Mortal Kombat III for the PC (DEMO) FAQ By: Ratman (rat@rat.org) <---- Send additions/corrections here. FAQ Revision 3 (October 19, 1995) DISCLAIMER: Just because I wrote this, and carry the demo on my FTP site, DOES NOT mean that I do tech support. DO NOT write me asking for help to get it to work. It's a damn demo. Of course it's got bugs! THERE IS NOW A FAQ ON THE FULL VERSION. If you have the full version of MK3 for the PC, you should read that. http://rat.org/mk/mk3ratpc.faq ----------------------------------------------------------------------------- What's in it? --------------------------------------------------------------- ----------------------------------------------------------------------------- - Playable characters: Jax and Sheeva. - Backgrounds: Church and the Rooftop. - Music: none - No "mercy" - No Jax's boot stomp fatality - There are VS screen codes (like no block, no throws) that you can cycle though in 2 player mode, but none of the known ones seem to work. ----------------------------------------------------------------------------- System requirements --------------------------------------------------------- ----------------------------------------------------------------------------- - DOS. Don't run it in Windows like a moron. - 8MB of memory (XMS) -- If you only have 8MB, you need to have all 8 of em free. This means disable smartdrive. -- If you have 9MB or more of free XMS memory, you will see a message that says "Please Wait... Preloading Fighter Data". --- *** IMPORTANT*** IF YOU DO NOT SEE THIS MESSAGE, THE SOUND QUALITY WILL BE VERY POOR. - 500K or so of convential memory. It's not picky. - 10.7 MB hard drive space (6.4MB for the zip file) - Joystick optional - One of the following sound cards: Soundblaster, Pro, 16, AWE32 Roland RAP-10 Media Vision Audio Spectrum Gravis Ultrasound NMC Wavejammer ESS ES688 Soundscape ----------------------------------------------------------------------------- Distribution --------------------------------------------------------------- ----------------------------------------------------------------------------- FAQ - http://rat.org/mk/mk3pcdem.faq - http://rat.org/mk/mk3ratpc.faq <--- for the full version. - ftp://rat.org/pub/mk/faqs/mk3/mk3pcdem.v## (# is the revision number) DEMO - ftp://rat.org/pub/mk/msdos/mk3demo.zip - ftp://rat.org/pub/mk/msdos/mk3demo-split/ - ftp://brawl.mindlink.net/pub/mk3/pc/ - ftp://ftp.wustl.edu/pub/MSDOS_UPLOADS/mk3/mk3demo.zip - http://www.globalnews.com/cgi-bin/sidney/mk3/mk3demo.zip SOUNDS (in WAV format converted from the demo) - ftp://rat.org/pub/mk/sounds/mk3/ SCREEN SHOTS - ftp://rat.org/pub/mk/images/mk3pc/ ----------------------------------------------------------------------------- Installation ---------------------------------------------------------------- ----------------------------------------------------------------------------- - unzip the file (dont' forget pkunzip -d if you are in DOS) - run "setsound" to setup your sound card. - run "mk3" to play! ----------------------------------------------------------------------------- Bugs ------------------------------------------------------------------------ ----------------------------------------------------------------------------- - If one player is ducking, the other player can walk right though them. - If the loser gets defeated in the corner, many times they will fall over and disappear. ----------------------------------------------------------------------------- Notes ----------------------------------------------------------------------- ----------------------------------------------------------------------------- - Hit "Control" or "pause" to pause the game. - If you want to change the keys (up arrow=jump), after you redefine them, you have to quit and run the game again for them to take effect. - The sound overlaps if another sound is playing. Try this just for fun: hold run and tap the controller forward. - The difficulty level does not affect anything until after a few matches. - MK3.EXE contains text that includes the character endings. ----------------------------------------------------------------------------- Finish him! ----------------------------------------------------------------- ----------------------------------------------------------------------------- - After it says "Finish Him", you won't be able to move. You can duck, stand up, block, attack and do special moves. - If you just sit there, you will automatically do a babality, even if you hit block during the round. - You can do any fatality/friendship (except Jax's boot stomp) if you are at the right distance after you win (since won't be able to move after it says "Finish Him"). - If you lose against the computer, they sometimes do fatalities - The computer can do animalites. Only Sheeva's anamality has been confirmed. Jax: - Grow and stomp: rather than doing the fatality, Jax will go into his winning pose. RUN-BL-R-R-LK (far away) - Slice and dice: similar to the arcade, but the body parts fall a little below the screen. U-D-F-U-BL - Friendship: just like the arcade. LK-RUN-RUN-LK Sheeva: - Skin rip: the skelaton is a pure black shadow (like noob saibot) and it dissapears after a few seconds. Hold HK (B-F-F) - Nail Pound: just like the arcade. F-D-D-F-LP - Friendship: when the plates spin, it sounds like a helocopter. F-F-D-F-pause-HP This is very tricky. She will do the fireball most of the time. ----------------------------------------------------------------------------- Credits --------------------------------------------------------------------- ----------------------------------------------------------------------------- A big THANKS goes to Christopher Mcmullen (sccmcmul@ucsalf.ac.uk) for going though hell to get me the demo itself, and posting other useful information about the demo.