rat.org presents:

Ultimate Mortal Kombat 3 Combo FAQ

For Ultimate Mortal Kombat 3 v1.0/1.1/1.2 ROMs


Last Updated: May 24th, 1996

Revision #30

The Number Of UMK3 Specific Combos On This FAQ Is Now... 369

Written by: Sub-Zero and WorknMan


Contents

Combos For The New Charcters

Combos For The Old Charcters

Miscellaneous


E-Mail Us

If you would like to email questions, comments, or new combos, please send it to one of the following E-Mail addresses...

If you do email combos, please try to include the number of hits and the exact percentage of damage inflicted.

worknman@rat.org

subzero@rat.org

Please Note: We are only looking for combos for characters that are new to UMK3. This includes, Classic Sub-Zero, Ermac, Jade, Kitana, Mileena, Reptile, Human Smoke, and Scorpion. If you find a really cool combo for one of the oldies, cool .. use it .. but just don't send it to us:)

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Intro

This is a FAQ that attempts to cover most, if not all of the combination attacks for UMK3. This FAQ will not cover the old characters and all of their old comos. You can find a list of these by clicking here.

This FAQ will, however, cover new combos for old characters as well as the new character combos.

As always, feel free to mail us any new combos that you have discovered, no matter how easy or difficult they may be. If we can test and confirm them, they will be added to the FAQ and you will be given proper credit.

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What's New

Revision #30 Revision #29 Revision #28 Revision #27 Revision #26

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KEY

[N] Represents Combos That Are New
HP High Punch
LP Low Punch
HK High Kick
LK Low Kick
B+Button Press back on the joystick and press the specified button
F+Button Press foward on the joystick and press specified button
U+Button Press up on the the joystick and the specified button
D+Button Press up on the the joystick and the specified button
JK Jump Kick
RH Roundhouse

Standing HP,LP,HK,LK - Just do the punch or kick standing up, usually used to knock someone out or the air.

Hop Kick - Vertical Kick

Vertical Punch (Crossover Punch) - Means jump over the opponent and punch them from behind.

Cross Kick (Crossover Kick) - Means jump over opponent and kick them from behind.

Combo Initializers - These are a set of one or more hits that are for setting up a longer combo. They are sometimes (but not always) combos in themselves.

Example - One of Reptile's combo initializers is HP, HP, D+LP When you do this 3-hit, it sends the opponent flying into the air, thus setting them up for some kind of other attack. The "other" attacks will be listed below each combo initializer.

Basic Combos - These are usually simple 3 or 4 hit combos. I will try to give them their own names whenever possible.

Best Combos - Usually the highest number of hits you can get from a combo that starts on the ground. (I will add best combos for the rest of the new characters once I have a chance to verify percent damages.)

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Ermac

(Slam = Telekinetic Slam... B,D,B,HK which works like a reverse dragon punch) The CPU apparently doesn't count the slam as part of a combo.

Basics

[2-Hit 15%] HK, LP (Kick Uppercut Combo) (LK, LP also works)
[4-Hit 23%] HK, HK, LK, B+HK (Basic Kick)
[4-Hit ??%] HP, HP, B+LP, B, D, F+LP (Uppercut Combo)

Best Combo

[5-Hit 24%] HP, HP, B+LP, B+HK, F+LK

Combo Initializer #1 Uppercut Combo 4-Hit then add...

[7-Hit 32%] Slam, 2 Standing HPs, Fireball
[6-Hit 34%] Slam, Standing HP, Uppercut
[6-Hit 31%] Slam, Standing HP, Roundhouse
[6-Hit 29%] Slam, Standing HP, Fireball
[5-Hit 31%] Slam, Uppercut
[5-Hit 28%] Slam, Fireball
[5-Hit 27%] JK

Combo Initializer #2 Kick Uppercut Combo 2-Hit(15%)then add...

[8-Hit 47%] JK, Teleport, Slam, 2 Standing HPs, JK, Sweep
[7-Hit 44%] JK, Teleport, Slam, Standing HP, JK, Sweep
[6-Hit 39%] JK, Teleport, Slam, Standing HP, Roundhouse
[5-Hit 33%] JK, Teleport, Sweep
[4-Hit 27%] JK, Teleport
[3-Hit 22%] JK
[3-Hit 19%] Teleport
[3-Hit 26%] Slam, Uppercut
[3-Hit 23%] Slam, Standing HP

Combo Initializer #3 Telekinetic Slam then add...

