole and explain what happened." They wandered back to Knothole, wondering of their friend's fate. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - THE END? (of course not) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- That cyberpunk. -- Send $1.00 or more The SubGenius Foundation and a SASE on over P.O. BOX 140306 to this address -> Dallas, Texas 75214 Tell 'em "Bob" sent ya!