[7-Hit 69%] 2 Standing HPs, JK, Slam, 2 Standing HPs, JK, Sweep
[8-Hit 58%] 2 Standing HPs, JK, Teleport, Slam, 2 Standing HPs, JK, Sweep
[6-Hit 57%] 2 Standing HPs, JK, Slam, 2 Standing HPs, JK
[7-Hit 55%] 2 Standing HPs, JK, Teleport, Slam, Standing HP, JK, Sweep
[7-Hit 52%] 2 Standing HPs, JK, Teleport, Slam, 2 Standing HPs, JK
[7-Hit 50%] 2 Standing HPs, JK, Teleport, Slam, 2 Standing HPs, Fireball
[7-Hit 50%] 2 Standing HPs, JK, Teleport, Slam, 2 Standing HPs, Sweep
[6-Hit 52%] 2 Standing HPs, JK, Teleport, Slam, Standing HP, UC
[6-Hit 50%] 2 Standing HPs, JK, Teleport, Slam, Standing HP, RH
[6-Hit 49%] 2 Standing HPs, JK, Teleport, Slam, Standing HP, JK
[6-Hit 48%] 2 Standing HPs, JK, Teleport, Slam, Standing LP, JK
[6-Hit 48%] Standing HP, JK, Teleport, Slam, Standing HP, JK, Sweep
[5-Hit 45%] Standing HP, JK, Teleport, Slam, JK, Sweep
[6-Hit 44%] 2 Standing HPs, JK, Teleport, Slam, 2 Standing HPs
[6-Hit 43%] Standing HP, JK, Teleport, Slam, 2 Standing HPs, Sweep
[5-Hit 43%] 2 Standing HPs, JK, Teleport, Sweep
[5-Hit 42%] Standing HP, JK, Teleport, Slam, Standing HP, JK
[5-Hit 41%] 2 Standing HPs, JK, Teleport, Slam, Standing HP
[5-Hit 40%] Standing HP, JK, Teleport, Slam, Standing HP, Sweep
[4-Hit 40%] 2 Standing HPs, JK, Sweep
[4-Hit 38%] 2 Standing HPs, JK, Teleport, Slam
[4-Hit 37%] 2 Standing HPs, JK, Teleport
[4-Hit 37%] 2 Standing HPs, JK, Teleport
[3-Hit 34%] Standing HP, JK, Sweep
[3-Hit 28%] 2 Standing HPs, JK
[2-Hit 24%] Standing HP, Roundhouse
[2-Hit 24%] JK, Teleport
[2-Hit 18%] Standing HP, Fireball

Combo Initializer #4 Teleport then add...

[8-Hit 45%] Slam, Standing HP, JK, Teleport, 2 Standing HPs, JK, Sweep
[7-Hit 42%] Slam, Standing HP, JK, Teleport, Standing HP, JK, Sweep
[7-Hit 39%] Slam, Standing HP, JK, Teleport, 2 Standing HPs, Fireball
[6-Hit 39%] Slam, Standing HP, JK, Teleport, Standing HP, Uppercut
[7-Hit 37%] Slam, Standing HP, JK, Teleport, 2 Standing HPs, Sweep
[7-Hit 34%] Slam, 2 Standing HPs, Teleport, Slam, 2 Standing HPs, JK
[6-Hit 34%] Slam, 2 Standing HPs, Teleport, Slam, Standing HP, Sweep
[6-Hit 33%] Slam, 2 Standing HPs, JK, Teleport, Sweep
[7-Hit 32%] Slam, 2 Standing HPs, Teleport, Slam, 2 Standing HPs, Fireball
[7-Hit 32%] Slam, 2 Standing HPs, Teleport, Slam, 2 Standing HPs, Sweep
[7-Hit 31%] Slam, 2 Standing LPs, Teleport, Slam, 2 Standing LPs, Fireball
[7-Hit 31%] Slam, 2 Standing LPs, Teleport, Slam, 2 Standing LPs, Sweep
[6-Hit 31%] Slam, 2 Standing HPs, Teleport, Slam, Standing HP, Roundhouse
[5-Hit 31%] Slam, 2 Standing HPs, Teleport, Slam, Uppercut
[6-Hit 30%] Slam, 2 Standing LPs, Teleport, Slam, Standing LP, Roundhouse
[5-Hit 30%] Slam, 2 Standing LPs, Teleport, Slam, Uppercut
[5-Hit 29%] Slam, 2 Standing HPs, JK, Sweep
[5-Hit 27%] Slam, 2 Standing HPs, Teleport, Slam, Roundhouse
[6-Hit 26%] Slam, 2 Standing HPs, Teleport, Slam, 2 Standing HPs
[4-Hit 26%] Slam, Standing HP, JK, Sweep

Combo Initializer #5 Start 1.5 Steps From the Korner ...

[8-Hit 87%] Slam, 2 Standing HPs, JK, Slam, 2 Standing HPs, JK, RH, Sweep* [N]
[7-Hit 75%] Slam, 2 Standing HPs, JK, Slam, 2 Standing HPs, JK, RH* [N]
[6-Hit 69%] Slam, 2 Standing HPs, JK, Slam, Standing HP, Uppercut, Sweep*
[6-Hit 66%] Slam, 2 Standing HP, Standing HK, Slam, Standing HP, Uppercut, Sweep*
[6-Hit 65%] Slam, 2 Standing HPs, JK, Slam, Standing HP, Roundhouse, Sweep*
[5-Hit 57%] Slam, 2 Standing HPs, JK, Slam, Standing HP, Uppercut*

* Only noteworthy thing about all these combos is that your opponent needs to be pushed up against the wall with the last Standing HP. If he's not pushed up against, he'll just keep falling back at an angle and the uppercut won't connect.

Combo Initializer #6 Uppercut then add...

[6-Hit 100%] Slam, Uppercut, Slam, Uppercut, Slam, 2 Standing HPs, Fireball
[4-Hit 100%] Slam, Uppercut, Slam, Uppercut, Slam, Uppercut
[5-Hit 81%] Slam, Uppercut, Slam, Uppercut, LP, Fireball
[8-Hit 73%] Slam, JK, Teleport, 2 Standing HPs, JK, Sweep
[7-Hit 67%] Slam, JK, Teleport, 2 Standing HPs, JK
[7-Hit 65%] Slam, JK, Teleport, 2 Standing HPs, Sweep
[7-Hit 65%] Slam, JK, Teleport, 2 Standing HPs, Fireball
[6-Hit 59%] Slam, JK, Teleport, 2 Staningg HPs
[3-Hit 65%] Slam, Uppercut, Slam, Uppercut
[2-Hit 43%] Slam, Uppcerut

NOTE: the combos in section #6 will only work against the CPU, or against people who have never heard of the block button. These may work against people when using the Quick Uppercut Recovery code, but I haven't yet tried that.

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Human Smoke

Basics

[2-Hit 15%] LK, LP (Kick, Punch Combo)
[3-Hit 18%] HP, HP, U+LP (Elbow Combo)
[3-Hit 16%] LK, D+LP, D+HP (Bitch-Slap Combo ... gotta do it really fast!)
[4-Hit 23%] HK, HK, LK B+HK (Basic Kick)

Best Combo

[4-Hit 23%] HP, HP, HK, B+HK (Axe Combo)

Note about Smoke's bitch slap and infinite combos

Using the bitch slap combo, it is possible to pull of a 100% combo. There's no one single way you have to start it out, it really doesn't matter. Just do spear, bitch slap, teleport, and repeat .. doesn't necessarily have to be in that order. This is a cheezy and unrecommended combo that may not work against humans. The timing must be very accurate when performing the bitch slap or else the combo can be broken. You can also do it by starting off with the bitch slap, walk forward, standing, HP, spear, and then keep repeating.

Combo Initializer #1 Jump Kick, Teleport, Spear [3-Hit 22%] then add ..

[7-Hit 43%] LK, LP, JK, Sweep
[7-Hit 33%] Axe Combo
[6-Hit 33%] Elbow Combo
[4-Hit 33%] Uppercut
[7-Hit 30%] Basic Kick Combo
[4-Hit 30%] RoundHouse
[4-Hit 28%] Sweep

Combo Initializer #2 JK (or Cross Kick), Harpoon 2-Hit then add ...

[6-Hit 39%] LK, LP, JK, Sweep
[6-Hit 29%] Axe Combo
[6-Hit 28%] Basic Kick Combo
[3-Hit 28%] Uppercut
[5-Hit 26%] Elbow Combo
[3-Hit 26%] RoundHouse

Combo Initializer #3 Teleport, Harpoon [2-Hit 11%] then add ...

[6-Hit 32%] LK, LP, JK, Sweep
[6-Hit 22%] Basic Kick Combo
[6-Hit 22%] Axe Combo
[3-Hit 22%] Uppercut
[5-Hit 19%] Elbow Combo
[3-Hit 19%] RH

Combo Initializer #4 Harpoon then add ...

[9-Hit 47%] LK, LP, Teleport, Spear, LK, LP, JK, Sweep
[8-Hit 44%] LK, LP, Teleport, Spear, LK, LP, Walk, Uppercut
[9-Hit 43%] Spear, HK-LP, Teleport, Spear, Bitch Slap, Walk, JK, Air Throw
[9-Hit 37%] LK, LP, Teleport, Spear, Axe Combo
[8-Hit 45%] LK, LP, Teleport, Spear, LK, LP, Walk, Roundhouse
[5-Hit 28%] Axe Combo
[5-Hit 28%] Basic Kick Combo
[2-Hit 26%] Uppercut
[2-Hit 22%] Roundhouse
[2-Hit 16%] Sweep

Combo Initializer #5 LK, LP [2-Hit 15%] then add ...

[10-Hit 52%] JK, Teleport, Spear, Bitch Slap Combo, JK, Sweep
[9-Hit 50%] JK, Teleport, Spear, LK, LP, JK, Sweep
[9-Hit ??%] Walk, Standing HP, Spear, Bitch Slap, JK, Sweep
[9-Hit 46%] JK, Teleport, Spear, Bitch Slap Combo, JK
[9-Hit 46%] JK, Teleport, Spear, Bitch Slap, Walk, JK, Air Throw
[9-Hit 44%] JK, Teleport, Spear, LK, LP, JK, Teleport
[9-Hit 40%] JK, Teleport, Spear, Axe Combo
[9-Hit 40%] JK, Teleport, Spear, Basic Kick Combo
[8-Hit 37%] JK, Teleport, Spear, Elbow Combo
[6-Hit 40%] JK, Teleport, Spear, Uppercut
[6-Hit 37%] JK, Teleport, Spear, RoundHouse
[6-Hit 37%] JK, Teleport, Spear, Sweep

Combo Initializer #6 Opponent is about 1.5 steps from the corner ...

[7-Hit ??%] Spear, LK, LP, Teleport, Uppercut *
[7-Hit ??%] Spear, LK, LP, Teleport, Roundhouse *

* Signifies that when you teleport, your opponent should stll be in the corner, you don't switch sides from the teleport.

Note Harpoon and Spear = same move (B,B,LP)

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Jade

[4-Hit 22%] HP, HP, D+LP, D+HP (Basic Punch Combo)
[4-Hit 23% or 28%] HK, HK, LK, B+HK or HK, HK, D+LK, D+HK (Basic Kick Combo)

Best Combo

[7-Hit 25%] HP, HP, Hold Down(LP, LK, HK, LK), B+HK or
[7-Hit 25%] HP, HP, D+LP, LK, HK, B+LK, B+HK
(Note - I have also seen this do 34% damage .. usually when the CPU does it)

Other Combos

[2-Hit 21%] JK, Shadow Kick

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Kitana

Basics

[4-Hit 23%] HK, HK, B+LK, B+HK (Basic Kick Combo)

Best Combo

[4-Hit 25%] HP, HP, B+LP, F+HP (Fan Combo)

Combo Initializer #1 - FAN LIFT (0%) then add...

[6-Hit 31%] JK, Fan Throw, Run, Standing HP, JK, Sweep
[6-Hit 31%] JK, Fan Throw, Run, Standing HP, Air Punch, Sweep
[5-Hit 30%] JK, Fan Throw, Run, JK, Air Punch
[5-Hit 28%] JK, Fan Throw, Run, JK, Sweep
[5-Hit 25%] JK, Fan Throw, Run, Standing HP, Air Punch
[5-Hit 25%] JK, Fan Throw, Run, Standing HP, JK
[5-Hit 25%] JK, Fan Throw, Run, Standing HP, Roundhouse
[5-Hit 25%] JK, Fan Throw, Run, Standing HP, Flying Punch
[4-Hit 25%] JK, Fan Throw, Run, Uppercut
[4-Hit ??%] JK, Fan Throw, Flying Punch
[3-Hit 14%] JK, Fan Throw
[3-Hit 11%] Jump Punch, Fan Throw
[2-Hit 07%] JK
[2-Hit 06%] Fan Throw
[2-Hit 04%] Flying Punch

Combo Initializer #2 Jump Kick then add ...

[5-Hit 36%] Fan Throw, Run, 2 Standing HPs, Air Punch
[4-Hit 36%] Fan Throw, Run, JK, Sweep
[4-Hit 33%] Fan Throw, Run, Standing HP, Air Punch
[3-Hit 33%] Fan Throw, Run, Uppercut
[3-Hit 30%] Fan Throw, Run, Roundhouse
[3-Hit 30%] Fan Throw, Run, Standing HK
[3-Hit 25%] Fan Throw, Run, Sweep
[2-Hit 25%] Fan Throw

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Mileena

Basic

[5-Hit ??%] HP, HP, HK, HK,(QCT+LK)

[6-Hit 30%] HP, HP, HK, HK, U+LK, U+HK (Best Combo)

Combo Initializer #1 (Roll) then add...

[5-Hit 36%] JK, Roll, JK, Sweep
[4-Hit 30%] JK, Roll, JK
[5-Hit ??%] JK, Roll, Run, Standing HP, Teleport Kick
[5-Hit ??%] JK, Roll, Run, Standing LP, Sai
[4-Hit 32%] HK, Roll, Uppercut (In the corner)
[4-Hit 30%] HK, Roll, RoundHouse
[4-Hit 28%] HK, Roll, HK
[4-Hit 27%] JK, Roll, Sai
[4-Hit ??%] JK, Roll, Run, Uppercut
[4-Hit ??%] HP, Roll, HK

[2-Hit 16%] HK

Combo Initializer #2 (5-Hit Launch Combo) then add...

[7-Hit ??%] JK, Sai

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Reptile

Basics

[4-Hit 23%] HP, HP, HK, B+HK (Basic Punch Combo)
[3-Hit 18%] HP, HP, D+LP (Uppercut Combo)
[3-Hit 21%] HK, HK, B+HK (Basic Kick)

Combo Initializer #1 Uppercut Combo, Fast Forceball then add...

[10-Hit 48%] 2 Standing HPs, Dash, 2 Standing HPs, Dash, Crouching LP, Uppercut
[10-Hit ??%] 2 Standing HPs, Dash, 2 Standing HPs, JK, Sweep
[10-Hit ??%] 2 Standing HPs, Dash, 2 Standing HPs, JK, Slide
[9-Hit 46%] 2 Standing HPs, Dash, 2 Standing HPs, Dash, Uppercut
[9-Hit 45%] 2 Standing HPs, Dash, Crouching LP, Uppercut, Slide
[9-Hit ??%] 2 Standing HPs, Dash, 2 Standing HPs, JK
[9-Hit ??%] 2 Standing HPs, Dash, 2 Standing HPs, Slide
[8-Hit 43%] 2 Standing HPs, Dash, Uppercut, Slide
[8-Hit 42%] 2 Standing HPs, Dash, Crouching LP, Uppercut
[8-Hit 40%] 2 Standing HPs, JK, Slide
[7-Hit 40%] 2 Standing HPs, Dash, Uppercut
[9-Hit 39%] 2 Standing HPs, Dash, 2 Standing HPs, Spit
[6-Hit 37%] Standing HP, Uppercut
[8-Hit 36%] 2 Standing HPs, Dash, 2 Standing HPs, Dash, Standing HP, Slide
[8-Hit 35%] 2 Standing HPs, Dash, 2 Standing HPs
[7-Hit 35%] 2 Standing HPs, Sweep
[7-Hit 34%] Standing HP, JK, Slide
[6-Hit 34%] Standing HP, RoundHouse
[5-Hit 34%] Uppercut
[7-Hit 33%] 2 Standing HPs, Acid Spit
[7-Hit 32%] 2 Standing HPs, Dash, HP
[6-Hit 32%] Standing HP, Sweep
[5-Hit 31%] Roundhouse
[6-Hit 30%] Standing HP, Acid Spit
[6-Hit 29%] JK, Slide
[6-Hit 29%] 2 Standing HPs
[5-Hit 29%] Sweep
[6-Hit 27%] Standing HP, Slide

Combo Initializer #2 Uppercut Combo then add...

[5-Hit 31%] JK, Sweep
[4-Hit 25%] JK
[4-Hit 22%] Acid Spit
[4-Hit 21%] Slide

Combo Initializer #3 Fast Forceball, Slow Forceball 2-Hit then add...

[5-Hit 30%] Standing HP, JK, Slide
[4-Hit 27%] JK, Slide
[3-Hit 27%] Uppercut
[5-Hit 26%] 2 Standing HPs, Acid Spit
[3-Hit 24%] JK
[4-Hit 23%] Standing HP, Acid Spit
[4-Hit 22%] Two Standing HPs
[3-Hit 23%] RoundHouse
[3-Hit 22%] Sweep
[3-Hit 19%] Slide

Combo Initializer #4 Jump Kick (or cross kick) then add...

[6-Hit 38%] Fast Forceball, 2 Standing HPs, JK Slide
[5-Hit 35%] Fast Forceball, Standing HP, JK, Slide
[4-Hit 34%] Fast Forceball, JK, Sweep
[3-Hit 31%] Fast Forceball, JK,
[3-Hit 31%] Fast Forceball, Uppercut
[3-Hit 29%] Fast Forceball, RoundHouse
[2-Hit 19%] Acid Spit

Combo Initializer #5 Slow Forceball then add ...

[8-Hit 42%] 2 Standing HPs, Fast Forceball, 2 Standing HPs, Dash, Uppercut, Slide
[8-Hit 42%] 2 Standing HPs, Fast Forceball, 2 Standing HPs, JK, Sweep
[8-Hit 41%] 2 Standing HPs, Fast Forceball, 2 Standing HPs, Dash, Crouching LP, Uppercut
[8-Hit 39%] 2 Standing HPs, Fast Forceball, 2 Standing HPs, JK, Slide
[7-Hit 39%] 2 Standing HPs, Fast Forceball, 2 Standing HPs, Dash, Uppercut
[7-Hit 36%] 2 Standing HPs, Fast Forceball, Standing HP, JK, Slide
[7-Hit 36%] 2 Standing HPs, Fast Forceball, 2 Standing HPs, JK
[7-Hit 34%] 2 Standing HPs, Fast Forceball, 2 Standing HPs, Sweep
[6-Hit 33%] 2 Standing HPs, Fast Forceball, Standing HP, Slide
[6-Hit 33%] 2 Standing HPs, Fast Forceball, Standing HP, Roundhouse
[7-Hit 32%] 2 Standing HPs, Fast Forceball, 2 Standing HPs, Acid Spit
[6-Hit 31%] 2 Standing HPs, Fast Forceball, Standing HP, Sweep
[6-Hit 28%] 2 Standing HPs, Fast Forceball, 2 Standing HPs
[4-Hit 25%] Fast Forceball, 2 Standing HPs
[3-Hit 24%] Fast Forceball, Roundhouse
[4-Hit 23%] Fast Forceball, Standing HP, Spit
[4-Hit 21%] 2 Standing HPs, Acid Spit
[2-Hit 21%] Uppercut
[2-Hit 19%] Roundhouse
[3-Hit 16%] 2 Standing HPs
[2-Hit 16%] Sweep
[2-Hit 14%] Slide

Other Combos

[2-Hit 21%] Fast Forceball, Uppercut
[2-Hit 19%] Dash Elbow, Sweep (Corner)

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Scorpion

Basics

[4-Hit 23%] HP, HP, HK, B+HK (Axe Combo)
[4-Hit 23%] HK, HK, LK, LK (Basic Kick Combo)
[3-Hit 18%] HP, HP, U+LP (Elbow Combo)

Combo Initializer #1 Cross Kick, Teleport, Harpoon [3-Hit 22%] then add...

[7-Hit 33%] Axe Combo
[6-Hit 33%] Elbow Combo
[4-Hit 33%] Uppercut
[7-Hit 30%] Basic Kick Combo
[4-Hit 30%] RoundHouse
[4-Hit 28%] Sweep

Combo Initializer #2 JK (or Cross Kick), Harpoon 2-Hit

[6-Hit 29%] Axe Combo
[6-Hit 28%] Basic Kick Combo
[3-Hit 28%] Uppercut
[5-Hit 26%] Elbow Combo
[3-Hit 26%] RoundHouse

Combo Initializer #3 Teleport, Harpoon [2-Hit 11%]

[6-Hit 22%] Basic Kick Combo
[6-Hit 22%] Axe Combo
[3-Hit 22%] Uppercut
[5-Hit 19%] Elbow Combo
[3-Hit 19%] RH
[3-Hit ??%] Sweep

Combo Initializer #4 Harpoon then add ...

[5-Hit 28%] Axe Combo
[5-Hit 28%] Basic Kick Combo
[2-Hit 26%] Uppercut
[2-Hit 22%] Roundhouse
[2-Hit 16%] Sweep

Combo Initializer #5 Opponent is in mid-air, then add...

[6-Hit 42%] 2 Standing HPs, Harpoon, Axe Combo (Air)
[6-Hit 41%] 2 Standing HPs, Harpoon, Basic Kick Combo (Air)
[6-Hit 38%] 2 Standing LPs, Harpoon, Axe Combo (Air)
[4-Hit 38%] 2 Standing HPs, Harpoon, Uppercut (Air)
[4-Hit 36%] 2 Standing LPs, Harpoon, Uppercut (Air)

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Classic Sub-Zero

Basics

[5-Hit 26%] HP, HP, B+LK, B+HK, F+LK (5-Hit Basic Kick Combo)
[4-Hit 22%] HP, HP, D+LP, D+HP (Uppercut Combo)
[3-Hit 19%] F+LK, B+HK, F+LK (3-Hit Basic Kick Combo)

Combo Initializer #1 Uppercut Combo then add...

[6-Hit 36%] JK, Sweep
[6-Hit 33%] JK, Slide
[5-Hit 30%] JK
[5-Hit 28%] Sweep
[5-Hit 38%] Standing HK
[5-Hit 25%] Slide

Combo Initializer #2 (Freeze, JK, Ground Ice) then add...

[9-Hit ??%] Vertical Punch, Uppercut Combo, JK, Sweep
[9-Hit 42%] Vertical Punch, Uppercut Combo, JK, Slide
[8-Hit 40%] Uppercut Combo, JK, Sweep
[8-Hit 39%] Vertical Punch, Uppercut Combo, JK
[8-Hit 39%] Vertical Punch, Uppercut Combo, Standing HK
[8-Hit ??%] Vertical Punch, 5-Hit Basic Kick Combo
[8-Hit ??%] Vertical Punch, Uppercut Combo, Sweep
[8-Hit ??%] Uppercut Combo, JK, Slide
[7-Hit ??%] Vertical Punch, Uppercut Combo
[7-Hit 34%] Uppercut Combo, JK
[7-Hit 32%] Uppercut Combo, Sweep
[6-Hit 26%] Uppercut Combo
[6-Hit ??%] 5-Hit Basic Kick Combo
[5-Hit ??%] Vertical Punch, 3-Hit Basic Kick Combo
[4-Hit ??%] 3-Hit Basic Kick Combo

Combo Initializer #3 (Freeze, Vertical Punch) then add...

[7-Hit 45%] Uppercut Combo, JK, Sweep
[7-Hit 43%] Uppercut Combo, JK, Slide
[6-Hit 39%] Uppercut Combo, JK
[6-Hit 37%] Uppercut Combo, Sweep
[6-Hit 36%] Uppercut Combo, Jump Punch
[6-Hit 35%] Uppercut Combo, Slide
[5-Hit 31%] Uppercut Combo

Combo Initializer #4 (Freeze, Vertical Kick) then add...

[7-Hit 47%] Uppercut Combo, JK, Sweep
[7-Hit 45%] Uppercut Combo, JK, Slide
[6-Hit 41%] Uppercut Combo, JK
[6-Hit 39%] Uppercut Combo, Sweep
[6-Hit 38%] Uppercut Combo, Jump Punch
[6-Hit 37%] Uppercut Combo, Slide
[5-Hit 33%] Uppercut Combo
[6-Hit 30%] 5-Hit Basic Kick Combo

Combo Initializer #5 Opponent is in mid-air, then add...

[5-Hit 45%] Standing HP, Freeze, 2 Standing HPs, JK, Sweep (Air)
[4-Hit 40%] Standing HP, Freeze, HP, JK, Sweep (Air)
[4-Hit 36%] Standing HP, Freeze, HP, JK, Slide (Air)

Corner Combos

[8-Hit 50%] Freeze, Vertical Kick, Uppercut Combo, Jump Punch, Roundhouse, Slide*
[7-Hit 50%] Freeze, Vertical Kick, Uppercut Combo, Uppercut, Sweep(*) (**)
[8-Hit 48%] Freeze, Vertical Kick, Uppercut Combo, Jump Punch, Standing HK, Slide(*)
[7-Hit 48%] Freeze, Vertical Kick, Uppercut Combo, Uppercut, Slide(*) (**)
[6-Hit 44%] Freeze, Vertical Kick, Uppercut Combo, Uppercut(*) (**)
[7-Hit 43%] Freeze, Vertical Punch, Uppercut Combo, Roundhouse, Slide(*)

(*) Start these combos 5 steps from the corner
(**) Start walking toward opponent immediately after Uppercut Combo

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NEW COMBOS FOR OLD CHARACTERS

Kung Lao

You can now combo straight out of his teleport punch... (Press D, U and then press HP when he's coming back up)

Combo Initializer Teleport Punch then add...

[8-Hit 44%] HP, LP, HP, LP, LK, LK, B+HK

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Liu Kang

[3-Hit 13%] HP, HP, B+LP (New uppercut combo)

Combo Initializer HP, HP, B+LP [3-Hit 13%] then add...

[6-Hit 22%] JK, High FIreball, Flying Kick
[5-Hit 19%] JK, High Fireball
[5-Hit 19%] JK, Flying Kick
[4-Hit 16%] JK
[4-Hit 16%] Flying Kick
[4-Hit 16%] Bicycle Kick

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Sonya

[5-Hit 27%] HK, HK, HP, HP, U+LP (New Uppercut Combo)

Combo Initializer #1 HK, HK, HP, HP, U+LP

[7-Hit 38%] JK, Leg Grab
[7-Hit 35%] Jump Punch, Leg Grab
[6-Hit 35%] JK
[6-Hit 33%] Fireball
[6-Hit 30%] Leg Grab

Combo Initializer #2 HP, HP, U+LP [3-Hit 18%]

[5-Hit 28%] JK Leg Grab
[5-Hit 25%] Jump Punch, Leg Grab
[4-Hit 25%] JK
[4-Hit 23%] Fireball
[4-Hit 21%] Leg Grab

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Stryker

His machine gun (B, F, HP) gives him a some new combo possibilities

Combo Initializer #1 LK, HP, HP, D+LP

[9-hit ??%] Gun, Run, HP, JK, Gun, Low Grenade.
[9-hit ??%] Gun, Run, HP, HP, Gun, Low Grenade.
[8-Hit 51%] Jump Kick, Gun, Roundhouse, Sweep (Korner Kombo)
[8-Hit 46%] Gun, Run, 2 Standing HPs, JK, Sweep
[7-Hit 40%] Gun, Run, Standing HP, Roundhouse
[7-Hit 38%] Gun, Run, Standing HP, Low Grenede
[5-Hit ??%] Gun

Combo Initializer #2 HP, HP, D+LP 3-Hit then add...

[8-hit ??%] Gun, Run, HP, JK, Gun, Low Grenade.
[8-hit ??%] Gun, Run, HP, HP, Gun, Low Grenade.
[7-Hit ??%] Jump Kick, Gun, Roundhouse, Sweep (Korner Kombo)
[6-Hit 35%] Gun, Run, Standing HP, RH
[6-Hit 33%] Gun, Run, Standing HP, Low Grenade
[6-Hit 32%] Gun, Run, Standing LP, Low Grenade
[5-Hit 31%] Gun, Run, JK
[5-Hit 27%] Gun, Air Throw
[5-Hit 26%] Gun, Run, Standing HP
[4-Hit ??%] Gun

Combo Initializer #3 Jump Kick then add...

[4-Hit 33%] Gun, Run, Standing HP, Uppercut
[4-Hit 30%] Gun, Run, Standing HP, RH
[4-Hit 30%] Gun, Run, Standing HP, Low Grenade
[4-Hit 28%] Gun, Run, Standing HP, Standing HK
[3-Hit 24%] Gun, Run, Standing HP

Combo Initializer #4 Opponent is in the air then add...

[3-Hit 25%] Two Standing HPs, Gun

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Universal (ALL CHARACTERS)

You can now initialize combos by using a jump punch and then doing a character's regular combo that starts off with a punch.

Here's an example:
Normally, Subzero's 6-Hit would be HP, HP, LP, LK, HK, B+HK for 23% damage.

But you can now add a jump punch to it at the beginning: Here's what it looks like:
Jump in, press HP, then ... HP, HP, LP, LK, HK, B+HK... so that's [7-Hit 33%]

This works for all characters.

I think the basic formula to it is: Whatever the percentage was for a regular combo does, a jump punch does various amounts of damage depending on the combo.

NOTE You can also initialize a kick combo with a jump punch. For example, using Scorpion, jump in with a punch and then do his Basic Kick Uppercut (HK, HK, LK, LK) for a 5-hit combo

The Vertical Kick Theory

Just like jump punches, you can start a ground combo with a vertical kick. You get in front of the opponent, jump up, and press kick on the way down and then proceed to do the combo. Although this does a little more damage than the jump punch, it is easily noticed and only works well in certain situations, like when the opponent if frozen.

Combos That Have Changed

Kabal - His high hitting combos have been weakened considerably.
Smoke - His cheesy 100% combo (LP, Harpoon, LP) has apparently been taken out in the upgrade.
Liu Kang - Can no longer do a combo after a bicycle kick

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Kredits

Ratman rat@rat.org Kitana Combo
Making combo pix for us
Oudom Sengbounouvong osengbou@eecs.uic.edu Mileena Combos
Classic Sub Combos
Druboy druboy@cnct.com The first batch of combos in his faq
Making combo pix for us
Einstein skooter@thor.pla-net.net Reptile Combo
Shao Kahn tmc@mcs.com Reptile Combo
SekTrax 125441@ef.gc.maricopa.edu Reptile Combos
Mileena Combos
Ermac Combos
Kitana Combos
Confirmations
Tony Simmons tonysim@ix.netcom.com Ermac Combo
Aaron Stroot scorpion@southwind.net Classic Sub Combos
Pat McCarron patm29@starnetinc.com Classic Sub Combos
IceOut YCJY54C@prodigy.com Reptile Combo
DragonWolf ich1@cornell.edu Mileena Combos
The Rifleman the-rifleman@mail.utexas.edu Stryker Combos
Jeff Pettigrew dougp@winnie.freenet.mb.ca Human Smoke and Ermac combos
-=RRaDDin=- rraddin@hubcap.clemson.edu Human Smoke's second infinite
Brice Petit bryce@poweramp.net Stryker Combos

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